Spoiler de Code of Bushido (156/156) + 2

Todas las cartas, menos los Strongholds, son legales en Diamante y en Lotus

Las rarezas de las imágenes previews no son las definitivas. Ya he corregido todas las rarezas, según un jugador que participó en un pre-release. Ya las comprobaré cuando tenga las cartas en la mano.

 

Promos (2)

 

Bushido (Evento) (Cajas de Sobres) For the rest of the game, alter each time a card titled Compassion, Courage, Courtesy, Duty, Honor, Honesty, or Sincerity resolves, its placer draws a card, and if that placer resolved all seven that turn, he wins the game.

 

Provocation (Acción) (Pre-Release) Coste: 4; Focus: 2. Battle: Target a Dishonored Personality who is not at the current battlefield. If he would be opposed, move him to the current battlefield and straighten him. “If the Scorpion would draw us into battle,” Kuon said, “then lets give them what they desire”

 

Strongholds (4)

 

Kyuden Otomo (Crane) (F) 6PS / 4G / 6SH. You may remove a Favor token from your Stronghold to pay the cost of discarding the Imperial Favor. You may lobby to add a Favor token to your Stronghold. Political Open: Once per turn: Name a legal Wind you don’t control. Remove from the game a Wind you control. Bring the named Wind into play from outside the game.

 

Shiro no Yojin (Lion) (F) 7PS / 3G / 6SH. Your Stronghold produces 2 additional Gold when paying for a Follower or Item. If your Stronghold produces Gold for a Samurai Personality, you may attach one Follower or Item to him from your hand after he enters play, reducing its Gold cost by 2 and paying all remaining costs.

 

Shiro no Soshi (Scorpion) (F) 7PS / 4G / 2SH. Non-Unique Ninja you own without Ninjutsu have Ninjutsu equal to their printed Gold cost minus 6. Each time you would reveal a Dynasty card during the Events Phase, you may look at it, then choose not to reveal it if it is a Ninjutsu Personality. Open: Target a face-down Ninja who wasn’t targeted this turn. Give him +2F until he is targeted or the turn ends.

 

The Obsidian Halls of the Lost (Shadowlands) (U) 8PS / 4G / -19SH. Limited: Once per turn, target and bow a Shugenja you control: Target a Personality. His controller decides whether he gains a –4C token when your next turn begins. If not, give the target the Shadowlands trait now. Reaction: After an attack is declared: Target a Shadowlands Personality. He may not assign or move to battlefields this attack.

 

Personalidades

 

Crab (10)

 

Hida Kosedo (C)

3F / 2C

0HR / 6G / 1PH

Crab Clan Samurai. Reaction: Once per turn, after a Follower attaches to Kosedo from your hand: Draw a card. “Lord Kuon may be our daimyo, but Lord Kisada is a god.”

 

Hida Renga (U)

4F / 3C

–HR / 7G / 1C

Crab Clan Samurai. Battle: Target and bow a Follower attached to Renga: The enemy leader targets an unbowed Follower, or unbowed Personality, opposing Renga. Bow it. “Daizu says his brother was carved from raw stone, but I have seen stone break more easily than Renga.” —Hida Kisada

 

Hida Takuji (R)

6F / 1C

–HR / 8G / 1C

Crab Clan Berserker. Battle: Once per turn, if Takuji is opposed: Give Takuji +6F. Destroy him after the battle ends. “Iuchiban is gone, but the shadow of his evil remains. Let the red rage of Hida burn darkness away.”

 

Hida Yachi (C)

3F / 3C

–HR / 7G / 1C

Crab Clan Samurai. Reaction: Once per turn, even if Yachi is bowed, before a Personality you control is destroyed by another player’s card effect: Target any number of the Personality’s Followers. Move them to Yachi. “The Valley of Spirits holds mysteries even the Kuni cannot comprehend.”

 

Hiruma Hiroji (U)

3F / 3C

0HR / 7G / 1PH

Crab Clan Samurai • Scout. Battle: Once per battle: Produce any number of consecutive Ranged Attacks. Each must have a base strength of at least 1, and their total base strength cannot exceed Hiroji’s Chi plus the number of Followers he has. “I must know what lies beyond the Wall of Bones.”

 

Hiruma Takaaki (U)

2F / 2C

–HR / 7G / 1C

Crab Clan Samurai • Scout. Takaaki has +1F while in an army for each unit in that army that has a Follower. Recon Open: If it is the Action Phase, bow Takaaki: Target a Province. Raise or lower its strength by 5. “If the Great Bear truly smiles upon his grandson’s reign, why does he dwell in Koten?”

 

Hiruma Tama (C)

2F / 2C

0HR / 5G / 2PH

Crab Clan Samurai • Scout. Recon Open: If it is the Action Phase, bow Tama: Target a Province. During battles at that Province this turn, after each time a Battle action resolves, bow the card it is printed on. If not for his arrival, the demon would have slain her. Meguro bowed, and was gone.

 

Kaiu Haku (R)

4F / 3C

–HR / 8G / 1C

Crab Clan Battlemaster • Samurai. All printed numerals on Haku’s Followers have +1. Once per turn, one of Haku’s Followers may perform a Battle or Open action on a Follower in your discard pile as if the action were printed on Haku’s Follower. After the action resolves, remove the Follower in the discard pile from the game.

 

Kaiu Sugimoto (R)

5F / 3C

0HR / 8G / 1PH

Crab Clan Hero • Samurai • Yu 5 • Experienced Keeper of Earth • Unique. Elemental Reaction: Once per turn, even if Sugimoto is bowed, after an action is announced: Add “Target and bow a Personality you control” to the action’s cost. “Hope does not spring eternal. It must be bought with blood.” (Path of Earth)

 

Yasuki Miliko (U)

4F / 2C

2HR / 7G / 2PH

Crab Clan Samurai • Courtier. Reaction: Once per turn, after a Personality you control at Miliko’s location enters a duel: Target the Personality. He uses his Force in the duel. “Lord Hachi has sent me to negotiate, Soshi-san,” Miliko said. The Scorpion’s face went pale.

 

Crane (10)

 

Daidoji Nichiren (U)

2F / 3C

4HR / 7G / 2PH

Crane Clan Samurai • Harrier. Battle: Bow Nichiren: Target an opposing Personality with less than 3 Personal Honor. Bow him. Dishonor Nichiren. Reaction: Once per turn, after Nichiren is destroyed: Target a Harrier. Straighten it. “I made Kurohito a promise long ago,” Nakazo said to the Harrier. “Soon, we will fulfill it.”

 

Daidoji Tae (U)

3F / 3C

2HR / 8G / 2PH

Crane Clan Samurai • Harrier. Reaction: Once per turn, after Tae is destroyed: Gain 2 Honor. Battle: Once per battle: Target an opposing Personality with less Force than printed Force. Move him home bowed. “Munemori-sama sends his greetings, mighty Shogun, and brings news of the location of a mutual friend.”

 

Daidoji Teika (R)

2F / 4C

0HR / 9G / 2PH

Crane Clan Samurai • Harrier. After Teika is destroyed, dishonor an Honorable Personality you control. Battle: Destroy Teika: Give –2F to each opposing card with no cards attached. You may target and destroy one of those cards that now has 0F.

 

Daidoji Uji (R)

5F / 4C

0HR / 10G / 3PH

Crane Clan Samurai • Harrier • Experienced 3 • Unique. Once per turn, before destroying a Personality as part of a cost, you may move him home instead if he is a Harrier. Battle: Once per battle, target and destroy a Harrier you control in Uji’s army: Target an opposing card. If it has no cards attached, destroy it; otherwise, reduce its Force to 0. “This is not the Empire I know. This is paradise. This is Jigoku.”  (Flee the Darkness – James Lippens)

 

Doji Koin (U)

2F / 3C

4HR / 7G / 2PH

Crane Clan Courtier • Magistrate. Reaction: After an Honorable Personality controlled by another player bows due to a card effect, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If he is not dishonored, gain 2 Honor. “When Emperor and Shogun struggle, where does that leave the Crane?” Koin asked Soh.

 

Doji Midoru (F)

4F / 4C

5HR / 12G / 2PH

Crane Clan Samurai • Experienced • Unique. Battle: If Midoru is at the current battlefield, destroy him and discard 3 cards: Each player targets 5 cards he controls at the current battlefield, or as many as possible if he cannot target enough. Destroy them. “Part of Midoru walks in the Gray Realm,” Sekawa whispered. “Part of him wishes to return there.”

 

Doji Nio (C)

1F / 2C

5HR / 6G / 2PH

Crane Clan Courtier. Political Reaction: After a Personality is destroyed, bow Nio and discard a card: The player who controlled the Personality when he was destroyed may gain 1 Honor. Gain 1 Honor. “What arrogance, to name yourself for Doji’s son.” “What stupidity,” Nio sneered, “to think he would not wish to be so honored.”

 

Doji Ranmaru (C)

1F / 2C

4HR / 5G / 2PH

Crane Clan Courtier • Magistrate. Political Open: Bow Ranmaru: Target a Dishonored Personality you do not control. Restore him to Honor. Gain 2 Honor. “He is truly the Iron Crane, and yet he is not. But to know what this Uji has seen, and to see him fight on… how can any of us lose hope?”

 

Doji Soh (C)

1F / 3C

4HR / 7G / 3PH

Crane Clan Courtier. After Soh enters play, you may name a Wind that another player controls and you do not. Bring a copy of it into play from outside the game. Political Limited: Target and bow two Winds you control, and bow Soh: Gain 2 Honor. “With boundless opportunities, little brother,” Soh replied.

 

Kakita Kiyonobu (R)

2F / 4C

3HR / 9G / 3PH

Crane Clan Samurai • Duelist. Battle: Bow Kiyonobu: Target an opposing Personality. Kiyonobu issues him an unrefusable challenge. The winner gains Honor equal to the number of Winds in play. “A swordsman does not fret over drawing the blade in time. He holds fast, as a sail to the wind, and lets the steel guide him.”

 

Dragón (10)

 

Hitomi Kobai (R)

4F / 4C

0HR / 8G / 2PH

Dragon Clan Monk • Experienced • Unique. Kobai permanently gains +2F after each time you bring into play a Personality attached to one of your Provinces. Limited: Once per turn: Target an Event in your discard pile that stays in play when it resolves. Remove the Event from the game. Until Kobai uses this ability again, he may perform an ability on the Event as if it were printed on him. (A Samurai’s Redemption – David Fairbanks)

 

Hitomi Morimasa (R)

4F / 3C

0HR / 7G / 2PH

Dragon Clan Monk. Elemental Reaction: Once per turn, after a Ring is bowed to pay the cost of an action: Target the Ring. Straighten it. It may not be bowed to pay for that copy of that action for the rest of the turn. “Perseverance, not isolation, is the key to enlightenment.”

 

Hoshi Kaelung (R)

6F / 4C

0HR / 11G / 1PH

Dragon Clan Monk • Experienced Kaelung • Unique. While Kaelung is at the current battlefield, each action may target him only if it is from a card in his battle or its player controls a Ring. Battle: Reduce Kaelung’s Force by 1: Target an opposing card with no unbowed attached cards and less Force than Kaelung. Bow it. This may be performed any number of times per turn. (The Broken Tiger – Greg Wong)

 

Kitsuki Hakihime (C)

2F / 3C

2HR / 6G / 2PH

Dragon Clan Samurai • Magistrate. Open: Once per turn: Target a face-up card in a player’s hand, or randomly target a face-down card in a player’s hand. Discard it. That player draws a card. Lady Iweko’s finest student, Hakihime possesses intuition that borders on mystical.

 

Kitsuki Nagiken (R)

3F / 3C

2HR / 7G / 3PH

Dragon Clan Samurai • Magistrate • Duelist. Battle: Once per turn: Target an opposing Personality. Nagiken issues him an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. If the loser is Dishonored, destroy him; otherwise, dishonor him. Justicars prove guilt and punish it in one swift stroke.

 

Kitsuki Raichi (C)

3F / 3C

4HR / 7G / 3PH

Dragon Clan Samurai • Monk. Limited: Once per turn, pay 2 Gold: Play an Action card that is under your Stronghold for one of its Limited or Open actions, paying all costs. “There is some greater mystery behind this new war, but we must stand beside the Phoenix.”

 

Mirumoto Bokkai (U)

3F / 2C

0HR / 7G / 3PH

Dragon Clan Samurai • Duelist. While Bokkai is in a duel, he has +2 to his duel stat. Reaction: Once per turn, after the end of a duel that Bokkai won: Target one of your Provinces and a non-Unique Dragon Clan Personality in your discard pile. Attach the Personality to the Province, face-down and out of play.

 

Mirumoto Etsuya (U)

4F / 4C

0HR / 8G / 3PH

Dragon Clan Samurai • Gozoku. Limited: Once per turn: Put a card under your Stronghold into your hand. Put a card in your hand under your Stronghold, face-down. “The Shogun holds power in Toshi Ranbo, my lord. Should I stand with him?” “Seek the honorable path,” was Satsu’s only reply.

 

Mirumoto Kiyohira (U)

2F / 3C

4HR / 7G / 2PH

Dragon Clan Samurai. Open: If it is the Action Phase, bow Kiyohira: Target a player. Until the turn ends, the player may not play face-down cards from his hand, and he may take the action “Open: Target a face-down card in your hand. Turn it face-up (permanently). This action ignores the Rules of Presence and Relevance.”

 

Tamori Konoye (C)

2F / 3C

2HR / 6G / 2PH

Dragon Clan Void Shugenja. Limited: Once per turn: Look at the top 5 cards of your Fate deck. If one of them is a Ring, you may bow Konoye as a cost to show it and put it in your hand. Her studies with Ningen have only made her stranger than before.

 

León (10)

 

Akodo Bakin (R)

3F / 2C

4HR / 7G / 3PH

Lion Clan Samurai • Tactician. Tactical Battle: Even if Bakin is not at the current battlefield: Until the turn ends, Bakin loses the Tactician trait, and you may take the action “Battle: Target and bow 3 Lion Clan Personalities you control at the current battlefield: Target a unit opposing those Lions. Destroy it.”

 

Akodo Chikafusa (U)

2F / 3C

2HR / 6G / 2PH

Lion Clan Samurai • Tactician. Tactical Battle: Even if Chikafusa is not at the current battlefield: Until the turn ends, Chikafusa loses the Tactician trait, and you may take the action “Battle: Target and bow a Lion Clan Personality you control at the current battlefield: Target a card with no attached cards opposing the Lion. Bow it.”

 

Akodo Mokichi (C)

0F / 3C

6HR / 4G / 2PH

Lion Clan Samurai • Scout. Recon Open: If it is the Action Phase, bow Mokichi: Target a Province. During battles at that Province this turn, you may take the action “Battle: If you control a unit at the current battlefield: Bring a Lion Clan Personality in one of your Provinces into play at the current battlefield, paying all costs.”

 

Akodo Moromao (R)

3F / 3C

4HR / 7G / 3PH

Lion Clan Samurai • Magistrate • Tactician. Tactical Battle: Target a Lion Clan Personality you control in Moromao’s army at the current battlefield. The Personality produces a Ranged Attack with a strength equal to his Personal Honor. “He is too eager to test his skill with the blade.” –Akodo Setai

 

Ikoma Chikao (F)

3F / 3C

6HR / 7G / 3PH

Lion Clan Samurai • Unique. While Chikao is in an army, Lion Clan Personalities in your Provinces cost 1 less Gold. Reaction: Once per turn, after a Lion Clan Personality enters or leaves play: Target a Lion Clan Personality. Attach a 1F Follower token to him.

 

Ikoma Itagi (U)

2F / 3C

5HR / 6G / 3PH

Lion Clan Philosopher • Courtier. Political Battle: Once per turn: Look at a number of cards from the top of your Fate deck equal to the number of Lion Clan Personalities you control at the current battlefield. You may play one Action card from those cards for an Open or Battle action printed on it. “Emperor or Shogun? The throne or the Empire?”

 

Matsu Arinori (C)

3F / 2C

5HR / 6G / 2PH

Lion Clan Samurai. Battle: Bow Arinori: Target an opposing Personality who has no attached cards. Bow him. “Lord Kusari will soon be a Crane. How tightly will he cling to duty then, I wonder?”

 

Matsu Eishi (U)

1F / 2C

4HR / 6G / 3PH

Lion Clan Taskmaster • Samurai. After Eishi enters play from a Province, create a 2F/1C Lion Clan Samurai Personality with 2 Personal Honor. “He is a ruthless commander, but the ashigaru he leads would follow him into Jigoku itself.” –Akodo Shigetoshi

 

Matsu Okyoito (C)

2F / 3C

4HR / 5G / 2PH

Lion Clan Samurai • Scout. Recon Open: If it is the Action Phase, bow Okyoito: Target a Province. Until the turn ends, it has –1 Strength for each Lion Clan Personality you control at its battlefield. Since Nimuro’s death, he has wandered the hills in search of a purpose.

 

Matsu Sanraku (R)

4F / 2C

2HR / 7G / 3PH

Lion Clan Samurai • Gozoku. Battle: Bow Sanraku: Target an opposing unit. Move it home. “Kamnan has vanished, but we shall find his master all the same, Kaneka-sama.”

 

Mantis (9)

 

Hyotaru (U)

6F / 3C

–HR / 11G / 1PH

Mantis Clan Orochi • Reef Breaker • Creature • Naval. May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Hyotaru during its Infantry Maneuvers Segment. Battle: Once per battle: Target an opposing unit. Until the battle ends, the unit does not contribute Force to armies. Until the turn ends, abilities on cards in the unit may not be used.

 

Kensaku (C)

9F / 4C

–HR / 11G / 1PH

Mantis Clan Orochi • Storm’s Fury • Creature • Naval. May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Kensaku during its Infantry Maneuvers Segment. Reaction: If Kensaku is at the current battlefield, after another player’s Battle action resolves, reduce Kensaku’s Force by 3: Target an opposing card. Bow it.

 

Moshi Hitaka (R)

4F / 2C

–HR / 7G / 1PH

Mantis Clan Samurai • Scout • Storm Rider. Hitaka has +1F for each Orochi you control. Battle: Bow Hitaka: Target an Orochi Personality. Raise its Force and its Chi to twice their printed values. Destroy it when the turn ends. Some Moshi find they have little use for the mountains.

 

Tamafune (C)

7F / 3C

–HR / 9G / 1PH

Mantis Clan Orochi • Dark Tide • Creature • Naval. May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Tamafune during its Infantry Maneuvers Segment. Battle: Once per battle: Target an opposing Personality. If possible, the enemy leader targets another Personality with the same Force as the first and in the same army. Bow all targets.

 

Tsuruchi Masanori (C)

3F / 3C

0HR / 7G / 2PH

Mantis Clan Samurai • Gozoku • Naval • Scout. Battle: Bow Masanori: Ranged 3 Attack. Reaction: After a Resolution Segment begins, even if Masanori is bowed: Target a card in his army at the current battlefield that has a Ranged Attack ability. Straighten it. Not all of Egumi’s men serve the Emperor.

 

Yoritomo Buntaro (R)

4F / 3C

–HR / 8G / 1PH

Mantis Clan Pirate • Naval. Limited: Once per turn, if Buntaro was in an army this turn, pay Gold equal to the target’s printed Gold cost: Target a Holding controlled by another player. Gain control of it. Straighten it. Give control of it to that player when the turn ends. “War should never interrupt business.”

 

Yoritomo Kaigen (R)

4F / 3C

–HR / 10G / 1PH

Mantis Clan Shugenja • Storm Rider • Unique. Battle: Bow Kaigen: Target an Orochi you control at the current battlefield. It produces 2 consecutive Ranged 6 Attacks. “What are these creatures?” Kumiko demanded. Kaigen smiled. “Victory.”

 

Yoritomo Kiroto (U)

3F / 3C

–HR / 7G / 1PH

Mantis Clan Samurai • Storm Rider. Costs 2 less Gold while you control an Orochi. Open: Once per turn, bow Kiroto: Target an Orochi. Straighten it. “The orochi require aid to escape Sakkaku. Aiding us in return is a small price.”

 

Yoritomo Kumita (C)

2F / 2C

–HR / 6G / 1PH

Mantis Clan Pirate • Naval. Reaction: Once per turn, after declaring a Raid Attack, even if Kumita is bowed: Target a Mantis Clan Personality. Straighten him. “Burn anything within sight of the coast,” Kumiko said, “but the city where the dragons dwell is not to be touched.”

 

Yoritomo Okitsugu (U)

3F / 3C

0HR / 7G / 1PH

Mantis Clan Samurai • Scout. Battle: Once per battle: Ranged 3 Attack. Recon Limited: Once per turn: Target a Province. While at that Province’s battlefield this turn, Followers you control have the ability, “Battle: Bow this card: Ranged 3 Attack.” “The Scorpion will not buy our forgiveness so cheaply.”

 

Phoenix (10)

 

Agasha Fumihiro (R)

3F / 3C

6HR / 7G / 3PH

Phoenix Clan Fire Shugenja • Gozoku. Battle: Target and destroy one of Fumihiro’s Spells: Target an opposing card with no cards attached. Destroy it. Gain 2 Honor. “This war has awakened a fire within the Agasha. Perhaps we can turn this to our advantage.” –Doji Akiko

 

Isawa Eitoku (U)

4F / 3C

2HR / 8G / 2PH

Phoenix Clan Earth Shugenja • Avalanche Guard. While Eitoku has a Spell, he may assign even if bowed and he adds his Force to his unit’s total Force even if bowed. Once per turn, if Eitoku is in an army, he may bow one of his Spells instead of himself as a cost of casting that Spell.

 

Isawa Kimi (C)

2F / 3C

4HR / 6G / 2PH

Phoenix Clan Void Shugenja. Reaction: After a turn begins, even if Kimi is bowed: Give her an element trait. “To the man who knows all, all is a mystery. To the man who knows nothing, nothing is a mystery.” –Shiba Ningen

 

Isawa Suzuko (C)

3F / 3C

4HR / 7G / 3PH

Phoenix Clan Air Shugenja. Elemental Battle: Attach a Spell to Suzuko from your hand, reducing its Gold cost by her Chi and paying all remaining costs. You may immediately take a Battle or Open action on the Spell. “The Mantis know much of storms, but then so do I.”

 

Isawa Tsune (C)

2F / 3C

6HR / 7G / 3PH

Phoenix Clan Water Shugenja • Magistrate. Reaction: Once per battle, if Tsune is at the current battlefield, after an action with an element trait bows a card or moves a unit home: Target a card that was bowed or moved. Destroy it. “For the Council to be so obsessed with war and politics will only bring harm.”

 

Ryoken (R)

1F / 1C

4HR / 7G / 3PH

Phoenix Clan Shugenja • Dragon • Creature. Give Ryoken a +2F/+1C token at the beginning of each of your turns. “The Mantis never attack the City of Remembrance,” Nakamuro said. “Why?” Ochiai laughed. “Because they are not fools.”

 

Shiba Denbe (C)

2F / 4C

4HR / 7G / 3PH

Phoenix Clan Yojimbo • Samurai. While in an army, Denbe has a Force bonus equal to the number of different element traits on cards in his army. Elemental Battle: Once per battle, if you control two or more cards at the current battlefield with different element traits: Target a Personality in Denbe’s army and an opposing card with no unbowed attached cards. Straighten the Personality. Bow the opposing card.

 

Shiba Ningen (R)

3F / 4C

4HR / 8G / 4PH

Phoenix Clan Void Shugenja • Experienced 2 • Unique. Elemental Limited: Once per turn: Target another player. Name a card. That player chooses 2 cards at random from your hand. Show them. If either is the named card, create three 2F/2C Phoenix Clan Samurai Personalities with 2 Personal Honor. Remove them from the game when your next turn begins.

 

Shiba Shinsaku (U)

3F / 3C

4HR / 7G / 3PH

Phoenix Clan Yojimbo • Samurai. Elemental Air Battle: Once per battle, if there is an Air Shugenja in Shinsaku’s army: Target a Personality in Shinsaku’s army. Straighten the target. Elemental Earth Battle: Once per battle, if there is an Earth Shugenja in Shinsaku’s army: Raise or lower the strength of the Province Shinsaku is at by 5.

 

Shiba Yoshimi (U)

3F / 3C

4HR / 7G / 3PH

Phoenix Clan Yojimbo • Samurai • Duelist. Elemental Fire Battle: Once per battle, if there is a Fire Shugenja in Yoshimi’s army: Target an opposing Personality. Yoshimi issues him an unrefusable challenge. Elemental Water Battle: Once per battle, if there is a Water Shugenja in Yoshimi’s army: Target an opposing unit. Move it home.

 

Ratling (10)

 

Akatch (C)

1F / 1C

–HR / 4G / 0PH

Ratling • Tattered Ear Tribe • Creature • Loyal. You may have up to 6 copies of Akatch in your deck. While you control 3 or more Tattered Ear Tribe cards, Akatch has +2F/+1C and the ability, “Reaction: After a Ratling Personality enters play from a Province, bow Akatch: Target a Ratling you control. Attach a 1F Ratling Creature Follower token to him.”

 

Chikka-tek (U)

3F / 2C

–HR / 5G / 1PH

Ratling • Grasping Paw Tribe • Creature. Reaction: Once per turn, after a player draws a card due to one of his card effects: Discard the top card of that player’s Fate deck. “Scorpion do not respect Crab friends. Perhaps time to see what Scorpion hide.”

 

Czinn’tch (R)

2F / 1C

–HR / 6G / 1PH

Ratling Brutalizer • Scout • Creature. Recon Limited: Destroy Czinn’tch: Target a Personality you do not control. Lose 5 Honor. Declare an attack against his controller. Create a battlefield not associated with any Province. It is the only battlefield this attack. Assign any number of Ratling Personalities you control to attack there. The target assigns to defend there, even if illegal. No other units may assign or move to this battlefield.

 

Emikek (U)

1F / 1C

–HR / 4G / 1PH

Ratling Scavenger • Creature • Loyal. You may have up to 6 copies of Emikek in your deck. While you control 3 or more Scavenger Personalities, Emikek has the ability, “Limited: Bow Emikek: Target a Fate deck. Show the top card. You may discard it.” “All is mine, only waiting for me to take.”

 

Kiii (C)

1F / 1C

–HR / 4G / 0PH

Ratling • Stained Paw Tribe • Creature • Loyal. You may have up to 6 copies of Kiii in your deck. While you control 3 or more Stained Paw Tribe cards, Kiii has +2F/+1C and the ability, “Reaction: When paying for a Fate card, bow Kiii: Produce 3 Gold.”

 

K’mee (U)

2F / 2C

–HR / 4G / 1PH

Ratling Shugenja • Third Whisker Tribe • Creature • Loyal. “Te’tik’kir fight many lifetimes to see One Tribe rise. Now tribes stand together, but Te’tik’kir pass into Tomorrow. Joy and sadness, it seem, often run together.”

 

Manithith (R)

2F / 3C

–HR / 7G / 2PH

Ratling Shugenja • Creature. Open: Once per turn, target and remove a Personality in any discard pile from the game: Copy an ability from that Personality onto Manithith until the turn ends. The ability may be used once per turn. “Tsuno banished to Dream, along with glorious shadows of the past. I must wonder, is this victory?”

 

Nem’tek (R)

3F / 2C

–HR / 5G / 1PH

Ratling • Tattered Ear Tribe • Scout • Creature. Reaction: After Nem’tek enters play: Target an Item or Follower in any discard pile. Reduce its Gold cost by Nem’tek’s Chi, to a minimum of 1. Attach it to Nem’tek, paying all remaining costs. “Chieftain says One Tribe must befriend Rokugani to survive. But what if humans no want to be friends?”

 

Nimm’k (U)

3F / 2C

–HR / 7G / 1PH

Ratling • Grasping Paw Tribe • Scout • Creature. Recon Open: Bow Nimm’k: Target a Province. After each time this turn a Ratling Personality you control assigns there, you may target an Item or Follower in any discard pile, reduce its Gold cost by 3 (or by 5 if the Ratling is a Scout), and attach it to the Ratling, ignoring restrictions and paying all remaining costs.

 

O’chin (C)

1F / 1C

–HR / 4G / 0PH

Ratling • Crippled Bone Tribe • Creature • Loyal. You may have up to 6 copies of O’chin in your deck. While you control 3 or more Crippled Bone Tribe cards, O’chin has +2F/+1C and the ability, “Battle: Destroy O’chin: Target an opposing card with Force less than or equal to the number of Ratlings in O’chin’s army. Destroy it.”

 

Scorpion (10)

 

Bayushi Bokatsu (R)

2F / 3C

–HR / 7G / 1PH

Scorpion Clan Courtier • Magistrate. Reaction: After a Personality you do not control is Dishonored, bow Bokatsu: Target a Personality controlled by the same player. Dishonor him. “The Crab support the Crane in the courts. The oafs must be reminded not to meddle in politics.”

 

Bayushi Fujio (C)

3F / 3C

–HR / 7G / 1PH

Scorpion Clan Courtier. Other players gain no Honor for destroying cards in Fujio’s army during battle resolution. Political Reaction: Once per turn, after another player gains or loses Honor: Raise Fujio’s Force by the amount of the gain or loss until your next turn begins.

 

Bayushi Hikaru (U)

4F / 3C

–HR / 8G / 1PH

Scorpion Clan Samurai • Courtier. Open: Once per turn: Target a Dishonored Personality with cards attached. Move all cards attached to the Personality to Hikaru, ignoring restrictions. Restore the Personality to Honor. “What need has a dishonored man for such trappings?”

 

Bayushi Kan (U)

3F / 3C

–HR / 7G / 0PH

Scorpion Clan Ninja • Samurai • Ninjutsu 0. Costs 2 less Gold if you control a face-down Personality. Reaction: Once per turn, after another player targets Kan with an action: Target a Personality that player controls. If the target is Honorable, dishonor him; otherwise, look at the player’s hand and discard a card from it. “Even when the Scorpion lose, they win. Damn them to Jigoku.” –Hida Benjiro

 

Bayushi Shun (R)

4F / 3C

–HR / 8G / 1PH

Scorpion Clan Ninja • Samurai • Magistrate • Ninjutsu 2. Reaction: Once per turn, after another player targets Shun with an action: Target a Dishonored Personality at Shun’s battlefield or at home. Destroy him. By the time the Hida realized her intent, it was too late to cease staring.

 

Shosuro Hisashi (C)

2F / 4C

–HR / 7G / 0PH

Scorpion Clan Ninja • Scout • Ninjutsu 2. Ranged attacks affecting cards in this unit have –3 strength. Reaction: Once per turn, after another player targets Hisashi with an action: Create a 4F/3C Scorpion Clan Ninja Samurai Personality at Hisashi’s location. “Are your sisters prepared?” Sunetra asked. “Atsuki bleeds today,” Hisashi replied.

 

Shosuro Kinji (C)

3F / 3C

–HR / 7G / 0PH

Scorpion Clan Ninja • Scout • Ninjutsu 2. Other Ninja have +1F while in an army with Kinji. Reaction: Once per turn, after a player targets Kinji with an action: Target a Personality he controls. Bow the target. “Steel does not question the hand that wields it. Neither do I.”

 

Shosuro Madoka (R)

2F / 3C

–HR / 7G / 2PH

Scorpion Clan Rumormonger • Courtier. Open: Bow Madoka: Target a Personality controlled by another player. That player may choose to end the current Action Phase or Battle Action Segment. If it doesn’t end, the player loses Honor equal to the target’s Personal Honor; then, dishonor the target. “Think well before you commit your forces, Benjiro-san.”

 

Shosuro Nakaga (F)

3F / 3C

–HR / 8G / 1PH

Scorpion Clan Spy • Ninja • Cavalry • Ninjutsu 2 • Tactician • Experienced Shinjo Nakaga • Unique. During your Events Phase, if you do not own Nakaga, target and bow 2 units you control. Reaction: After Nakaga enters play from a Province: Target a player. Give him control of Nakaga. “Remind Tang whom he truly serves, Nakaga,” Yudoka hissed. (European Championships 2005 Top of Clan – Angel Barrado)

 

Shosuro Oniji (U)

3F / 4C

–HR / 7G / 1PH

Scorpion Clan Poison Master • Ninja • Duelist • Ninjutsu 1. Reaction: Once per turn, after another player targets Oniji with an action: Target a Personality that player controls; the target must oppose Oniji if it is an Attack Phase. Oniji issues the target an unrefusable challenge. “Only use a drop! More and you court disaster.”

 

Unicorn (10)

 

Iuchi Lixue (R)

6F / 5C

–HR / 11G / 3PH

Unicorn Clan Baraunghar Commander • Shugenja • Cavalry • Experienced • Unique. Other Baraunghar Personalities you control have +2F. Attaching Spells from your hand is an Open action for you. Battle: Once per turn: Target any number of Unicorn Clan Personalities you control. Move them to the current battlefield if they would be opposed. You may take an Open or Battle action on a Spell you control.

 

Iuchi Umeka (C)

3F / 3C

0HR / 8G / 2PH

Unicorn Clan Shugenja • Cavalry • Baraunghar. Once per turn, you may bow a Samurai you control in Umeka’s army instead of her as a cost of casting one of her Spells. After the Spell’s action resolves, you may immediately take a Battle or Open action that is not on a Spell. “The wind is my ally and my strength.”

 

Moto Hideyo (R)

5F / 3C

–HR / 9G / 2PH

Unicorn Clan Moto Warrior • Cavalry • Khol • Experienced • Unique. Battle: Once per battle: Target a Personality you control in Hideyo’s army. Attach a Spell or Item to him from your hand, reducing its Gold cost by the Personality’s Force and paying all remaining costs. “He is death given flesh.” –Moto Tsusung

 

Moto Ichezo (U)

3F / 3C

3HR / 8G / 3PH

Unicorn Clan Samurai • Cavalry • Magistrate • Junghar. Political Reaction: After Ichezo enters play: Target a Dishonored Personality. Restore him to Honor. Battle: Once per battle, target and dishonor a bowed Personality you control in Ichezo’s army: Straighten the Personality.

 

Moto Jippensha (C)

3F / 2C

0HR / 7G / 1PH

Unicorn Clan Scout • Junghar. Recon Open: If it is the Action Phase, bow Jippensha: Target a Province. During battles at that Province this turn, you have the ability, “Battle: Target and dishonour a Personality you control at the current battlefield: Give the Personality +5F. This action may be performed any number of times per turn.” “You will find no finer huntress.” –Shinjo Shono

 

Moto Kinnojo (R)

5F / 3C

4HR / 10G / 3PH

Unicorn Clan Samurai • Cavalry • Magistrate • Junghar. Battle: Once per battle, target and dishonor a Personality you control in Kinnojo’s army: Target an opposing card with no cards attached. Destroy it. “With the Khol guarding the Lion border, war is inevitable.”

 

Moto Rumiko (U)

3F / 3C

0HR / 8G / 2PH

Unicorn Clan Samurai • Cavalry. Battle: Target and bow two Regions you control: Target an opposing unit. Its controller targets an unbowed card in the unit. Bow the card. “The Khan’s bride was once Matsu, but she is Moto now. Her righteous rage burns only for the Khan’s glory.” (European Championship 2005 Top of Clan – Pablo Rojo)

 

Shinjo Irosuko (C)

4F / 3C

0HR / 8G / 2PH

Unicorn Clan Samurai • Cavalry • Baraunghar. Irosuko has +1F while in an army with a Shugenja. Reaction: Once per turn, after a Battle or Open action resolves from a Spell you control in Irosuko’s army: Take a Battle or Open action that is not on a Spell. “I have no prayers for you. Only steel.”

 

Shinjo Shria (C)

2F / 3C

–HR / 7G / 2PH

Unicorn Clan Samurai • Cavalry • Baraunghar. Battle: Once per turn, bow Shria: Target a Shugenja or Spell in Shria’s army. Straighten it. Battle: Once per turn, target and bow a Shugenja you control in Shria’s army: Straighten Shria. “Her mother was an Iuchi,” Lixue said. “She cannot command the kami, but they adore her nonetheless.”

 

Shinjo Natsume (U)

4F / 2C

3HR / 8G / 2PH

Unicorn Clan Samurai • Cavalry • Junghar. Battle: Target and dishonor a Personality you control in Natsume’s army: Ranged 3 Attack. This is a Ranged 6 Attack instead if its target is Dishonored. “They call themselves Gozoku, but I know what they truly are.”

 

Shadowlands (10)

 

Chuda Isoruko (C)

2F / 3C

–HR / 6G / 0PH

Shadowlands Shugenja • Bloodspeaker Lose 4 Honor. You may give a –1F/–1C token to a Shadowlands Personality after bringing Isoruko into play. Battle: Fear 4. “Fu Leng gives each of us his gifts to use with honor and wisdom. This one I give to you, my child.”

 

Chuda Kyuwa (R)

4F / 4C

–HR / 7G / 0PH

Shadowlands Lord of Venom • Shugenja • Bloodspeaker • Lose 5 Honor. Non-Shadowlands Personalities with no Followers opposing Kyuwa are affected by Fear as if they were Followers. Battle: Fear 3. “Bleed, suffer, perish, and be born anew.”

 

Chuda Ruri (C)

3F / 3C

–HR / 4G / 0PH

Shadowlands • Shugenja • Bloodspeaker • Lose 5 Honor. After Ruri is destroyed while at a battlefield or in a duel, target and permanently give the Shadowlands trait to a Personality who opposed her when she was destroyed or who was in that duel. Battle: Fear 4.

 

Daigotsu Soetsu (U)

4F / 1C

–HR / 6G / 1PH

Shadowlands Samurai • Undead • Duelist • Lose 4 Honor. Battle: Once per battle: Target an opposing Personality. Soetsu issues him an unrefusable challenge. Soetsu has +3C in the duel if the target is Shadowlands. Iuchiban’s defeat testifies to the eternal power of the Dark Lord.

 

Daigotsu Yajinden (R)

4F / 4C

–HR / 13G / 0PH

Shadowlands Swordsmith • Shugenja • Bloodspeaker • Experienced Yajinden • Unique • Lose 10 Honor. After Yajinden enters play from a Province, permanently give all Personalities the Shadowlands trait. Limited: Bow Yajinden, who may remain bowed: Target a non-Unique Shadowlands Personality. Gain control of him. Give control of him to the player this took him from the next time Yajinden is either unbowed or not in play.

 

Kagami no Oni (C)

3F / 2C

–HR / 6G / 0PH

Shadowlands • Oni • Nonhuman Lose 3 Honor. Open: Target a Shadowlands Personality controlled by another player. Permanently remove all Kagami no Oni’s abilities. Permanently set Kagami no Oni’s Chi to the target’s Chi. Permanently copy all the target’s printed abilities onto Kagami no Oni. “Look into yourself, Chuda. See me gnawing at your soul.”

 

Kobushi (U)

4F / 1C

–HR / 5G / 0PH

Shadowlands • Goblin Commander • Nonhuman • Lose 4 Honor. Battle: Target and destroy a Goblin you control in Kobushi’s army: Ranged 5 Attack. Omoni’s newest creation scours the Shadowlands with his pack, hunting all those who do not bow before the Dark Lord.

 

Minikui no Oni (R)

6F / 3C

–HR / 7G / 0PH

Shadowlands • Oni • Nonhuman • Lose 5 Honor. Battle: Once per turn: Target an Oni in this army and a unit at this battlefield. Minikui no Oni produces Fear against the unit with a strength equal to the Oni’s Chi. If the Oni’s Gold cost is greater than Minikui no Oni’s, this Fear affects Personalities as if they were Followers.

 

Nomi (U)

4F / 2C

–HR / 6G / 0PH

Shadowlands • Goblin • Nonhuman • Lose 4 Honor. Reaction: Once per turn, after a Goblin Personality is destroyed: Give each Goblin Personality in Nomi’s army +1F. Nomi hunched before its master, bearing its fallen brother. Omoni took needle and thread and began his work.

 

Tasu no Oni (U)

3F / 2C

–HR / 5G / 0PH

Shadowlands • Oni • Nonhuman • Lose 3 Honor. Limited: Bow and destroy Tasu no Oni: Attach a 2F Nonhuman Shadowlands Oni Follower token to each Oni Personality you control, regardless of restrictions on those Oni. It will not rest until its spawn envelop the Shadowlands.

 

Holding (1)

 

Governor’s Quarters (R) Coste: 2. Unique. Bow this card: Produce Gold equal to 2 plus the number of Magistrates you control. Open: Bow this card, and target and bow a Magistrate you control: Target a Personality. His abilities may not be used this turn.

 

Event (1)

 

The Master Redeemed (R) For the rest of the game, you may take the action “Reaction: After you bring a Personality into play from a Province, pay 2 or 3 Gold: Target the Personality. Attach a 2F Follower token to him. If you paid 3 Gold, it has the Cavalry trait.” Tokei and Nizomi now stand together against the evil that pursues them both. (European Championships 2004 – Dimas Miura)

 

Actions (38)

 

Baraunghar Tactics (R) Coste: 0; Focus: 3. Open: Target and bow a Samurai Personality you control: Target a Shugenja, or target up to 2 Shugenja if the Samurai is Cavalry. Straighten the Shugenja. The bushi who serve Lixue engage their foes just long enough for the Khol to crush them.

 

Bayushi’s Feint (U) Coste: 0; Focus: 3. Battle: If you control at least one opposed facedown Personality at the current battlefield: Draw a card. The enemy leader targets one your face-down Personalities at the current battlefield. Curiosity is the blade an enemy turns upon himself.

 

Border Skirmish (U) Coste: 0; Focus: 2. Recon Limited: Target a Scout you control, and bow him if he is not Lion Clan: Target another player’s Province. After the next time this game you destroy an army there in battle resolution, draw 2 cards and gain 3 Honor. “Otemi-sama, there has been an incident near Sukoshi Zutsu.”

 

Cast Out (U) Coste: 0; Focus: 3. Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Unicorn Clan: Target a Dishonored Personality. If he is at the current battlefield, move him to any other location; otherwise, move him to the current battlefield. “To be cast from one’s home is a terrible thing.” –Moto Chen

 

Compassion (R) Coste: 0; Focus: 2. Open: Target and bow an Honorable Samurai you control: Target another Personality. Straighten him. If he is opposed, give him +3F. Without mercy, what value does strength have?

 

Countermove (R) Coste: 0; Focus: 2. Tactical Battle: Target a Tactician you control who is not at the current battlefield: Target a Personality controlled by the enemy leader who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units. “Atsuki grows careless, Danjuro. Soon his mistakes will prove fatal.”

 

Courage (R) Coste: 0; Focus: 4. Battle: Until the battle ends, Honorable Samurai you control may not be moved home by other players’ card effects. Battle: Until the battle ends, cards in units led by Honorable Samurai you control may not be bowed by other players’ card effects. To fight despite one’s fear is the truest test.

 

Courtesy (R) Coste: 0; Focus: 2. Battle: Target an unbowed Honorable Samurai you control and a Personality opposing him. Move both home. Each of their controllers gains Honor equal to the opposing target’s Personal Honor. A true samurai gives, and accepts, the respect that is due.

 

Dark Fate (R) Coste: *; Focus: 1. Open: Pay 2 or more Gold: Target a player; if you are not a Dragon Clan player, he must control an unbowed Gold-producing Holding. Name a Focus value. Raise the Gold cost of each Fate card the target player owns with that Focus value by the amount you paid for this action.

 

Devoured By the Sea (U) Coste: 0; Focus: 2. Battle: Target an Orochi you control, and bow it if it has no Followers: Target up to 3 Followers, Items, and/or Spells opposing it, or one Personality with no attached cards opposing it. Destroy the opposing targets.

 

Disavowed (U) Coste: 0; Focus: 2. Battle: Target and dishonor an unbowed Harrier Personality you control: He produces either a Ranged 6 Attack or two consecutive Ranged 3 Attacks. You may then move him home. “Some deeds are so necessary that success is their redemption.” –Daidoji Kikaze

 

Duty (R) Coste: 0; Focus: 2. Reaction: Before a Personality you control is destroyed by another player’s card effect, target and destroy an Honorable Samurai you control at the same location: Negate the first destruction. Each man owes loyalty to a higher power, from lowly eta to glorious Emperor.

 

Expanding Territory (U) Coste: 0; Focus: 2. Recon Limited: Target a Scout you control, and bow him if he is not Unicorn Clan: Target a Province. The next time this game you destroy the Province as the Attacker or win a battle at it, search your discard pile for up to 3 Regions. Attach them to any of your Provinces, ignoring restrictions.

 

Extended Maneuvers (C) Coste: 0; Focus: 1. Delayed Terrain. Battle: You may target and straighten a Samurai Personality at the current battlefield. You may target and bow a non-Samurai Personality at the current battlefield. “The Lion scouts grow bold. If they draw any closer, crush them.”

 

Goblin Swarm (U) Coste: 0; Focus: 1. Reaction: After another player’s action destroys a Goblin you control at the current battlefield: Target a Goblin Personality in your discard pile or face-up in one of your Provinces. Bring him into play at the current battlefield, ignoring costs. “Foolish Crab,” Omoni hissed. “You have killed yourself!”

 

Guilt By Association (C) Coste: 0; Focus: 3. Political Open: Target and bow a Courtier you control: Target a Samurai you control and a Dishonored Personality. Move all cards from the Dishonored Personality to your Samurai, ignoring restrictions. Straighten them. Dishonor your Samurai. “Will the sins of others always be my burden?” –Mirumoto Kenzo

 

Honesty (R) Coste: 0; Focus: 3. Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai’s printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it.

 

Honor (R) Coste: 0; Focus: 3. Political Reaction: When paying a cost of discarding the Imperial Favor, target an unbowed Honorable Samurai you control: This action pays that cost. The Samurai may neither be targeted by nor perform Political actions for the rest of the turn. A soul without honor has nothing.

 

Iron Hand Strike (C) Coste: 0; Focus: 2. Center Formation • Formed by a Samurai with an Item and a Samurai with a Follower. Battle: Target and bow a Follower you control at the current battlefield: Target a card opposing it with no unbowed cards attached. Bow the card. Battle: Target and bow an Item you control: Target an Item or Follower at the current battlefield. Destroy it.

 

Kaimetsu-uo’s Formation (C) Coste: 0; Focus: 3. Flank Formation. Formed by 3 Samurai, each with an Item or Follower. When this card enters play, attach a 0F Cavalry Naval Follower token to each Samurai you control at the current battlefield. Battle: Target a Personality at the current battlefield with no Followers. Bow him. This may not target him again.

 

Keep the Peace (U) Coste: 0; Focus: 4. Reaction: After an action that targeted a Personality you control resolves, target a Magistrate you control, and bow him if he is not Dragon Clan: Target the card the action is on. Remove all its actions until the beginning of its controller’s next turn. The Bloodspeakers are defeated, but the Dragon do not rest.

 

Nezumi Migration (U) Coste: 0; Focus: 3. Reserve Formation. Formed by 2 Ratling Personalities with the same name. Battle: Target and bow a Ratling Personality you control at the current battlefield that did not enter play this turn: Target a Ratling in your Dynasty discard pile with the same name as at least 2 at the current battlefield. Bring the Ratling into play in your army, ignoring costs.

 

Passage Between Worlds (C) Coste: 0; Focus: 1. Delayed Terrain. Battle: If both armies have at least one unit when this resolves, beginning with you and proceeding once in turn order, each player targets two Personalities he controls at the current battlefield. Players who control both a Shugenja Personality and a Samurai Personality there may ignore this. When done, bow all targets.

 

Peasant Uprising (C) Coste: 0; Focus: 1. Delayed Terrain. Battle: You may target an opposed Personality you control at the current battlefield. Move him home. Straighten him. Attach a 3F Follower token to him. “They are poorly armed,” the Hida said, looking about desperately, “but they are everywhere!”

 

Righteous Fury (C) Coste: 0; Focus: 4. Battle: Target a Magistrate you control: Target a Personality opposing him. Reduce the Personality’s Force to his own Personal Honor. If your Magistrate is Scorpion Clan, raise your Magistrate’s Force by the Personality’s Personal Honor. “No mercy for those who stood with Atsuki.”

 

Rise of the Shogun (R) Coste: 0; Focus: 2. Political Open: If it is another player’s Action Phase, target a Courtier you control: Target an unbowed Personality controlled by the active player. Gain 3 Honor at the end of the turn if the target is still in play and did not attack your Provinces at any time that turn.

 

Scouring the Shadows (C) Coste: 0; Focus: 3. Battle: Target and bow a Ninja, Harrier, or Scout Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to the highest Force among all Personalities opposing him. “Aim just above the light.”

 

Sincerity (R) Coste: 0; Focus: 2. Political Limited: Target and bow a Samurai you control: Target a card in your hand and another player. That player guesses whether its printed Focus value is “high” (3 or more) or “low” (2 or less). Show the card. If the guess is right, the player draws a card; otherwise, gain 3 Honor. Word and action are one.

 

Skirt the Edge (U) Coste: 0; Focus: 1. Recon Limited: Target a Scout you control, and bow him if he is not Ratling: Target a Province. After the next time this turn you destroy the Province as the Attacker or win a battle at it, create two 1F/1C Ratling Creature Personalities. “Stupid Lost. Only use eyes.”

 

Strike at the Head (R) Coste: 0; Focus: 4. Battle: Target a face-up Ninjutsu Personality you control at the current battlefield: You may target a card opposing him with no unbowed cards attached. Flip your Personality face-down. Bow the other card if you targeted one. “Your enemies are only as strong as their leaders.”

 

Sucking Mire (U) Coste: 2; Focus: 2. Open: Target up to 2 Shadowlands Personalities. Bow them. The creatures screamed as the very earth devoured them. Sezaru watched impassively.

 

Sunder the Darkness (R) Coste: 6; Focus: 3. Limited: Target a Shadowlands Personality with less than 4 Chi. Destroy him. “We cannot rebuild our city if such mad beasts draw the Crab’s attention to our city,” Meguro said. “The Shadowlands must be cleansed.”

 

Tactics of the Bear (R) Coste: 0; Focus: 2. Battle: If there is a Samurai in your army: Take a Battle action on a Formation in play as if you controlled it, ignoring costs and “Formed By” requirements. Battle: Target a Samurai Personality you control at the current battlefield: Target a Follower at the current battlefield. Take a Battle action on it as if it were attached to your Samurai, ignoring costs.

 

The Emperor’s Defense (C) Coste: 0; Focus: 4. Political Limited: Target and bow a Courtier Personality you control: Raise the strength of each of your Provinces by the number of Courtiers you control until your next turn begins. “For your service to the Empire, you will be honored above all. My servants shall watch you closely, Lord Kaneka… so they might follow your example.”

 

The Emperor’s Justice (U) Coste: 0; Focus: 3. Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Crane Clan: Target an opposed Personality at the current battlefield. Set his Force to his printed Honor Requirement, or to 0 if his Honor Requirement is “–”. Civil unrest is high. The Emperor’s magistrates cannot quell it all.

 

The Lions’ Roar (C) Coste: 0; Focus: 3. Battle: Target a Samurai Personality you control, and bow him if he is not Lion Clan: Target a Personality opposing him. Yours issues the other an unrefusable challenge. Each Personality has a Chi bonus in the duel equal to the number of units in his army. “At peace, our strength renews but our soul suffers,” Otemi said. “What use is a Lion without his soul?”

 

Wayward Attack (U) Coste: 0; Focus: 3. Open: Orochi Personalities do not have to assign to attack this turn. Open: Orochi Personalities have +5F while attacking. The Mantis do not control all Orochi. The rest are the terrors of the seas.

 

We Stand Ready (U) Coste: 0; Focus: 2. Recon Limited: Target a Scout you control, and bow him if he is not Crab Clan: Target a Province. Each time a Personality you control assigns to its battlefield this turn, attach a 0F Follower token to him. The silence of the Shadowlands has not deterred the Hiruma.

 

Kihos (2)

 

Threads of Fate (U) Coste: 0; Focus: 3. Elemental Kiho Open: Target a Monk or Shugenja you control: Look at the top 5 cards of your Fate deck. You may show, then take into your hand, any of them that are Rings. Remove the rest from the game. Elemental Kiho Open: Target a Monk or Shugenja you control: Target a Ring in your discard pile. Put it in your hand.

 

Will of the Elements (U) Coste: 0; Focus: 4. Elemental Kiho Open: Target and bow a Monk you control, and target and put an unbowed Ring you control in your hand: Target a Personality. He adds no Force to his unit, his abilities may not be used, and his controller may not target him with actions. These effects last until a Ring enters play.

 

Spells (2)

 

Seal the Way (R) Coste: 4; Focus: 3. Open: Bow this card: Target a Personality with less Chi than this Shugenja and with fewer cards attached. Bow the Personality. “Such passages must be closed, lest the spirits harm themselves and others,” Bairei said.

 

The Wolf’s Mercy (U) Coste: 5; Focus: 2. Limited: Bow this Shugenja: Target a Shadowlands Personality. Give him a –2C token. “Sezaru has changed since his duel against Iuchiban,” Naseru said. “He seems stronger, my lord,” Irie replied. The Emperor said nothing.

 

Items (4)

 

Crippled Bone Blade (C) Coste: 2: Focus: 1 +2F / +1C Weapon. After this card attaches to a Human Personality from a player’s hand, dishonor the Human, then lose 4 Honor. Ratling Personalities have the Samurai trait while in an army with this card.

 

Masahigi’s Blade (R) Coste: 3; Focus: 3. +2F / +0C  Weapon. Will only attach to a Samurai or Naval Personality. Battle: Bow this Personality: Target a non-Samurai Personality at this card’s battlefield. Bow him. The sea holds many ancient treasures, just waiting for the Mantis to claim them. (European Championships 2005 Top of Clan – Hans de Moel)

 

Shorihotsu’s Blessing (C) Coste: 2; Focus: 3 +2F / +0C Will only attach to a Samurai. Battle: Bow this card: Target a Shugenja you control in this army. Attach a Spell to him from your hand, paying all costs. You may take one Battle or Open action on the Spell. “It seems General Lixue has not been idle.” –Shinjo Shono

 

Writ of the Anvil (R) Coste: 2; Focus: 2. +0F / +0C Will only attach to a Samurai Courtier. Reaction: After a player pays a cost of discarding the Imperial Favor, bow this Personality: Gain the Imperial Favor. “Toshiaki, the traitor, is dead,” Naseru said with a scowl. “Take this news to my Empire, Shoin, so that those who stood with him may know fear.”

 

Followers (4)

 

Ichiro Yojimbo (C)

2F / 0C

1HR / 3G

After this card enters play, attach a 1F Follower token to a Personality. “We owe Sugimoto a debt of honor, and it must be repaid.”

Focus: 2

 

Midnight Blades (C)

2F / 0C

0HR / 3G

Ninja. Open: Target a Ninjitsu Personality you control. Flip it face-down. You may perform this action any number of times per turn. Open: Once per turn: Target a face-down Personality you control. If it would not be Unique, flip it face-up, ignoring costs; otherwise, remove it from the game.

Focus: 2

 

Temple Island Initiate (C)

2F / 0C

0HR / 3G

Naval • Storm Rider. Costs 2 less Gold when attaching to an Orochi. Battle: Once per turn, if this Personality is an Orochi, bow this card: Straighten this Personality. “It takes time to train the riders, but the Orochi are born ready for battle.” –Yoritomo Kaigen

Focus: 2

 

Usagi Retainer (C)

2F / 0C

2HR / 3G

Will only attach to a Samurai. Battle: Once per battle: Target 2 Lion Clan Samurai in this card’s battle, other than this Personality. Attach a 1F Follower token to each. Remove these tokens from the game when the battle ends. The Hare are torn between old friendships with the Lion and new alliances with the Crane.

Focus: 2