SPOILER DE HEAVEN & EARTH
(158??/157)
Las cartas con (*) no tienen confirmado su texto o faltan datos.
Promo
Shinsei’s Last Hope (Gold y Diamond) Region Unique. Reaction: Bow Shinsei’s
Last Hope before paying for a Follower or for an ability that creates a
Follower token to reduce the Gold cost or Honor Requirement by 2, to a minimum
of 1. It is the only uncorrupted village in the Shadowlands. The Crab guard
it well.
VIENTO (1)
Daigotsu (F)
(Gold y Diamond) Lobbying is not Political for you. You lobby by bowing
a Shadowlands Personality with any Personal Honor. For purposes of any player
lobbying, your Family Honor is considered the total printed Force of your
Personalities if that total is higher than each other player’s. Battle:
Discard the Imperial Favor to reduce the Force of one opposing card to 0. “I
do not need the throne... I already have an Empire.”
STRONGHOLDS (3)
Kyuden Ikoma (León) (F) (Gold) 5PS
/ 3GP / 5SH Reaction: Bow your
Stronghold to cancel a Battle action. If it’s an Action card, it’s
player may return it to his hand after the battle. The player may immediately
take another action.
Morning Glory Castle (Fénix) (F) (Gold) 6PS
/ 4GP / 6SH Limited: Bow your Stronghold to target one of your
Honorably Dead Phoenix Clan Personalities and one of your Provinces. Discard a
card from that Province and fill it with the targeted Personality, face-up.
Temple of the Ninth Kami (Shadowlands) (F)
(Gold) 5PS / 3G / -19SH You cannot gain or lose Honor. You cannot
take Political actions or actions that cause unconditional Honor losses to
other players. Your Personalities will not swear fealty. Limited: Bow
your Stronghold to target an opponent’s Personality. That Personality may challenge
any of your Personalities. If the Personality does not, dishonor him.
Hida Benjiro (C) (Gold y Diamond)
4F / 2C
–HR / 8G / 1PH
Crab Clan Samurai • Yu 3. When
Benjiro enters a duel in which he was challenged, he may rise his Chi (or other
stat used in the duel) by his Yu value until the duel ends. “Lord Kuon needs your support,
Benjiro.” “Then I will follow him, my sister. Not for his sake, but for yours.”
Hida Hitoshi (R) (Gold y Diamond)
2F / 4C
3HR / 7G / 2PH
Crab Clan Samurai •
Experienced • Unique. Hitoshi has +2F while he has one or
more Followers. Battle: Once per battle, bow a Follower you control to
add that Follower’s Force to Hitoshi’s. The Follower need not bow if Hitoshi
opposes a Shadowlands card in battle. “I will convey your regards to the Anvil, Lord
Shogun.”
Hiruma
Tsukiko
(C) (Gold y Diamond)
2F / 2C
2HR / 7G / 3PH
Crab Clan Samurai • Scout. Tsukiko has +2F and Yu +2 while in a defending army. Tsukiko has
+2F and Yu +2 while opposed by a Shadowlands card in battle. “We
Hiruma wield the only weapon that the Horde cannot overcome – hope.”
(*) Kaiu Waotaka (U) (Gold y Diamond)
2F / 3C
–HR / 7G / 1PH
Crab Clan Engineer. Open: Bow Waotaka to straighten a
Mine. Waotaka frowned at Kuon. “What you ask is impossible.” “Since
Oblivion's Gate, not enough jade remains to outfit an army, let alone march on
Daigotsu's city.”
Crab Clan Shugenja •
Witch Hunter. Limited: Bow Rihito to destroy a card with
the printed Shadowlands trait controlled by a non-Shadowlands player. “The
blood of countless fallen Crab stains my hands. There is no redemption for one
such as me.”
Asahina Itoeko (C) (Gold y Diamond)
2F / 4G
4HR / 7G / 2PH
Crane Clan Shugenja. Reaction: After another
player’s Personality receives a Force bonus, bow Itoeko to give one of your
Personalities an equal Chi bonus until the end of the turn. “She is either mad
or a seer. I have no time to puzzle out which.” –Asahina Sekawa
Doji Jurian (U) (Gold y Diamond)
2F / 3C
8HR / 6G / 2PH
Crane Clan Courtier. Political Reaction: Bow Jurian to negate an Honor gain from winning a duel. Lose 3 Honor.
“You seek a spouse fit for a Wind, Tanitsu-san? I think I know the perfect
choice.”
Doji
Okakura (R) (Gold y
Diamond)
3F / 4C
5HR / 7G /
2PH
Crane Clan Samurai •
Experienced • Unique. Battle: Once per battle, if
there are fewer opposing Shadowlands cards than Okakura’s Chi, bow one of them.
“The Lion, the Crab, Kaneka… none of them will matter unless Daigotsu is
stopped.”
(*)
Kakita Chiyeko (C) (Gold y Diamond)
1F / 4C
5HR / 7G / 2PH
Crane Clan Samurai. Reaction:
Straighten Chiyeko before she issues or receives a challenge. Bow Chiyeko after
the duel ends. “Midoru’s troops serve the Shogun well despite Kaneka’s
hatred for their clan. Do they have something to prove?” –Moto Chagatai
Kakita
Soichi (R) (Gold y
Diamond)
2F / 4C
9HR / 8G / 3PH
Crane Clan Samurai • Unique. Political
Reaction: Discard the Imperial Favor after Soichi wins a duel
to draw 2 cards. “Come, assassin. Let me show you the strength of the Crane.”
Hoshi Yoson (C) (Gold y Diamond)
2F / 4C
5HR / 7G / 2PH
Dragon Clan Monk. Each duel Yoson wins while he has no Items attached gives you 3 more
Honor than its normal results. “Master Wayan will not speak of what happened
in the Twilight Mountains. I hope he will tell the tale, when he is ready.”
Kitsuki Tadashi (C) (Gold y Diamond)
2F / 4C
3HR / 7G / 2PH
Dragon Clan Courtier • Samurai. Political Reaction: Bow Tadashi before another player’s card causes you an Honor loss
to reduce the loss by Tadashi’s Chi. That loss cannot be further modified. “Nothing
is a detail; nothing is beneath notice.”
Mirumoto Kyuzo (R)
(Gold y Diamond)
4F / 4C
4HR / 9G / 2PH
Dragon Clan Samurai. After bringing Kyuzo
into play from a Province, you may permanently give him either +1F or +1C. “We
are legends, little brother.” Kyuzo said. “Our only choice is how to end the
tale.”
Togashi Kinuko (U) (Gold y Diamond)
3F / 2C
2HR / 7G / 2PH
Dragon Clan Samurai. Kinuko gains +2 Chi and the Monk trait
while she has the Tattooed trait. “With Lord Hoshi gone, how did you
come by your tattoos, Kinuko-chan?” Rosanjin asked. She smiled, touched his
cheek, and was gone.
Togashi Tashishai (U) (Gold y Diamond)
3F / 3C
6HR / 7G / 3PH
Dragon Clan Ryu • Dragon Emissary • Nonhuman • Cavalry. Destroy Tashishai if you ever have zero cards
in your hand. “She is a true dragon’s child, born of Tengoku.” Matsuo
laughed. “Of course she is strange.”
León (5)
Akodo Rokuro (C) (Gold y Diamond)
2F / 3C
0HR / 6G / 3PH
Reaction: Once per turn, before one of your Lion Clan
Personalities bows due to another player’s card effect, negate the bowing. “Naseru-sama,
you are in danger. Fortunes save the Empire from the wind of war.”
Akodo Tekkan (R) (Gold y Diamond)
0F / 4C
9HR / 6G / 3PH
Lion Clan Samurai • Tactician • Unique. Tekkan may use the Tactician trait one additional time per
battle. Tekkan may not use the Tactician trait to gain a Force bonus
more than once per battle. “Forward! For Ijiasu and the Shogun! No mercy!”
(*) Ikoma Fudai (F) (Gold y
Diamond)
3F / 3C
9HR / 7G / 3PH
Lion Clan Omoidasu • Poet • Courtier • Samurai • Experienced • Unique. Reaction: After another player takes a Political
Action, bow Fudai to draw a card.
Ikoma Tomaru (R) (Gold y Diamond)
3F / 4C
0HR / 7G / 1PH
Lion Clan Governor • Samurai • Unique. While Tomaru is in play, lower the Honor
Requirements of all Lion Personalities you own by 5. (Honor Requirements may
drop below 0.) “Sacrifice honor for the Lion. Sacrifice honor for money.
It makes little difference to me.”
Matsu Watako (U) (Gold y Diamond)
4F / 2C
5HR / 8G
/ 2PH
Lion Clan
Gunso • Samurai. Limited:
Bow Watako to get an Elite Follower from your Fate deck and attach it to one of
your Personalities, paying all costs. Shuffle your deck. “The Lion will not
come to save us, uncle,” Korin said to Fujimaro, no hope left in his voice.
“Then we shall fight our way home,” Watako replied.
Mantis (5)
Tsurayuki
(U) (Gold y Diamond)
5F / 5C
–HR / 11G / 0PH
Mantis
Clan Orochi •
Creature • Cavalry • Naval. Will not attach cards. “What deal did Toyozo
make to draw that creature to Kitao’s side? It must be turned to our cause or
destroyed.” –Yoritomo Kumiko
Tsuruchi
Ichiro (R) (Gold y Diamond)
4F / 4C
4HR / 9G / 3PH
Mantis Clan Samurai •
Tsuruchi Family
Daimyo • Unique. Battle: Once
per Battle, bow for a Ranged 5 Attack, or make a Ranged 3 Attack without
bowing. Reaction: When a player declares an attack against you,
target one of your units to straighten each card in it with an ability that
produces a ranged attack. This may be done while Ichiro is bowed.
Tsuruchi Kaii (U) (Gold y Diamond)
1F / 3C
1HR / 7G / 2PH
Mantis Clan Bushi • Scout. Battle: Bow
Kaii for a Ranged 3 Attack. Battle: Bow Kaii, who must be in this
battle, to allow the next ranged attack you make this battle to target a
Personality, even if he or she has Followers attached.
Tsuruchi
Sho (C) (Gold y Diamond)
3F / 3C
2HR / 8G
/ 2PH
Mantis Clan
Samurai • Naval. Battle: Once per battle, without bowing, make a
Ranged 2 Attack. “Sometimes I doubt that Yutaka is the right man to lead us,
but it is difficult to deny that he pays well.”
Yoritomo
Toyozo (C) (Gold y Diamond)
3F / 3C
–HR / 8G / 1PH
Mantis
Clan Bushi • Naval. Open:
Once per turn, give the Naval trait to a Personality.
Fénix
(5)
Asako Toshi (F) (Gold y Diamond)
2F / 5C
9HR / 9G / 3PH
Phoenix Clan Shugenja • Asako Family Daimyo • Unique. Elemental Battle: Once per turn, give a Personality a Force bonus equal to twice the number of Rings you control, or +2F, whichever is greater. “They say you are immortal, Toshi-sama,” Kai said. “I am just a man,” the old henshin said with a laugh.
Isawa Junichiro (C) (Gold y Diamond)
2F / 4C
5HR / 7G / 2PH
Phoenix Clan Shugenja. Elemental Battle: Bow Junichiro and discard a Spell or Kiho from your hand to make a ranged attack with strength equal to Junichiro’s Chi. Junichiro need not bow if the ranged attack’s target is Shadowlands.
Shiba Gyukudo (U) (Gold y Diamond)
3F / 3C
6HR / 7G / 2PH
Phoenix Clan Samurai. You may target one of your Shugenja Personalities when Gyukudo enters play. For the rest of the game, Gyukudo has +1F/+1C while in an army with that Shugenja. “Mirabu says Aikune will not return…”
(*) Shiba
Mirabu (R) (Gold y Diamond)
4F / 4C
8HR / 9G / 3PH
Phoenix Clan Samurai • Experienced • Double Chi • Unique. Shiba Mirabu gains +2 Chi against a Shadowlands Personality in a duel.
Shiba Yobei (C) (Gold y Diamond)
2F / 3C
6HR / 7G / 3PH
Phoenix Clan Samurai. Add a Void token to Yobei after each time a Spell action that targets him resolves. Open: Remove a Void token from Yobei to give him +1F, +1C or +1 Personal Honor. “Be at peace, and death holds no fear.”
Escorpión (5)
3F / 4C
5HR / 7G / 3PH
Scorpion
Clan Samurai. Political Open:
Discard the Imperial Favor to give Eitarou a Force and Chi bonus equal to his
Personal Honor. “To insult Matsu Hataki’s memory is to insult Shamate’s
memory. Remember the Lion with honor, or face my wrath.”
Bayushi
Tai
(R) (Gold y Diamond)
4F / 4C
2HR / 8G / 1PH
Scorpion Clan Spy • Samurai • Experienced •
Unique. Battle:
Once per turn, create a 0F/1C Unaligned Personality token in Tai’s army, then
send Tai’s unit home without bowing. Remove the token from play at the end of
the battle. Tai may use this ability while bowed.
Shosuro Kamatari (C) (Gold y Diamond)
2F / 3C
–HR / 7G / 1PH
Scorpion Clan Yojimbo • Ninja. While you have at least one
unbowed Shosuro Kamatari in play, other players may not target your Courtiers unless
the Courtier is in an army or they bow their Stronghold as an additional cost
of the action.
Soshi Aki (R)
(Gold y Diamond)
3F / 5C
3HR / 10G / 2PH
Scorpion Clan Courtier • Unique. Limited: Shuffle Aki into your Dynasty deck to search
your Fate deck for a Political Action card, show it to your opponents, and put
it in your hand. Shuffle your Fate deck. “Perhaps, Fuyari-sama, I have
discovered the reason Yojiro has been so unpredictable of late.”
(*) Soshi Natsuo (C) (Gold y
Diamond)
2F / 3C
–HR / 8G / 0PH
Scorpion Clan Shugenja. Lose 2 Honor. Maho Battle: Once
per turn, discard a card from your hand to force an opposing player to discard
a card from his or her hand at random. Lose 2 Honor. “Yogo Junzo is reviled
because he ultimately failed. Had he not been weak, what might we have
gained?”
Unicornio
(5)
Ide
Tang
(C) (Gold y Diamond)
2F / 4C
4HR / 8G / 2PH
Unicorn Clan Samurai • Courtier • Cavalry. Political Reaction: Bow Tang before one of your Personalities is dishonored
to negate the dishonoring. “I bear a message from the Khan. For delaying me,
he will surely have you both beaten. Do not threaten your future by delaying me
any further.”
Iuchi Yue
(R) (Gold y Diamond)
3F / 5C
4HR / 10G
/ 2PH
Unicorn
Clan Shugenja • Iuchi Family Daimyo • Cavalry • Unique. Elemental
Wind Open: Once per turn, move an Item from one of your unbowed
Personalities to another. “Find the Black Scroll, Yue,” the Khan said in an
icy voice. “Recover what the Phoenix have stolen.”
Moto Chaozhu (R) (Gold y Diamond)
4F/ 4C
2HR / 13G
/ 2PH
Unicorn
Clan Samurai • Cavalry • Kolat • Tactician • Experienced • Unique.
Battle: Once per turn, if Chaozhu has not been in an army during battle
resolution this turn, move him into a Province with a Region attached.
(*) Shinjo Guan (C) (Gold y
Diamond)
3F / 3C
6HR / 7G / 2PH
Unicorn Clan Samurai • Magistrate. Reaction: Once per battle, Guan gains +2F after you
assign a Unicorn Clan Cavalry Personality to an army during Infantry Maneuvers.
“Guard the City of Night, Guan,” Shono commanded. “Vordu may be gone, but
the danger still remains.”
Utaku Yisheng (C)
(Gold y Diamond)
4F / 4C
6HR / 9G / 3PH
Unicorn
Clan Battle Maiden • Samurai • Cavalry. “She
has roamed the steppes for decades, and never seems to rest. Even I wonder what
drives her, and I have enough problems.” –Shinjo Shono
Shadowlands
(5)
(*) Chunigo (U) (Gold y Diamond)
3F / 3C
–HR / 7G / 0PH
Shugenja • Maho-Tsukai • Shadowlands. Lose 2 Honor. Limited: Bow
Chunigo to reveal the top five cards of your Fate deck. You may destroy Chunigo
to discard all of them or take one Black Scroll or one Spell with a Maho action
from among them into your hand and return any remaining cards in their original
order. Do not shuffle the deck. “The Phoenix did not appreciate my
inimitable talents.”
Gargelara
(C) (Gold y Diamond)
1F / 3C
–HR / 6G
/ 0PH
Goblin
Witch • Shugenja • Nonhuman • Shadowlands. Lose 6
Honor. Maho Limited: Once per turn, remove one of your Honorable or
Dishonorable Personalities from the game to search your discard pile for a
destroyed Goblin Personality and shuffle it into your Dynasty deck.
Kanashimi
(F) (Gold y Diamond)
4F / 5C
–HR / 12G
/ 0PH
Unaligned
Onisu of Regret • Cavalry • Nonhuman • Unique • Shadowlands.
Lose 5 Honor. Kanashimi gains +1F/+1C for each opposing Dishonored Personality.
Reaction: After a player draws a card outside his or her End Phase, that
player must discard a card.
Nairu no
Oni (C) (Gold y Diamond)
2F / 2C
–HR / 6G
/ 0PH
Nonhuman
• Oni • Shadowlands. Lose 4 Honor. Battle: Bow Nairu
no Oni to move another Oni Personality from one battle to another. “They
nest in the Tower of Fear’s ramparts, hungry for a meal of slow Crab bushi.”
–Kihei
Tsuno Kira (C) (Gold y Diamond)
2F / 3C
–HR / 6G / 0PH
Cavalry • Nonhuman • Shadowlands. Lose 3 Honor. Reaction:
Before attaching a Cavalry Follower from your hand to one of your Tsuno
Personalities (including Kira), reduce that Follower’s Honor Requirement by 2.
Permanently give the follower the Shadowlands trait. “Run, Lion, run!
You cannot run fast enough.”
HOLDINGS
(24)
Arms Merchant (C) (Gold y Diamond) Coste: 3. Retainer.
Bow Arms Merchant to produce 2 Gold. Bow Arms Merchant to produce 4 Gold if you
have put one or more Item cards into play this turn. “Fear stimulates
business.” –Yasuki Jinn-Kuen
(*) Dark Oracle of the Void (R)
(Gold y Diamond) Coste: 6. Experienced Oracle of Thunder • Shadowlands •
Unique. Limited: Bow Dark Oracle of the Void to look at the top five
cards of any one deck and rearrange them in any order. Lose 4 honor. This loss
may not be copied or modified. Other players’ decks may each be targeted only
once per game with this action.
Garden of Serenity (U) (Gold y Diamond) Coste: 6. Bow Garden of
Serenity to produce 4 Gold. Limited: Bow Garden of Serenity to gain 1
Honor. Battle: Bow Garden of Serenity to bow an opposing Shadowlands
Follower or Shadowlands Personality without Followers. The loss of serenity
is the greatest of tragedies.
(*) House of the First Stone (C)
(Gold y Diamond) Coste: 2. Bow House of the First Stone to produce 2 Gold. Reaction:
Bow when a unit is being sent
home bowed from a battle to negate the bowing.
Kakita Dojo (U) (Gold y
Diamond) Coste: 2. Bow Kakita
Dojo to produce 2 Gold. Reaction: Bow Kakita Dojo after a strike is
called in a duel to give your Personality in that duel +1C. You may use this
Reaction even if your Personality is bowed.
Military Advisor (C) (Gold y Diamond) Coste: 3. Retainer. Battle: Pay 2 Gold to give a
Personality +1F. Kaneka’s forces set up camp outside the City of Lies,
forcing Naseru to wonder when the attack would finally come.
Noh Theater Troupe
(U) (Gold y Diamond) Coste: 3. Bow Noh Theater Troupe to produce 2 Gold.
Political Reaction: Bow Noh Theater Troupe after another player gains
Honor or resolves a Political
Action to gain 2 Honor.
War will come
and go, but drama is forever.
Oracle of Blood (U) (Gold y Diamond) Coste: 5. Shadowlands
• Retainer. Maho Reaction: Bow Oracle of Blood before an Event
resolves to prevent the Event from resolving and keep the Event card face-up in
the Province. If the Event is not yours, the Oracle may not straighten until
after your next Straighten Phase. Lose 3 Honor. This loss may not be modified.
Otomo Ambassador (C) (Gold
y Diamond) Coste: 2. Retainer. Give control of one of your Gold-producing
Holdings with a Gold cost of above 0 to an opponent as a cost of playing Otomo
Ambassador. That player controls that Holding until Otomo Ambassador leaves
play. Any player may, as an Open action, pay 10 Gold to destroy Otomo
Ambassador. Limited: Bow Otomo Ambassador to gain 2 Honor.
Puppet Theatre Troupe (U) (Gold y Diamond) Coste: 3. Bow
Puppet Theatre Troupe to produce 2 Gold. Political Open: Bow Puppet
Theatre Troupe during a player’s Action Phase to make that player lose 1 Honor
if his or her Family Honor is higher than 10. “Even children must learn Fu
Leng’s story,” Nagori said, “that they may be prepared to fight him.”
(*) Ransom Hostage (C) (Gold y Diamond) Coste: 2. Retainer.
Bow Ransom Hostage to produce 2 Gold. Bow Ransom Hostage to produce 4 Gold if
you destroyed at least one province as the Attacker since your last Events
Phase. Lose 2 Honor.
(*) Rebuilt Temple (U) (Gold y
Diamond) Coste: 1. Fortification. Rebuilt Temple will only attach to a
Province that already has a Region or Fortification attached. Bow Rebuilt
Temple to produce 2 Gold and 1 Honor.
Sand Garden (C) (Gold y Diamond) Coste: 2. Bow Sand Garden to produce 2 Gold. Open: Bow and
destroy Sand Garden to bow a Shadowlands card. Faced with the Tower of Fear
mere feet from the Wall, the Crab scoured each home and garden for every scrap
of jade.
Shrine to Benten (R) (Gold y Diamond) Coste: 3. You may not
have more than one Shrine to Benten in play. Bow Shrine to Benten to produce 2
Gold. Bow Shrine to Benten and one of your Personalities to produce 4 Gold when
paying for a Personality.
Shrine to Bishamon (R) (Gold y Diamond) Coste: 2. You may not
have more than one Shrine to Bishamon in play. Bow Shrine to Bishamon to
produce 2 Gold. Open: Bow Shrine to Bishamon and one of your
Personalities to give a Personality +3F.
Shrine to Daikoku (R) (Gold y Diamond) Coste: 2. You may not have more than one Shrine to Daikoku in play.
Target one of your bowed Gold-producing Holdings after Shrine to Daikoku enters
play. While the Shrine is in play, that Holding produces one more Gold when
bowed to produce Gold. Bow Shrine to Daikoku to produce 2 Gold.
Shrine to Ebisu (R) (Gold y Diamond) Coste: 4. You may not
have more than one Shrine to Ebisu in play. Bow Shrine to Ebisu to produce 3
Gold. Bow Shrine to Ebisu and shuffle it back into your Dynasty deck to produce
5 Gold.
Shrine to Fukurokujin (R) (Gold y Diamond) Coste: 2. You
may not have more than one Shrine to Fukurokujin in play. Bow Shrine to
Fukurokujin to produce 2 Gold. Limited: Bow Shrine to Fukurokujin and
one of your Personalities to draw a card. Show the card to your opponents; if
its Focus value is greater than or equal to the Personality’s printed Chi,
discard it.
Shrine to Hotei (R) (Gold y Diamond) Coste: 2. You may not
have more than one Shrine to Hotei in play. Bow Shrine to Hotei to produce 2
Gold. Limited: If you have more than five cards in your hand, bow Shrine
to Hotei to gain 1 Honor.
Shrine to Jurojin (U) (Gold y Diamond) Coste: 2. You may not
have more than one Shrine to Jurojin in play. Bow Shrine to Jurojin to produce
2 Gold. Reaction: Bow Shrine to Jurojin before a bowed or unbowed
Personality dies dishonorably to restore that Personality to honor first. If
the Personality is yours, gain 2 Honor.
Siege Towers (C) (Gold y Diamond) Coste: 2. Fortification.
Your Personalities in this battle may not be targeted with ranged attacks. Battle:
Take two consecutive Battle actions during this battle that both produce
ranged attacks. “Let's see Daigotsu pierce defenses that can move from day
to day.” –Kaiu Umasu
Sunda Mizu Dojo (C) (Gold
y Diamond) Coste: 2. Bow Sunda
Mizu Dojo to produce 2 Gold. Open: Bow Sunda Mizu Dojo to set the Chi of
one of your Personalities equal to his or her Force. That Personality may not
issue challenges for the rest of the turn. Dishonor the Personality if he or
she is neither a Bloodspeaker nor a Berserker. There is no rest, only times
of preparation.
(*) Sycophant (C) (Gold y
Diamond) Coste: 2. Retainer. Bow Sycophant to produce Gold equal to 1
plus the number of bowed Personalities you control. “Congratulations on your
great victory at Toshi Ranbo, Lord Nimuro!” the little man said. “Quiet, you
fool,” the Champion spat.
(*) Tsi Smith () (Gold y Diamond)
Coste: 4. Retainer. Bow Tsi Smith for 3 Gold. Reaction: Bow Tsi
Smith when a Weapon enters play to give it +1F/+1C, permanently. The Tsi
ronin smiths bow to no clan or family. They go where their art leads them.
EVENTOS
(7)
A Game of
Go (U) (Gold y Diamond) One of your Human Personalities
issues an unrefusable challenge to an opponent’s Human Personality. The winner’s
controller gains 2 Honor. The loser’s controller loses 2 Honor. Do not destroy
the loser. Courtier Personalities gain Double Chi for the duration of
the duel.
Ancestral
Reverence (R) (Gold y Diamond) Each player gains 2 Honor for each
Ancestor he or she controls. “In the ancestral shrines of Friendly Traveler,
Crab and Crane worship together.” Hachi said. “A small beginning, but an
important one.”
(*) Celestial Imbalance (U) (Gold
y Diamond) For the rest of the game, whenever a Personality reveals more than
one focus card in a duel with the same focus values, reduce all those cards’
focus values to 0. “Home,” Fu Leng whispered as he looked out at the ravaged
heavens. “I have come home.”
(*) Desertion (U) (Gold y
Diamond) For the rest of the game, each player returns all face-up Dynasty
cards in his or her Provinces to the bottom of the Dynasty deck, in any order,
at the end of each of his or her turns. (Refill provinces normally.) “It is
unlike the Crane to give up Toshi Ranbo without a fight.” –Matsu Nimuro
(*) For the Clan (R) (Gold y
Diamond) For the rest of the game, Clan Champions may not refuse challenges,
and any player who wishes to challenge another player’s Personality must
challenge an unbowed Clan Champion of that player’s Faction, if able. “Find
Naseru!” the Khan roared as his troops galloped through the streets of Ryoko
Owari.
Shinjo Slings (R) (Gold y Diamond) All of your Followers
gain a Sling token. For the rest of the game, Followers with one or more Sling
tokens may, as a Battle action, destroy a Sling token without bowing to
perform a Ranged 2 Attack. “A deadly but barbaric weapon,” Ijiasu sneered.
“Quite,” Kaneka replied. “Make sure our Akodo troops are equipped with some.”
Unexpected Strike (R) (Gold y Diamond) End all ongoing effects
of one Event that has already resolved. “Quickly!” Fujimaro shouted to his
ragged band. “Kill the guards and take the supplies before reinforcements
arrive!”
REGIONES
(3)
Cove of
Cursed Blades (R) (Gold y Diamond) Unique. Any unit that
assigns or moves to attack this Province is bowed after the battle ends and
cards in that unit may not straighten until after their controller’s next
Straighten Phase. “This cove’s tale is a sad one,” Yoyonagi said. “The tale
of a brave man and a fool.”
Poison Marsh (U) (Gold y Diamond) Unique.
After each time a Personality assigns or moves to attack this Province, give
that Personality a –1C Poison token. For the rest of the game, that Personality
may, as a Limited action, bow to remove that Poison token. “Once, this was
Nirukti,” the Naga whispered.
Shamate Pass (R) (Gold y Diamond) Unique. Each time a Human Personality is revealed in this
Province, permanently raise his or her Personal Honor by 2, to a maximum of 4.
“Hataki fought here against nine bushi for the honor of his Scorpion lover.
He died as he lived – victorious.” –Bayushi Eitarou
ACCIONES
(33)
(*) A New Guardian () (Gold y Diamond) Coste: 0; Focus: 3. Political Reaction: Play before one or more of your Personalities are restored to honor by being involved in creating an Honor gain. Your receive the gain in addition to restoring the Personalities to honor. Gain an additional, separate 2 Honor for each Personality restored.
(*) Accept With Honor (C) (Gold y Diamond) Coste: 0; Focus: 3. Political Reaction: Gain 4 Honor after one of your Personalities accepts a challenge. “I arrived just as Hataki crossed blades with my wicked cousin, Kuemon. I confess, I prayed for the Lion's victory.” –Bayushi Eitarou
Aramasu’s Ashes (R) (Gold y Diamond) Coste: 0; Focus: 2. Political Limited: Bow one of your Courtiers and target another player’s Personality to force that player to reveal the top card of his or her Fate deck. If the focus value is higher than the Personality’s Personal Honor, dishonor that Personality and cause that player an Honor loss equal to the Personality’s printed Personal Honor. The player does not reshuffle.
(*) Avalanche Tattoo (U) (Gold y Diamond) Coste: 0; Focus: 1. Limited: Target one of your Personalities with the Tattooed trait and without an Avalanche Tattoo. For the rest of the game, the Personality has an Avalanche Tattoo and permanently gains +2F/+1C after each time he or she is in an army during resolution that destroys a province or opposing army.
Bane of the Anvil (U) (Gold y Diamond) Coste: 0; Focus: 4. Limited: Dishonor a Personality controlled by a player who has Hantei Naseru as a Wind. Limited: Permanently take control of a Dishonored Personality controlled by a player who has Hantei Naseru as a Wind. “I wish you to return a message to my half-brother,” Kaneka said with a scowl. “Tell him that I am coming for him.”
Bane of the Bastard (U) (Gold y Diamond) Coste: 0; Focus: 4. Open: Target number of face-up Dynasty cards in Provinces of a player who has Akodo Kaneka as a Wind. Put those cards on the bottom of that player’s deck and refill those Provinces face-up. “Visit the Shogun’s supply lines, Aroru,” Naseru said. “Show Kaneka his place.”
Bane of the Sword (U) (Gold y Diamond) Coste: 0; Focus: 4. Battle: Target a unit controlled by a player who has Toturi Tsudao as a Wind. Send that unit home bowed. You may take this action during a battle in which you have no units. “Empress or no, Toturi’s spawn will bring no peace to the Phoenix Clan.”
Bane of the Wolf (U) (Gold y Diamond) Coste: 0; Focus: 4. Limited: Target a player who has Toturi Sezaru as a Wind. That player must discard two cards at random from their hand. “Daigotsu has corrupted my mother’s gift, used it to release Fu Leng into the Heavens. Your death, Dark Lord, will not be easy.”
Bar the Gates (U) (Gold y Diamond) Coste: 0; Focus: 2. Reaction: Play after assigning one of your Personalities with more tha 2 Chi to defend one of your Provinces in order to move a Fortification from one of your other Provinces to that Personality’s Province. “Fail the Crab and face me!” Masagaro roared.
(*) By Steel Redeemed (U) (Gold y Diamond) Coste: 0; Focus: 4. Reaction: Play when one of your non-Samurai Personalities is causing you to lose Family Honor. The Personality commits seppuku as if he or she were a Samurai. “Stay your hand, Mae,” Tashishai said.”Your Champion needs you still.”
(*) Channeling Void (U)
(Gold y Diamond) Coste: 0; Focus: 0. You may focus this card face-up. When
focused face-up in a duel, this card’s printed Focus value becomes equal to the
smallest number of cards held by any player other than yourself. “Perhaps
even the Celestial Heavens are not beyond our grasp.” –Shiba Aikune
(*) Critical Moment (U) (Gold y Diamond) Coste: 0; Focus: 2. Battle:
Target one of your Personalities in this battle with the Tactician trait who
has already used the trait in this battle. If you army’s total Force is less
than your opponent’s army’s total, the Personality may use his or her Tactician
trait an additional time this battle, for any action, including those that may
only be used once per turn, battle, or attack. Take that action immediately.
(*) Delicate Negotiation (C) (Gold y Diamond) Coste: 0; Focus: 3. Political Limited: The player or players with the most Family Honor each reveal the top card of their fate deck and lose honor equal to the revealed focus value. This will not reduce any player below 10 Family Honor. “A marriage, you say?” the Otomo asked.
Deploy Scouts (C) (Gold y Diamond) Coste: 0; Focus: 3. Battle: Target a Terrain and one of your units in this battle with a Scout or Tactician card in it. Destroy that Terrain. You may then move that unit to another battle or to your home. “We must be cautious,” Ijiasu said. “Naseru cannot be allowed to escape the city.”
(*) Escape From Shadow (R) (Gold y Diamond) Coste: 0; Focus: 4. Reaction: Play after one of your Events is revealed, but before it resolves to prevent it from resolving. Replace the Event with a face-up Dynasty card. You may then shuffle the Event back into your deck instead of discarding it. When Daigotsu's soldiers entered, the first Oracle of Jade was already gone, taking the Jitte with him.
(*) Heart of Rokugan (C) (Gold y Diamond) Coste: 0; Focus: 1. Delayed Terrain. Battle: Give all your Human Personalities and Followers in this battle +1 Force. Give all Nonhuman Personalities and Followers in this battle –1 Force. “A cursed tower...” Kuon said. “A Tower of Fear. So be it. Now let the Horde know fear.”
(*) Honor’s Ground (C) (Gold y Diamond) Coste: 0; Focus: 1. Delayed
Terrain. Battle: Give each Follower in this battle a Force bonus
equal to its Honor Requirement. “Failure!” screamed the spirits as they
descended upon Toshi Ranbo. “Traitor!” “Never!” Kurohito smiled. “Now, Yasuyo!”
Introspection (R) (Gold y Diamond) Coste: 0; Focus: 4. Reaction: After you put an Elemental Ring into play, search your Fate deck for any card and put it in your hand. “Seek enlightenment, but do not be foolish enough to expect enlightenment.” –The Tao of Shinsei
(*) Kaze-no-Kami’s Blessing (C) (Gold y Diamond) Coste: 0; Focus: 1. Immediate Terrain. Battle: After each time a Personality in this battle casts a Spell or Kiho, send that Personality home bowed. The Fortune of Wind is unpredictable. His blessings and curses are everywhere.
(*) Lessons From Earth () (Gold y Diamond) Coste: 0; Focus: 3. Limited: Give each of your Provinces a permanent Strength bonus equal to twice the number of Rings you control.
(*) Loyalty Renewed () (Gold y Diamond) Coste: 0; Focus: 4. Open:
Take permanent control of a Personality controlled by someone other than his or
her owner. If this action is taken during battle and that unit may be in your
army, you may move that Personality into your army instead of your home.
Observe the Enemy (U) (Gold y Diamond) Coste: 0; Focus: 2. Open: Bow one of your Ninja, Scout, or Spy Personalities to give another Personality a Force bonus equal to the bowed Personality’s Chi. Yamainu moved cautiously, studying the corrupted wasteland. Naseru would reward him well for such information.
Rend the Soul (R) (Gold y Diamond) Coste: 0; Focus: 0. If this card is focused in a duel, raise its Focus value by 5. If your Personality wins, the duel is considered a tie instead. Battle: Give one of your Personalities +5F. If that Personality’s army wins this battle, this battle is tied instead. Your army cannot destroy Provinces this battle.
(*) Righteous Conviction (U) (Gold y Diamond) Coste: 0; Focus: 3. Reaction: Negate all effects of an action sending one of your defending units out of the current battle. If that action was performed by an attacking card, bow that card’s unit. “The Emerald Champion has entered the Shadowlands, Lord Kuon. Good riddance to him.”
(*) Stolen Relics (U) (Gold y Diamond) Coste: 1; Focus: 2. Ninja Limited: Move a Spell from a Personality to another Personality who can legally attach it. Lose 3 Honor. “The Unicorn were not meant to have power like this.” Clutching the crystal scroll case, the Phoenix faded into the shadows.
(*) Subterfuge (C) (Gold y Diamond) Coste: 0; Focus: 2. Reaction: Play after a Personality moves into a Battle to give that Personality -3F/-2C. This may not lower Chi below 1. “You fools!” Huang shouted. “Shono gave no order to withdraw!”
Superior Stance (R) (Gold y Diamond) Coste: 0;
Focus: 3 Political Reaction: When another player’s Personality refuses a
challenge from one of your Personalities, gain 3 Honor and negate all other
effects of refusing. “Kenji! Yasuko!” Otemi shouted as he cut down another
assassin. “Where are you?”
(*) Tattoo of the Void (U) (Gold y Diamond) Coste: 0; Focus: 3. Limited: Target one of your Personalities with the Tattooed trait and without a Tattoo of the Void. For the rest of the game, the Personality has a Tattoo of the Void, may not be targeted with actions while he or she is in an army unless the action’s player discards a card as an additional cost of the action, and does not count towards whether his or her controller has units in a battle.
(*) Tax Collection () (Gold y Diamond) Coste: 0; Focus: 2. You must control a Gold-producing Holding to play this card. Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Personal Honor. Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Force.
(*) The Mountain Does Not Move (C) (Gold y Diamond) Coste: 0; Focus: 3. Reaction: Play before one of your Personalities with the Yu trait is destroyed by another player’s action card or action (including losing a duel started by a card or action) to negate the destruction and give the Personality +2F. Destroy the Personality at the end of the turn. “Kill her!” the goblins cried. “For the Dark Daughter!”
Tireless Assault (C) (Gold y Diamond) Coste: 2; Focus: 1. Battle:
Target a bowed or unbowed unit in your home that has not been in any battle
during its resolution this Attack Phase. Straighten that unit and move it into
the current battle. “Push them back!” Tatsune cried.
Unspoken Threats (U) (Gold y Diamond) Coste: 0; Focus: 3. Political
Limited: Bow one of your Courtiers to target another player’s Human
Personality. While your Courtier remains in play, each time that Personality
assigns or moves to attack one of your Provinces, his or her controller loses 2
Honor. “For both our sakes, Akodo, grant us safe passage.”
Volcanic Fields (C) (Gold y Diamond) Coste: 0; Focus: 1. Delayed
Terrain. Battle: Starting with you each player targets and destroys
one Follower or Personality without Followers in this battle controlled by the
player to his or her left.
KIHOS (4)
(*) Embrace the Elements () (Gold y Diamond) Coste: 0; Focus: 3. Kiho Open: Bow one of your Monks and one of your Holdings to bow a Holding. Kiho Open: Bow one of your Monks and your Stronghold to bow a Stronghold.
Once and Again (R) (Gold y Diamond) Coste: 0; Focus: 4. Kiho Reaction: Bow one of your Shugenja or Monks after an Event successfully resolve. That Event may resolve one additional time this game. Only one Once and Again may be cast per resolution. Finally, Jukio knew what Kumiko was hiding.
(*) Purification () (Gold y Diamond) Coste: 0; Focus: 4 Kiho Reaction: Bow one of your Shugenja or Monks after a Personality you own is destroyed during a battle or duel to put that Personality face-up in your leftmost Province that can contain Dynasty cards instead of your discard pile. Discard any cards already in the Province first.
Shifting Earth (C) (Gold y Diamond) Kiho Battle: Bow one of your Shugenja or Monks to move a Fortification from one of the Defender’s Provinces to another. “It was the Wall that was broken, not the Crab. Never the Crab.” –Kaiu Namboku
SPELLS
(7)
(*) Burning Smoke (C) (Gold y Diamond) Coste: 2; Focus: 3. Battle: Bow this Shugenja to give a Personality –4F. Yue’s failure can only be forgiven if she recovers that which was stolen from her. Otherwise, the Khan will demand blood.
Darkness Rising (R) (Gold y Diamond) Coste: 3; Focus: 2. Maho Battle: Bow this Shugenja to attach a –2C Nonhuman Follower token to an opposing Personality. Lose 2 Honor. “These beasts are nothing compared to what Fu Leng has unleashed in Tengoku.” –Kuni Kiyoshi
Kanji of Power (U) (Gold y Diamond) Coste: 4; Focus: 3. Elemental Void Open: Bow this Shugenja, who may remain bowed, to target a bowed Shugenja. The other Shugenja may not straighten while this Shugenja remains bowed and in play. When this Shugenja straightens, destroy all Spells on both Shugenja.
(*) Sinister Transformation (C) (Gold y Diamond) Coste: 0; Focus: 3. Maho Open: Bow this Shugenja to give a Personality the Creature trait. If the Personality’s Force and Chi are equal, give the Personality +1F/+1C. Otherwise, give the Personality +2 to whichever stat is lower. “Change is so exciting.” –Chunigo
(*) Tear Away the Darkness () (Gold y Diamond) Coste: 5; Focus: 4. When this Spell enters play, put three Charge tokens on it. Limited: Bow this Shugenja to destroy a card with the Maho trait or a Maho action.
(*) Tengoku’s Gates (C) (Gold y Diamond) Coste: 0; Focus: 3. Open: Bow this Shugenja to destroy a token. Open: Without bowing, destroy this Spell to destroy a number of tokens up to this Shugenja’s Chi. “After the Celestial Gates fell, the shadows seemed just a bit darker.” –Naka Tokei
(*) Wholeness of Self (U) (Gold y Diamond) Coste: 2; Focus: 3. Open: Bow this Shugenja to target a unit. For the rest of the turn, negate all Force and Chi modifiers on cards in that unit except those from cards in that unit. The Voice whispered for Sezaru to cease, but the Wolf was no longer listening.
ITEMS
(15)
Akodo’s No-Dachi (R) (Gold y Diamond) +2F / +1C. Coste: 4; Focus: 4. Shadowlands Weapon • Unique. Lose 2 Honor, Reaction: Before any player discards a card from his or her hand for a Tactician Force bonus, bow Akodo’s No-Dachi to force the card to be chosen randomly.
Blade of Slaughter (U) (Gold y Diamond) +0F / +0C. Coste :1; Focus: 3. Weapon • Shamesword. Dishonor this Personality after playing Blade of Slaughter. The next time this game this Personality becomes honorable while Blade of Slaughter is attached, the Blade permanently gains +2F/+2C, and this Personality may not becomes dishonored while this Blade remains attached.
Blessed Sword (C) (Gold y Diamond) +1F / +1C. Coste: 2; Focus: 2. Weapon • Gain 1 Honor. Reaction: Destroy Blessed Sword before this Personality is dishonored to negate the dishonoring. “Strive to deserve it, Okakura,” Kurohito said.
(*) Crude Blade (C) (Gold y Diamond) +2F / +1C. Coste: 1; Focus: 3. Weapon. Lose 1 Honor. Any player may, as a Battle Action, bow a Weapon he or she controls in this battle to destroy Crude Blade. “As long as it cuts.”
Dark Covenant (R) (Gold y Diamond) +0F / +0C. Coste: 1; Focus: 4. Shadowlands. Open: Bow Dark Covenant and one of your Oracles to straighten all your Personalities except this one. Dishonor then destroy this Personality. Use this action only during another player's Action Phase. “There is only one thing Tamori fears, but when I sought it out, it was not there.” –Isawa Nakamuro
Hida War Banner (C) (Gold y Diamond) +1F / +0C. Coste: 2; Focus: 3. This Personality gains a Yu bonus equal to the number of Followers in this unit if he or she is a samurai. The first time each Attack Phase this unit is sent home from battle, give all Followers in this unit +1F permanently.
Jade Katana (C) (Gold y Diamond) +1F / +2C. Coste: 4; Focus: 3. Weapon. Jade Katana has +2F/+2C while opposed, in a battle or duel, by an cards controlled by a player who controls any Shadowlands cards. “Use it wisely,” Kiyoshi warned. “That sword is worth more than your life.”
Jade Yari (U) (Gold y Diamond) +2F / +0C. Coste: 5; Focus: 3. Weapon. Battle: Bow Jade Yari for a Ranged 2 Attack. Battle: Bow and destroy the Jade Yari to bow an opposing Shadowlands card. “I will put it to good use,” Ishi whispered.
Katana of the Moon (R) (Gold y Diamond) +2F / +2C. Coste: 7; Focus: 3. Weapon. Open: Once per turn, discard a Kiho from your hand to give Katana of the Moon a Force and Chi bonus equal to that card’s Focus value. “How can the Lady afford to give us such gifts when Fu Leng assaults the heavens?” I asked. “How can she afford not to?” she replied.
Kokujin’s Daisho (R) (Gold y Diamond) +1F / +1C. Coste: 5; Focus: 4. Weapon • Shadowlands • Unique. Lose 4 Honor. You may destroy one of your Personalities as an additional cost of playing Kokujin’s Daisho to give it a permanent additional Force and Chi bonuses equal to the printed Force and Chi of that Personality. Personalities opposing this one in a duel may not strike unless they have focused at least once or cannot focus.
(*) Mask of the Maw (R) (Gold y Diamond) +1F / +1C. Coste: 4; Focus: 3. Shadowlands • Experienced Mask of the Oni • Unique. Lose 3 Honor. Open: Bow the Mask of the Oni and target an Oni Personality to copy all actions on that Oni onto this Personality until the end of the turn. If you wish, until the end of the turn, the Oni may not use any of its actions.
Obsidian Mempo of Fu Leng (R) (Gold y Diamond) +*F / +*C. Coste: 5; Focus: 2. Shadowlands. Lose 3 Honor. Obsidian Mempo’s printed Force and Chi bonuses equal the number of other Obsidian cards you control. “Where did it come from?” Mishime asked, staring in horror at the man it had killed. “It is a blessing,” Daigotsu said reverently. “A blessing to be treasured.”
Steel Fan (C) (Gold y Diamond) +0F / +1C. Coste: 1; Focus: 3. Reaction: Bow Steel Fan instead of striking in a duel to end a duel this Personality is in without resolution. Lose 3 Honor. “I will never again be bested by a mere girl,” the ninja said. “Never again,” she agreed, and buried the fan in his throat.
(*) The Topaz Armor (C)
(Gold y Diamond) +1F / +1C. Coste: 3; Focus: ?. When this Personality discards
a card for the Tactician trait as a Force Bonus, if the card has a Focus value
lower than 3, it is increased to 3. “The Armor passes to each Topaz
Champion. A high honor indeed.” –Hantei Naseru
(*) Tsudao’s Tanto (R) (Gold y Diamond) +1F / +1C. Coste: 5. Focus: 4. Unique. When attached to a Clan Champion or an Experienced Personality, the Personality gains Double Chi.
FOLLOWERS
(13)
Ashigaru Fishermen (C) (Gold y Diamond)
1F / 0C
1HR / 2G
Naval. You may draw an extra card during your next End Phase after bringing this card into play from your hand. “We have brought down whales, Lady Kitao. A Crane kobune should not be difficult.”
Chuk’tek (U) (Gold y Diamond)
3F / 0C
0HR / 6G
Ratling Pack • Creature. All other Ratling Packs in this unit have +1F. “Those who will be chieftains first must train with chieftains. These are the chuk'tek, the pack bosses of the Nezumi.” –Hida Hio
Focus: 1
Crab Builders (R) (Gold y Diamond)
2F / 0C
0HR / 5G
Siege. Battle: Bow Crab Builders to destroy one Region or Fortification attached to the Province they are attacking. “What we build so swiftly they can just as rapidly destroy.” –Kaiu Namboku
Jade Pikemen (U) (Gold y Diamond)
2F / +1C
2HR / 4G
Nonhuman. Jade Pikemen gains +3F while opposed by a Shadowlands card or attacking a Shadowlands player.
Focus: 3
Kikage Zumi Initiates (C) (Gold y Diamond)
2F / 0C
0HR / 3G
Tattooed • Immune to Fear. Battle: Fear 2. “Do not call us mad,” Vedau said with a leer. “I know madmen who might be insulted.”
Focus: 3
Master of the Bells (C) (Gold y Diamond)
2F / 0C
1HR / 3G
Shugenja. Limited: Bow and destroy Master of the Bells to destroy a Shadowlands card. This may not target a card controlled by a player who has twice as many Shadowlands cards as you have Masters of the Bells.
Focus: 3
Outrider (R) (Gold y Diamond)
2F / 0C
1HR / 6G
Cavalry • Scout. Reaction: Bow the Outrider
after this unit assigns to an army to draw a card. Discard a card after the
battle at this province ends. “A wise general knows that patrolling one’s
borders is not enough. It is beyond those borders that the true threat lies.”
–Sun Tao
Focus: 3
Rekai’s Harriers (C) (Gold y Diamond)
0F / 0C
2HR / 4G
Battle: Bow Rekai’s Harriers for a Ranged 3 Attack. Battle: Bow Rekai’s Harriers to reduce all Force bonuses to 0 on one opposing card. “Daylight Castle would have fallen again if not for Rekai’s archers,” Todori said. “We will not forget our friendship with them.”
Focus: 3
Stone Hand Adepts (C) (Gold y Diamond)
3F / 0C
2HR / 6G
Battle:
Once per turn, bow Stone Hand Adepts to bow an opposing Follower. The Adepts need
not bow if that Follower has a lower printed Force. “They speak little and
rarely emerge from their temple in the desert. We should be grateful for that.”
–Shinjo Xushen
Focus: 2
Strange Travelers (R) (Gold y Diamond)
+1F / +0C
1HR / 4G
Nonhuman • Spirit. Battle: Bow Strange Travelers to target an opposing Follower. If possible, move the Follower to another legal Personality in its army controlled by the same player, otherwise bow the Follower. “Hello again, Master Tokei,” the creature said.
Focus: 3
The Demon Skull (U) (Gold y Diamond)
2F / 0C
2HR / 5G
Siege. Waive the Demon Skull’s Honor Requirement when attaching to a Crab Clan or Shadowlands Personality. Battle: Bow the Demon Skull to reduce this Province’s Strength by 4.
Focus: 2
The White Guard (U) (Gold y Diamond)
3F / 0C
1HR / 7G
Cavalry. Battle: Fear 4. This Fear only affects Infantry cards. “Like the Moto of old, these savages cover themselves in the color of bones and death. To many, they are death.” –Bayushi Norachai
Focus: 2
Zashiki Warashi (U) (Gold y Diamond)
0F / 0C
0HR / 3G
Nonhuman • Spirit. Permanently give this Personality –2C after each time any Elemental action is taken. Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack. “They are the most tragic of spirits.” –Kitsu Juri
Focus: 2
ANCESTROS
(3)
(*) Goshiu no Shiryo (R) (Gold y
Diamond)
+0F / +1C
0HR / 0G
Scorpion Clan Ancestor • Unique. Political Limited: Bow this Personality, who may then remain
bowed, to target another Personality. Until Goshiu’s Personality straightens or
leaves play, the other Personality causes his or her controller to lose 2 Honor
each time the Personality bows.
Focus: 3
(*) Toshimoko no Shiryo (R) (Gold
y Diamond)
+0F / +1C
2HR / 0G
Crane Clan Ancestor • Unique. No Reactions can be made to a
challenge, refusal, or duel involving this personality except reactions that
cancel the action or negate the challenge or duel. “Heroes of the Crane,”
Yasuyo shouted in triumph. “Naishi summons you to protect your Champion!”
(*) Wikki’thich-hie G’ni’ch (R)
(Gold y Diamond)
+1F / +0C
0HR / 0G
Ratling Ancestor • Creature • Unique. While G’ni’ch is in play, each
time an opponent plays a Shadowlands card, that player chooses whether that
card enters play bowed (even if it was already entering play bowed) or whether
G’ni’ch gains +1F/+1C permanently.
Focus: 3