SPOILER DE HEAVEN & EARTH  (158??/157)

Las cartas con (*) no tienen confirmado su texto o faltan datos.

 

Promo

 

Shinsei’s Last Hope (Gold y Diamond) Region  Unique. Reaction: Bow Shinsei’s Last Hope before paying for a Follower or for an ability that creates a Follower token to reduce the Gold cost or Honor Requirement by 2, to a minimum of 1. It is the only uncorrupted village in the Shadowlands. The Crab guard it well.

 

VIENTO  (1)

 

Daigotsu (F)  (Gold y Diamond) Lobbying is not Political for you. You lobby by bowing a Shadowlands Personality with any Personal Honor. For purposes of any player lobbying, your Family Honor is considered the total printed Force of your Personalities if that total is higher than each other player’s. Battle: Discard the Imperial Favor to reduce the Force of one opposing card to 0. “I do not need the throne...  I already have an Empire.”

 

STRONGHOLDS   (3)

 

Kyuden Ikoma (León) (F) (Gold) 5PS / 3GP / 5SH   Reaction: Bow your Stronghold to cancel a Battle action. If it’s an Action card, it’s player may return it to his hand after the battle. The player may immediately take another action.

 

Morning Glory Castle (Fénix) (F) (Gold) 6PS / 4GP / 6SH   Limited: Bow your Stronghold to target one of your Honorably Dead Phoenix Clan Personalities and one of your Provinces. Discard a card from that Province and fill it with the targeted Personality, face-up.

 

Temple of the Ninth Kami (Shadowlands) (F) (Gold)  5PS / 3G / -19SH  You cannot gain or lose Honor. You cannot take Political actions or actions that cause unconditional Honor losses to other players. Your Personalities will not swear fealty. Limited: Bow your Stronghold to target an opponent’s Personality. That Personality may challenge any of your Personalities. If the Personality does not, dishonor him.

 

PERSONALIDADES 

 

Cangrejo  (5)

 

Hida Benjiro (C) (Gold y Diamond)

4F / 2C 

–HR / 8G / 1PH

Crab Clan Samurai  • Yu 3. When Benjiro enters a duel in which he was challenged, he may rise his Chi (or other stat used in the duel) by his Yu value until the duel ends. “Lord Kuon needs your support, Benjiro.” “Then I will follow him, my sister. Not for his sake, but for yours.”

 

Hida Hitoshi (R) (Gold y Diamond)

2F / 4C 

3HR / 7G / 2PH

Crab Clan Samurai  • Experienced • Unique. Hitoshi has +2F while he has one or more Followers. Battle: Once per battle, bow a Follower you control to add that Follower’s Force to Hitoshi’s. The Follower need not bow if Hitoshi opposes a Shadowlands card in battle. “I will convey your regards to the Anvil, Lord Shogun.”

 

Hiruma Tsukiko (C) (Gold y Diamond)

2F / 2C

2HR / 7G / 3PH

Crab Clan Samurai • Scout. Tsukiko has +2F and Yu +2 while in a defending army. Tsukiko has +2F and Yu +2 while opposed by a Shadowlands card in battle. “We Hiruma wield the only weapon that the Horde cannot overcome – hope.”


(*) Kaiu Waotaka (U) (Gold y Diamond)

2F / 3C

–HR / 7G / 1PH

Crab Clan Engineer. Open: Bow Waotaka to straighten a Mine. Waotaka frowned at Kuon. “What you ask is impossible.” “Since Oblivion's Gate, not enough jade remains to outfit an army, let alone march on Daigotsu's city.”

 

Kuni Rihito (U) (Gold y Diamond)

3F / 3C

0HR / 7G / 2PH

Crab Clan Shugenja • Witch Hunter. Limited: Bow Rihito to destroy a card with the printed Shadowlands trait controlled by a non-Shadowlands player. “The blood of countless fallen Crab stains my hands. There is no redemption for one such as me.”

 

Grulla  (5)

 

Asahina Itoeko (C) (Gold y Diamond)

2F / 4G

4HR / 7G / 2PH

Crane Clan Shugenja. Reaction: After another player’s Personality receives a Force bonus, bow Itoeko to give one of your Personalities an equal Chi bonus until the end of the turn. “She is either mad or a seer. I have no time to puzzle out which.” –Asahina Sekawa

 

Doji Jurian (U) (Gold y Diamond)

2F / 3C

8HR / 6G / 2PH

Crane Clan Courtier. Political Reaction: Bow Jurian to negate an Honor gain from winning a duel. Lose 3 Honor. “You seek a spouse fit for a Wind, Tanitsu-san? I think I know the perfect choice.”

 

Doji Okakura (R) (Gold y Diamond)

3F / 4C

5HR / 7G / 2PH

Crane Clan Samurai • Experienced • Unique. Battle: Once per battle, if there are fewer opposing Shadowlands cards than Okakura’s Chi, bow one of them. “The Lion, the Crab, Kaneka… none of them will matter unless Daigotsu is stopped.”

 

(*) Kakita Chiyeko (C) (Gold y Diamond)

1F / 4C

5HR / 7G / 2PH

Crane Clan Samurai. Reaction: Straighten Chiyeko before she issues or receives a challenge. Bow Chiyeko after the duel ends. “Midoru’s troops serve the Shogun well despite Kaneka’s hatred for their clan. Do they have something to prove?” –Moto Chagatai

 

Kakita Soichi (R) (Gold y Diamond)

2F / 4C

9HR / 8G / 3PH

Crane Clan Samurai • Unique. Political Reaction: Discard the Imperial Favor after Soichi wins a duel to draw 2 cards. “Come, assassin. Let me show you the strength of the Crane.”

 

Dragón   (5)

 

Hoshi Yoson (C) (Gold y Diamond)

2F / 4C

5HR / 7G / 2PH

Dragon Clan Monk. Each duel Yoson wins while he has no Items attached gives you 3 more Honor than its normal results. “Master Wayan will not speak of what happened in the Twilight Mountains. I hope he will tell the tale, when he is ready.”

 

Kitsuki Tadashi (C) (Gold y Diamond)

2F / 4C

3HR / 7G / 2PH

Dragon Clan Courtier Samurai. Political Reaction: Bow Tadashi before another player’s card causes you an Honor loss to reduce the loss by Tadashi’s Chi. That loss cannot be further modified. “Nothing is a detail; nothing is beneath notice.”

 

Mirumoto Kyuzo (R) (Gold y Diamond)

4F / 4C

4HR / 9G / 2PH

Dragon Clan Samurai. After bringing Kyuzo into play from a Province, you may permanently give him either +1F or +1C. “We are legends, little brother.” Kyuzo said. “Our only choice is how to end the tale.”

 

Togashi Kinuko (U) (Gold y Diamond)

3F / 2C

2HR / 7G / 2PH

Dragon Clan Samurai. Kinuko gains +2 Chi and the Monk trait while she has the Tattooed trait. “With Lord Hoshi gone, how did you come by your tattoos, Kinuko-chan?” Rosanjin asked. She smiled, touched his cheek, and was gone.

 

Togashi Tashishai (U) (Gold y Diamond)

3F / 3C

6HR / 7G / 3PH

Dragon Clan Ryu Dragon Emissary Nonhuman Cavalry. Destroy Tashishai if you ever have zero cards in your hand. “She is a true dragon’s child, born of Tengoku.” Matsuo laughed. “Of course she is strange.”

 

León   (5)

 

Akodo Rokuro (C) (Gold y Diamond)

2F / 3C

0HR / 6G / 3PH

Reaction: Once per turn, before one of your Lion Clan Personalities bows due to another player’s card effect, negate the bowing. “Naseru-sama, you are in danger. Fortunes save the Empire from the wind of war.”

 

Akodo Tekkan (R) (Gold y Diamond)

0F / 4C

9HR / 6G / 3PH

Lion Clan Samurai Tactician Unique. Tekkan may use the Tactician trait one additional time per battle. Tekkan may not use the Tactician trait to gain a Force bonus more than once per battle. “Forward! For Ijiasu and the Shogun! No mercy!”

 

(*) Ikoma Fudai (F) (Gold y Diamond)

3F / 3C

9HR / 7G / 3PH

Lion Clan Omoidasu • Poet Courtier Samurai • Experienced • Unique. Reaction: After another player takes a Political Action, bow Fudai to draw a card.

 

Ikoma Tomaru (R) (Gold y Diamond)

3F / 4C

0HR / 7G / 1PH

Lion Clan Governor Samurai Unique. While Tomaru is in play, lower the Honor Requirements of all Lion Personalities you own by 5. (Honor Requirements may drop below 0.) “Sacrifice honor for the Lion. Sacrifice honor for money. It makes little difference to me.”

 

Matsu Watako (U) (Gold y Diamond)

4F / 2C

5HR / 8G / 2PH

Lion Clan Gunso Samurai. Limited: Bow Watako to get an Elite Follower from your Fate deck and attach it to one of your Personalities, paying all costs. Shuffle your deck. “The Lion will not come to save us, uncle,” Korin said to Fujimaro, no hope left in his voice. “Then we shall fight our way home,” Watako replied.

 

Mantis   (5)

 

Tsurayuki (U) (Gold y Diamond)

5F / 5C

HR / 11G / 0PH

Mantis Clan Orochi • Creature Cavalry Naval. Will not attach cards. “What deal did Toyozo make to draw that creature to Kitao’s side? It must be turned to our cause or destroyed.” –Yoritomo Kumiko

 

Tsuruchi Ichiro (R) (Gold y Diamond)

4F / 4C

4HR / 9G / 3PH

Mantis Clan Samurai Tsuruchi Family Daimyo Unique. Battle: Once per Battle, bow for a Ranged 5 Attack, or make a Ranged 3 Attack without bowing. Reaction: When a player declares an attack against you, target one of your units to straighten each card in it with an ability that produces a ranged attack. This may be done while Ichiro is bowed.

 

Tsuruchi Kaii (U) (Gold y Diamond)

1F / 3C

1HR / 7G / 2PH

Mantis Clan Bushi Scout. Battle: Bow Kaii for a Ranged 3 Attack. Battle: Bow Kaii, who must be in this battle, to allow the next ranged attack you make this battle to target a Personality, even if he or she has Followers attached.

 

Tsuruchi Sho (C) (Gold y Diamond)

3F / 3C

2HR / 8G / 2PH

Mantis Clan Samurai Naval. Battle: Once per battle, without bowing, make a Ranged 2 Attack. “Sometimes I doubt that Yutaka is the right man to lead us, but it is difficult to deny that he pays well.”

 

Yoritomo Toyozo (C) (Gold y Diamond)

3F / 3C

HR / 8G / 1PH

Mantis Clan Bushi • Naval. Open: Once per turn, give the Naval trait to a Personality.

 

Fénix   (5)

 

Asako Toshi (F) (Gold y Diamond)

2F / 5C

9HR / 9G / 3PH

Phoenix Clan Shugenja • Asako Family Daimyo • Unique. Elemental Battle: Once per turn, give a Personality a Force bonus equal to twice the number of Rings you control, or +2F, whichever is greater. “They say you are immortal, Toshi-sama,” Kai said. “I am just a man,” the old henshin said with a laugh.

 

Isawa Junichiro (C) (Gold y Diamond)

2F / 4C

5HR / 7G / 2PH

Phoenix Clan Shugenja. Elemental Battle: Bow Junichiro and discard a Spell or Kiho from your hand to make a ranged attack with strength equal to Junichiro’s Chi. Junichiro need not bow if the ranged attack’s target is Shadowlands.

 

Shiba Gyukudo (U) (Gold y Diamond)

3F / 3C

6HR / 7G / 2PH

Phoenix Clan Samurai. You may target one of your Shugenja Personalities when Gyukudo enters play. For the rest of the game, Gyukudo has +1F/+1C while in an army with that Shugenja. “Mirabu says Aikune will not return…

 

(*) Shiba Mirabu (R) (Gold y Diamond)

4F / 4C

8HR / 9G / 3PH

Phoenix Clan Samurai • Experienced • Double Chi • Unique. Shiba Mirabu gains +2 Chi against a Shadowlands Personality in a duel.

 

Shiba Yobei (C) (Gold y Diamond)

2F / 3C

6HR / 7G / 3PH

Phoenix Clan Samurai. Add a Void token to Yobei after each time a Spell action that targets him resolves. Open: Remove a Void token from Yobei to give him +1F, +1C or +1 Personal Honor. “Be at peace, and death holds no fear.”

 

Escorpión  (5)

 

Bayushi Eitarou (U) (Gold y Diamond)

3F / 4C

5HR / 7G / 3PH

Scorpion Clan Samurai. Political Open: Discard the Imperial Favor to give Eitarou a Force and Chi bonus equal to his Personal Honor. “To insult Matsu Hataki’s memory is to insult Shamate’s memory. Remember the Lion with honor, or face my wrath.”

 

Bayushi Tai (R) (Gold y Diamond)

4F / 4C

2HR / 8G / 1PH

Scorpion Clan Spy • Samurai • Experienced • Unique. Battle: Once per turn, create a 0F/1C Unaligned Personality token in Tai’s army, then send Tai’s unit home without bowing. Remove the token from play at the end of the battle. Tai may use this ability while bowed.

 

Shosuro Kamatari (C) (Gold y Diamond)

2F / 3C

–HR / 7G / 1PH

Scorpion Clan Yojimbo • Ninja. While you have at least one unbowed Shosuro Kamatari in play, other players may not target your Courtiers unless the Courtier is in an army or they bow their Stronghold as an additional cost of the action.

 

Soshi Aki (R) (Gold y Diamond)

3F / 5C

3HR / 10G / 2PH

Scorpion Clan Courtier • Unique. Limited: Shuffle Aki into your Dynasty deck to search your Fate deck for a Political Action card, show it to your opponents, and put it in your hand. Shuffle your Fate deck. Perhaps, Fuyari-sama, I have discovered the reason Yojiro has been so unpredictable of late.”

 

(*) Soshi Natsuo (C) (Gold y Diamond)

2F / 3C

–HR / 8G / 0PH

Scorpion Clan Shugenja. Lose 2 Honor. Maho Battle: Once per turn, discard a card from your hand to force an opposing player to discard a card from his or her hand at random. Lose 2 Honor. “Yogo Junzo is reviled because he ultimately failed.  Had he not been weak, what might we have gained?

 

Unicornio  (5)

 

Ide Tang (C) (Gold y Diamond)

2F / 4C

4HR / 8G / 2PH

Unicorn Clan Samurai • Courtier • Cavalry. Political Reaction: Bow Tang before one of your Personalities is dishonored to negate the dishonoring. “I bear a message from the Khan. For delaying me, he will surely have you both beaten. Do not threaten your future by delaying me any further.”

 

Iuchi Yue (R) (Gold y Diamond)

3F / 5C

4HR / 10G / 2PH

Unicorn Clan Shugenja • Iuchi Family Daimyo • Cavalry • Unique. Elemental Wind Open: Once per turn, move an Item from one of your unbowed Personalities to another. “Find the Black Scroll, Yue,” the Khan said in an icy voice. “Recover what the Phoenix have stolen.”

 

Moto Chaozhu  (R) (Gold y Diamond)

4F/ 4C

2HR / 13G / 2PH

Unicorn Clan Samurai • Cavalry • Kolat • Tactician • Experienced • Unique. Battle: Once per turn, if Chaozhu has not been in an army during battle resolution this turn, move him into a Province with a Region attached.

 

(*) Shinjo Guan (C) (Gold y Diamond)

3F / 3C

6HR / 7G / 2PH

Unicorn Clan Samurai • Magistrate. Reaction: Once per battle, Guan gains +2F after you assign a Unicorn Clan Cavalry Personality to an army during Infantry Maneuvers. “Guard the City of Night, Guan,” Shono commanded. “Vordu may be gone, but the danger still remains.”

 

Utaku Yisheng (C) (Gold y Diamond)

4F / 4C

6HR / 9G / 3PH

Unicorn Clan Battle Maiden • Samurai • Cavalry. “She has roamed the steppes for decades, and never seems to rest. Even I wonder what drives her, and I have enough problems.” –Shinjo Shono

 

Shadowlands  (5)

 

(*) Chunigo (U) (Gold y Diamond)

3F / 3C

–HR / 7G / 0PH

Shugenja • Maho-Tsukai • Shadowlands. Lose 2 Honor. Limited: Bow Chunigo to reveal the top five cards of your Fate deck. You may destroy Chunigo to discard all of them or take one Black Scroll or one Spell with a Maho action from among them into your hand and return any remaining cards in their original order. Do not shuffle the deck. “The Phoenix did not appreciate my inimitable talents.”

 

Gargelara (C) (Gold y Diamond)

1F / 3C

–HR / 6G / 0PH

Goblin Witch • Shugenja • Nonhuman • Shadowlands. Lose 6 Honor. Maho Limited: Once per turn, remove one of your Honorable or Dishonorable Personalities from the game to search your discard pile for a destroyed Goblin Personality and shuffle it into your Dynasty deck.

 

Kanashimi (F) (Gold y Diamond)

4F / 5C

–HR / 12G / 0PH

Unaligned Onisu of Regret • Cavalry • Nonhuman • Unique • Shadowlands. Lose 5 Honor. Kanashimi gains +1F/+1C for each opposing Dishonored Personality. Reaction: After a player draws a card outside his or her End Phase, that player must discard a card.

 

Nairu no Oni (C) (Gold y Diamond)

2F / 2C

–HR / 6G / 0PH

Nonhuman • Oni • Shadowlands. Lose 4 Honor. Battle: Bow Nairu no Oni to move another Oni Personality from one battle to another. “They nest in the Tower of Fear’s ramparts, hungry for a meal of slow Crab bushi.” –Kihei

 

Tsuno Kira (C) (Gold y Diamond)

2F / 3C

HR / 6G / 0PH

Cavalry • Nonhuman • Shadowlands. Lose 3 Honor. Reaction: Before attaching a Cavalry Follower from your hand to one of your Tsuno Personalities (including Kira), reduce that Follower’s Honor Requirement by 2. Permanently give the follower the Shadowlands trait. “Run, Lion, run! You cannot run fast enough.

 

HOLDINGS  (24)

 

Arms Merchant (C) (Gold y Diamond) Coste: 3. Retainer. Bow Arms Merchant to produce 2 Gold. Bow Arms Merchant to produce 4 Gold if you have put one or more Item cards into play this turn. “Fear stimulates business.” –Yasuki Jinn-Kuen

 

(*) Dark Oracle of the Void (R) (Gold y Diamond) Coste: 6. Experienced Oracle of Thunder • Shadowlands • Unique. Limited: Bow Dark Oracle of the Void to look at the top five cards of any one deck and rearrange them in any order. Lose 4 honor. This loss may not be copied or modified. Other players’ decks may each be targeted only once per game with this action.

 

Garden of Serenity (U) (Gold y Diamond) Coste: 6. Bow Garden of Serenity to produce 4 Gold. Limited: Bow Garden of Serenity to gain 1 Honor. Battle: Bow Garden of Serenity to bow an opposing Shadowlands Follower or Shadowlands Personality without Followers. The loss of serenity is the greatest of tragedies.

 

(*) House of the First Stone (C) (Gold y Diamond) Coste: 2. Bow House of the First Stone to produce 2 Gold. Reaction: Bow when a unit is being sent
home bowed from a battle to negate the bowing.

 

Kakita Dojo (U) (Gold y Diamond) Coste: 2. Bow Kakita Dojo to produce 2 Gold. Reaction: Bow Kakita Dojo after a strike is called in a duel to give your Personality in that duel +1C. You may use this Reaction even if your Personality is bowed.

 

Military Advisor (C) (Gold y Diamond)  Coste: 3. Retainer. Battle: Pay 2 Gold to give a Personality +1F. Kaneka’s forces set up camp outside the City of Lies, forcing Naseru to wonder when the attack would finally come.

 

Noh Theater Troupe  (U)  (Gold y Diamond)  Coste: 3. Bow Noh Theater Troupe to produce 2 Gold. Political Reaction: Bow Noh Theater Troupe after another player gains Honor or resolves a Political Action to gain 2 Honor. War will come and go, but drama is forever.

 

Oracle of Blood (U) (Gold y Diamond) Coste: 5. Shadowlands • Retainer. Maho Reaction: Bow Oracle of Blood before an Event resolves to prevent the Event from resolving and keep the Event card face-up in the Province. If the Event is not yours, the Oracle may not straighten until after your next Straighten Phase. Lose 3 Honor. This loss may not be modified.

 

Otomo Ambassador (C) (Gold y Diamond) Coste: 2. Retainer. Give control of one of your Gold-producing Holdings with a Gold cost of above 0 to an opponent as a cost of playing Otomo Ambassador. That player controls that Holding until Otomo Ambassador leaves play. Any player may, as an Open action, pay 10 Gold to destroy Otomo Ambassador. Limited: Bow Otomo Ambassador to gain 2 Honor.

 

Puppet Theatre Troupe (U) (Gold y Diamond) Coste: 3. Bow Puppet Theatre Troupe to produce 2 Gold. Political Open: Bow Puppet Theatre Troupe during a player’s Action Phase to make that player lose 1 Honor if his or her Family Honor is higher than 10. “Even children must learn Fu Leng’s story,” Nagori said, “that they may be prepared to fight him.”


(*) Ransom Hostage (C) (Gold y Diamond) Coste: 2. Retainer. Bow Ransom Hostage to produce 2 Gold. Bow Ransom Hostage to produce 4 Gold if you destroyed at least one province as the Attacker since your last Events Phase. Lose 2 Honor.

 

(*) Rebuilt Temple (U) (Gold y Diamond) Coste: 1. Fortification. Rebuilt Temple will only attach to a Province that already has a Region or Fortification attached. Bow Rebuilt Temple to produce 2 Gold and 1 Honor.

 

Sand Garden (C) (Gold y Diamond)  Coste: 2. Bow Sand Garden to produce 2 Gold. Open: Bow and destroy Sand Garden to bow a Shadowlands card. Faced with the Tower of Fear mere feet from the Wall, the Crab scoured each home and garden for every scrap of jade.

 

Shrine to Benten (R) (Gold y Diamond) Coste: 3. You may not have more than one Shrine to Benten in play. Bow Shrine to Benten to produce 2 Gold. Bow Shrine to Benten and one of your Personalities to produce 4 Gold when paying for a Personality.

 

Shrine to Bishamon (R) (Gold y Diamond) Coste: 2. You may not have more than one Shrine to Bishamon in play. Bow Shrine to Bishamon to produce 2 Gold. Open: Bow Shrine to Bishamon and one of your Personalities to give a Personality +3F.

 

Shrine to Daikoku (R) (Gold y Diamond)  Coste: 2. You may not have more than one Shrine to Daikoku in play. Target one of your bowed Gold-producing Holdings after Shrine to Daikoku enters play. While the Shrine is in play, that Holding produces one more Gold when bowed to produce Gold. Bow Shrine to Daikoku to produce 2 Gold.

 

Shrine to Ebisu (R) (Gold y Diamond) Coste: 4. You may not have more than one Shrine to Ebisu in play. Bow Shrine to Ebisu to produce 3 Gold. Bow Shrine to Ebisu and shuffle it back into your Dynasty deck to produce 5 Gold.

 

Shrine to Fukurokujin (R) (Gold y Diamond) Coste: 2. You may not have more than one Shrine to Fukurokujin in play. Bow Shrine to Fukurokujin to produce 2 Gold. Limited: Bow Shrine to Fukurokujin and one of your Personalities to draw a card. Show the card to your opponents; if its Focus value is greater than or equal to the Personality’s printed Chi, discard it.

 

Shrine to Hotei (R) (Gold y Diamond) Coste: 2. You may not have more than one Shrine to Hotei in play. Bow Shrine to Hotei to produce 2 Gold. Limited: If you have more than five cards in your hand, bow Shrine to Hotei to gain 1 Honor.

 

Shrine to Jurojin (U) (Gold y Diamond) Coste: 2. You may not have more than one Shrine to Jurojin in play. Bow Shrine to Jurojin to produce 2 Gold. Reaction: Bow Shrine to Jurojin before a bowed or unbowed Personality dies dishonorably to restore that Personality to honor first. If the Personality is yours, gain 2 Honor.

 

Siege Towers (C) (Gold y Diamond) Coste: 2. Fortification. Your Personalities in this battle may not be targeted with ranged attacks. Battle: Take two consecutive Battle actions during this battle that both produce ranged attacks. “Let's see Daigotsu pierce defenses that can move from day to day.” –Kaiu Umasu

 

Sunda Mizu Dojo (C) (Gold y Diamond) Coste: 2. Bow Sunda Mizu Dojo to produce 2 Gold. Open: Bow Sunda Mizu Dojo to set the Chi of one of your Personalities equal to his or her Force. That Personality may not issue challenges for the rest of the turn. Dishonor the Personality if he or she is neither a Bloodspeaker nor a Berserker. There is no rest, only times of preparation.

 

(*) Sycophant (C) (Gold y Diamond) Coste: 2. Retainer. Bow Sycophant to produce Gold equal to 1 plus the number of bowed Personalities you control. “Congratulations on your great victory at Toshi Ranbo, Lord Nimuro!” the little man said. “Quiet, you fool,” the Champion spat.

 

(*) Tsi Smith () (Gold y Diamond) Coste: 4. Retainer. Bow Tsi Smith for 3 Gold. Reaction: Bow Tsi Smith when a Weapon enters play to give it +1F/+1C, permanently. The Tsi ronin smiths bow to no clan or family. They go where their art leads them.

 

EVENTOS  (7)

 

A Game of Go (U) (Gold y Diamond) One of your Human Personalities issues an unrefusable challenge to an opponent’s Human Personality. The winner’s controller gains 2 Honor. The loser’s controller loses 2 Honor. Do not destroy the loser. Courtier Personalities gain Double Chi for the duration of the duel.

 

Ancestral Reverence (R) (Gold y Diamond) Each player gains 2 Honor for each Ancestor he or she controls. “In the ancestral shrines of Friendly Traveler, Crab and Crane worship together.” Hachi said. “A small beginning, but an important one.”

 

(*) Celestial Imbalance (U) (Gold y Diamond) For the rest of the game, whenever a Personality reveals more than one focus card in a duel with the same focus values, reduce all those cards’ focus values to 0. “Home,” Fu Leng whispered as he looked out at the ravaged heavens. “I have come home.”

 

(*) Desertion (U) (Gold y Diamond) For the rest of the game, each player returns all face-up Dynasty cards in his or her Provinces to the bottom of the Dynasty deck, in any order, at the end of each of his or her turns. (Refill provinces normally.) “It is unlike the Crane to give up Toshi Ranbo without a fight.” –Matsu Nimuro

 

(*) For the Clan (R) (Gold y Diamond) For the rest of the game, Clan Champions may not refuse challenges, and any player who wishes to challenge another player’s Personality must challenge an unbowed Clan Champion of that player’s Faction, if able. “Find Naseru!” the Khan roared as his troops galloped through the streets of Ryoko Owari.

 

Shinjo Slings (R) (Gold y Diamond) All of your Followers gain a Sling token. For the rest of the game, Followers with one or more Sling tokens may, as a Battle action, destroy a Sling token without bowing to perform a Ranged 2 Attack. “A deadly but barbaric weapon,” Ijiasu sneered. “Quite,” Kaneka replied. “Make sure our Akodo troops are equipped with some.”

 

Unexpected Strike (R) (Gold y Diamond) End all ongoing effects of one Event that has already resolved. “Quickly!” Fujimaro shouted to his ragged band. “Kill the guards and take the supplies before reinforcements arrive!

 

REGIONES  (3)

 

Cove of Cursed Blades (R) (Gold y Diamond) Unique. Any unit that assigns or moves to attack this Province is bowed after the battle ends and cards in that unit may not straighten until after their controller’s next Straighten Phase. “This cove’s tale is a sad one,” Yoyonagi said. “The tale of a brave man and a fool.”

 

Poison Marsh (U) (Gold y Diamond) Unique. After each time a Personality assigns or moves to attack this Province, give that Personality a –1C Poison token. For the rest of the game, that Personality may, as a Limited action, bow to remove that Poison token. “Once, this was Nirukti,” the Naga whispered.

 

Shamate Pass (R) (Gold y Diamond)  Unique. Each time a Human Personality is revealed in this Province, permanently raise his or her Personal Honor by 2, to a maximum of 4. “Hataki fought here against nine bushi for the honor of his Scorpion lover. He died as he lived – victorious.” –Bayushi Eitarou

 

ACCIONES  (33)

 

(*) A New Guardian () (Gold y Diamond) Coste: 0; Focus: 3. Political Reaction: Play before one or more of your Personalities are restored to honor by being involved in creating an Honor gain.  Your receive the gain in addition to restoring the Personalities to honor. Gain an additional, separate 2 Honor for each Personality restored.

 

(*) Accept With Honor (C) (Gold y Diamond) Coste: 0; Focus: 3. Political Reaction: Gain 4 Honor after one of your Personalities accepts a challenge. “I arrived just as Hataki crossed blades with my wicked cousin, Kuemon. I confess, I prayed for the Lion's victory.” –Bayushi Eitarou

 

Aramasu’s Ashes (R) (Gold y Diamond) Coste: 0; Focus: 2. Political Limited: Bow one of your Courtiers and target another player’s Personality to force that player to reveal the top card of his or her Fate deck. If the focus value is higher than the Personality’s Personal Honor, dishonor that Personality and cause that player an Honor loss equal to the Personality’s printed Personal Honor. The player does not reshuffle.

 

(*) Avalanche Tattoo (U) (Gold y Diamond) Coste: 0; Focus: 1. Limited: Target one of your Personalities with the Tattooed trait and without an Avalanche Tattoo. For the rest of the game, the Personality has an Avalanche Tattoo and permanently gains +2F/+1C after each time he or she is in an army during resolution that destroys a province or opposing army.

 

Bane of the Anvil (U) (Gold y Diamond) Coste: 0; Focus: 4. Limited: Dishonor a Personality controlled by a player who has Hantei Naseru as a Wind. Limited: Permanently take control of a Dishonored Personality controlled by a player who has Hantei Naseru as a Wind. “I wish you to return a message to my half-brother,” Kaneka said with a scowl. “Tell him that I am coming for him.”

 

Bane of the Bastard (U) (Gold y Diamond) Coste: 0; Focus: 4. Open: Target number of face-up Dynasty cards in Provinces of a player who has Akodo Kaneka as a Wind. Put those cards on the bottom of that player’s deck and refill those Provinces face-up. “Visit the Shogun’s supply lines, Aroru,” Naseru said. “Show Kaneka his place.”

 

Bane of the Sword (U) (Gold y Diamond) Coste: 0; Focus: 4. Battle: Target a unit controlled by a player who has Toturi Tsudao as a Wind. Send that unit home bowed. You may take this action during a battle in which you have no units. “Empress or no, Toturi’s spawn will bring no peace to the Phoenix Clan.”

 

Bane of the Wolf (U) (Gold y Diamond) Coste: 0; Focus: 4. Limited: Target a player who has Toturi Sezaru as a Wind. That player must discard two cards at random from their hand. “Daigotsu has corrupted my mother’s gift, used it to release Fu Leng into the Heavens. Your death, Dark Lord, will not be easy.”

 

Bar the Gates (U) (Gold y Diamond) Coste: 0; Focus: 2. Reaction: Play after assigning one of your Personalities with more tha 2 Chi to defend one of your Provinces in order to move a Fortification from one of your other Provinces to that Personality’s Province. “Fail the Crab and face me!” Masagaro roared.

 

(*) By Steel Redeemed (U) (Gold y Diamond) Coste: 0; Focus: 4. Reaction: Play when one of your non-Samurai Personalities is causing you to lose Family Honor. The Personality commits seppuku as if he or she were a Samurai. “Stay your hand, Mae,” Tashishai said.”Your Champion needs you still.”

 

(*) Channeling Void (U) (Gold y Diamond) Coste: 0; Focus: 0. You may focus this card face-up. When focused face-up in a duel, this card’s printed Focus value becomes equal to the smallest number of cards held by any player other than yourself. “Perhaps even the Celestial Heavens are not beyond our grasp.” –Shiba Aikune

(*) Critical Moment (U) (Gold y Diamond) Coste: 0; Focus: 2. Battle: Target one of your Personalities in this battle with the Tactician trait who has already used the trait in this battle. If you army’s total Force is less than your opponent’s army’s total, the Personality may use his or her Tactician trait an additional time this battle, for any action, including those that may only be used once per turn, battle, or attack. Take that action immediately.

 

(*) Delicate Negotiation (C) (Gold y Diamond) Coste: 0;  Focus: 3. Political Limited: The player or players with the most Family Honor each reveal the top card of their fate deck and lose honor equal to the revealed focus value. This will not reduce any player below 10 Family Honor. “A marriage, you say?” the Otomo asked.

 

Deploy Scouts (C) (Gold y Diamond) Coste: 0; Focus: 3. Battle: Target a Terrain and one of your units in this battle with a Scout or Tactician card in it. Destroy that Terrain. You may then move that unit to another battle or to your home. “We must be cautious,” Ijiasu said. “Naseru cannot be allowed to escape the city.”

 

(*) Escape From Shadow (R) (Gold y Diamond) Coste: 0; Focus: 4. Reaction: Play after one of your Events is revealed, but before it resolves to prevent it from resolving. Replace the Event with a face-up Dynasty card. You may then shuffle the Event back into your deck instead of discarding it. When Daigotsu's soldiers entered, the first Oracle of Jade was already gone, taking the Jitte with him.

 

(*) Heart of Rokugan (C) (Gold y Diamond) Coste: 0; Focus: 1. Delayed Terrain. Battle: Give all your Human Personalities and Followers in this battle +1 Force. Give all Nonhuman Personalities and Followers in this battle –1 Force. “A cursed tower...” Kuon said. “A Tower of Fear. So be it. Now let the Horde know fear.”


(*) Honor’s Ground (C) (Gold y Diamond) Coste: 0; Focus: 1. Delayed Terrain. Battle: Give each Follower in this battle a Force bonus equal to its Honor Requirement. “Failure!” screamed the spirits as they descended upon Toshi Ranbo. “Traitor!” “Never!” Kurohito smiled. “Now, Yasuyo!”

 

Introspection (R) (Gold y Diamond) Coste: 0; Focus: 4. Reaction: After you put an Elemental Ring into play, search your Fate deck for any card and put it in your hand. “Seek enlightenment, but do not be foolish enough to expect enlightenment.” –The Tao of Shinsei

 

(*) Kaze-no-Kami’s Blessing (C) (Gold y Diamond) Coste: 0; Focus: 1. Immediate Terrain. Battle: After each time a Personality in this battle casts a Spell or Kiho, send that Personality home bowed. The Fortune of Wind is unpredictable. His blessings and curses are everywhere.

 

(*) Lessons From Earth () (Gold y Diamond) Coste: 0; Focus: 3. Limited: Give each of your Provinces a permanent Strength bonus equal to twice the number of Rings you control.


(*) Loyalty Renewed () (Gold y Diamond) Coste: 0; Focus: 4. Open: Take permanent control of a Personality controlled by someone other than his or her owner. If this action is taken during battle and that unit may be in your army, you may move that Personality into your army instead of your home.

 

Observe the Enemy (U) (Gold y Diamond) Coste: 0; Focus: 2. Open: Bow one of your Ninja, Scout, or Spy Personalities to give another Personality a Force bonus equal to the bowed Personality’s Chi. Yamainu moved cautiously, studying the corrupted wasteland. Naseru would reward him well for such information.

 

Rend the Soul (R) (Gold y Diamond) Coste: 0; Focus: 0. If this card is focused in a duel, raise its Focus value by 5. If your Personality wins, the duel is considered a tie instead. Battle: Give one of your Personalities +5F. If that Personality’s army wins this battle, this battle is tied instead. Your army cannot destroy Provinces this battle.

 

(*) Righteous Conviction (U) (Gold y Diamond) Coste: 0; Focus: 3. Reaction: Negate all effects of an action sending one of your defending units out of the current battle. If that action was performed by an attacking card, bow that card’s unit. “The Emerald Champion has entered the Shadowlands, Lord Kuon. Good riddance to him.”

 

(*) Stolen Relics (U) (Gold y Diamond) Coste: 1; Focus: 2. Ninja Limited: Move a Spell from a Personality to another Personality who can legally attach it. Lose 3 Honor. “The Unicorn were not meant to have power like this.” Clutching the crystal scroll case, the Phoenix faded into the shadows.

 

(*) Subterfuge (C) (Gold y Diamond) Coste: 0; Focus: 2. Reaction: Play after a Personality moves into a Battle to give that Personality -3F/-2C. This may not lower Chi below 1. “You fools!” Huang shouted. “Shono gave no order to withdraw!”

 

Superior Stance (R) (Gold y Diamond) Coste: 0; Focus: 3 Political Reaction: When another player’s Personality refuses a challenge from one of your Personalities, gain 3 Honor and negate all other effects of refusing. “Kenji! Yasuko!” Otemi shouted as he cut down another assassin. “Where are you?

 

(*) Tattoo of the Void (U) (Gold y Diamond) Coste: 0; Focus: 3. Limited: Target one of your Personalities with the Tattooed trait and without a Tattoo of the Void. For the rest of the game, the Personality has a Tattoo of the Void, may not be targeted with actions while he or she is in an army unless the action’s player discards a card as an additional cost of the action, and does not count towards whether his or her controller has units in a battle.

 

(*) Tax Collection () (Gold y Diamond) Coste: 0; Focus: 2. You must control a Gold-producing Holding to play this card. Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Personal Honor. Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Force.

 

(*) The Mountain Does Not Move (C) (Gold y Diamond) Coste: 0; Focus: 3. Reaction: Play before one of your Personalities with the Yu trait is destroyed by another player’s action card or action (including losing a duel started by a card or action) to negate the destruction and give the Personality +2F. Destroy the Personality at the end of the turn. “Kill her!” the goblins cried. “For the Dark Daughter!

 

Tireless Assault (C) (Gold y Diamond) Coste: 2; Focus: 1. Battle: Target a bowed or unbowed unit in your home that has not been in any battle during its resolution this Attack Phase. Straighten that unit and move it into the current battle. “Push them back!” Tatsune cried.

 

Unspoken Threats (U) (Gold y Diamond) Coste: 0; Focus: 3. Political Limited: Bow one of your Courtiers to target another player’s Human Personality. While your Courtier remains in play, each time that Personality assigns or moves to attack one of your Provinces, his or her controller loses 2 Honor. “For both our sakes, Akodo, grant us safe passage.”

 

Volcanic Fields (C) (Gold y Diamond) Coste: 0; Focus: 1. Delayed Terrain. Battle: Starting with you each player targets and destroys one Follower or Personality without Followers in this battle controlled by the player to his or her left.


KIHOS  (4)

 

(*) Embrace the Elements () (Gold y Diamond) Coste: 0; Focus: 3. Kiho Open: Bow one of your Monks and one of your Holdings to bow a Holding. Kiho Open: Bow one of your Monks and your Stronghold to bow a Stronghold.

 

Once and Again (R) (Gold y Diamond) Coste: 0; Focus: 4. Kiho Reaction: Bow one of your Shugenja or Monks after an Event successfully resolve. That Event may resolve one additional time this game. Only one Once and Again may be cast per resolution. Finally, Jukio knew what Kumiko was hiding.

 

(*) Purification () (Gold y Diamond) Coste: 0; Focus: 4 Kiho Reaction: Bow one of your Shugenja or Monks after a Personality you own is destroyed during a battle or duel to put that Personality face-up in your leftmost Province that can contain Dynasty cards instead of your discard pile. Discard any cards already in the Province first.

 

Shifting Earth (C) (Gold y Diamond) Kiho Battle: Bow one of your Shugenja or Monks to move a Fortification from one of the Defender’s Provinces to another. “It was the Wall that was broken, not the Crab. Never the Crab.” –Kaiu Namboku

 

SPELLS  (7)

 

(*) Burning Smoke (C) (Gold y Diamond) Coste: 2; Focus: 3. Battle: Bow this Shugenja to give a Personality –4F. Yue’s failure can only be forgiven if she recovers that which was stolen from her. Otherwise, the Khan will demand blood.

 

Darkness Rising (R) (Gold y Diamond) Coste: 3; Focus: 2. Maho Battle: Bow this Shugenja to attach a –2C Nonhuman Follower token to an opposing Personality. Lose 2 Honor. “These beasts are nothing compared to what Fu Leng has unleashed in Tengoku.” –Kuni Kiyoshi

 

Kanji of Power (U) (Gold y Diamond) Coste: 4; Focus: 3. Elemental Void Open: Bow this Shugenja, who may remain bowed, to target a bowed Shugenja. The other Shugenja may not straighten while this Shugenja remains bowed and in play. When this Shugenja straightens, destroy all Spells on both Shugenja.

 

(*) Sinister Transformation (C) (Gold y Diamond) Coste: 0; Focus: 3. Maho Open: Bow this Shugenja to give a Personality the Creature trait. If the Personality’s Force and Chi are equal, give the Personality +1F/+1C. Otherwise, give the Personality +2 to whichever stat is lower. “Change is so exciting.” –Chunigo

 

(*) Tear Away the Darkness () (Gold y Diamond) Coste: 5; Focus: 4. When this Spell enters play, put three Charge tokens on it. Limited: Bow this Shugenja to destroy a card with the Maho trait or a Maho action.

 

(*) Tengoku’s Gates (C) (Gold y Diamond) Coste: 0; Focus: 3. Open: Bow this Shugenja to destroy a token. Open: Without bowing, destroy this Spell to destroy a number of tokens up to this Shugenja’s Chi. “After the Celestial Gates fell, the shadows seemed just a bit darker.” –Naka Tokei

 

(*) Wholeness of Self (U) (Gold y Diamond) Coste: 2; Focus: 3. Open: Bow this Shugenja to target a unit. For the rest of the turn, negate all Force and Chi modifiers on cards in that unit except those from cards in that unit. The Voice whispered for Sezaru to cease, but the Wolf was no longer listening.

 

ITEMS  (15)

 

Akodo’s No-Dachi (R) (Gold y Diamond) +2F / +1C. Coste: 4; Focus: 4. Shadowlands Weapon • Unique. Lose 2 Honor, Reaction: Before any player discards a card from his or her hand for a Tactician Force bonus, bow Akodo’s No-Dachi to force the card to be chosen randomly.

 

Blade of Slaughter (U) (Gold y Diamond) +0F / +0C. Coste :1; Focus: 3. Weapon • Shamesword. Dishonor this Personality after playing Blade of Slaughter. The next time this game this Personality becomes honorable while Blade of Slaughter is attached, the Blade permanently gains +2F/+2C, and this Personality may not becomes dishonored while this Blade remains attached.

 

Blessed Sword (C) (Gold y Diamond)  +1F / +1C. Coste: 2; Focus: 2. Weapon • Gain 1 Honor. Reaction: Destroy Blessed Sword before this Personality is dishonored to negate the dishonoring. “Strive to deserve it, Okakura,” Kurohito said.

 

(*) Crude Blade (C) (Gold y Diamond) +2F / +1C. Coste: 1; Focus: 3. Weapon. Lose 1 Honor. Any player may, as a Battle Action, bow a Weapon he or she controls in this battle to destroy Crude Blade. “As long as it cuts.”

 

Dark Covenant (R) (Gold y Diamond) +0F / +0C. Coste: 1; Focus: 4. Shadowlands. Open: Bow Dark Covenant and one of your Oracles to straighten all your Personalities except this one. Dishonor then destroy this Personality. Use this action only during another player's Action Phase. “There is only one thing Tamori fears, but when I sought it out, it was not there.” –Isawa Nakamuro

 

Hida War Banner (C) (Gold y Diamond)  +1F / +0C. Coste: 2; Focus: 3. This Personality gains a Yu bonus equal to the number of Followers in this unit if he or she is a samurai. The first time each Attack Phase this unit is sent home from battle, give all Followers in this unit +1F permanently.

 

Jade Katana (C) (Gold y Diamond) +1F / +2C. Coste: 4; Focus: 3. Weapon. Jade Katana has +2F/+2C while opposed, in a battle or duel, by an cards controlled by a player who controls any Shadowlands cards. “Use it wisely,” Kiyoshi warned. “That sword is worth more than your life.”

 

Jade Yari (U) (Gold y Diamond) +2F / +0C. Coste: 5; Focus: 3. Weapon. Battle: Bow Jade Yari for a Ranged 2 Attack. Battle: Bow and destroy the Jade Yari to bow an opposing Shadowlands card. “I will put it to good use,” Ishi whispered.

 

Katana of the Moon (R) (Gold y Diamond)  +2F / +2C. Coste: 7; Focus: 3. Weapon. Open: Once per turn, discard a Kiho from your hand to give Katana of the Moon a Force and Chi bonus equal to that card’s Focus value. “How can the Lady afford to give us such gifts when Fu Leng assaults the heavens?” I asked. “How can she afford not to?” she replied.

 

Kokujin’s Daisho (R) (Gold y Diamond)  +1F / +1C. Coste: 5; Focus: 4. Weapon • Shadowlands • Unique. Lose 4 Honor. You may destroy one of your Personalities as an additional cost of playing Kokujin’s Daisho to give it a permanent additional Force and Chi bonuses equal to the printed Force and Chi of that Personality. Personalities opposing this one in a duel may not strike unless they have focused at least once or cannot focus.

 

(*) Mask of the Maw (R) (Gold y Diamond) +1F / +1C. Coste: 4; Focus: 3. Shadowlands • Experienced Mask of the Oni • Unique. Lose 3 Honor. Open: Bow the Mask of the Oni and target an Oni Personality to copy all actions on that Oni onto this Personality until the end of the turn. If you wish, until the end of the turn, the Oni may not use any of its actions.

 

Obsidian Mempo of Fu Leng (R) (Gold y Diamond)  +*F / +*C. Coste: 5; Focus: 2. Shadowlands. Lose 3 Honor. Obsidian Mempo’s printed Force and Chi bonuses equal the number of other Obsidian cards you control. “Where did it come from?” Mishime asked, staring in horror at the man it had killed. “It is a blessing,” Daigotsu said reverently. “A blessing to be treasured.”

 

Steel Fan (C) (Gold y Diamond) +0F / +1C. Coste: 1; Focus: 3. Reaction: Bow Steel Fan instead of striking in a duel to end a duel this Personality is in without resolution. Lose 3 Honor. “I will never again be bested by a mere girl,” the ninja said. “Never again,” she agreed, and buried the fan in his throat.

 

(*) The Topaz Armor (C) (Gold y Diamond) +1F / +1C. Coste: 3; Focus: ?. When this Personality discards a card for the Tactician trait as a Force Bonus, if the card has a Focus value lower than 3, it is increased to 3. “The Armor passes to each Topaz Champion. A high honor indeed.” –Hantei Naseru

 

(*) Tsudao’s Tanto (R) (Gold y Diamond) +1F / +1C. Coste: 5. Focus: 4. Unique. When attached to a Clan Champion or an Experienced Personality, the Personality gains Double Chi.

 

FOLLOWERS  (13)

 

Ashigaru Fishermen (C) (Gold y Diamond)

1F / 0C

1HR / 2G

Naval. You may draw an extra card during your next End Phase after bringing this card into play from your hand. “We have brought down whales, Lady Kitao. A Crane kobune should not be difficult.”

 

Chuk’tek (U) (Gold y Diamond)

3F / 0C

0HR / 6G

Ratling Pack • Creature. All other Ratling Packs in this unit have +1F. “Those who will be chieftains first must train with chieftains. These are the chuk'tek, the pack bosses of the Nezumi.” –Hida Hio

Focus: 1 

 

Crab Builders (R) (Gold y Diamond)

2F / 0C

0HR / 5G

Siege. Battle: Bow Crab Builders to destroy one Region or Fortification attached to the Province they are attacking. “What we build so swiftly they can just as rapidly destroy.” –Kaiu Namboku

 

Jade Pikemen (U) (Gold y Diamond)

2F / +1C

2HR / 4G

Nonhuman. Jade Pikemen gains +3F while opposed by a Shadowlands card or attacking a Shadowlands player.

Focus: 3

 

Kikage Zumi Initiates (C) (Gold y Diamond)

2F / 0C

0HR / 3G

Tattooed Immune to Fear. Battle: Fear 2. “Do not call us mad,” Vedau said with a leer. “I know madmen who might be insulted.

Focus: 3

 

Master of the Bells (C) (Gold y Diamond)

2F / 0C

1HR / 3G

Shugenja. Limited: Bow and destroy Master of the Bells to destroy a Shadowlands card. This may not target a card controlled by a player who has twice as many Shadowlands cards as you have Masters of the Bells.

Focus: 3

 

Outrider (R) (Gold y Diamond)

2F / 0C

1HR / 6G

Cavalry • Scout. Reaction: Bow the Outrider after this unit assigns to an army to draw a card. Discard a card after the battle at this province ends. “A wise general knows that patrolling one’s borders is not enough. It is beyond those borders that the true threat lies.” –Sun Tao

Focus: 3

 

Rekai’s Harriers (C) (Gold y Diamond)

0F / 0C

2HR / 4G

Battle: Bow Rekai’s Harriers for a Ranged 3 Attack. Battle: Bow Rekai’s Harriers to reduce all Force bonuses to 0 on one opposing card. “Daylight Castle would have fallen again if not for Rekai’s archers,” Todori said. “We will not forget our friendship with them.”

Focus: 3

 

Stone Hand Adepts (C) (Gold y Diamond)

3F / 0C

2HR / 6G

Battle: Once per turn, bow Stone Hand Adepts to bow an opposing Follower. The Adepts need not bow if that Follower has a lower printed Force. “They speak little and rarely emerge from their temple in the desert. We should be grateful for that.” –Shinjo Xushen

Focus: 2

 

Strange Travelers (R) (Gold y Diamond)

+1F / +0C

1HR / 4G

Nonhuman • Spirit. Battle: Bow Strange Travelers to target an opposing Follower. If possible, move the Follower to another legal Personality in its army controlled by the same player, otherwise bow the Follower. “Hello again, Master Tokei,” the creature said.

Focus: 3

 

The Demon Skull (U) (Gold y Diamond)

2F / 0C

2HR / 5G

Siege. Waive the Demon Skull’s Honor Requirement when attaching to a Crab Clan or Shadowlands Personality. Battle: Bow the Demon Skull to reduce this Province’s Strength by 4.

Focus: 2

 

The White Guard (U) (Gold y Diamond)

3F / 0C

1HR / 7G

Cavalry. Battle: Fear 4. This Fear only affects Infantry cards. “Like the Moto of old, these savages cover themselves in the color of bones and death. To many, they are death.” –Bayushi Norachai

Focus: 2

 

Zashiki Warashi (U) (Gold y Diamond)

0F / 0C

0HR / 3G

Nonhuman • Spirit. Permanently give this Personality –2C after each time any Elemental action is taken. Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack. “They are the most tragic of spirits.” –Kitsu Juri

Focus: 2

 

ANCESTROS  (3)

 

(*) Goshiu no Shiryo (R) (Gold y Diamond)

+0F / +1C

0HR / 0G

Scorpion Clan Ancestor • Unique. Political Limited: Bow this Personality, who may then remain bowed, to target another Personality. Until Goshiu’s Personality straightens or leaves play, the other Personality causes his or her controller to lose 2 Honor each time the Personality bows.

Focus: 3

 

(*) Toshimoko no Shiryo (R) (Gold y Diamond)

+0F / +1C

2HR / 0G

Crane Clan Ancestor • Unique. No Reactions can be made to a challenge, refusal, or duel involving this personality except reactions that cancel the action or negate the challenge or duel. “Heroes of the Crane,” Yasuyo shouted in triumph. “Naishi summons you to protect your Champion!”

 

(*) Wikki’thich-hie G’ni’ch (R) (Gold y Diamond)

+1F / +0C

0HR / 0G

Ratling Ancestor • Creature • Unique. While G’ni’ch is in play, each time an opponent plays a Shadowlands card, that player chooses whether that card enters play bowed (even if it was already entering play bowed) or whether G’ni’ch gains +1F/+1C permanently.

Focus: 3