Spoiler de Coils of Madness
Todas las cartas son Fijas (excepto donde se diga lo contrario)
Todas las cartas son legales en Emperor/Ivory excepto donde se diga lo contrario
(150/150)
Promo
Stronghold (2)
Foothold of the Mad 0PS / 0G / 0SH. If there is no other Foothold of the Mad player, you go first. You do not lose Honor from cards you own. Fallen Personalities join you for 2 less Gold. Personalities and Followers have -1F for each of their Madness token. Limited, <Bow>: Give a target card a Madness token. Limited, <Bow>: Your Holdings enter play paying 2 less Gold (this turn). All is lost. Emperor Legal
The False Path 9PS / 3G / 0SH. Your non-Unique Monk and Fudo Personalities in and out of play have Monk • Fudo. Fudo Personalities join you for 2 less Gold. You ignore Honor Requirements of your Fudo cards. You do not lose Honor from Fudo cards you own. You may not win by Enlightenment. Limited, <Bow>: Search your discard pile or deck for a Fudo Ring, show it, and put it in your hand. Truth to oneself, at the cost of honor. Emperor legal
Crab (7)
Hida O-Ushi
3F / 2C
-HR / 6G / 1PH
Crab Clan • Bully • Samurai • Inexperienced • Loyal • Unique. Limited: Bow a target Personality with lower Force. “My grandmother was beautiful and powerful, feared and yet desired by all who knew her. Would that I could have known her, to rejoice in such a perfect daughter of Hida.” –Hida Kisada
Hiruma Ogata (Boosters)
3F / 3C
-HR / 5G / 0PH
Crab Clan • Fallen • Samurai • Scout. After Ogata enters play, lose 2 Honor. Ogata has +1F for each opposing Madness token. “You want it?! You want to see the darkness we have held at bay?!”
Hiruma Nikaru, the Flesh Eater
9F / 2C
-HR / 11G / 0PH
Crab Clan • Berserker • Fallen • Experienced 2 • Unique. After Nikaru enters play, lose 3 Honor. Nikaru uses his printed Force as his duel stat. “Tear your flesh! Drink your bones! Everything about honor is a lie, and I will show you the truth in pain and suffering!”
Kasuga Aizawa, the Razor’s Edge
0F / 2C
-HR / 2G / 1PH
Crab Clan • Tortoise Clan • Merchant • Unique. <Bow>: Produce 1 Gold. “The world is vaster by far than most samurai ever realize. There are wonders and threats that most can never imagine. P’an Ku? Fudo? Mere annoyances compared to some.”
Kuni Renyu
5F / 5C
-HR / 10G / 3PH
Crab Clan • Daimyo • Earth • Jade • Magistrate • Witch Hunter • Experienced 2 • Loyal • Shugenja • Unique. After Renyu enters play, create a 1F Dog • Nonhuman Follower and attach it to him. Earth Battle: Bow a target enemy card with Shadowlands or without attachments. “This land is a festering cesspool. I would say let the madness claim it, but that it might threaten the Empire.”
Nishoji, the Steel-Eyed
6F / 2C
-HR / 7G / 1PH
Crab Clan • Earth • Monk • Unique. Nishoji enters play ignoring Gold Cost if you control the Ring of Earth. Nishoji uses his printed Force as his duel stat. “Fudo-worshipping fool! Your idiocy brought us to this disaster, and I will see you properly punished for it!”
Yasuki Tono
2F / 3C
-HR / 5G / 1PH
Crab Clan •
Courtier • Merchant • Experienced •
Unique. Open, <Bow>: Straighten a target Holding or Shosuro Kameyoi. “Your
methods are disgraceful,” Renyu sneered. “I do only what I must, to prove
worthy of a woman I do not deserve,” Tono countered.
Crane (7)
Asukai, the Tireless
3F / 3C
2HR / 4G / 2PH
Crane Clan • Earth • Monk • Conqueror • Unique. Asukai enters play ignoring Gold Cost if you control the Ring of Earth. Other player’s cards will not affect your Provinces’ strengths. “There is no greater satisfaction than that which comes from honest work.”
Daidoji Adachi (Boosters)
3F / 3C
-HR / 5G / 0PH
Crane Clan • Fallen • Samurai • Scout. After Adachi enters play, lose 2 Honor. After an action from a card opposing Adachi resolves, if its unit’s Personality has more Madness tokens than printed Personal Honor, his controller discards a card. “Animals! You are all animals!”
Doji Hakuseki
2F / 5C
10HR / 9G / 4PH
Crane Clan • First Magistrate • Imperial • Magistrate • Samurai • Duelist • Experienced 3 • Unique. After you Proclaim another Personality: Gain 1 Honor. Iaijutsu Battle: Hakuseki challenges a target enemy Personality. Bow the duel’s loser. Destroy the duel’s loser if the duel was against The Dark Naga. “At last I know my enemy.”
Doji Hoturi
3F / 6C
10HR / 11G / 4PH
Crane Clan • Clan Champion • Samurai • Duelist • Inexperienced • Loyal • Unique. Iaijutsu Battle: Hoturi challenges a target Personality. If the target is honorable, his controller may dishonor him and move him home to refuse the duel. Destroy the duel’s loser. The scion of the Crane slew a thing that wore his face. What does that do to a man?
Kakita Hideo, the Fallen Keeper
3F / 4C
-HR / 5G / 0PH
Crane Clan • Fallen • Keeper of Obsidian • Samurai • Duelist • Experienced 2 • Unique. After Hideo enters play, lose 3 Honor. After Hideo wins a duel, give him two +1F tokens. “Can that truly the same Kakita Hideo from Ayano-Sensei’s tales?” Jun’ai looked grim. “Not every man breaks in the same way.”
Kakita Ichigiku
3F / 4C
5HR / 9G / 3PH
Crane Clan • Magistrate • Samurai • Duelist • Experienced • Unique. Battle: If no other player has more Family Honor than you, give Ichigiku +3F, or +4F if you control Kitsuki Kinaro. “For all her serenity, there is something inside her that she refuses to show the world. Perhaps that is why I find her so fascinating.” –Kitsuki Kinaro
Suzume Shindo, the Final Blade
3F / 2C
4HR / 5G / 3PH
Crane Clan • Sparrow Clan • Samurai • Duelist • Unique. Shindo will not join a Spider Clan player. You have the first opportunity to focus or strike in duels where Shindo is the challenger. She promised, "Father, I will not fail you." "Remember the first lesson," he replied.
Dragon (7)
Kitsuki Daisuke
4F / 4C
10HR / 8G / 4PH
Dragon Clan • Courtier • Magistrate • Duelist • Experienced 2 • Unique. Limited: Look at the top three cards of your Fate deck. If you find an Iaijutsu Strategy, you may show it, put it into your hand, then discard a card. Put the remaining cards back in any order. “What an amusing testimony. Suikihime-sama may not be as amused, I fear.”
Kitsuki Kinaro
0F / 4C
5HR / 7G / 3PH
Dragon Clan • Courtier • Magistrate • Duelist • Experienced • Unique. Iaijutsu Open, <Bow>: Bow a target Personality with lower Personal Honor. Gain 1 Honor if you control Kakita Ichigiku. “No one has ever accepted me for who I am. No one. Except for him.” –Kakita Ichigiku
Kimura, Forgiver of Sins
2F / 4C
4HR / 7G / 3PH
Dragon Clan • Air • Monk • Unique. Kimura enters play ignoring Gold Cost if you control the Ring of Air. Air Limited: Discard a card. Increase the Honor you gain from your next Proclaim this turn to equal the card’s Focus Value. “They say Compassion is the most complex virtue. How man complicates his own life!”
Mirumoto Kazuya (Boosters)
3F / 3C
-HR / 5G / 0PH
Dragon Clan • Fallen • Samurai • Expendable • Kensai. (Draw a card after your Expendable card is destroyed.) After Kazuya enters play, lose 2 Honor. “Behold. The true nature of the world.”
Togashi Mitsu
0F / 4C
5HR / 7G / 1PH
Dragon Clan • Fire • Monk • Samurai • Tattooed • Inexperienced • Unique. Fire Battle/Open: Give Mitsu +1F Fire tokens until he has exactly five. Fire Battle: Destroy zero or more Fire tokens on Mitsu. Ranged Attack with strength equal to the number of tokens destroyed. “Born of the world, but with a soul unlike any outside the Heavens. Never another like him shall there be.” –Mirumoto Shikei
Togashi Noboru, the Shattered Star
3F / 4C
-HR / 9G / 0PH
Dragon Clan • Fallen • Fire • Monk • Tattooed • Experienced • Unique. After Noboru enters play, lose 3 Honor. Fire Battle: Bow a target enemy Personality. Give Noboru a Force bonus equal to the target’s Force. “Father was a fool to cast this aside. I alone know what is best.”
Usagi Seki, the Untouchable
2F / 2C
2HR / 4G / 2PH
Dragon Clan • Hare Clan • Samurai • Unique. Seki has +5F while other players’ cards are resolving. The fifth and final bandit struck the dirt just after his blade slipped from his fingers. Seki stood alone with a satisfied smile. Not one of his enemies had so much as touched him.
Lion (7)
Akodo Tsudoken
5F / 2C
-HR / 7G / 0PH
Lion Clan • Commander • Fallen • Samurai • Experienced 2 • Unique. After Tsudoken enters play, lose 3 Honor. Tireless Battle/Open: Straighten your target Lion Clan or Fallen Personality. (You may use Tireless abilities even if bowed.) The light in his eyes was not fire, but something darker.
Ikomi Aimi
3F / 4C
15HR / 8G / 3PH
Lion Clan • Courtier • Samurai • Experienced • Unique. Political Limited, <Bow>: Discard a card. Gain Honor equal to its Focus Value, plus 1 if Shiba Iaimiko is in play. “Change is something that cannot be avoided, Iaimiko. Still, we should ever strive to retain those things which are honorable, and resist those things which are not. Only then can we be truly pure.”
Ikoma Ayumi (Boosters)
4F / 3C
-HR / 7G / 0PH
Lion Clan • Fallen • Magistrate • Samurai • Cavalry • Expendable. (Draw a card after your Expendable card is destroyed.) After Ayumi enter play, lose 2 Honor. “I have no choice. It’s bigger than us. You cannot stop what is coming...”
Ikoma Natsu
3F / 3C
8HR / 6G / 3PH
Lion Clan • Magistrate • Samurai • Warden • Cavalry • Experienced • Unique. Natsu will not join a Unicorn Clan player. Open: Give a target Personality Cavalry. “The Unicorn may be astonished to hear this, but we too breed horses.”
Jikoji. Fist of Stone
3F / 3C
3HR / 6G / 2PH
Lion Clan • Earth • Monk • Unique. Jikoji enters play ignoring Gold Cost if you control the Ring of Earth. Earth Battle: Give each of your attacking Lion Clan Samurai in Jokoji’s army +1F. Rock and bone both crumble if you hit them hard enough.
Matsu Nimuro
5F / 5C
15HR / 14G / 4PH
Lion Clan • Clan Champion • Samurai • Duelist • Experienced 2 • Loyal • Tactician • Unique. Nimuro’s printed ability will not be copied. Limited: Once per game, create a Personality titled The False Nimuro with Nimuro’s printed Force, Chi, Personal Honor, and keywords. “A single mistake cannot wash away a life of honor and glory. The Golden Lion will forever be remembered among our greatest heroes.” –Akodo Dairuko
Morito Inoue, Scourge of the Plains
3F / 3C
-HR / 6G / 1PH
Lion Clan • Ox Clan • Samurai • Cavalry • Unique. Limited: Straighten another player’s target Holding whose Gold Cost is lower than Inoue’s Force. You, and not its owner, may use its Gold-producing traits (this turn) as if you controlled it. Live by the sword, profit by the sword.
Mantis (7)
Moshi Tomiko
5F / 4C
-HR / 8G / 2PH
Mantis Clan • Thunder • Experienced • Naval • Shugenja • Unique. Limited: Bow your target unbowed Ring or Moto Ming-Gwok. Draw a card. “Friend Moto-san, I pray that the Fortunes watch over you in your distant land. I fear for your sanity, and that of all those who suffer the curse of P’an Ku’s attentions...”
Okazaki, Breaker of Wills
4F / 3C
0HR / 6G / 1PH
Mantis Clan • Monk • Water • Naval • Unique. Okazaki enters play ignoring Gold Cost if you control the Ring of Water. Water Limited: Give another target Mantis Clan Personality Conqueror. “Your dissembling is entertaining but ultimately futile. Speak the truth. It is inevitable.”
Tochiko, the Jagged Tusk of Death
5F / 1C
-HR / 6G / 0PH
Mantis Clan • Boar Clan • Samurai • Unique. Tochiko has +2F while opposing a Personality or Follower with lower Force. “Chokei was a liar, and the others are merely shades of once-living souls. I am the last true blood of the Boar, and I offer my service to the Mantis, that I might gain glory for my people one last time before we all disappear from the world.”
Tsuruchi
3F / 3C
2HR / 8G / 2PH
Mantis Clan • Wasp Clan • Daimyo • Master Bowman • Samurai • Scout • Inexperienced • Unique. Open: Give Tsuruchi Arrow tokens until he has exactly five. Battle: Destroy zero or more Arrow tokens on Tsuruchi. Ranged Attack with strength equal to twice the number of tokens destroyed. You may use this action three times per turn. “Who could think that the man called the Little Wasp could be such a perfect master of death?” –Yoritomo Hiromi
Yoritomo Kanaye
4F / 3C
-HR / 7G / 0PH
Mantis Clan • Brute • Extortionist • Fallen • Magistrate • Samurai • Experienced • Naval • Unique. After Kanaye enters play, lose 3 Honor. Actions on your Strategies cost 1 less Gold. The dark veil of the future parted for the magistrates, and they witnessed men transformed into monstrosities who feasted on violence and blood.
Yoritomo Minori
4F / 3C
0HR / 7G / 2PH
Mantis Clan • Amethyst Champion • Half-Naga • Magistrate • Samurai • Experienced • Naval • Unique. Limited: Put your target discarded (not dead) Personality face-up into one of your Provinces, discarding any card currently there. Discard a Fate card. “Your people gave me the gift of life, serpent. I now repay it with the gift of merciful death.”
Yoritomo Tonogi (Boosters)
3F / 3C
-HR / 5G / 0PH
Mantis Clan • Fallen • Samurai • Magistrate • Expendable • Naval. (Draw a card after your Expendable card is destroyed.) After Tonogi enters play, lose 2 Honor. “They are mine. Understand? All of this is mine!”
Phoenix (7)
Asako Chukage
5F / 4C
-HR / 10G / 0PH
Phoenix Clan • Elemental Master • Fallen • Henshin • Monk • Water • Cavalry • Experienced 2 • Shugenja • Unique. After Chukage enters play, lose 3 Honor. Water Battle: Straighten or bow a target card without attachments in a unit. If you control a Ring, you may remove both it and the target from the game. “Water’s mysteries sometimes destroy.”
Asako Kaitoko
4F / 4C
0HR / 8G / 4PH
Phoenix Clan • Emerald Champion’s Advisor • Inquisitor • Magistrate • Void • Experienced • Shugenja • Unique. Personalities with Fallen, Kolat, Ninja, Nonhuman, or Shadowlands opposing Kaitoko have a maximum Force of 3, and actions from cards in their units may not target Kaitoko. “It is the duty of the Phoenix to extinguish the dangers to our spirits.”
Hamuro
0F / 5C
0HR / 10G / 1 PH
Phoenix Clan • Monk • Void • Cavalry • Unique. Hamuro enters play ignoring Gold Cost if you control the Ring of the Void. Void Limited: Draw three cards. Remove Hamuro from the game. “What we really need,” he said wryly, “is a better catalog.”
Isawa Ryuzo (Boosters)
3F / 3C
-HR / 5G / 0PH
Phoenix Clan • Fallen • Fire • Shugenja. After Ryuzo enters play, lose 2 Honor. Fire Open: Target two Personalities, each with more Madness tokens than printed Personal Honor. They will not attack or defend in the same army. “This rice is delightful! But slightly overcooked.”
Isawa Tsuke
4F / 2C
-HR / 12G / 1PH
Phoenix Clan • Elemental Master • Fire • Duelist • Experienced COM • Loyal • Shugenja • Unique. Fire Limited, <Bow>: Tsuke challenges a target Personality. Both players must focus at least once in the duel. Destroy the duel’s loser. “Even the greatest among us can lose their way. Perfection is absent in the mortal realm, save for the Empress herself. I think of Tsuke and find only a man placed in an impossible position, who did what he must.” –Isawa Koiso
Shiba Iaimiko
5F / 4C
4HR / 8G / 2PH
Phoenix Clan • Samurai • Yojimbo • Duelist • Experienced • Unique. Open: Bow a target unbowed Shugenja or Ikoma Aimi to give Iaimiko +1F, Cavalry, or Conqueror. You may use this action three times per turn. “Aimi-sensei, I find that the Colonies inspires in me significant change. It is my hope that it is a positive thing, but I must confess that I have fears.”
Tonbo Inuyama, the Eye of Tomorrow
0F / 3C
1HR / 4G / 2PH
Phoenix Clan • Dragonfly Clan • Void • Shugenja • Unique. Void Limited: Look at the top card of a deck. You may put it on the bottom. “You see coins,” he said, eyes dancing, “I see windows into tomorrow.”
Scorpion (6)
Bayushi Kachiko
0F / 3C
-HR / 8G / 1PH
Scorpion Clan • Courtier • Empress • Imperial • Seductress • Experienced CoM • Unique. Personalities and Followers have -1F while they are Fallen, Nonhuman, or attacking you. Political Open, <Bow>: After the next time this turn a target Personality attacks, his controller loses 2 Honor. “A magnificent beauty. If she had abandoned unfortunate emotional burdens, what might she had become?” –Bayushi Nitoshi
Bayushi Kahoku
5F / 4C
0HR / 9G / 2PH
Scorpion Clan • Final Student • Magistrate • Samurai • Experienced 2 • Unique. Limited: Look at the top three cards of your Fate deck. You may show one of them that is a Political Strategy and put it in your hand. Put the remaining cards back in any order. “These are trying times for both Empire and Colonies. The secrets of the Final Student shall see them to an end.”
Bayushi Nitoshi
7F / 5C
-HR / 12G / 0PH
Scorpion Clan • Clan Champion • Courtier • Fallen • Ninja • Samurai • Shoju’s Soul • Sociopath • Experienced • Unique. After Nitoshi enters play, all players lose 3 Honor. Ninja Battle: Melee 6 Attack. “I sail on a sea of blood in a ship of bones. Why did I ever deny that which is within me?”
Rokkaku, Master of Scrolls
1F / 4C
-HR / 5G / 2PH
Scorpion Clan • Monk • Void • Unique. Rokkaku enters play ignoring Gold Cost if you control the Ring of the Void. Void Limited, <bow>: Look at the top four cards of your Fate Deck. You may put one on the bottom. Put the rest back in any order. “Secrets. More precious than any treasure.”
Shosuro Kameyoi
2F / 4C
-HR / 8G / 1PH
Scorpion Clan • Courtier • Experienced • Loyal • Unique. Political Open, <Bow>: A target player loses 1 Honor. Political Limited, <Bow>: Dishonor a target Personality not named Yasuki Tono. Even as she ended one life, she thought of another. “Is he safe?” The thought fluttered in her mind like a trapped bird, ignoring all else.
Yogo Katsuta (Boosters)
2F / 3C
-HR / 5G / 0PH
Scorpion Clan • Fallen • Samurai • Yojimbo. After Katsuta enters play, lose 2 Honor. After a Personality commits seppuku, his controller loses 1 Honor. “I loved her. That is why I had to save her...”
Spider (6)
Daigotsu Arakan
6F / 3C
-HR / 9G / 0PH
Spider Clan • Commander • Samurai • Shadowlands • Conqueror • Experienced • Unique. After Arakan enters play, lose 2 Honor. Maho Battle/Limited, <*G>: Equip a non-Unique Follower in your discard pile to Arakan or Zansho. Permanently give the Follower Shadowlands • Undead. Lose 2 Honor. “Rise. My son wishes to meet you.”
Daigotsu Gyoken
6F / 3C
-HR / 9G / 0PH
Spider Clan • Commander • Fallen • Samurai • Shadowlands • Conqueror • Experienced 3 • Unique. After Gyoken enters play, lose 3 Honor. Negate Gyoken’s first destruction each game from another player’s card. “Nothing shall strike me down. Never Again.”
Nishiguchi (Boosters)
3F / 3C
-HR / 5G / 0PH
Spider Clan • Fallen • Monk • Kensai. After Nishiguchi enters play, lose 2 Honor. Battle: Give a target enemy Personality a Force Penalty equal to the number of Madness tokens he has. “None of you are worthy of your lives.”
Susumu Kuroko
2F / 4C
1HR / 6G / 3PH
Spider Clan • Courtier • Daimyo • Magistrate • Loyal • Unique. After you proclaim Susumu Takuan, gain 2 Honor. Political Limited, <Bow>: Take the Imperial Favor. Her family is small and often detested across the realm. Kuroko smiles politely and plans.
Toku Saiga, the Metal Storm
3F / 2C
-HR / 5G / 2PH
Spider Clan • Monkey Clan • Samurai • Kensai • Unique. Saiga has +1F/+1C for each of his Weapons. “There are few who approve of me. No matter. I will laugh and laugh at the looks on their faces when they fall to the ground, helpless before my blades.”
Yunmen, the Whisper
1F / 3C
0HR / 5G / 3PH
Spider Clan • Air • Monk • Cavalry • Unique. Yunmen enters play ignoring Gold Cost if you control the Ring of Air. Air Open, <Bow>: Give one to three targets Cavalry. “Fudo may be the easier path, my lord, but there are alternatives to madness.”
Unicorn (7)
Iuchi Karasu
3F / 3C
4HR / 7G / 3PH
Unicorn Clan • Doomseeker • Inexperienced • Shugenja • Unique. Home Battle: Target two Personalities at any location controlled by the same player. Switch their locations. Straighten each one of them that is not Fallen or Nonhuman. (Home actions may be used from home.) “Would that we all could have such unbreakable, insurmountable will as he.” –Moto Naleesh
Komori Miyano, the Shadow Wing
1F / 3C
-HR / 4G / 1PH
Unicorn Clan • Bat Clan • Air • Shugenja • Unique. Air Limited: Create a 0F/2C/0PH Bat • Nonhuman • Cavalry Personality. Remove it from the game after your next turn begins. “We can communicate with the Empire almost as quickly as the Mantis and the Phoenix, and without the unpleasant price they pay.”
Moto Ming-Gwok
4F / 5C
0HR / 9G / 1PH
Unicorn Clan • Death Priest • Moon-Blessed • Water • Cavalry • Experienced • Shugenja • Unique. Water Battle: If there is a dead Personality in any discard pile, Ranged 3 Attack. Open: Bow or straighten a target Ring or Moshi Tomiko. “My friend Tomiko, the Moon has blessed me with insight that I think you may find of great interest...”
Moto Taigo, the Skull Taker
4F / 4C
-HR / 11G / 0PH
Unicorn Clan • Commander • Fallen • Samurai • Cavalry • Conqueror • Experienced • Unique. After Taigo enters play, lose 3 Honor. Interrupt, <Bow>: If the action moves any units, you may destroy a target card without attachments in one of them. “They dared call my father a monster? I shall show them what a monster truly is, and then they shall wish for his return!”
Moto Xin (Boosters)
4F / 1C
-HR / 7G / 0PH
Unicorn Clan • Fallen • Samurai • Cavalry • Expendable. (Draw a card after your Expendable card is destroyed.) After Xin enters play, lose 2 Honor. “My ancestor Tsugi’s face is everywhere. I kill all who dare lay claim to his legacy.”
Shinjo Tselu
5F / 5C
6HR / 9G / 3PH
Unicorn Clan • Commander • Imperial • Ivory Champion • Magistrate • Samurai • Cavalry • Experienced • Unique. Limited: Search your Fate deck for a non-Unique Cavalry Follower, show it, and put it in your hand. Then, discard a card. “I did not ask for this burden, as my father and grandfather did not ask for theirs. But I shall shoulder mine as they did, with honor and dignity.”
Tsiang, the Benevolent
1F / 5C
3HR / 6G / 3PH
Unicorn Clan • Water • Monk • Unique. Tsiang enters play ignoring costs if you control the Ring of Water. Home Water Battle, <Bow>: Straighten one or two target cards in units. (Home actions may be used from home.) “I had occasion, in my youth, to walk among your lost friends, the Horiuchi. I would honor their memory with my service to your clan.”
Shadowlands (3)
Ichiro Otani, the Stone Breaker
6F / 3C
-HR / 6G / 0PH
Badger Clan • Samurai • Shadowlands • Unique. Otani will not enter play if your Family Honor is 0 or above. Battle: Otani challenges a target enemy Personality to a duel of Force. Items do not give bonuses to Force during the duel. Bow the duel’s loser. “Hungry again. Always hungry.”
Kokujin
4F / 4C
-HR / 11G / 0PH
Duelist • Inexperienced • Monk • Shadowlands • Tattooed • Unique. After Kokujin enters play, lose 6 Honor unless you are a Spider Clan player. Battle: Kokujin challenges a target enemy Personality. Destroy the duel’s loser or, if Kokujin wins, you may destroy one of your Personalities (at any location) to take control of the loser (he joins Kokujin’s army). “Is madness a thing that can be perfected?” –Daigotsu Kanpeki
Sengmai, the Unbreakable
4F / 3C
-HR / 4G / 0PH
Fire • Monk • Shadowlands • Unique. Sengmai enters play ignoring Gold Cost if you control the Ring of Fire. Sengmai will not enter play if your Family Honor is 0 or above. After Sengmai enters play, put a Kiho in your discard pile into your hand. “I am changed, but remain unbroken.”
Unaligned (12)
Akumasa
0F / 3C
-HR / 5G / 0PH
Disciple of P’an Ku • Fallen • Shugenja. After Akumasa enters play, lose 2 Honor. Open: Target another player’s Personality who has a Madness token. After the target attacks this turn, draw a card. “To truly understand, you must let go of everything. Order, discipline, sanity – all just distractions, my friend!”
Asako Usohara
1F / 5C
-HR / 8G / 1PH
Fudo • Monk • Shugenja • Unique. Usohara’s abilities will not be copied. Limited, <Bow>: Search your Dynasty discard pile, then deck, for a Fudo Celestial. Put it into play. Limited: Put a Fudo Ring from your hand into play. This counts as playing it by its own text. Remove Usohara from the game. “Heresy? New wisdom is always seen as such.”
Asp Skirmisher
2F / 2C
-HR / 2G / 0PH
Naga • Nonhuman • Scout • Expendable. (Draw a card after your Expendable card is destroyed.) Asp Skirmisher will not join a player who controls a Human Personality. “Distract the humans,” the Dark Naga ordered, “while I move to crush their reckless incursion.”
Hantei XVI
2F / 4C
10HR / 7G / 1PH
Emperor • Imperial • Samurai • Inexperienced • Unique. You ignore Hantei XVI’s Honor Requirement if you control the Imperial Favor. After Hantei XVI enters play, search your discard pile or Fate deck for a non-Unique Political Strategy. Show it. Put it in your hand. “Dearest mother, please stand still for Tsuneo-san. That is an order from your son and Emperor.”
Iuchi Takaki
0F / 1C
-HR / 4G / 0PH
Disciple of P’an Ku • Fallen • Cavalry • Expendable • Shugenja. (Draw a card after your Expendable card is destroyed.) After Takaki enters play, lose 1 Honor. Engage: Give target card a Madness token. “The Lords of Death, the Kami – all delusions! Now I see what is real”
Otomo Suikihime, Queen of Fools
0F / 3C
-HR / 9G / 0PH
Courtier • Fallen • Imperial • Second City Governor • Experienced • Unique. After Suikihime enters play, lose 3 Honor. Other players’ Political actions may not target Suikihime. Suikihime may not attack. Limited, <Bow>: Search your Dynasty deck for a Fallen Personality. Put him into one of your Provinces face-up, discarding any card currently there.
P’an Ku
0F / 1C
-HR / 10G / 0PH
Dragon • Fallen • Mad Dragon • Nonhuman • Cavalry • Experienced • Unique. Open, <Bow>: Give a target card a Madness token. Limited, <Bow>: P’an Ku may remain bowed. Take control of a target Personality with more Madness tokens than printed Personal Honor and remove those tokens. The target will not commit seppuku until P’an Ku straightens or leaves play. After P’an Ku does, give control of the target to his owner. Even the Heavens can be shattered...
Takujin
0F / 3C
-HR / 4G / 0PH
Fudo • Monk • Expendable • Shugenja. (Draw a card after your Expndable card is destroyed.) You have +1 maximum hand size. “My path may lead to your death or to mine, samurai. What matter such things, if the goal be enlightenment?”
The Dark Naga
9F / 6C
-HR / 14G / 0PH
Champion • Naga • Nonhuman • Pearl • Experienced • Shugenja • Unique. After The Dark Naga enters play, lose 3 Honor. Open, <*G>: Equip a Nonhuman Follower in your hand or discard pile to The Dark Naga, paying 4 less gold. Pearl Battle, <Bow>: Ranged 9 Attack.
The Shakash
6F / 2C
-HR / 9G / 0PH
Commander • Naga • Nonhuman • Conqueror • Experienced • Unique. While you control three or fewer Personalities, your other Nonhuman Personalities and Followers enter play for 1 less Gold. Home Battle: Move your target Personality at any location to The Shakash’s location (Home actions may be used from home.). “I will end this search, master.”
Tsi Hayamizu, the Hand of Steel
2F / 3C
-HR / 4G / 1PH
Oriole Clan • Artisan • Samurai • Unique. Hayamizu will not join a Scorpion Clan player. Hayamizu has +1F for each Mine you control. “The wise man knows worthy weapons are made with purity. Not just of the steel, but of the spirit and body as well. No pile of filthy Shosuro money will make me forget that.”
Zansho
3F / 3C
-HR / 5G / 3PH
Commander • Samurai • Conqueror • Experienced • Unique. Zansho will not join a Spider Clan player. Battle: Bow Zansho’s target unbowed Follower. Ranged Attack with strength equal to its Force, plus 2 if the Ranged Attack targets Daigotsu Arakan. “I told you I would come, father. I told you why.”
Holding (10)
Bamboo Harvesters Coste: 0G. Forest • Experienced 2 • Unique. This Holding enters play bowed. (It straightens normally on your first turn.) <Bow>: Produce 0 Gold. Give this holding a +1 Gold Production Wealth token. Even in the resource-rich colonies, there are few materials as fast-growing and as versatile as bamboo. Emperor legal
Border Keep Coste: 0G. Experienced 2 • Unique. <Bow>: Produce 2 Gold, or 3 Gold if paying for a Holding. Limited: Once or twice during your first turn (only), put one or more cards in your Provinces at the bottom of your deck, refilling them face-up. As the madness grew, the clans secured their borders for fear that it would consume them all. Emperor Legal
Colonial Dojo Coste: 7G. Dojo. <Bow>: When paying for a non-Unique Samurai, he enters play for 0 Gold. “My Lion brothers, others may have mocked us for the hours we spent in the dojo. But it was those lessons, that strength, that brotherhood, from which we have gained the strength to resist this madness. Now to the streets! And let us bring order to the city once more!”
Colonial Temple Coste: 3G. Temple. <Bow>: Produce 2 Gold. <Bow>: When paying for an attachment, it enters play for 4 less Gold. “Draw strength from prayer and from within, my brothers. Seek the wisdom of the Heavens and the failings of the flesh and the mind cannot overcome your strength of spirit.”
Fudoist Advisor Coste: 2G. Fudo • Retainer • Kharmic. (Limited, <2G>: Discard a Kharmic Card from you province and refill it face up.) <Bow>: Produce 2 Gold. Limited, <Bow>: Destroy a Madness Token. Even Heretics have their uses.
Recruitment Station Coste: 2G. <Bow>: Produce 2 Gold. Battle/Open, <*G>, <Bow>: Equip a Follower, paying 2 less Gold. “Weapons, armor, maps, rations... whatever you require, it can be found here. Use it sparingly, that those who come after might make use of it well.”
Questionable Merchant Coste: 3G. Retainer. <Bow>: Produce 2 Gold. Battle: Move a target attacking Personality home. Destroy this Holding. “This draught will protect you from the unfortunate business of the day, my friend. There may be some ill effects, yes, but you will not go mad. That’s something, isn’t it?”
Suikihime’s Chambers Coste: 3G. Imperial. <Bow>: Produce 2 Gold, or 4 Gold if paying for a Unique Personality. Limited, <Bow>: Gain 1 Honor. “It has briefly been my prison, perhaps, but this plague of madness shall see it once again my throne.” –Otomo Suikihime Emperor legal
Temple of Madness Coste: 2G. Temple. <Bow>: Produce 2 Gold. Limited, <Bow>: Give a target card a Madness token. “You worship your gods, samurai, and I shall worship mine. Look at the Colonies and ask yourself, which is more powerful?” – Takujin
Temple of Tengen Coste: 2G. Temple • Unique. <Bow>: Produce 2 Gold. Limited, <Bow>: Draw a card. Discard a card. “Gather the lore and the secrets of the Colonies, and we shall return it to the Empire. The Phoenix alone shall not harvest such bounty.” –Rokkaku
Event (8)
An Empire of Madness
Unique. Until the game ends, each player has the ability, “Open: Your target Personality with a Madness token commits Seppuku” and any player who ends his turn with 20 or more Madness tokens on his Personalities loses the game. Through the haze and the veil of time, the magistrates beheld a terrible sight... a land ruled by fear and madness. Emperor legal
An End to Hostilities
Unique. Limited: Until the game ends, each player draws two cards instead of one at the end of his turn if he put no other cards in his hand this turn. Flavor text tapado para ocultar información storyline supermegaimportantequetecagas.
Dark Audience
Unique. Limited: Search your Fate deck for two attachments with different titles. Show them. Another player chooses one of them and removes it from the game. Put the other attachment in your hand. With the truth behind the Blood revealed, the other clans sent their finest to petition the Spider for its use.
Rampant Paranoia
Limited: Until your next turn begins, other players’ cards will not destroy your Personalities in a defending army. “Commander, how can we know if those outside the gates are corrupted?”
Riot in the Second City
Unique. Limited: Each player targets and bows an unbowed Samurai. In the year 1199, according to the Isawa calendar, the previously unseen influence of the mad dragon, P’an Ku, reached into the hearts of many within the Colonies, and the result was madness and suffering on an undreamt of scale.
The Empire’s Foe Exposed
Unique. Limited: Target two Unique Personalities in play, exactly one of which is yours. Your Personality challenges the other Personality. Destroy the duel’s loser. Doji Hakuseki looked upon the face of the being that had threatened her Empire, and she felt the sin of hate in her heart.
The Madness Spreads
Unique. Limited: Until your second turn from now begins, once per turn, you may take a Limited action on a Strategy as an Open action. Even in the simplest of activities, the madness began to manifest itself among those who seemed most unlikely...
The Second Battle of Beiden Pass
Unique. Limited: Until the game ends, this Province does not hold Dynasty cards and has +10 Province Strength. “There are times in history when madness has inspired incredible victories,” Ikoma Natsu said. “How am I to feel about this?”
Region (0)
Celestial (3)
Fudo’s Assurances
Fudo • Unique. Battle/Open: Straighten a Ring. Open: If you control five Fudo Rings that last entered play by their own text, destroy a Province. “Seek your path. Ignore the philosophies thrust upon you by others. Only you can choose that which is tight for you.” –The writings of Fudo Emperor legal
Hantei’s Guidance
Kami • Unique. The rulebook’s Favor Political Battle action has Absent for you, and you may target any Personality with it. (Absent actions can be taken without presence.) Political Interrupt: Discard this Celestial. Negate a Political action. The resolve of Rokugan’s first Emperor was unshakable. Emperor legal
P’an Ku’s Madness
Dragon • Unique. Limited: Give target card a Madness token Open: Discard this Celestial. A target Personality with a Madness token cannot attack or defend. Power of Heaven / Essence of the mortal world / All lost to madness Emperor legal
Strategy (17)
A Magistrate Falls
Iaijutsu Limited, <2G>: Your target unbowed Personality challenges a target Personality. The challenge may be refused unless exactly one of the targets is Fallen or The Dark Naga. Destroy the duel’s loser. Flavor text tapado para ocultar información storyline supermegaimportantequetecagas.
Focus: 2
Death of the Winds
Battle, < 2G>: Target your unbowed Tactician. Search your Fate deck for a non-Unique Battle Strategy and take an additional action to play it. They were the most important men in the Empire yet it did not matter now. Even they could do nothing against the numbers that surrounded them. Kaneka slowly raised his blade and heard a deep laugh echo through his mind.
Focus: 4
Deliberations
Battle, <*G>: Ranged Attack with strength equal to the amount you paid minus two. Even the most dishonourable action could be weighed for its benefits versus its fallout. He carefully thought over the assassination, and placed his seal upon the scroll.
Focus: 1
Delicate Gamble
Political
Limited: Bow your target unbowed Courtier. Discard
the top card of another player’s Fate deck. A target player gains or loses
Honor equal to the discarded card’s Focus Value or 3, whichever is lower. If he
lost Honor, he
ignores Honor Requirements this game. “It is a dangerous game you play,
Shosuro-san,” she said softly. “It would be best to reconsider.”
Focus: 1
Fires of Turmoil
Battle: Discard the top card of a Fate deck. Target a card without attachments. If the discard card’s Focus Value is odd, bow the target (0 is even). Otherwise, straighten it. Move its unit home if the target has a Madness token. The madness struck across the battlefield, leaving casualties on both sides without reason.
Focus: 1
Invocation
Kharmic. (Limited, <2G>: Discard a Kharmic card from your hand to draw a card.) Limited: Until your next turn begins, Honor gains are reduced by 1 unless the player controls a Spirit. The Mad Dragon’s reach could be stopped, should the Heavens interfere.
Focus: 3
Looming Danger
Battle: Bow your target unbowed Personality. Destroy a target enemy unit with lower total Force than your Personality’s (current) Force. “I do not believe your lies, Dragon!” he snarled. “I share my strength with no one!” Emperor legal
Focus: 1
Moments of Destiny
Battle, <Pay 1G>: Target your Personality at home. If he would be opposed, move him to the current battlefield. If he is a Yojimbo, give him Expendable (this turn). In moments when the force of destiny moves in the mortal realm, the souls of heroes are steeled against the insidious touch of madness.
Focus: 4
No Way Out
Terrain. After this battle resolves, it its Province was not destroyed, destroy the targets of this card’s action. Battle: Destroy a Terrain (if able). Put this Terrain into play. Target zero to two attacking cards. The Gamble had gone on too long. They could not escape the consequences now. They rushed forward, heads held high. Emperor legal
Focus 3
Overwhelming Chaos
Unique. Open: Each player shuffles his hand into his deck, then draws as many cards as he shuffled into his deck. The world turned and the fates weaved its tale. The tiniest ripple could affect the lives of thousands of samurai. One day, it did.
Focus: 4
Strength in the Earth
Kiho. Earth Battle: Target your unbowed Monk. Melee Attack with strength equal to his Force, which may target a card in the Defender’s home. “Your madness and steel will not lead you to victory, brother. The earth protects me from both.” Emperor legal
Focus: 2
Strength of the Clan
Battle: Target your opposed unbowed Paragon. Give him +2F or +2PH. Melee Attack with strength equal to his Force or Personal Honor. The shadow wounds it way through the palace, seeking a foothold in the mind of the Empress. But the light of the divine was too strong, and the shadow was banished. Emperor legal
Focus: 1
Suikihime’s Sanction
Kharmic. (Limited, <2G>: Discard a Kharmic card from your hand to draw a card.) Limited: Permanently give your target non-Loyal, face-up Personality in or out of play your Clan Alignment. “The province is infested with madness and Fudoism. Burn it. In its entirety.”
Focus: 4
Temple Grounds
Terrain. If you do not control a Cavalry unit here, negate each Battle action taken by a player without units here. Battle/Engage: Destroy a Terrain (if able). Put this Terrain into play. Dozens of Naga swarmed over the temple grounds, but the magistrates did not falter. Their purpose was too great. It could not be set aside.
Focus: 1
The Heaven’s Blessing
Kharmic. (Limited, <2G>: Discard a Kharmic card from your hand to draw a card.) Open: Until the game ends, a player must pay 2 Gold to draw a card from effects of his own Strategies during an Action Phase. Open: No player can gain Honor in Action Phases (this turn).
Focus: 4
The Tale of the Disgraced
Battle: Bow your target unbowed Personality. Bow a target enemy card. If your Personality is Fallen or a Magistrate, straighten him before this battle resolves. Some could fall prey to their own emotions without the aid of the Mad Dragon. Their histories would be stricken from the records, never to be told again.
Focus: 2
Unbearable Weight
Unique. Limited, <Pay 4G>: Discard the top card of a Fate deck. You may target a Personality and give him a Chi penalty equal to the card’s Focus Value. If this destroyed the target, his controller puts this Strategy in his hand. No one mind could ever hope to contain the burden of P’an Ku’s madness. Emperor legal
Focus: 1
Spell (8)
Among the Clouds Coste: 0G; Focus: 3. Air Open: If this Shugenja is unbowed, target a Personality with Force equal to or less than this Shugenja’s Chi. Give the target and each of this Followers Cavalry. Bow this Shugenja. The shugenja’s chant was lost in the sound of the winds that sped them along.
Blade of Storms Coste: 1G; Focus: 3. Weapon. Attaches to a Thunder Shugenja paying 1 less Gold. Thunder Battle, <Bow>: Give this Shugenja +2F.Rainfall, lightning strike, storm’s glory.
Flame Lash Coste: 3G; Focus: 1. Fire Open, <Bow>: Destroy a target attachment. “You won’t be needing that,” Ino said as the fire burned her enemy’s sword hand. “Or that. Or that…” Emperor legal
Hidden Power Coste: 2G; Focus: 1. Unique. Limited: If this Shugenja is unbowed, put a Spell in your discard pile into your hand. Bow this Shugenja. Remove this Spell from the game. “The foolish dig for shining treasures, but we have learned great secrets from the fallen Kingdom’s history.” –Asako Chukage
Koan’s Whisper Coste: 5G; Focus: 4. Koan • Unique. Void Limited, <Bow>: Reduce a Province’s strength to 0. If its player has two or more Provinces, you may remove five Koan cards you control from the game to destroy it. The greatest walls can be overcome by word.
Soul of the Earth Coste: 0G; Focus: 2. Earth Battle, <Bow>: Give your target defending Personality a Force bonus equal to his Personal Honor plus 1. “The earth is drawn to my spirit and honor. In turn, I ask it to be drawn down on your army instead.” –Tamori Yayu
Tempest of Air Coste: 2G; Focus: 3. Air Open: If this Shugenja is unbowed, give a target Personality or Follower a Force penalty equal to this Shugenja’s Chi. Bow this Shugenja. The enemies of the Crane staggered and fell backwards under the relentless wind. Their boats were pushed away from the shore, and still more Asahina stood to strengthen the prayer.
Typhoon Surge Coste: 2G; Focus: 2. Water Battle: Move a target Personality at any location to the current battlefield. Straighten his unit if you do not control him. Destroy this Spell. Water is never still.
Ring (5)
False Ring of Air
Air • Fudo • Unique. Does not count towards an Enlightenment Victory. After you win a battle in which there was ever a unit on the opposing side, you may put this Ring into play and lose 2 Honor. Absent Battle, <Bow>: Give a target Personality -3F. (Absent actions can be taken without presence.) Falseness.
Focus: 3
False Ring of Earth
Earth • Fudo • Unique. Does not count towards an Enlightenment Victory. After you win a duel against a Personality who shared no keywords with your Personality in the duel, you may put this Ring into play and lose 2 Honor. Other players have -1 maximum hand size. Pride.
Focus: 3
False Ring of Fire
Fire • Fudo • Unique. Does not count towards an Enlightenment Victory. Open: If your maximum hand size is 10 or more, put this Ring into play and lose 2 Honor. Interrupt, <Bow>: Reduce all Honor gains and losses from an action by 2. Passion.
Focus: 3
False Ring of the Void
Fudo • Void • Unique. Does not count towards an Enlightenment Victory. After a battle resolves where you destroyed a Province, you may put this Ring into play and lose 2 Honor. Engage, <Bow>: A target Personality at any location will not move this turn. Hatred.
Focus: 3
False Ring of Water
Fudo • Water • Unique. Does not count towards an Enlightenment Victory. Battle: If the current battlefield’s Province Strength is 11 or greater, put this Ring into play and lose 2 Honor. Battle, <Bow>: Ranged 3 Attack. Envy.
Focus: 3
Item (10)
Armor of the Mad Coste: 4G; Focus: 4. +0F / +0C. Armor. This Personality has Fallen and a maximum Personal Honor of 0. Battle, <Bow>: Give one or two target enemy cards a Madness token. “Take it up, and receive our master’s most blessed sacraments.” – Akumasa
Blood of the Preserver Coste: 4G; Focus: 4. +0F / +0C. Experienced • Unique. Maho Battle/Open, <*G>: Target your dead Personality. Bring him into play if his Gold Cost is equal to or less than the amount paid. Lose 2 Honor. Destroy this Item. “The blood of a gaijin god can have so many uses. Especially when the god is dead and cannot object.”
Heart of Fudo Coste: 4G; Focus: 4. +0F / +0C. Fudo • Experienced 2 • Unique. Limited: If this Personality is unbowed, search your Fate deck for a card and put it into your hand. Bow this Personality. Destroy this Item. As the heresy of Fudo spread, more than one samurai found its appeal irresistible. –The Age of Exploration, Third Scroll
Justice of the Crane Coste: 4G; Focus: 3. +3F / +1C. Weapon. This Personality has Magistrate. Battle: Dishonor a target enemy Personality. If this Personality has the printed Magistrate keyword, you may take an additional action. “Every Crane magistrate is given one, though some know how to use it better than others.” –Kakita Ichigiku
Koan’s Jingasa Coste: 0G; Focus: 1. +0F / +1C. Koan • Unique. This Personality has Shugenja, may not have more spells than Koan cards attached, and he need not bow for his Spells with an odd Focus Value (0 is even). “A hundred ronin in a thousand years have taken that name. Are we really supposed to believe they all wore this hat?” –Soshi Yoshihara
Koan’s Robes Coste: 6G; Focus: 2. +1F / +1C. Koan • Unique. This personality has a Force bonus equal to the number of other Koan cards in this unit. This Personality need not bow for his Spells with an even Focus Value (0 is even). Negate the first destruction each turn of cards in this unit from another player’s card. “Where did you find this?” –Isawa Teiko
Koan’s Scroll Satchel Coste: 4G; Focus: 3. +0F / +0C. Koan • Unique. Open, <Bow>: Give Home to one or more Spells in this unit, up to the number of Koan cards in this unit. (Home actions may be used from home.) “Just a pack of old scrolls. Nothing worthy of such attention.” –Asahina Keigo
Koan’s Staff Coste: 3G; Focus: 0. +1F / +1C. Koan • Unique • Weapon. Fire Battle, <Bow>: Ranged 3 Attack with +1 strength for each other Koan card in this unit. “My old friend’s walking stick. Yet the spirits within it sing as though they are newly awakened.” –Togashi Mitsu
Parangu Coste: 2G; Focus: 3. +2F / / +0C. Kharmic • Weapon. (Limited, <2G>: Discard a Kharmic card from your hand to draw a card.) “A crude, flawed, and indelicate implement, good only for the roughest of tasks. Fortunate, then, that it is a rough land.” –Yoritomo Kanahashi
The Egg of P’an Ku Coste: 10G; Focus: 4. +0F / +0C. Experienced • Unique. Limited: Bow one of your target unbowed Personalities. Remove this Item from the game. Create a copy of a target Personality, ignoring costs and restrictions. Bow the second target. He will not straighten, attack, or defend until after your next turn begins. Remove the copy from the game after your next turn begins. A fragment of divine madness, given form.
Follower (8)
Aberrations
0F / 0C
2G
Disciple of P’an Ku • Fallen. Battle: Discard the top card of a
Fate deck. Give this Follower a Force Bonus equal to the cards Focus Value. They
should not exist, not in the maddened form that drives them. Yet they rage
across countryside, unbidden and unchecked.
Focus: 2
Fudo’s Fiends
2F / 0C
2G
Fudo • Monk • Expendable. (Draw a card after your Expendable card is destroyed.) They seem reasonable at first glance, yet the maddened gleam in their eye soon betrays their fanaticism.
Focus: 3
Lone Sentry
2F / 0C
1G
Cavalry. Will only attach to a Tactician. “Guard the roads, the waystations, the inns. If those Fudois wretches lift their heads, I want them cut off.” –Shinjo Kinto
Focus: 4
Maddened Horde
4F / 0C
8G
Fallen • Unique. Battle: Discard the top card of any Fate deck. Melee Attack with strength equal to the card’s Focus Value. “Burn! Burn it all! It’s all a lie, and it all has to burn!”
Focus: 4
Naga Remnants
2F / 0C
2G
Naga · Nonhuman. Battle: Bow a target enemy attachment. “The Akasha sleeps without rest. Its fevered whispers strike terror into my heart. What is this darkness that spreads across the realm? What can I do to save my people?”
Focus: 1
Reconnaissance Scouts
3F / 0C
4G
Scout. Engage: You have Reconnaissance at this battlefield. If
you are the Attacker, you have the first opportunity to take a Battle action or pass. You may target and give an enemy Personality or Follower -3F. “My lady Hakuseki, we have discovered the temple. It was where you believed it would be.”
Emperor legal
Focus: 2
Shinobi Vassal
2F / 0C
2G
Ninja. Will only attach to a Ninja. You may Equip this Follower as a Battle action. Battle: Destroy a target enemy card without attachments. Destroy this Follower. “Many assets are expendable. Some are not.” –Bayushi Kazutoshi
Focus: 1
Thunderous Legion
4F / 0C
6G
Imperial • Cavalry. Battle: Destroy a target enemy card without attachments. “Ours is a proud history, and we shall prove worthy of the name this day.” Emperor Legal
Focus: 2
Tokens (3)
Bat
0F / 2C
-HR/ 0G / 0PH
Nonhuman • Bat • Cavalry
Imposter
*F / *C
*HR / *G / *PH
This Personality’s printed stats, keywords, and text box are the same as the copied Personality’s printed stats, keywords, and text box.
Renyu’s Dog
1F / 0C
0G
Nonhuman • Dog