Spoiler de Embers of War

(159/159) + 1

 

Promo

 

Den of Iniquity (Holding - Pre-releases) Coste: 2G. This card will not be destroyed. Other players will not lose Honor from your Spells. Bow this card: Produce 2 Gold. Political Limited: Bow this card and target another player’s dishonourable Personality: His controller loses Honur equal to his base Personal Honor, or 3, whichever is lower. You may not declare an attack this turn. “What? I’ve never been here before!”

 

Stronghold (3)

 

The Ki-Rin’s Path (Unicorn) (F) 7PS / 5G / 4SH. Your Tacticians have the ability “Tactical Open: Give this Personality +1F and Cavalry.” “The sea routes of the Mantis took less time, but the distance between the Colonies’ ports and the Second City made the overland route more practical. Thus the Unicorn maintained their prestige in the Colonies.” –The Ikoma Records

 

The Marshalling Fields (Lion) (F) 7PS / 3G / 7SH. After you announce a Terrain action: Once per battle, you may ignore any of its restrictions that are based on another Terrain being in play. After the first time each turn one of your Terrain actions resolves: Draw a card. “Here we enact the largest-scale maneuvers learned from the gaijin book. For such to be needed, we would indeed be threatened.” - Ikoma Shika

 

The Plain of Glass (Spider) (F) 7PS / 4G / 0SH. You do not lose Honour from Spider Clan and Fate cards you own. You may use the rulebook Conquest ability twice per turn during the same battle. Equipping Followers is a Battle/Limited ability for you.
Far to the west, on the desolate plains plagued by storms, the Spider held dominion of the ruined lands.

 

Crab (6)

 

Hida Bakishi (C)

7F / 2C

-HR / 9G / 0PH

Crab Clan • Berserker • Friend of Thunder. Reaction: After an action resolves that Bakishi performed and that destroyed a card at the current battlefield: The next time (this turn) another player’s action targets Bakishi, negate its effects on him. All berserkers throw themselves off the cliffs of sanity. Some never climb their way back.

 

Hida Osote (U)

4F / 3C

-HR / 7G / 1PH

Crab Clan • Samurai • Sensei • Loyal. After Osote enters play: Discard all your other Sensei Personalities. After the first time each turn another player’s action targets your Crab Clan Personality at Osote’s location: The player discards a card after the action ends. “Practice the basics.”

 

Hiruma Moritoki (C)

4F / 3C

0HR / 6G / 2PH

Crab Clan • Samurai • Scholar • Scout. “Observing the enemy is only half the task of a well-trained scout. The other half is knowing him.”

 

Kaiu Onizuka (R)

3F / 3C

0HR / 7G / 2PH

Crab Clan • Samurai • Siege • Tactician • Unique • Topaz Champion. Battle: Ranged Attack with strength equal to the current battlefield's province strength. As the Empire continued to rebuild and expand, the value of the Kaiu's insights increased tenfold. Some became more important than the average.

 

Kaiu Tokijana (U)

5F / 3C

3HR / 9G / 3PH

Crab Clan • Samurai • Siege • Tactician. Limited: If none of your provinces have been destroyed since your last turn began, or you are a Scorpion Clan player: Gain 2 Honor. Battle: Target an enemy card without attachments: Bow it. Thanks to the aid of the Kaiu, the castles of the Scorpion were never more resilient, if a little less menacing.

 

Yasuki Makoto (R)

2F / 3C

-HR / 7G / 1PH

Crab Clan • Courtier • Kolat • Merchant. Your Holdings enter play paying 1 less Gold. Battle: Even if Makoto is at home, bow her and target an enemy Personality: His controller may pay 4 Gold; if he did, he loses 1 Honor. If he did not, dishonor the target and move him home. Few know the irony of her name.

 

Crane (6)

 

Asahina Konomi (C)

2F / 5C

2HR / 7G / 4PH

Crane Clan • Air • Shugenja • Aritsan. “The breath of the world is my brush. The smallest hopes can fly when you paint them wings.”

 

Daidoji Akeha (R)

5F / 3C

0HR / 8GC / 3PH

Crane Clan • Daimyo • Samurai • Iron Crane • Scout • Loyal • Unique. Reaction: After your Recon action from a Strategy resolves: Draw a card. Recon Limited: Discard a card: Search your Fate deck for a non-Unique card with a Recon ability, show it, and put it in your hand. “Surely Kikaze’s daughter will improve the luck of the Crane.” –Doji Takara

 

Daidoji Narizane (U)

4F 3C

2HR 7G 2PH

Crane Clan • Imperial • Samurai • Iron Crane • Scout • Yojimbo. Battle: Target and enemy Personality: Bow zero or more different cards in his unit up to the number of Recon actions you have taken this turn. “You only get one try, and one is not enough.”

 

Kakita Gonji (U)

2F / 5C

5HR / 7GC / 3PH

Crane Clan • Samurai • Duelist • Sensei • Loyal. After Gonji enters play: Discard all your other Sensei Personalities. Before you focus: Once per duel, instead of focusing that time, you may give your Crane Clan Personality in the duel +4 to his duel stat until the duel ends. “Watch again, and perfect your form.”

 

Kakita Kae (R)

2F / 4C

6HR / 7G / 3PH

Crane Clan • Courtier • Storyteller. After a Battle action targets Kae, you may discard the Imperial Favor: If you did negate Kae’s destruction, bowing, and movement from the action’s effects. Battle: Move Kae home. Even the Scorpion are wary of her sweet words.

 

Kakita Kenta (C)

2F / 3C

3HR / 6G / 3PH

Crane Clan • Samurai • Duelist • Magistrate. Iaijutsu Reaction: After an action resolves during which Kenta won a duel, target a dishonorable enemy Personality at the current battlefield: Move him home. “His technique is overshadowed by the uses he puts it to.” –Kakita Gonji

 

Dragon (6)

 

Kitsuki Daisuke (R)

4F / 4C

10HR / 7G / 4PH

Dragon Clan • Courtier • Duelist • Magistrate • Experienced • Unique. Iaijutsu Reaction: After an action resolves during which Daisuke won a duel: Draw a card. “I am just as mistaken about the evidence as you are mistaken about fashion trends at Winter Court. Tell me about your meeting with the silk merchant, or name your champion.”

 

Kitsuki Jakuei (U)

3F / 4C

5HR / 8G / 3PH

Dragon Clan • Imperial • Courtier • Duelist • Magistrate. Political Reaction: After an action resolves during which Jakuei won a duel: Take the Imperial Favor. Political Battle: Target an enemy Personality and you may discard the Imperial Favor: Bow the target.  Move him home if you discarded the Favor. “Are you certain this is not counterfeit?”

 

Mirumoto Hikaro (U)

2F / 5C

0HR / 7GC / 2PH

Dragon Clan • Samurai • Duelist • Sensei • Loyal. After Hikaro enters play: Discard all your other Sensei Personalities. Before you focus is a duel involving your Dragon Clan Personality: Once per duel, you may focus from your discard pile instead. Remove that card from the game after the duel ends. Sun and Moon: two swords, two strikes.

 

Mirumoto Kouzei (C)

5F / 3C

4HR / 8G / 2PH

Dragon Clan • Samurai • Kensai. Battle: Target an enemy card with equal or lower Force: Bow it. “No matter how benign the Naga were once, if they are eager to leap onto my swords, I am happy to oblige them.”

 

Tamori Seiken (C)

2F / 3C

8HR / 4G / 3PH

Dragon Clan • Earth • Shugenja • Cavalry • Mountaineer. “Master the earth, and you will have the most faithful of mounts.  It does not tire, needs no food or water, and will never flee in fear. What more do I need?”

 

Togashi Rikyou (R)

5F / 3C

3HR / 8G / 1PH

Dragon Clan • Water • Monk • Tattooed. Battle: Even if Rikyou is bowed, if any enemy units are at the current battlefield: Move him there. Straighten his unit if he moved. “On the contrary,” he called as he made his leap, “this is exactly what rooftops were made for.”

 

Lion (7)

 

Akodo Tamisu (U)

4F/3C

6HR / 7G / 2PH

Lion Clan • Samurai • Sensei • Tactician • Loyal. After Tamisu enters play: Discard all your other Sensei Personalities. After your Tactical, Bushido Virtue, or Terrain action resolves: Give a Lion Clan Personality +1F. “There is no greater virtue than to teach. There is no greater service to the future.”

 

Akodo Uehara (C)

1F / 3C

6HR / 5G / 2PH

Lion Clan • Samurai • Tactician. Uehara has +1F while he opposes a Phoenix Clan Personality. Limited: Look at the top card of your Fate deck. You may leave it there, discard it, or put it at the bottom of the deck.He unfurled the scrolls on the table and frowned. The strategies used by the Unicorn’s unknown attackers somehow felt familiar...

 

Ikoma Hakige (R)

4F / 4C

12HR / 8G / 4PH

Lion Clan • Daimyo • Samurai • Cavalry • Paragon • Loyal • Unique. Battle: Target another Personality: Move him home or give him a Force bonus equal to his Personal Honor. “He is gruff and unpleasant, and often mistaken for a Matsu. But his skill and his honor are without reproach, and so we forgive him his eccentricities.” –Akodo Dairuko

 

Ikoma Shika (F)

5F / 3C

4HR / 8G / 2PH

Lion Clan • Samurai • Scout • Experienced • Unique. Battle You may discard a card: Ranged 4 Attack, with +2 strength if you discarded a card; if that card was a Terrain, draw a card. She was the first to uncover the devastated remnants of the Unicorn caravan. Her expert eyes immediately scanned the battlefield for any signs of the departed attackers.

 

Ikoma Sido (C)

4F / 3C

7HR / 6G / 3PH

Lion Clan • Samurai • Paragon. “Some of my brothers have found it difficult to adapt to life in the Colonies. There are treasures to find in these strange lands if one is brave enough to search for them.”


Ikoma Yamahatsu (U)

4F / 3C

4HR / 7G / 2PH

Lion Clan • Imperial • Samurai • Elite • Scout. While you control a Terrain, your Ranged Attacks have +1 strength. Battle: Ranged 4 Attack. His father had the fortune to marry a Seppun wife. He gratefully accepted every opportunity his heritage opened to him and quickly rose in rank.

 

Kitsu Miro (R)

3F / 3C

6HR / 7G / 3PH

Lion Clan • Water • Shugenja • Sodan Senzo. Battle: Bow Miro: Create a 2F/2C/3PH Lion Clan-Samurai-Ancestor-Spirit Personality at the current battlefield. Remove him from the game after the battle ends. “My brother taught me the ways of warfare, and a thousand ancestors bolster my weaknesses.”

 

Mantis (6)

 

Kitsune Haruki (U)

0F / 2C

4HR / 6G / 3PH

Mantis Clan • Earth • Shugenja. Reaction: After Haruki enters play: Create a 2F/2C/3PH Mantis Clan • Nonhuman • Deer • Spirit Personality with the ability, “Limited: If another player has higher Family Honor than you: Gain 2 Honor.” “Let others worry about the Empress and her promises”

 

Moshi Tomiko (C)

4F / 4C

0HR / 9G / 2PH

Mantis Clan • Thunder • Shugenja • Naval. Battle: Bow Tomiko or one of her spells: Ranged 6 Attack. “These lands belong to the Mantis, and the interlopers sent by Iweko are not needed or wanted.”

 

Tsuruchi Shichiro (U)

4F / 3C

-HR / 7G / 1PH

Mantis Clan • Samurai • Naval • Sensei • Loyal. After Shichiro enters play: Discard all your other Sensei Personalities. After a Ranged Attack action resolves that your Mantis Clan Personality performed: Once per battle, you may move him home. He does not rely on just words to inspire. –Yoritomo Hiromi

 

Tsuruchi Shigekazu (C)

6F / 3C

-HR / 8G / 2PH

Mantis Clan • Samurai • Scout • Naval. “The Spider were not welcomed openly, but at least they had a purpose. The other cans that are arriving, one by one, serve no purpose other than to take what belongs to us”

 

Tsuruchi Tomaru (R)

4F / 4C

-HR/ 9G / 2PH

Mantis Clan • Samurai • Naval • Scout • Experienced • Unique. Battle: Twice per turn: Ranged 4 Attack. “With each mile we find wonders unimagined. The other clans sully this land as they scramble to place their claims. This place is to be unfolded, not torn open through petty squabbles.”

 

Yoritomo Kanaye (R)

4F / 3C

-HR / 7G / 1PH

Mantis Clan • Samurai • Brute • Extortionist • Magistrate • Naval. Battle: Target a card without attachments, and you may pay gold equal to its Gold Cost: Bow it. If you paid the Gold, destroy it. “My loyalty lies with no governor.”

 

Phoenix (6)

 

Asako Kikugoro (U)

4F / 1C

0HR / 6G / 2PH

Phoenix Clan • Void • Monk • Henshin. Reaction: After your Ring or Henshin (including Kikugoro) enters play or overlays: Look at the top two cards of your Dynasty deck. You may put one of them at the bottom of the deck. “Each step along the Path brings more of the world into view.”

 

Asako Megu (R)

3F / 4C

6HR / 7G / 3PH

Phoenix Clan • Earth • Shugenja • Inquisitor • Magistrate. Battle: Target an enemy Personality: Bow him. You may target and straighten a Personality. If the enemy Personality is Kolat, Ninja, or Shadowlands, gain 2 Honor. “I am not satisfied by your answers, Matsu-san. Let us begin again.”

 

Isawa Koiso (R)

5F / 4C

4HR / 11G / 2PH

Phoenix Clan • Elemental Master • Fire • Shugenja • Loyal • Unique. Limited: Bow Koiso, destroy your Shugenja with the base Fire keyword, discard a card, and target a non-Unique card without attachments in a unit: Destroy it. Battle: Target a card without attachments in a unit: Destroy it. “Fire speaks to me. What will it say to you?”

 

Isawa Mina (C)

4F / 3C

4HR / 8G / 2PH

Phoenix Clan • Fire • Shugenja. Battle: Target an attachment or token at the current battlefield: Destroy it. If this destroyed a card or token, give Mina two +1F Fire tokens. “The Second City is the gate to many mysteries. The Lion err in thinking that we should be kept from them. And we do not need them to protect us from any dangers that lurk there.

 

Isawa Sanetomo (U)

3F / 4C

6HR / 7GC / 3PH

Phoenix Clan • Shugenja • Sensei • Air • Loyal. After Sanetomo enters play: Discard all your other Sensei Personalities. Once per battle, one of your Phoenix Clan Shugenja may perfom the Equip Battle action even if bowed and even if unopposed. “The elements support and nurture us. Why should I worry when they are with me always?”

 

Shiba Toshisugo (C)

5F / 4C

6HR / 7G / 2PH

Phoenix Clan • Samurai • Duelist • Yojimbo. “Earth is strong in him and keeps his Fire steady,” Sanetomo said. “He will serve the clan well in our unfortunate disagreements with the Lion Clan.”

 

Scorpion (6)

 

Bayushi Kazutoshi (U)

4F / 3C

-HR / 7GC / 1PH

Scorpion Clan • Courtier • Samurai • Sensei • Experienced The Student • Loyal. After Kazutoshi enters play: Discard all your other Sensei Personalities. Other players’ Personalities in and out of play have their Honor Requirements increased by 10. “I honor my sensei in all ways.”

 

Bayushi Nomen (C)

2F / 4C

-HR / 7G / 1PH

Scorpion Clan Courtier Experienced 2. Political Battle: Even if Nomen is not at the current battlefield, bow her and target a Personality: Move him home. “It is a proud name, though I cannot exactly claim it is my own. But with it I will defend our clan against all who would harm it.”

 

Bayushi Tenzan (U)

4F / 3C

0HR / 7G / 3PH

Scorpion Clan Samurai Magistrate Paragon Yojimbo Loyal Tasu’s Sorrow. Battle/Limited: Target a Personality, or one or two Personalities if you control a Courtier: You may target a Shadowlands Personality. Give each target -3F. If this is the Combat Segment, dishonor them. “Tasu helped stop Shoju when he rose. His grandson Tenzan hopes to do the same with Paneki.” –Bayushi Keirei

 

Shosuro Ietsuno (R)

4F / 3C

-HR / 7G / 0PH

Scorpion Clan Ninja Assassin. After a card from a deck refills Ietsuno’s battlefield’s province: Look at it. You may switch it with a card owned by the same player in another province. Battle: Target an enemy card without attachments: Bow it. “I am always watching.”

 

Shosuro Ryoichi (C)

3F / 1C

-HR / 4G / 0PH

Scorpion Clan Samurai Magistrate. “With the wealth of the Colonies come those who wish to grow rich of it. Which is fine, until one seeks to do it at the clan’s expense. Then I must intervene and correct the wise or dispose the foolish. Were you still alive, you could figure out which you were.”

 

Soshi Yoshihara (R)

2F / 5C

-HR / 8G / 1PH

Scorpion Clan • Air • Courtier • Shugenja • Magistrate • Experienced • Unique • Advisor to the Jade Champion. Political Open: Target a Holding or Personality: Its base abilities may not be used. Political Open: Bow Yoshihara and target a Personality: Dishonor him. If you are a Scorpion Clan or Crab Clan player, his controller loses 1 Honor. “They make it too easy, but I do not complain.”

 

Spider (7)

 

Daigotsu Kazuko (U)

4F / 2C

-HR / 7G / PH

Spider Clan • Shadowlands • Samurai • Commander • Conqueror. After Kazuko enters play: Lose 1 Honor. Fear Battle: You may destroy one of Kazuko’s Followers: Melee 3 Attack, or Melee 6 if you destroyed a Follower. “The new governor’s orders tie our hands. We are unable to follow the mandate and continue our plans.”

 

Daigotsu Susaiken (U)

4F / 3C

-HR / 7G / 0PH

Spider Clan Shadowlands Samurai Conquerer Sensei Loyal. After Susaiken enters play: Discard all your other Sensei Personalities. Once per turn, you may refill one of your provinces face-up. “The other clans embrace the importance of teaching. What they fail to understand is the content of the lessons that must be learned.”

 

Daigotsu Takayasu (F)

5F / 4C

-HR / 9G / 0PH

Spider Clan • Shadowlands • Samurai • Commander • Conqueror • Experienced • Unique. After Takayasu enters play: Lose 1 Honor. Maho Battle: Melee 6 Attack. He was once a young man, struggling to utilise his inhuman powers. His mastery is now complete, and he leads the Spider into the face of death without hesitation.

 

Daigotsu Tenbatsu (C)

3F / 2C

-HR / 6G / 0PH

Spider Clan • Samurai • Paragon • Dark Prophet- Reaction: After engaging at Tenbatsu’s battlefield: Look at the top three cards of your Fate deck. Put them back in any order. You may discard a Dark Virtue; if you did, draw a card. “There is no point in holding back our potential. Give us freedom to run rampant upon our enemies!”

 

Goju Gochiso (C)

6F / 3PH

-HR / 8G / 0PH

Spider Clan • Shadowlands • Ninja • Shugenja- After Gochiso enters play: Lose 2 Honor. He could meld into every shadow with ease, and his powers have only grown stronger of late.

 

Shadow Dragon (R)

10F / 5C

-HR / 20G / 0PH

Spider Clan • Shadowlands • Nonhuman • Dragon • Ninja • Shugenja • Cavalry • Conqueror • Experienced 2 • Unique. After Shadow Dragon enters play: Lose 5 Honor. Shadow Dragon’s abilities will not be copied. Battle: Target an enemy Personality: Permanently give him Ninja and Shadowlands. Take control of him. Return control of him to his owner after the next time this game this ability is announced. Open: If Shadow Dragon is dead: Bring it into play, paying all costs.

 

Sugihara (R)

6F / 3C

-HR / 9G / 0PH

Spider Clan • Kensai • Monk • Order of the Spider. Battle: Target an enemy Personality: Give him -4F. If his Force is now 0, you may take an additional Battle action which Sugihara must perform. “There is tranquillity in the heart of the battlefield, and true knowledge in the arterial spray of my enemy as it splashes upon my mask.”

 

Unicorn (7)

 

Iuchi Yuri (C)

6F / 5C

-HR / 10G / 1PH

Unicorn Clan • Water • Shugenja • Cavalry • Master of the Swift Waves. “We control land access to the Colonies. What do the Mantis control? The seas are too vast for any to claim dominion.”

 

Moto Isul (C)

4F / 3C

4HR / 8G / 2PH

Unicorn Clan • Samurai • Tactician. Battle: Even if Isul is at home, target a Personality: Bow or straighten him. After the Unicorn caravan from the Colonies was attacked, Naleesh’s distrust cast a wide net.

 

Moto Rani (R)

4F / 4C

-HR / 8G / 1PH

Unicorn Clan • Water • Shugenja • Cavalry • Death Priest • Experienced • Unique. Reaction: When paying for a Spell attaching to Rani, remove a dead Personality in your discard pile from the game: Reduce the Spell’s Gold Cost by the Personality’s Chi. Battle: Even if Rani is bowed: Straighten her. You may move her home. “Life is weak.”

 

Shinjo Hayan (U)

4F / 3C

4HR / 8G / 2 PH

Unicorn Clan Samurai Cavalry Sensei Loyal. After Hayan enters play: Discard all your other Sensei Personalities. After engaging: Once per turn, you may assign your (unbowed) Unicorn Clan Personality in your home to the current battlefield. “First observe, and then act. First move, and then strike.”

 

Shinjo Junpei (F)

4F / 4C

0HR / 8G / 2PH

Unicorn Clan • Samurai • Tactician • Experienced • Unique. Tactical Battle: Even if Junpei is at home, choose your performing unbowed Personality: Melee 4 Attack. “Was it the Ruhmal? Bandits? Maybe, but I cannot rule out any save the Spider. We will uncover this treachery together.”

 

Shinjo Sarang (U)

3F / 3C

0HR / 7G / 2PH

Unicorn Clan • Samurai • Cavalry • Commander. Battle: Choose your performing Personality, and target your Follower at any location: Transfer it to the Personality. Straighten the Follower if the Personality is opposed or Spider Clan. “Let others distrust the Spider. That will only make their support of the Unicorn all the stronger.”

 

Utaku Lishan (R)

4F / 3C

5HR / 9G / 3PH

Unicorn Clan • Samurai • Battle Maiden • Cavalry • Paragon. While Lishan is attacking, she has +1F and +1PH. Reaction: After you announce a Battle action, if Lishan is at the current battlefield, target a Personality or Follower opposing her: Give it a Force penalty equal to Lishan’s Personal Honor. “Rokugan is ignorant of what we have accomplished. They sleep while we serve.”

 

Unaligned/Shadowlands (7)

 

Gozaru no Oni (U)

15F / 5C

-HR / 15G / 0PH

Shadowlands Nonhuman Oni. After Gozaru enters play: Lose 5 Honor. After Gozaru is destroyed: It becomes discarded (not dead). Battle: Target one or two enemy cards: Bow them. If you only targeted one card, destroy it. “There is no peace in Jigoku. Many powerful demons reject the very concept.” –Isawa Kimi

 

Itoku (R)

3F / 3C

0HR / 6G / 4PH

Monk Paragon Order of Strength Tactician Experienced Akodo Itoku Unique. Itoku has +1F while a Lion Clan player controls him. Reaction: After an action resolves which bowed your non-Void Ring: Straighten it. You may use each of its abilities an additional time this turn. The legend of the Seven Sohei from the Destroyer War continues to inspire, even decades later.

 

Makito (R)

4F / 4C

-HR / 7G / 0PH

Shadowlands Monk Bloodspeaker Order of Death Student of Kinuye Experienced Asako Makito Unique. Makito has +1F while a Phoenix Clan player controls him. After a card is destroyed: Give Makito +1F. Maho Battle: Target an enemy Personality with equal or lower Chi: Destroy a card without attachments in his unit; this destruction will not be negated or delayed.

 

Rata (C)

3F / 3C

-HR / 4G / 0PH

Cultist Gaijin. Reaction: After an action resolved that Rata performed and that destroyed a Personality: Rata sacrifices his victim’s corpse. Draw a Card. “I know your words of power. Goju, Ninube, Shadow Dragon. They are words, nothing more. I will drink your shadows and spit on your corpses.”

 

Rokku (R)

4F / 3C

-HR / 6G / 3PH

Monk Order of Strength Tactician Zealot Experienced Akodo Rokku Unique. Rokku has +1F while a Lion Clan player controls him. Reaction: Even if Rokku is bowed, after engaging, if any enemy units are at the current battlefield: Move Rokku there. Straighten his unit if he moved. First among the Seven Sohei, his path was ever true.

 

Sakti (C)

8F / 1C

-HR / 9G / 0PH

Berserker Gaijin. Battle: Target an enemy card with lower Force: Bow it. If it is a Personality, you may move it home. “Do you think you know the darkness within, Spider? You know nothing. I will show you horrors you cannot imagine.”

 

Tokiko (R)

2F / 5C

0HR / 7G / 3PH

Void Monk Shugenja Brothers of Rebirth Experienced Isawa Tokiko Unique. Tokiko has +1F while a Phoenix Clan player controls her. Battle/Open: Destroy Tokiko and target your dead Personality: Bring him into play in your home or at the current battlefield, paying all costs but paying 7 less Gold. “She was our conscience, and my salvation.” –Makito

 

Holding (6)

 

Shrine to Nimuro (U) Coste: 3G. Temple Unique. Bow this card: Produce 2 Gold, or 3 Gold if you control a Tactician. Limited: Bow this card and your performing Lion Clan Tactician, and target a province: Lower its strength to 0. “Lion’s roar. Lion’s courage. Lion’s soul.”

 

Staging Grounds (C) Coste: 4G. Castle. Bow this card: Produce 3 Gold, or 4 Gold if paying for a card with a base Gold Cost of 9 or more. With the threat of the Taint gone, the Crab began making regular forays into the Shadowlands in hopes of reclaiming land for purification.

 

Surveillance Outpost. (C) Coste: 2. Castle. Bow this card: Produce 2 Gold. Limited: If you have fewer provinces than each other player, or exactly one province, chose your performing Siege Personality: Give him Conqueror. We saw the glint of steel, like teeth, from a long way off.

 

Temple Fortress (C) Coste: 4G. Castle • Temple. After the first time each turn you bow this card: Gain 1 Honor. Bow this card: Produce 2 Gold. “I mourn their deaths, for I know their actions are not their own. They are compelled by a force they cannot resist, but we cannot spare their lives despite the fact.” – Yung

 

Temple to the Elements (C) Coste: 6G. Temple. Bow this card: Produce 5 Gold. Open: Choose your performing Monk or Shugenja: Give him Air, Earth, Fire, or Water. Each time the monk looked at the garden, the pebbles formed a different pattern.

 

Terraced Farm (C) Coste: 2G. Farm. Bow this card: Produce 2 Gold. Battle: Bow this card: Give each of your Ashigaru cards at the current battlefield +1F. There are many roads to prosperity.

 

Event (4)

 

Gaining Advantage (R) Political • Winter • Unique. You may search your Fate deck for a non-Unique Strategy with a Political ability, show it, put it in your hand, and discard a card. The Crane sought clear dominance with every small victory.

 

Growing Hostility (U) Unique. Destroy all Non-Unique Holdings with a base Gold Cost of 0. Until the game ends, Holdings in and out of play have a minimum Gold Cost of 1. The Spider were the victims, but they were not the only ones to suffer.

 

In Search of Guidance (U) Unique. Search your Dynasty deck for a Sensei Personality. Refill this province with him, face-up. When seeking a teacher, first find those who know what you know, then those who know what you do not. –The Tao of Shinsei

 

The Scorpion Wall is Finished (U) Unique. Until the game ends, other players’ actions will not discard cards from your hand, and after a player has resolved two actions that put cards in his hand in one phase, no more cards will be put into his hand that phase. The Scorpion readily accepted the aid of the Crab - together they held a dark secret.

 

Region (2)

 

Low Market (U) Market. Open: Bow this card, choose your performing Personality and target an attachment in your hand: Attach it to him, paying all costs but paying 2 less Gold. Even in the new kingdom, there are places that the samurai choose not to acknowledge.

 

The Distant Reaches (U) Forest Singular. Open: Bow this card and target one or two attachments: Bow them. The light places had fallen to darkness. The dark places had become something much worse.

 

Celestial (2)

 

Hotei’s Contentment (R) Fortune • Unique. Before you gain Honor from the Proclaim action, if the Personality’s base PH is 3 or lower: Increase the Honor gain by 1. Open: Discard this card and target a Personality: He may not assign to, and will not move into, an attacking army. The moments of peace are few, and thus must be savored all the more.

 

Lady Matsu’s Rage (R) Unique. After your action resolves that destroyed any Personalities: Remove them from the game. Battle: Choose your performing unbowed attacking Personality, target an enemy card, and discard this card: Bow the target. After the next time (this turn) it straightens, destroy it. “Let the Akodo plan. The Matsu will destroy.”

 

Strategy (49)

 

A Weak Poison (C) Coste: 2G; Focus: 2. Kolat. Open: Target a Personality. Reduce his Force to 0. Lose 2 Honor. “If I wished him dead, he would be dead. I only wish him to be indisposed.” –Yasuki Makoto

 

Astonishing Accusation (R) Coste: 0G; Focus: 2. Political. Reaction: After another player’s Political action targets your Personality: Negate its effects. Limited: Target a Kolat, Ninja, Shadowlands, or dishonorable Personality: His controller loses Honor equal to his base Personal Honor. “You are mixed up in something horrible, I know it!”

 

Broken Cipher (C) Coste:  0G; Focus: 1. As a Focus Effect: You may transfer a Spell from your Personality in this duel to another of your Shugenja at the same location. Battle: If you have not put cards into your hand this phase and you have attached a Spell this turn: Draw two cards. The ciphers used by shugenja families to protect their secrets are closely guarded. Those who betray the secrets are often short-lived.

 

Deadly Discipline (U) Coste: 0G; Focus: 2. Fire • Kiho. Limited: Choose your performing unbowed Monk: Give him two +1F Fire tokens. Battle: Choose your performing unbowed Monk and target an enemy card without attachments: Bow it. Destroy it if your Monk has any Fire tokens. If purifies, it strengthens, it destroys.

 

Deep Snows (C) Coste: 0G; Focus: 1. Winter • Terrain. After an action resolves: Bow any Personalities that it moved. (Reactions trigger after traits). Reaction: After a Battle action resolves, if there are no Terrains in play at the current battlefield: Put this card into play there. “The raiders are not troubled by winter, so we must not be.” –Moto Naleesh

 

Exploited Advantage (U) Coste: 0G; Focus: 2. Battle: Choose your performing unbowed Paragon and target an enemy Personality: Move him home. If he moved, bow him and negate his (future) movement. Lose 2 Honor. “What is the point of being better if you do not exploit it?” –Daigotsu Gyoken

 

Games of Will (C) Coste: 0G; Focus: 3. Battle: Choose your performing unbowed Personality and target an enemy card with lower Gold Cost: Bow it. Battle: Choose your performing Personality: Negate all current and new Force penalties to him from actions. Negate all current and new effects from other players’ cards that prevent him from contributing Force to his army. “Ah, politics.” –Shiba Tsukimi

 

Greasing the Wheels (C) Coste: 0G; Focus: 3. As a Focus Effect: After this duel ends, lower the Gold Cost of the winner to 0. Battle: Choose your unbowed Courtier or Magistrate and target a Personality: You may pay Gold equal to his unit's total Gold Cost minus 6. If you did, move him home. Otherwise, straighten his unit. “Everyone has a price. The trouble lies only in finding it.”

 

Help from the Shadows (U) Coste: 0G; Focus: 3. Ninja. Battle: Choose your performing Personality in a Ninja unit: Move him to the current battlefield. Straighten his unit if he moved. “There is no such thing as a lone assassin.” –Little Truths

 

Honest Assessment (U) Coste: 0G; Focus: 4. Bushido VirtueHonesty. Battle: Choose your performing unbowed Samurai and target an enemy Personality with equal or lower Personal Honor: Bow him. Gain 1 Honor, or 3 Honor if your Family Honor is 9 or less. There are moments when honesty is more appreciated than it would be otherwise.

 

Inciting Mistrust (R) Coste: 0G; Focus: 3. Ninja. Reaction: After another player’s Melee or Ranged Attack targets your Ninja: Show the card in the current battlefield’s province. If it is a Personality, negate the Melee or Ranged Attack’s effects. Battle: Discard a card in the current battlefield’s province. Draw a card.

 

Indecision (U) Coste: 0G; Focus: 4. Reaction: After an action resolves, if its player has resolved two or more actions which put cards into his hand this phase: He discards two cards. Battle: If any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved. “Why do you hesitate? It is a simple matter, boy. Denounce our Yoritomo host for his smuggling ties, and everything will fall into place”

 

Inexorable (R) Coste: 0G; Focus: 2. Reaction: After another player announces a Reaction during the Combat Segment: Its effects will not negate other effects. The only thing more terrifying than one thousand horsemen charging is two thousand horsemen charging.

 

Killing Intent (C) Coste: 0G; Focus: 2. As a Focus Effect: You may chose (now) to use the base Force of your Personality in this duel as his duel stat if he is at a battlefield. Battle: Choose your performing Personality: Straighten him. You may move him home. His enemy’s ferocity froze Hiro in place. The truth dawned upon him as he met the Crab’s gaze. He would die if he made any movement.

 

Moving and Unmoving (R) Coste: 0G; Focus: 2. Battle: If any enemy units are at the current battlefield, choose your performing Kensai: Move him there. Straighten his unit if he moved. Battle: Choose your target performing unbowed Kensai and target an enemy Personality with lower Force: Move him home. “If you have the sword in your heart, all manner of marvels will bloom.” –Mirumoto Reiyu

 

Perfect Sacrifice (R) Coste: 0G; Focus: 2. Dark Virtue • Perfection. Battle/Limited: Choose your performing Samurai: Give each Personality and Follower in his unit a Force bonus equal to its current Force. Before this turn ends, destroy his unit. Katsutoshi-sensei would have known how to deal with these beasts, and so do I.

 

Perplexing Guests (U) Coste: 0G; Focus: 1. Reaction: After another player’s action targets your Personality: Discard him. Battle: Create a 1F/1C/1PH Monk Personality on your side at the current battlefield. Remove him from the game when the turn ends. “He has not moved in three days! I hope our northern guests will not make our home familiar grounds.”

 

Phantom Visage (R) Coste: 0G; Focus: 1. Fear • Ninja. Battle/Open: Bow your performing Ninja and target a Personality: Bow him. Only a select few ever obtain the privilege to glimpse a Goju’s true face.

 

Pillar Tattoo (U) Coste: 0G; Focus: 3. Earth • Tattoo. Battle: Choose your performing unbowed Tattooed Monk: Give him +3F. If he is Earth, you may target and bow an enemy card without attachments. The budoka watched the Dragon monk feel the power of his kami’s blood. “Is he strong?” The poet smiled. “Listen …”

 

Power of Strength (R) Coste: 0G; Focus: 1. Battle: Choose your performing unbowed Personality with 7 or higher base Force and target two enemy Personalities, each with unit Gold Cost lower than your performer’s Gold Cost: Bow one of them. Ranged Attack with strength equal to the first target’s Force, which may only target the other Personality (if legal). “Strength is not just brute force, but the ability to apply it properly. Never forget this, or your enemies will teach it to you.” –Hida Osote

 

Preceding Reputation (C) Coste: 0G; Focus: 3. Battle: Choose your performing unbowed Personality and target an enemy Personality with fewer keywords, ignoring “Soul of” keywords: Bow all cards without attachments in his unit. “Back! Back! Out of the way! Heimin fools, don’t you know who I am!?”

 

Precision (R) Coste: 0G;  Focus: 2. Reaction: After a Melee or Ranged Attack is targeted: Give it +2 or -2 strength. Battle: Ranged 3 Attack. “The dead serve no one. The injured serve their enemy.” –Ikoma Shika

 

Preserving Foces (C) Coste: 0G; Focus: 2. As a Focus Effect: Before your Personality in this duel is destroyed for losing it, you may destroy one of his Followers; if you did, negate his destruction. Open: Target one or two Followers in your discard pile: Put them into your hand. “I will say this for the Scorpion,” Hida Horu said, “they know how to hold on in a fight. Almost like fighting alongside a Crab.”

 

Pronouncement of Guilt (R) Coste: 0G; Focus: 3. Battle: Choose your performing unbowed Magistrate and target an enemy Personality: Move him to the current battlefield. Straighten his unit unless he is dishonorable, Kolat, Ninja, or Shadowlands. “Bring the guilty party. I would have him made an example to all.” –Moto Rani

 

Reckless Duel (R) Coste: 0G; Focus: 4. Iaijutsu. Battle: Choose your performing unbowed Personality and target an enemy Personality: Your Personality duels the target. Bow the duel’s loser. Move him home. The Dragon would not rest until the Dark Naga revealed their secrets.

 

Request Authorization (R) Coste: 0G; Focus: 3. Political. Battle: Bow your performing Courtier at any location and target a Personality: Move him home. Reaction: Before another player’s Battle action resolves, target a Personality: Negate his movement to the current battlefield from the action’s effects.

 

Riddle of Rebirth (R) Coste: 0G; Focus: 2. Void • Kiho • Riddle • Unique. Limited: Bow your performing Henshin, remove this card from the game, and target a Personality that shares a keyword with your Henshin: Put all cards in the target’s unit at the bottom of his owner’s appropriate decks in any order. “Who have I been? Who shall I yet be? The very question thrills the soul!”

 

Ride the Breeze (R) Coste: 0G; Focus: 2. Air • Kiho. Battle: Choose your performing unbowed Monk and target an enemy Personality: Move him home. If he moved, and your Monk is Air, negate the Personality’s (future) movement. “Surrender yourself to the winds, my friend! I assure you, the experience is highly entertaining!”

 

Scouting the Pass (R) Coste: 0G; Focus: 2. Recon. Reaction: After engaging, if you are the Attacker, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance there. Choose and look at two cards in the Defender’s hand. You have the first chance to take a Battle action in this battle, which must be performed by that Scout. All clans condone the use of scouts, for the information they gather paves the path to victory.

 

Searching for Answers (R) Coste: 0G; Focus: 4. As a Focus Effect: After this duel ends, if your Personality won it, gain 1 Honor. Battle: If you are the Defender: Look at the top 4 cards of your Dynasty deck. If one of them is a Personality, you may put him into play at the current battlefield, ignoring Gold cost. Put the remaining cards back in any order. Discard him after the battle ends. “Tell me what you know. Now.”

 

Secret Reserve (C) Coste: 0G; Focus: 3. As a Focus Effect: Until this duel ends, give +1C to each Weapon attached to your Personality in this duel. Battle/Open: Target one or more of your Items: Straighten them. You may transfer them to other Personalities you control. The Yasuki merchants always seem to have the item you need before you realize you need it.

 

Seeking the Question (U) Coste: 0G; Focus: 3. Void * Kata. Limited: If this card is in play: Look at the top card of any deck. You may put it at the bottom of that deck. Limited: Put this card into play. Discard all your other Kata (in play). “I can give you the answer, but it will not help.” –Isawa Kimi

 

Sheathing the Sword (C) Coste: 0G; Focus: 1. Political. Battle: Choose your performing unbowed Courtier at any location and target an enemy Personality: Move him home. Gain 1 Honor. One samurai could defeat a hundred ashigaru, but one Imperial decree could silence ten thousand samurai.

 

Stand as the Mountain (U) Coste: 0G: Focus: 2. Battle: Chose one or two of your performing Personalities with 7 or higher base Force: Straighten them. “These paltry things?” Osote roared with laughter. “These are nothing. A moment’s diversion before the day’s true work begins. Enjoy!”

 

Stuck in Rokugan (C) Coste: 0G; Focus: 2. Winter. Open: Target a Holding: Straighten it. Limited: Target a Celestial: Discard it. There are few in the Empire who wish to travel to the Colonies, but during the long winter months, that number can temporarily grow quite high indeed.

 

Surrounded! (U) Coste: 0G; Focus: 2. Recon. Reaction: After engaging, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance. Ranged Attacks from your card effects during this battle have +2 strength. “End their suffering. They do not deserve this terrible fate”

 

Tactical Trap (U) Coste: 0G; Focus: 4. Tactical. Battle: Choose your performing unbowed Tactician at any location and target an enemy Personality: Move him home. Bow him if he moved. Never count on overwhelming odds.

 

The Bite of Winter (C) Coste: 0G; Focus: 4. Winter. Personalities and Followers have -1F. All players have the ability, “Open: Bow your Stronghold: Discard a card title The Bite of Winter from play.” Limited: Put this card into play. Even my sword feels the cold, she complained.

 

The Cycle of Vengeance (C) Coste: 0G; Focus: 2. As a Focus Effect: After this duel ends, if your Personality lost it, give one of your Personalities two +1F Revenge tokens. Battle/Open: Choose your performing Personality: Straighten his unit. “Brother!”

 

The Heir’s Wrath (R) Coste: 0G; Focus: 4. Imperial * Political * Unique. Limited: Target another player’s Personality, pay Gold equal to his unit’s total Gold Cost, and discard the Imperial Favor or bow a Personality with five or more Force: Lose 2 Honor and destroy the target; these effects will not be negated. The condemned man’s protests faded all too quickly.

 

The Host’s Advantage (U) Coste: 0G; Focus: 3. Political Winter. Limited: Discard the Imperial Favor and target an attachment: Destroy it. Battle: Choose your performing Courtier at any location, bow him or discard the Imperial Favor, and target an enemy Personality: Bow him. His controller loses 2 Honor. “Unfortunately, my friends, there are liars standing among us.”

 

The Snow Has Teeth (C) Coste: 0G; Focus: 1. Winter. Reaction: After engaging: The current battlefield’s province has a maximum strength equal to its base strength until the end of the battle. Negate the next effect that would move one of your Personalities from its battlefield. After the next time this battle a Terrain enters play, destroy it. Winter is a cruel ally.

 

Thick Marsh (R) Coste: 0G; Focus: 2. Swamp • Terrain. After this card enters play: Choose and bow an enemy card at the current battlefield. Battle: If there is no Terrain in play at the current battlefield: Put this card in play. The commander’s secret weapon. The commander’s tactical nightmare.

 

Too Much for Mortals (U) Coste: 0G; Focus: 2. Battle: Choose your performing unbowed Spirit and target an enemy Personality: Bow him or destroy one of his attachments. For the first time, he saw clearly how little he had lived up to his ancestor’s valor.

 

Two Fronts (U) Coste: 0G; Focus: 2. Limited: Target a province whose player has two or more provinces: During your next normal Attack Phase (this turn), create two battlefields associated with it instead of one. “There is always a way to surround them,” he said with a ferocious grin.

 

Unsafe Passage (U) Coste: 0G; Focus: 3. Reaction: After an action targets your commander: Negate his movement from its effects. Battle: Target your Follower: You may take an additional action to use one of its base abilities, even if it is bowed or has already used the ability its maximum number of times this turn. “Fall back!” the Moto shouted. “Tell the wagons to travel the secondary route! We will hold these gaijin devils!”

 

Unstoppable Strike (R) Coste: 0G; Focus: 2. Battle: Choose your performing Personality: Give him the ability, “Battle: Target an enemy Personality: Destroy him.” He was still expounding on the virtues of different alloys long after the corpse had stopped moving.

 

Yojimbo Assemble (R) Coste: 0G; Focus: 3. Battle: Choose your performing unbowed Yojimbo, and target an enemy card with Force lower than your Yojimbo’s Force plus the highest Chi among all Shugenja and Courtiers you control: Bow the target. Destroy it if it has no attachments. Swords are not the only threats.

 

You Are Unworthy (U) Coste: 0G; Focus: 2. Open: Choose your performing unbowed Paragon and target an attachment with Force equal to or lower than your Paragon’s Personal Honor: Destroy it. “Not only does that sword have a better lineage than you do, even the tea we drank this morning has a better lineage than you. Do not disgrace either again.

 

Spell (12)

 

Centering the Soul (U) Coste: 0G; Focus: 1. Void. Reaction: After an action resolves, bow this card and target one of your Rings the action bowed: Straighten the Ring. If this Shugenja is Void, you may destroy this card; if you did, you may use the Ring’s base abilities an additional time this turn. “Listen to the candle's flame as it flickers in the wind.”

 

Damning Ceremony (U) Coste: 4G; Focus: 1. Maho. Limited: Once per game: Give this Personality a permanent Force bonus raising his Force to equal his base Gold Cost. Permanently give him Shadowlands Nonhuman Oni. Lose 2 Honor. There is never a shortage of men willing to trade their souls for power.

 

Delving into History (R) Coste: 0G; Focus: 1. Void. Limited: Bow this Shugenja and destroy this card: Search your Fate deck for a non-Unique Spell that must share a keyword with the performer unless he is Void, show it, and put it in your hand. The Asako and Ikoma know the strength of tradition and written history. All answers lie within their ancestors’ actions.

 

Extending Influence (U) Coste: 2G; Focus: 1. Air. After this card enters play, if this Shugenja is Air: Each other player loses 1 Honor. Open: Destroy this card and target a Personality: The performing Shugenja copies one of the target’s abilities which does not copy abilities. The subtlest effects can have powerful repercussions.

 

Illusory Defense (R) Coste: 8G; Focus: 2. Air • Ritual. Your Air Shugenja have +1C. Limited: Bow one or more of your performing Shugenja with 10 or greater total Chi, and remove this card from the game: Create a province to the left of your leftmost province which permanently does not hold Dynasty cards. He wove his magic and felt the land change around him.

 

Incite the Phantoms (C) Coste: 0G; Focus: 2. Earth • Forest. While this Shugenja is Earth, your Spirits contribute Force to their army even while bowed. Battle: Even if this unit is not at the current battlefield, bow your performing Spirit and target an enemy card: Bow it. He stopped laughing as the twentieth creature appeared

 

Inescapable Snare (C) Coste: 0G; Focus: 4. Earth. Battle: Bow this card and target an enemy card: Bow it. If this Shugenja is Earth, gain 2 Honor. “Struggle more, foolish creature. You only ensure your doom.”

 

Mara’s Touch (C) Coste: 2G; Focus: 3. While this Shugenja is Nonhuman, he has +2F. Open: Give this Shugenja -2F: He changes shape. Give him Cavalry. Battle: Give this Shugenja -2F: Ranged 6 Attack. “I know you must still be alive, grandmother.”

 

Ochiai’s Bravery (R) Coste: 3G; Focus: 4. Fire. While this Shugenja is Fire, he has Duelist. Battle: If this Shugenja is unbowed, bow this card and target an enemy Personality: This Shugenja duels him. Destroy a card without attachments in the unit of the duel’s loser. The Inquisitor temple brought fourth a host of Phoenix magical might into the colonies. The Lion fumed at it’s presence.

 

Sudden Guardian (R) Coste: 0G; Focus: 2. Water. Battle: Even if this unit is not at the current battlefield, bow this Shugenja, choose your performing Spirit, and target an enemy Personality: Move him home. If this Shugenja is Water, gain 1 Honor. “Borrow my strength, scion. I shall protect you”

 

The Menacing Sky (R) Coste: 2G; Focus: 2. Thunder. Limited: Bow this Shugenja unless he is Thunder, and target a Personality: After the next time (this turn) he assigns or an action resolves which moved him to a battlefield: Bow him. The skies opened with furious vengeance, and the defenders wondered if foul play was at work.

 

The Swell of Strength (C) Coste: 3G; Focus: 3. Water. As a Focus Effect: After this duel ends, you may attach this card to one of your Water Shugenja, ignoring Gold cost. This Shugenja has +2F. Battle: Bow this card and target an enemy Personality or Follower: Reduce its Force to 0. “Lend me your strength, oh water kami.”

 

Items (9)

 

Armor of the Uruwashii (U) Coste: 4; Focus: 2. +3F / +0C. Imperial • Armor. Melee Attacks targeting cards in this unit have -2 strength. Reaction: Before another player’s action resolves: Negate this Personality’s movement from the action’s effects. “One of the Tsi latest creations, its craft is as legendary as its bearer.” –Kaiu Tojikana

 

Celestial Sword of the Lion (F) Coste: 8G; Focus: 4. +1F / +1C. Weapon • Experienced • Unique • Shinrai. Will only attach to a Lion Clan Personality. This card has +1F for each Lion Clan Personality you control. When this card enters play: Gain 2 Honor. Battle: Create a 2F/2C/3PH Lion Clan • Samurai • Ancestor • Spirit Personality at the current battlefield.

 

Celestial Sword of the Unicorn (F) Coste: 8G; Focus: 4. +1F / +1C. Weapon • Experienced • Unique • Enginoshi. Will only attach to a Unicorn Personality. When this card enters play: Gain 2 Honor. This Card has +1F for each Unicorn personality you control. Battle: Target an Enemy Card: Destroy it if it is not cavalry and has no attachments. Bow it.

 

Dazzling Attire (C) Coste: 0; Focus: 3. +0F / +0C. Political. Open: Bow this card: Take the Imperial Favor. Some spend their entire lives avoiding the collective eyes of the court. Meanwhile, the bold are forever seeking its attentions.

 

Pillow Book (U) Coste: 0G; Focus: 2. +0F / +0C. Other players’ cards’ effects will not discard cards from your hand. Your maximum hand size is increased by 1. Other player’s maximum hand sizes are reduced by 1, to a minimum of 7. “It is impossible to know exactly how popular pillowbooks are throughout the Empire. Most who read them would never confess to it.” –Doji Tatsuki

 

Sankaku-Yari (C) Coste: 6; Focus: 1. +5F / +0C. Weapon. Battle: Melee 4 Attack, or Melee 5 Attack if the target is Cavalry. “With this in your hands, even the boldest of their mounted warriors will think twice.” –Daidoji Tametaka

 

Shamsir (C) Coste: 4G; Focus: 1. +3F / +1C. Weapon. As a Focus Effect: After this duel ends, you may attach this card to one of your Personalities, ignoring Gold cost. Battle: Target an enemy Personality or Follower: Give it -5F. As the virtues of gaijin weapons become well known, more were willing to cast aside tradition.

 

Splintered Weapon (U) Coste: 4G; Focus: 1 +3F / +0C. Weapon. As a Focus Effect: You may transfer an attachment from your Personality in this duel to another of your Personalities. Battle: Target an enemy card without attachments: Bow it. Destroy it if this Personality is a Berserker. Anything one can find can be a weapon...

 

The Ancestral Sword of Hantei (F) Coste: 8G; Focus: 4. +1F / +1C. Weapon • Experienced • Unique • Akkuai-Uo. Will only attach to a Spider Clan Personality. This card has +1F for each Spider Clan Personality you control. After this card enters play: Gain 2 Honor. Battle: Target a card in a unit: You may destroy it if it bowed or an attachment. Bow it, straighten this Personality.

 

Follower (8)

 

Ashigaru Guards (C)

0F / 0C

0HR / 0G

Ashigaru. This card has +1F for every two Farms you control. “The attacks make the overland route even more perilous. We have increased the guards at the waystations, but this is a temporary solution. We must find and destroy those responsible for these raids.” –Shinjo Min-Hee

Focus: 1

 

Field Messenger (C)

2F / 0C

0HR / 2G

Cavalry. Battle/Open: Target your Personality: Transfer this card to him. “The winter is harsh, but no so much as to stop our messengers. We must speak to the Unicorn about these raids.” –Akodo Dairuko

Focus: 3

 

Flanking Unit (R)

4F / 0C

1HR / 7G

Cavalry. As a Focus Effect: You may transfer a Follower from your Personality in this duel to another of your Personalities. Battle: Target a unit at the current battlefield: Move it home or to an adjacent battlefield. They can turn a battle’s course.
Focus: 1

 

Hiromi's Vassals (R)

3F / 0C

0HR / 4G

Thunder. As a Focus Effect: After this duel ends, you may attach this follower to one of your Personalities, ignoring Gold Cost. Battle: Bow this card: Ranged 6 Attack. “The seas grow strangely hostile, but the Mantis do not flinch.” –Moshi Tomeno

Focus: 2

 

Home Guard (C)

1F / 0C

3HR / 2G

As a Focus Effect: After this duel ends, give your Personality in it +3F. This card has +3F while defending. Battle: Target an enemy card without attachments: Bow it. Gain 2 Honor. “Even an indifferent soldier can become fearsome when he stands with his back towards his home. Never forget this, my father told me.” –Kaiu Onizuka

Focus: 4

 

Murderous Thieves (C)

0F / 0C

0HR / 0G

Bandit. Battle: Bow this card: Melee 3 Attack. “The Second City is safe to all, but the lands around it are dangerous for those who do not understand them. It is foolish of the new governor to permit other clans to intrude in places we have been exploring.” –Yoritomo Emoto

Focus: 3

 

Ninja Guards (U)

0F / 0C

0HR / 4G

Ninja. Will only attach to a Ninja. This card has a Force bonus equal to its Personality’s base Force. “The Crane are growing bold in their quest for power, but we have resources they cannot dream of.” –Shosuro Hawado

Focus: 1

 

Village Raiders (U)

4F / 0C

0R / 6G

Shadowlands. After this card enters play: Lose 1 Honor. This Personality has Conqueror. Battle: Melee 4 Attack. “The Ruhmal erred when they did this. Before, we killed for duty. Now it’s for vengeance.” –Daigotsu Negishi

Focus: 2