Spoiler de Lotus Edition
(500/500)
Strongholds (20)
Kyuden Toketsu (F) (Cangrejo) 8PS / 4G / 3SH. Reaction: Even if your Stronghold is bowed, before a Crab Clan Personality is destroyed by it, or receives a Chi penalty from, a card effect: Delay the destruction or penalty until immediately before the turn ends. Battle: Target a unit you control led by a Crab Clan Personality: Target a unit opposing it with less total Force. Bow the opposing unit’s Personality.
Watchtower of the East (F) (Cangrejo) 8PS / 4G / 3SH. Raise the strength of each of your Provinces by the number of dead Personalities in your discard pile. Reduce the strength of each other Province by the number of dead Personalities in its player’s discard pile. Heroic Battle: Target a Hero Personality you control: Raise the Force of each other Personality in his army by the Hero’s Yu.
Kyuden Otomo (F) (Grulla) 6PS / 4G / 6SH. You may remove a Favor token from your Stronghold to pay the cost of discarding the Imperial Favor. You may lobby to add a Favor token to your Stronghold. Political Open: Name a legal Wind you don’t control. Target and remove from the game a Wind you control, if possible. Bring the named Wind into play from outside the game.
The Steel Gardens of the Kenshinzen (F) (Grulla) 6PS / 4G / 6SH. Reaction: After a duel ends that you won: Take a legal Limited, Open, or Battle action. Battle: Once per battle, even if your Stronghold is bowed, target and bow a Duelist you control: Target a Personality opposing him. Your Duelist challenges the Personality. He must move home and become Dishonored as costs to refuse.
Shiro Kitsuki (F) (Dragón) 7PS / 4G / 5SH. After players reveal Strongholds, search your deck for four different non-Unique Dragon Clan Samurai. Attach one to each of your Provinces, face-down and out of play. Battle: Once per battle, target a face-down Personality attached to one of your Provinces. If he would be opposed, bring him into play face-up at the current battlefield, ignoring costs. You may take an additional Battle action. Remove the Personality from the game after the battle ends.
The High House of Light (F) (Dragón) 8PS / 4G / 5SH. After Strongholds, Sensei, and Winds are revealed, search your Fate deck for up to five cards. Put them under this Stronghold, face-down. You may look at them during the game. Limited: Any number of times per turn, target and bow a Ring you control, or bow this Stronghold: Put a card in your hand from under this Stronghold.
Castle of the Swift Sword (F) (León) 7PS / 3G / 6SH. Once per battle, you may play a Terrain even if one is in play. Destroy all others first. Draw a card after it resolves. Once per turn, if you control a Tactician at the current battlefield, you may play a Formation as a normal Action card for one of its abilities, ignoring “Formed By” requirements. Tacticians may pay its costs as if they had any required traits.
Shiro no Yojin (F) (León) 7PS / 3G / 6SH. Your Stronghold produces 2 additional Gold when paying for a Follower or Item. If your Stronghold produces Gold for a Samurai Personality, you may attach one Follower or Item to him from your hand after he enters play, reducing its Gold cost by 2 and paying all remaining costs.
Aramasu’s Pride (F) (Mantis) 7PS / 4G / 2SH. Raid Limited: Declare an additional Attack Phase. This is a Raid attack. During it, battles are Raid battles, and battle resolution does not destroy armies or Provinces and does not bow Pirate cards. After it, target a number of Holdings up to the number of battles you won (even against no units at resolution). Raise their Gold production by 4.
Castle of the Wasp (F) (Mantis) 7PS / 4G / 3SH. You may combine Ranged Attacks from different units. Once per battle, you may target the current Province with an uncombined Ranged Attack from an attacking card you control at that battlefield. The attack reduces the Province’s strength by its strength. Once per battle, a card you control needs not bow to produce a Ranged Attack targetting cards opposing it.
Morikage Toshi (F) (Fénix) 6PS / 4G / 6SH. Spells you own cost 2 less Gold. You may attach Spells from your hand as an Open action. Limited: Target and bow a Shugenja Personality you control: Look at the top 4 cards of your Fate deck. If one is a Spell or Kiho, you may show it and put it in your hand.
Temple of the Eight Guardians (F) (Fénix) 6PS / 4G / 6SH. Unaligned Dragon Creatures you own cost 3 less Gold. Phoenix Clan Dragon Creatures you own cost 2 less Gold. Once per turn, a Shugenja you control need not bow to cast a Spell or use one of his abilities.
Depths of the Shinomen (F) (Ratling) 13PS / 3G / 1SH. You begin the game with three Provinces. Your decks may contain 4 copies of Ratling cards, other than Unique cards and Events. Limited: Target and bow a Ratling Personality you control: Create a 2F/2C Ratling Creature Personality.
Warrens of the One Tribe (F) (Ratling) 13PS / 3G / 1SH. You begin the game with three Provinces. Once per phase, you may play a Fate card in any discard pile as if it were in your hand. Fate cards you have played are removed from the game if they are ever in a discard pile. Limited: Target and bow a Ratling Personality you control: Lose 1 Honor. Discard the top card of each Fate deck.
Shiro no Soshi (F) (Escorpión) 7PS / 4G / 2SH. Non-Unique Ninja you own without Ninjutsu have the Ninjutsu trait with a value equal to their printed Gold cost minus 6 (minimum 0). Each time you would reveal a Dynasty card during the Events Phase, you may look at it, then choose not to reveal it if it is a Ninjutsu Personality. Open: Any number of times per turn: Target a face-down Ninja who wasn’t targeted this turn. Give him +2F until the next time he is targeted or the turn ends.
The Hidden Catacombs of the Scorpion (F) (Escorpión) 7PS / 4G / 2SH. You may not be eliminted by Dishonor. Permanently reduce your Province Strength to 0 instead the first time you would be eliminated this way. Once per turn, you may pay a cost of discarding the Imperial Favor by bowing a Scorpion Clan Personality you control instead.
The Khol Wall (F) (Unicornio) 7PS / 5G / 4SH. Regions do not count towards your minimum deck size. Your Provinces may have two Regions attached. After each of your Events Phases, turn face-up all Dynasty cards in all your Provinces that have a Region attached. Battle: Once per battle, target and bow a Region you control: Target two unbowed Personalities with the same controller. Switch their locations.
The Shiotome Halls (F) (Unicornio) 7PS / 5G / 4SH. After each time an army containing a unit you control destroys an army and/or a Province, you may gain Honor equal to the number of Battle Maidens in that army. Reaction: Once per attack, even if your Stronghold is bowed, after a player declares an attack against you: Target a unit you control. Straighten it.
Obsidian Halls of the Lost (F) (Shadowlands) 8PS / 4G / -19SH. Limited: Target and bow a Shugenja you control: Target a Personality. His controller decides whether this gives him the Shadowlands trait permanently now or a –4C token when your next turn begins. Reaction: After an attack is declared: Target a Shadowlands Personality without the printed Shadowlands trait. He may not assign or move to battlefields this attack.
The Jagged Maw (F) (Shadowlands) 7PS / 4G / -19SH. Goblin, Ogre, Troll, and Oni Personalities have +1F while you control them. Open: Bow this Stronghold, which may remain bowed: Target a dead Personality in your discard pile. Bring him into play, ignoring costs. The next time this game your Stronghold is unbowed, remove him from the game.
Personalities
Crab (14)
Hida Daizu (C)
4F / 4C
-HR / 8G / 1PH
Crab Clan Samurai • Yu 3. Once per game, after Daizu is destroyed, you may restore him to Honorable status and bring him into play, ignoring all costs and restrictions. “I have seen him fall a dozen times, and each time I thought him dead. He proves time has not thinned the blood of Hida.” –Hida Kisada
Hida Kuon (F)
12F / 5C
-HR / 13G / 3PH
Crab Clan Samurai • Clan Champion • Berserker • Hero • Yu 10 • Experienced 4 • Unique • Loyal • The Jade Crab. Other players’ card effects may not bow Hero Personalities at Kuon’s location. Each other player must discard a card as a cost the first time each phase he targets a Personality you control. Battle: Target a unit with less Force than this unit. Bow it.
Hida Kyuwa (C)
3F / 1C
-HR / 5G / 1PH
Crab Clan Berserker. Reaction: After a Heroic action targets Kyuwa, even if Kyuwa is bowed: Draw a card. “The Great Bear stood alone against Iuchiban when all others had fallen. He is a god among mortals. I will not fail him.”
Hida Reiha (R)
4F / 4C
2HR / 8G / 2PH
Crab Clan Samurai • Hero • Yu 5 • Experienced • Unique. Followers have Yu +2 while attached to Reiha. “Is there any man stronger than Kuon?” Tonoji asked. “No,” Benjiro answered with a chuckle. “No man.”
Hida Shuzo (U)
4F / 2C
-HR / 8G / 0PH
Crab Clan Berserker. Shuzo has +1F for each other Crab Clan Personality in play. “Lord Sun’s fire sears my soul! Stand in my path and burn.”
Hida Sosuke (C)
3F / 3C
-HR / 7G / 1PH
Crab Clan Bushi • Yu 3. After Sosuke is destroyed while at a battlefield or in a duel, you may target and permanently give –2F/–2C to a Personality who opposed him when he was destroyed or who was in the duel. “If the Dark Lord has returned, then we must visit punishment upon him.”
Hida Sozen (C)
4F / 3C
0HR / 8G / 2PH
Crab Clan Samurai • Yu 3. While Sozen is in an army and no unit opposing him has greater total Force than his unit does, Sozen cannot be destroyed except as a cost or by your card and Stronghold effects. (This does not protect attached cards from effects that destroy his entire unit.) “Swift as a Dragon, stubborn as a Crab.” –Daidoji Akagi
Hida Tenshu (U)
6F / 1C
-HR / 7G / 0PH
Crab Clan Berserker • Soul of Hida Amoro. Cannot attach Armor. Destroy Tenshu after a battle ends if he was at its battlefield when it resolved and his army’s total Force was less than or equal to twice the other army’s. The berserker’s eyes narrowed. “Do not apologize to me,” he growled.
Hida Tonoji (U)
7F / 3C
-HR / 9G / 1PH
Crab Clan Berserker • Bushi • Fourth Legion Commander. Bow Tonoji at the start of each of your Dynasty Phases if he was not in an attacking army that turn. “Patience is for cowards.”
Hida Tsunesaburo (C)
4F / 3C
0PH / 8G / 1PH
Crab Clan Samurai • Hero • Yu 3. Reaction: After a Heroic action targets Tsunesaburo: Give Tsunesaburo +3F. “On the day of his gempukku he said no other name was large enough to fit him.” –Hida Benjiro
Hiruma Tamiyo (C)
2F / 2C
0PH / 5G / 2PH
Crab Clan Samurai • Yu 2. Battle: Target a Follower in your discard pile. Attach it to Tamiyo, paying all costs. “Foolish girl! My spawn devour you and your family’s castle as well,” the demon roared. “Try,” she said.
Hiruma Todori (R)
4F / 4C
0PH / 7G / 2PH
Crab Clan Samurai • Hiruma Family Daimyo • Scout • Hero • Yu 3 • Experienced • Unique. Todori has +2F while attacking a player who declared an attack against you since your last turn ended.
Hiruma Yataro (C)
4F / 2C
-HR / 7G / 1PH
Crab Clan Berserker. Yataro has +2F/+1C while opposed. In duels in which he was challenged, Yataro uses his Force instead of the stat specified in the duel. “Patience is a Hiruma’s deadliest weapon.”
Kaiu Hisayuki (C)
3F / 2C
-HR / 6G / 1PH
Crab Clan Samurai • Soul of Silence. Increase by 1 all Force bonuses Hisayuki receives from abilities on cards that are not in this unit. These increases last as long as the bonuses do. “I do not need to know its name, Kuni,” Hisayuki said, scowling as he watched the oni heave itself over the Wall. “Only tell me how to kill it.”
Crane (22)
Asahina Kasai (C)
2F / 4C
5HR / 8G / 3PH
Crane Clan Fire Shugenja • Courtier. Political Limited: Bow Kasai: Look at the top 4 cards of your Fate deck. You may rearrange them. You may show one, then put in your hand, if it is an Action card and any of its abilities unconditionally produce challenges.
Asahina Yoshino (C)
1F / 3C
3HR / 8G / 2PH
Crane Clan Air Shugenja. Reaction: When paying a Gold cost, bow Yoshino and discard a card: Produce Gold equal to the discard’s Focus value. “The way of the Asahina is the way of peace. The wisdom of the Keepers will be our guide.”
Daidoji Akagi (C)
1F / 3C
0HR / 5G / 2PH
Crane Clan Samurai • Harrier • Soul of Daidoji Karasu. Battle: Bow Akagi: Ranged 2 Attack. Reaction: Before Akagi produces a Ranged Attack, even if he is bowed, discard a card: Increase the strength of the ranged attack by the Focus value of the discard.
Daidoji Minoru (C)
2F / 3C
3HR / 8G / 3PH
Crane Clan Courtier • Harrier Liaison. Political Battle: Target and bow a Wind you control: Target a unit and a battlefield it is not at. If it would be opposed, move it to the battlefield and straighten it. “Men such as Minoru serve as the silent glove that hides the iron fist of Kikaze’s Harriers.”
Daidoji Ryunosuke (C)
2F / 3C
-HR / 6G / 2PH
Crane Clan Samurai • Harrier. Ranged Attacks may not target Ryunosuke’s Followers. Battle: Once per battle, if you control a Terrain: Target an opposing Personality. Give him –3F. Battle: Once per battle, if another player controls a Terrain: Target up to 2 Personalities that player controls at Ryunosuke’s battlefield. Bow them.
Daidoji Shihei (F – CraneFoil)
3F / 3C
0HR / 8G / 3PH
Crane Clan Hatamoto • Samurai • Harrier. After the first time Shihei is destroyed, you may target and destroy a Holding controlled by any player. Reaction: After a Personality at Shihei’s battlefield receives a Force penalty: Once per battle, target a Harrier you control. Raise the target’s Force by the penalty.
Doji Domotai (C)
1F / 3C
0HR / 4G / 2PH
Crane Clan Samurai • Soul of Doji Reju. If Domotai ties in a duel, she wins the duel instead of losing. “She is the daughter of Akiko and Kurohito, a student of the Lion and Crane. The weight of the future lies heavily upon her.” –Naka Tokei
Doji Katsura (C)
2F / 3C
4HR / 7G / 3PH
Crane Clan Samurai • Courtier. After Katsura enters play from a Province, gain Honor equal to the number of Winds you control. “With a friend in every court, who will dare raise his hand against the Crane?”
Doji Koin (F – CraneFoil)
2F / 3C
4HR / 7G / 2PH
Crane Clan Courtier • Magistrate. Reaction: After an Honorable Personality controlled by another player bows due to a card effect, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If he is not dishonoured, gain 2 Honor. “When Emperor and Shogun struggle, where does that leave the Crane?” Koin asked Soh.
Doji Kurohito (F)
5F / 6C
10HR / 12G / 5PH
Crane Clan Samurai • Clan Champion • Courtier • Duelist • Experienced 3 • Unique • Loyal • The Left Hand. Political Reaction: When paying a cost of discarding the Imperial Favor: Kurohito pays that cost. Duelists in this army have the ability, “Political Battle: Target an opposing Personality. Issue him an unrefusable challenge.”
Doji Nio (F – CraneFoil)
1F / 2C
5HR / 6G / 2PH
Crane Clan Courtier. Political Reaction: After a Personality is destroyed, bow Nio and discard a card: The player who controlled the Personality when he was destroyed may gain 1 Honor. Gain 1 Honor. “Many Asahina feel Sekawa is too aggressive. I say, who better to bring enlightenment? Change only comes with hardship.”
Doji Ran (F – CraneFoil)
3F / 4C
3HR / 9G / 3PH
Crane Clan Samurai • Harrier Liaison. Your actions satisfy the Rule of Presence if Ran was at the current battlefield at any time this attack. Battle: Once per battle, target a card in the enemy leader’s army. Move Ran to the current battlefield. Straighten her. Give the target -3F.
Doji Ranmaru (F – CraneFoil)
1F / 2C
4HR / 5G / 2PH
Crane Clan Courtier • Magistrate. Political Open: Bow Ranmaru: Target a Dishonored Personality you do not control. Restore him to Honor. Gain 2 Honor. “The Crane have friends in every court. Even our enemies dare not attack us. Who better to enlighten an empire?”
Doji Saori (F)
2F / 3C
5HR / 8G / 4PH
Crane Clan Samurai • Courtier • Duelist. Open: Bow Saori: Target an unbowed Duelist Personality you control and a Personality controlled by another player; they must oppose each other if it is an Attack Phase. Your Personality issues the other an unrefusable challenge. Bow the loser. “Change destroys our preconceptions, but we grow stronger from it.”
Doji Seo (C)
2F / 4C
5HR / 8G / 3PH
Crane Clan Samurai • Duelist • Soul of Doji Seishiro. Challenges Seo issues while she is in an army are unrefusable. Battle: If Seo is attacking a player with less Family Honor than you: Raise Seo’s Force by her Personal Honor.
Doji Takeji (F – CraneFoil)
2F / 4C
5HR / 7G / 3PH
Crane Clan Courtier • Gozoku. Costs 2 less Gold if you control a Crane Clan Duelist or Crane Clan Courtier. Political Reaction: Before any player gains Honor from an Action card: Once per turn, draw a card. “The Emperor, like all others, is merely a servant.”
Doji Toshinobu (U)
3F / 3C
5HR / 7G / 3PH
Crane Clan Samurai • Courtier. Political Reaction: Before any player gains Honor, bow Toshinobu: Lose 1 Honor. Negate the gain. “If my own honor must suffer to protect my lord’s, I will not hesitate.”
Doji Yoshiaga (U)
1F / 3C
5HR / 7G / 3PH
Crane Clan Courtier. Political Open: Discard the Imperial Favor: Gain 2 Honor. “The pursuit of beauty is its own reward.”
Kakita Funaki (C)
1F / 3C
5HR / 7G / 3PH
Crane Clan Samurai • Courtier • Duelist. Political Limited: Bow Funaki: Target a Personality controlled by another player. He may challenge Funaki. If he does not, his abilities may not be used until your next turn begins. “If you are so certain of your strength, Shosuro-san, then test it against me.”
Kakita Mai (R)
0F / 2C
0HR / 7G / 3PH
Crane Clan Courtier • Experienced • Unique • Soul of Kakita Ichiro Experienced. Political Limited: Discard the Imperial Favor: Target an unbowed Personality you control and a Personality controlled by another player. Yours challenges the other. He must lose 4 Family Honor as a cost to refuse. This loss may not be modified.
Kakita Nakazo (R)
2F / 5C
4HR / 8G / 2PH
Crane Clan Samurai • Duelist • Unique. Political Reaction: After a challenge Nakazo issued is refused: Gain 3 Honor.
Kakita Osei (F)
2F / 3C
4HR / 7G / 2PH
Crane Clan Courtier • Harrier Liaison. Reaction: After Osei enters play from a Province: Search your Dynasty deck for a Holding. Put it into play bowed, paying all costs. Limited: Target a Holding that produced Gold to pay for a Follower, Item, or Spell this turn. Straighten the Holding.
Dragon (15)
Hitomi Kazu (C)
2F / 4C
4HR / 7G / 2PH
Dragon Clan Monk. After each time Kazu assigns to attack, switch his Force and Chi and gain 2 Honor. “A soul driven by Lady Moon’s rage will meet his destiny without a failure.”
Hitomi Munoto (R)
4F / 3C
-HR / 8G / 1PH
Dragon Clan Monk • Tattooed • Unique • Soul of Hitomi Akuai Experienced. Reaction: Any number of times per turn, before an Event resolves for another player: Target the player. He decides whether Munoto negates the Event’s effects or permanently gains +2F/+2C.
Hitomi Suguhara (C)
4F / 4C
-HR / 8G / 1PH
Dragon Clan Monk • Tattooed • Tenth Legion Commander. Battle: Once per battle, target and bow a Ring you control: Target an opposing Personality. Suguhara issues him an unrefusable challenge to a duel of Force. Bow the loser. “Pain is the fire that tempers wisdom.”
Hoshi Matsuta (C)
2F / 4C
2HR / 7G / 2PH
Dragon Clan Monk. Matsuta has +2F for each Ring you control. Limited: Bow Matsuta, and target and bow a Ring you control: Target an Event in your discard pile. Shuffle it into your deck. After the next time this game an Event with that name resolves for you, remove that Event from the game.
Mirumoto Gonkuro (C)
2F / 4C
-HR / 5G / 3PH
Dragon Clan Samurai • Soul of Mirumoto Daini. He was one of Lord Rosanjin’s finest students. Now he goes forth into the Empire to prove his master’s technique.
Mirumoto Kawanari (C)
3F / 3C
2HR / 7G / 3PH
Dragon Clan Samurai. Battle: If Kawanari is defending the current Province, destroy him: Target up to two face-down Personalities attached to your Provinces. Bring the targets into play, face-up, at the current battlefield, reducing each one’s Gold cost by 7 and paying remaining costs.
Mirumoto Kenzo (U)
3F / 4C
4HR / 7G / 2PH
Dragon Clan Samurai • Duelist. After the end of the first duel Kenzo wins each turn, he permanently gains +1 Personal Honor and +2F. Kenzo stared into the cold blue steel, and saw the future in its depths.
Tamori Shiki (F)
3F / 4C
2HR / 8G / 2PH
Dragon Clan Air Shugenja • Tattooed • Experienced • Unique. Reaction: Once per phase, after a Personality enters play: Target a Personality. Bow or straighten him.
Tamori Aoki (C)
2F / 3C
0HR / 6G / 2PH
Dragon Clan Air Shugenja • Soul of Agasha Gennai. Reaction: Before you draw a card during your End Phase, discard a card: Draw an additional card after it.
Tamori Noriko (C)
2F / 3C
0HR / 7G / 2PH
Dragon Clan Earth Shugenja. You may play a Ring in your discard pile by its own text with an additional cost of bowing Noriko. You may play only one Ring per turn this way regardless of how many Norikos you control.
Togashi Kansuke (U)
4F / 4C
4HR / 7G / 2PH
Dragon Clan Samurai • Student of the Tao • Tattooed. Kansuke may cast Kihos as if he were a Monk.
Togashi Kazuki (U)
4F / 4C
0HR / 8G / 2PH
Dragon Clan Samurai • Monk. Kazuki has +1F for each Ring you control. Open: Target another Personality you control. Set his Force to Kazuki’s Force or his Chi to Kazuki’s Chi. “Find inspiration in every thing.”
Togashi Nyima (C)
2F / 3C
-HR / 5G / 1PH
Dragon Clan Monk • Tattooed • Soul of Hitomi Iyojin. After each time one of your Provinces is destroyed while Nyima is in play, he permanently gains +2F.
Togashi Satsu (F)
7F / 6C
4HR / 13G / 4PH
Dragon Clan Samurai • Clan Champion • Monk • Shugenja • Dragon • Cavalry • Duelist • Experienced 2 • Unique • Loyal • Scion of Togashi. Satsu need not bow to cast Kihos. Reaction: Even if Satsu is bowed, after a Resolution Segment begins: Target a Personality. Raise his Force by Satsu’s.
Togashi Tsuri (R)
3F / 3C
5HR / 6G / 3PH
Dragon Clan Monk • Unique. Battle: Once per battle, target an opposing Personality with more Chi than Tsuri: Tsuri copies his Force. Battle: Once per battle, target an opposing Personality with more Force than Tsuri: Tsuri copies his Chi. “We will find Kokujin, Lord Satsu. We will silence his lies.”
Lion (14)
Akodo Anshiro (C)
2F / 3C
6HR / 7G / 3PH
Lion Clan Samurai • Duelist • Tactician. Tactical Reaction: After a Personality moves to a battlefield opposing Anshiro: Target the Personality. Anshiro issues him an unrefusable challenge. “Move predictably and, when the enemy moves to circumvent you, charge.”
Akodo Ieshige (U)
3F / 4C
-HR / 7G / 2PH
Lion Clan Samurai • Bloodspeaker. While he is at the current battlefield, Ieshige gains +1F before each action resolves that was announced by a player who controlled an opposing unit. “The Crane sneer at us behind their silken fans. How I long for the day when this alliance ends.”
Akodo Kobi (R)
4F / 5C
0HR / 10G / 2PH
Lion Clan Samurai • Tactician • Unique • Soul of Ginawa Experienced 3. Battle: Target a face-up Human Personality in the current battle’s Province. Bring him into play in your current army and under your control, ignoring costs and entering-play effects. Discard him to his owner’s discard pile after the battle ends.
Akodo Natsu (C)
1F / 3C
5HR / 7G / 3PH
Lion Clan Samurai • Tactician • Soul of Akodo Yobi. Tactical Reaction: After a Terrain enters play from your hand: Draw a card. (Natsu need not be at the current battlefield.) “Our armies are ready, my lord. Name the enemy, and we shall strike.”
Akodo Rokuro (C)
2F / 3C
0HR / 6G / 3PH
Lion Clan Samurai. Reaction: Before another player’s card effect bows a Lion Clan Personality you control: Negate the bowing. “You tread dangerous ground, Masote.” “What you call dangerous, I call necessary,” the courtier said.
Ikoma Korin (C)
3F / 3C
4HR / 6G / 2PH
Lion Clan Samurai. Korin has +1F/+1C while opposing, or in a duel with, a Shugenja, or a Courtier, or any Personality controlled by a player who controls The Voice of the Emperor. “Like his master, Korin has earned his place through unexpected circumstances. The leaders of the Lion are honourable enough, but they are untested.” –Kaneka
Ikoma Kosaku (U)
3F / 4C
6HR / 8G / 3PH
Lion Clan Samurai • Tactician. Reaction: After Kosaku assigns to attack: Target a face-up Lion Clan Personality in one of your Provinces. Reduce his Gold cost by 2, to a minimum of 3, until the turn ends. “The Matsu grow arrogant, my lord. They thirst for war.” Otemi only nodded.
Ikoma Otemi (F)
8F / 5C
6HR / 11G / 4PH
Lion Clan Samurai • Clan Champion • Cavalry • Tactician • Experienced 2 • Unique • Loyal • The Right Hand. Reaction: If Otemi assigned to the current battlefield this attack, after the Battle Action Segment begins, discard your hand: Draw cards equal to the number of units in this army, or 5, whichever is greater.
Matsu Agoro (C)
2F / 2C
5HR / 4G / 2PH
Lion Clan Samurai • Deathseeker. Battle : Fear 3. “Honor is a greater burden than life. If I cannot live a worthy life, let me earn a worthy death.”
Matsu Hyun (C)
2F / 3C
6HR / 4G / 2PH
Lion Clan Samurai • Poet. Open: Bow Hyun: Target a Tactician. Straighten him. She gathers the tales of the Deathseekers, so that their sacrifices will not be forgotten.
Matsu Miyahara (U)
1F / 3C
6HR / 5G / 3PH
Lion Clan Samurai. Miyahara has +1F for each other Lion Clan Samurai in his army. “Each Lion’s sword is guided by ten thousand ancestors. We cannot fail.”
Matsu Reishiko (C)
4F / 4C
5HR / 8G / 2PH
Lion Clan Samurai. After each time a Personality with less Chi than Reishiko moves into a defending army opposing her, the Personality’s controller discards a card. (This does not apply to assigning.) “I remember Matsu’s promise, Crane.”
Matsu Takenao (C)
4F / 4C
6HR / 7G / 2PH
Lion Clan Samurai • Emerald Magistrate. After Takenao enters play, you may permanently reduce his Chi by 2 as a cost to target another Personality. If you do, then until the game ends, that Personality has +2F while attacking. Some Lion still remember the purpose of war – to maintain peace.
Matsu Taniko (R)
3F / 3C
5HR / 7G / 2PH
Lion Clan Samurai • Unique. Reaction: Once per battle, after a Tactical action you took resolves: Draw a card. (Taniko need not be at the current battlefield.) “Pride is a weakness only when misplaced.”
Mantis (17)
Moshi Amika (C)
1F / 3C
-HR / 6G / 1PH
Mantis Clan Shugenja • Soul of Moshi Wakiza. Battle: Bow Amika: Ranged 4 Attack. “The blood of the Phoenix Clan runs through my family’s veins, but if they insult the honor of the Mantis Clan, I shall see that their blood runs through the rivers and seas as well.”
Moshi Kekiesu (U)
3F / 3C
-HR / 7G / 1PH
Mantis Clan Shugenja • Bloodspeaker • Naval. Maho Battle: Bow Kekiesu: Ranged 2 Attack that is compared against Chi and that may target a Personality with attached Followers. The strength of this Ranged Attack may not be increased. “Iuchiban failed to uphold his promises. I will seek my own vengeance.”
Tsurayuki (U)
5F / 4C
-HR / 9G / 0C
Mantis Clan Orochi • Creature • Cavalry • Naval. Cannot attach cards other than Storm Rider Followers. Storm Riders have the Cavalry trait while attached to Tsurayuki. “The Storm Riders made some secret deal with those creatures,” Nakamuro said. “Find the truth, Ningen, as only you can.”
Tsuruchi Arishia (C)
3F / 3C
-HR / 7G / 2PH
Mantis Clan Samurai • Scout. Battle: Bow Arishia: Ranged 4 Attack. Reaction: If Arishia is at the current battlefield and you have taken no actions this battle, after a Battle or Open action resolves that was taken by the controller of an opposing unit: Ranged 3 Attack. “What good do your spells do with an arrow in your throat?”
Tsuruchi Etsui (F)
4F / 3C
-HR / 8G / 1PH
Mantis Clan Bushi • Pirate • Naval. Raid Battle: If it is a Raid battle, once per Battle: Target a Personality who has not been opposed this attack. Bow him. He may not straighten before the beginning of your next turn. “The sweetest victories are won before the enemy goes through all the trouble of dying.”
Tsuruchi Iyaken (F)
3F / 3C
-HR / 7G / 1PH
Mantis Clan Bushi • Pirate • Naval. Costs 2 less Gold if you control a Pirate Personality. Battle: Bow Iyaken: Target a Personality who has not been opposed this attack. Bow him. Raid Battle: If it is a Raid battle, once per battle: Ranged 4 Attack.
Tsuruchi Kazushi (C)
2F / 3C
0HR / 8G / 1PH
Mantis Clan Samurai • Naval. Battle: Bow Kazushi: Ranged 4 Attack. If this targets a Personality with no attached cards, you may make a second consecutive Ranged 4 Attack targeting an opposing Personality with no attached cards. Only one family holds the bow higher than the sword – the Tsuruchi, swift hunters of the Mantis.
Tsuruchi Mochisa (C)
3F / 4C
0HR / 8G / 2PH
Mantis Clan Samurai • Magistrate. Battle: Ranged 3 Attack, or Ranged 4 Attack if the target is a Personality with 0 Personal Honor. This may target a Dishonored Personality even if he has Followers. “A Tsuruchi does not abandon a hunt until he or his quarry is dead.”
Tsuruchi Nobumoto (C)
0F / 2C
-HR / 5G / 1PH
Mantis Clan Skirmisher • Naval • Soul of Mukami. Battle: Bow Nobumoto: Ranged 3 Attack. Move this unit home. The finest archer in the Empire; he is called the Emerald Wasp for the name his family once bore, and for the deadly sting of his arrows.
Tsuruchi Nobumoto (R)
2F / 4C
0HR / 7G / 2PH
Mantis Clan Bushi • Tsuruchi Family Daimyo • Naval • Experienced • Unique. Open: Give Nobumoto the Cavalry trait. Remove the Naval trait from him. Battle: Bow Nobumoto: Ranged 4 Attack. You may move this unit home. “Leaderships has made him less reckless, but it has not softened his tongue.” –Tsuruchi Arishia
Tsuruchi Terao (C)
2F / 3C
-HR / 7G / 1PH
Mantis Clan Samurai • Naval. Battle: Bow Terao: Ranged 4 Attack. Battle: Only if Terao is bowed: Target an adjacent battlefield. Move this unit to it. “Nobumoto promised to deliver the traitors: Ichiro, Mogai, and KItao. Their corrupted brethren will not stop us, and neither will the Phoenix.”
Yoritomo Chimori (C)
2F / 2C
-HR / 5G / 1PH
Mantis Clan Samurai • Naval • Soul of Bayushi Aramasu. Open: Any number of times per turn, discard a card: Give Chimori +1F. Reaction: After Chimori enters a duel, discard a card: Give Chimori +1C. “Anything for a price, Yoma-sama.”
Yoritomo Iongi (U)
4F / 2C
-HR / 7G / 1PH
Mantis Clan Pirate • Naval. Battle: Bow Iongi: Target an opposing card with no cards attached and a Force less than 5. Destroy it. If this is a Raid battle, Iongi need not bow. “The Daughter of Storms keeps her promises, Hachi-sama.”
Yoritomo Katoa (R)
4F / 3C
-HR / 8G / 1PH
Mantis Clan Yojimbo • Naval • Experienced • Unique. Action cards you own cost 2 less Gold, to a minimum of 1. Political Open: Bow Katoa: Negate all effects of the next Political action this game. “He is a master of the Yoritomo style of persuasion.” “The man is a brutish oaf.” “Yes, that’s what I said.”
Yoritomo Kikunojo (C)
4F / 3C
2HR / 8G / 2PH
Mantis Clan Samurai • Guardsman • Naval • Soul of Yoritomo Denkyu. Reaction: When paying for a Mantis Clan Personality: Produce 2 Gold. “He commands obedience without speaking a word. Of course, a bamboo cane wielded properly speaks volumes.” Yoritomo Naizen
Yoritomo Kumiko (F)
8F / 5C
-HR / 12G / 2PH
Mantis Clan Samurai • Clan Champion • Pirate • Naval • Experienced 2 • Unique • Loyal • Daughter of Storms. Personalities and Followers you control have the Pirate and Naval traits. Increase the strength of each Ranged Attack produced by a card in Kumiko’s army by its base strength.
Yoritomo Tokaro (F)
4F / 2C
-HR / 7G / 0PH
Mantis Clan Bushi • Pirate • Naval. Raid Battle: If Tokaro is attacking during a Raid battle, bow him: Target a Holding controlled by the Defender and a Personality who has not been opposed this attack. Lose 2 Honor. The Defender may give you control of the Holding. If you gain it, move the Personality home and bow him; otherwise, destroy the Personality after the attack ends.
Phoenix (14)
Asako Kinuye (U)
4F / 4C
-HR / 8G / 0PH
Phoenix Clan Monk • Bloodspeaker • Shadowlands • Lose 3 Honor. Kinuye need not bow to cast Maho Kihos. “Now that Iuchiban has fallen, we can turn our power to more constructive purposes. My life, my soul, for the Phoenix.”
Asako Saeko (C)
3F / 3C
-HR / 8G / 0PH
Phoenix Clan Shugenja • Bloodspeaker. Maho Reaction: After an opposing Personality receives a Chi penalty: Target the Personality. Give him another Chi penalty of the same amount until the turn ends. “Lady Kinuye, name your enemies and I will feed their blood to your magic.”
Asako Takakazu (C)
2F / 3C
-HR / 7G / 3PH
Phoenix Clan Air Shugenja. Reaction: After a Spell you control is destroyed, bow Takakazu: Target the Spell, even if it is in a discard pile. Attach it to Takakazu, ignoring costs, instead of putting it in the discard pile. Remove it from the game after the next time this game it leaves play. “The wind sees all things, but says nothing.”
Isawa Miliko (U)
3F / 3C
4HR / 7G / 2PH
Phoenix Clan Air Shugenja. While Miliko is in an army, reduce the cost of Spells you own by the number of Spells in that army. Reaction: After Miliko assigns to a battlefield: Target a Shugenja at that battlefield. Give the target the Samurai and Yojimbo traits until the turn ends.
Isawa Nomi (R)
1F / 4C
0HR / 8G / 4PH
Phoenix Clan Earth Shugenja • Unique • Soul of Isawa Osugi. Nomi can have only one Spell attached. Nomi cannot gain the Shadowlands trait. Once per turn, when attaching a Spell to Nomi, you may reduce its Gold cost to 0. “She is an echo of her teacher, Sachi, as he used to be.” –Isawa Nakamuro
Isawa Sawao (C)
0F / 2C
6HR / 4G / 2PH
Phoenix Clan Fire Shugenja • Duelist • Soul of Isawa Hochiu. Elemental Battle: Once per battle: Target an opposing Personality. Sawao issues him an unrefusable challenge. Bow the loser. “Fire represents power, violence, and inspiration. I will burn briefly, but brightly, leaving light long after I am gone.”
Isawa Sho (C)
4F / 3C
-HR / 8G / 0PH
Phoenix Clan Shugenja • Bloodspeaker. Maho Battle: Target and destroy a Shugenja you control at the current battlefield: Target a Personality opposing that Shugenja. Reduce his Chi by the Shugenja’s Chi. “The Masters may rule the Phoenix, but those who dwell in the City of Blood truly protect our clan.”
Isawa Sotatsu (C)
2F / 3C
5HR / 7G / 3PH
Phoenix Clan Earth Shugenja. Reduce the strength of Ranged Attacks against cards in Sotatsu’s army by the number of Spells in Sotatsu’s army. Once per turn, after a Spell resolves that Sotatsu cast, gain 1 Honor, or gain 2 Honor if she was at the current battlefield when it was announced.
Isawa Sueno (U)
3F / 4C
6HR / 8G / 3PH
Phoenix Clan Hero • Air Shugenja • Singular. Reaction: If your Stronghold is City of Remembrance or Temple of the Eight Guardians, after an Unaligned Dragon enters play from one of your Provinces, pay 2 Gold: Gain Honor equal to the Dragon’s Personal Honor. Elemental Open: Even if Sueno is bowed: Target an Unaligned Dragon. Straighten it.
Isawa Toshiji (C)
2F / 4C
6HR / 6G / 3PH
Phoenix Clan Judge • Shugenja • Courtier • Soul of Isawa Mitori. Battle: Bow Toshiji and discard a Kiho or Spell: Each other player who controls an unbowed Personality at Toshiji’s battlefield may discard a Spell or Kiho. Each such player who does not must target an unbowed Personality he controls at Toshiji’s battlefield. Bow them.
Shiba Hayama (C)
2F / 4C
-HR / 7G / 1PH
Phoenix Clan Samurai • Bloodspeaker. Maho Open: Target and bow a Shugenja you control: Raise Hayama’s Force by the Shugenja’s Chi. Attach a 1F Undead Shadowlands Follower token to Hayama. “No survivors,” Hayama hissed as his abominations tore into the Mantis ranks. “Leave none to tell the tale of our victory.”
Shiba Mirabu (F)
6F / 5C
6HR / 11G / 4PH
Phoenix Clan Samurai • Clan Champion • Duelist • Experienced 3 • Unique • Loyal • Shiba’s Soul. Personalities in this army have a Force bonus equal to the number of different element traits in this army. Battle: Even if Mirabu is bowed or dead: Straighten all Shugenja in your current army.
Shiba Ningen (R)
3F / 4C
8HR / 7G / 3PH
Phoenix Clan Master of the Void • Shugenja • Experienced • Unique. Elemental Reaction: After you draw a card, discard a card: Draw a card. “One does not understand the universe through contemplation.”
Shiba Tsukimi (C)
1F / 2C
4HR / 6G / 3PH
Phoenix Clan Samurai • Soul of Shiba Tetsu. Battle: Once per battle: Target a Shugenja in Tsukimi’s army. Raise Tsukimi’s Force by the Shugenja’s Chi. A flash of lightning blinded her as Tsukimi’s sword struck Naizen’s face. The Mantis escaped, but not without a reminder of their meeting.
Ratling (14)
Achirin (C)
1F / 1C
-HR / 4G / 1PH
Ratling • Creature • Shugenja • Third Whisker Tribe • Loyal. You may include up to 6 copies of this card in your deck. While you control at least 3 Third Whisker Tribe Ratlings, Achirin has the ability “Limited: Bow Achirin: Target a face-down card that is not in play. Turn it face-up.” “Third Whisker can see Tomorrow’s shadow. We see things that wait-wai to devour Rokugan.”
Ashi (U)
2F / 3C
-HR / 5G / 2PH
Ratling • Tattered Ear Tribe • Creature • Soul of Rik’tik’tichek. Ashi has the Tactician trait while defending. “Twenty Grasping Paw scouts entered the Unicorn camp, hoping to offer the Khan their aid. Only Ashi returned.” –Nachin’check
D’gr’n-ki (C)
2F / 3C
-HR / 6G / 1PH
Ratling Predator • Stained Paw Tribe • Creature. D’gr’n-ki costs 1 less Gold for each Ratling with a printed Gold cost above 6 you have in play or dead in your discard pile. Battle: Bow D’gr’n-ki: Ranged 2 Attack, or Ranged 4 Attack if the target is a Ratling or a Human.
Ep’kee (U)
3F / 2C
-HR / 5G / 1PH
Ratling General • Green-Green-White Tribe • Bushi • Creature • Soul of Z’orr’tek. Reaction: After an opposing Personality gains a Force bonus, bow Ep’kee: Lower the bonus to +0F until the turn ends. “Bleed and die in someone else’s forest, Phoenix!”
Gran-otik (U)
0F / 2C
0HR / 3G / 1PH
Ratling • Creature • Scout • Soul of Purusha • Loyal. Reaction: After the Battle Action Segment begins of a battle Gran-otik is at, bow Gran-otik: Ranged 3 Attack. “This world belong to Nezumi before, human,” the Ratling hissed. “One day, it be ours again.”
Ik’krt (C)
2F / 1C
-HR / 4G / 1PH
Ratling Scout • Grasping Paw Tribe • Creature. Reaction: Before an action performed by an opposing Follower resolves, bow Ik’krt: Negate the action’s effects. “The scattered tribes stand as one now, forever into Tomorrow.”
Ik’krt (R)
3F / 3C
-HR / 6G / 1PH
Ratling Scout • Creature • Experienced • Unique. Players must target and bow a Follower they control at Ik’krt’s battlefield as an additional cost of taking an action on a Follower opposing Ik’krt. Limited: Target a Ratling Follower in your discard pile. Put it in your hand.
Kan’ok’ticheck (F)
6F / 4C
-HR / 9G / 2PH
Ratling Clan Chieftain • Clan Champion • Creature • The One Tribe • Experienced 2 • Unique • Loyal. Once per turn, you may play an Action card from any discard pile. After it resolves, remove it from the game. Battle: Any number of times per turn, target and bow two Ratlings you control in this army: Target an opposing card with no attached cards. Destroy it.
Nachin’check (C)
2F / 2C
-HR / 4G / 1PH
Ratling • Creature • Bushi. After Nachin’check enters play, you may give him a Tribe trait that another Ratling Personality you control has. This trait lasts until Nachin’check is not in play. “Kan’ok’ticheck’s brother runs swiftly between the tribes. He raised among humans, but we not hold that against him.”
Pep’trchek (C)
2F / 2C
-HR / 5G / 2PH
Ratling Commander • Crippled Bone Tribe • Creature • Soul of Mat’tck. Battle: Once per battle: Target a Ratling Personality you control in Pep’trchek’s army. For each Ratling Follower in the target’s unit, give the target +1F. “Beasts?” the Ratling roared. “You insult the warriors of the One Tribe!”
Por’ee-rep (C)
3F / 3C
-HR / 6G / 1PH
Ratling Scavenger • Creature. Open: If it is another player’s Action Phase, bow Por’ee-rep: Target a Gold-producing Holding you control. Straighten it. “Kan’ok’ticheck say it is time to take our place among the humans. From what I see, humans get angry when we take anything.”
Ratling Conjuror (C)
1F / 2C
-HR / 4G / 0PH
Ratling Shugenja • Creature. Cannot attach Spells with a Gold cost greater than 3. Open: Bow Ratling Conjuror and discard a card: Give all Ratlings +1F. “The Nezumi’s powerful magic is the only memory of what was once theirs.” –Kuni Kiyoshi
Ratling Raider (R)
2F / 2C
-HR / 10G / 2PH
Ratling • Stained Paw Tribe • Creature. After Ratling Raider enters play, create two 2F/2C Ratling Creature Personalities with 2 Personal Honor. “The Stained Paw have no name, no honor. They are savage beasts, ready to die at Kan’ok’ticheck’s command.” –Nachin’check
Yoee’trr (C)
2F / 3C
-HR / 5G / 1PH
Ratling Adventurer • Tattered Ear Tribe • Bushi • Creature. Battle: Bow Yoee’trr: Ranged 3 Attack. “He is an old Nezumi now, with much to teach. He will outrun Tomorrow forever.” –Ik’krt
Scorpion (16)
Bayushi Adachi (C)
3F / 4C
-HR / 7G / 1PH
Scorpion Clan Samurai. Battle: Target an opposing Personality. Adachi challenges him. If he refuses, dishonor him and move him home. The other Personality uses his Personal Honor in this duel. “The Scorpion never forget an enemy, Adachi,” Paneki whispered.
Bayushi Baku (R)
3F / 4C
-HR / 7G / 1PH
Scorpion Clan Samurai • Spy • Experienced 3 • Unique • Soul of Bayushi Kamnan Experienced. Limited: Permanently reduce Baku’s Chi by 2: Target up to 4 face-down cards. Look at them. You may pay 2 Gold as a cost to discard one. The assassin is dead, but Baku refuses to relinquish his soul. His torment continues.
Bayushi Paneki (F)
6F / 5C
-HR / 13G / 3PH
Scorpion Clan Samurai • Clan Champion • Tactician • Experienced 3 • Unique • Loyal • Defender of the Empire. Other players’ hands are face-up. You may take Limited actions as well as Open actions during other players’ Action Phases. Limited: If it is your turn: target a card in your hand and a card in another player’s hand. Switch them.
Bayushi Saya (F)
2F / 3C
-HR / 7G / 1PH
Scorpion Clan Samurai • Courtier. Political Open: Target a Personality. After the next time this turn his controller assigns him or an action resolves that he performed, his controller loses Honor equal to his Personal Honor, then he is Dishonored.
Bayushi Shintaro (U)
2F / 4C
-HR / 7G / 2PH
Scorpion Clan Governor • Samurai • Courtier. Political Open: Target a Dishonored Personality. Bow him. A Scorpion’s trust is never given lightly, but once earned it is steadfast.
Bayushi Shusui (F)
3F / 3C
-HR / 8G / 1PH
Scorpion Clan Student of Bitter Lies • Samurai • Ninja. After each Action card you play resolves, give Shusui +1F. Battle: If you are a Scorpion Clan player, pay 3 Gold: Draw 3 cards. Destroy Shusui when the Battle Action Segment ends. “Kwanchai’s students are useful, so long as their madness serves our purposes.” –Bayushi Kaukatsu
Bayushi Sunetra (R)
6F / 5C
-HR / 13G / 2PH
Scorpion Clan Samurai • The Underhand • Ninja • Duelist • Experienced 2 • Unique • Loyal. Limited: Target and bow a Ninja Personality you control: Target a Personality controlled by another player. Lose 4 Honor. Give the other player’s Personality –3C. Reaction: After a Maneuvers Segment ends: Assign Sunetra.
Bayushi Tsuneari (U)
4F / 3C
-HR / 8G / 1PH
Scorpion Clan Samurai • Courtier. The first time each phase an ability on a Personality targets Tsuneari, negate its effects. “The pain I offer, you give yourself. Leave your blade in its sheath and accept my mercy.”
Bayushi Utamuro (C)
5F / 4C
-HR / 9G / 1PH
Scorpion Clan Samurai. Reaction: If Utamuro is at the current battlefield, after the Resolution Segment begins, destroy him: Target up to 2 units opposing Utamuro that each have a lower total Gold cost than his unit does. Destroy them. “The Scorpion armies prepare for war, but against what foe?” –Ikoma Otemi
Shosuro Dazai (C)
1F / 2C
-HR / 5G / 1PH
Scorpion Clan Air Shugenja • Courtier. Political Open: Bow Dazai: Target a Dishonored Personality. His controller loses 3 Honor. This cannot reduce the player’s Family Honor below the target’s Honor Requirement unless it is “–”. Beware the Scorpion who speaks only the truth.
Shosuro Higatsuku (U)
3F / 2C
-HR / 7G / 1PH
Scorpion Clan Instigator • Courtier. Political Battle: Bow Higatsuku: Target an opposing Personality with greater Chi than Higatsuku. He challenges Higatsuku. “I have been commanded to take an advisor to represent my interests in the court.” “I am pleased to have this honor, mighty Shogun,” Higatsuku said with a smirk.
Shosuro Maru (C)
0F / 2C
-HR / 6G / 1PH
Scorpion Clan Distracter • Courtier • Soul of Yogo Asami. Open: Bow Maru: Target a player. He targets an unbowed Personality he controls. Bow the Personality. “I have never seen a woman destroy a man’s life so thoroughly while the man enjoyed it so.” –Doji Nagori
Shosuro Mikado (C)
2F / 4C
-HR / 7G / 2PH
Scorpion Clan Courtier • Ninja • Mikado costs 2 less Gold if you control a Scorpion Clan Courtier. Political Reaction: After a Political Action card that you played resolves, bow Mikado: Draw a card. Political Limited: Bow Mikado: Look at the top three cards of your Fate deck. You may show one and put it in your hand if it is a Political Action card.
Shosuro Ohan (C)
2F / 3C
-HR / 7G / 1PH
Scorpion Clan Courtier. Political Reaction: Before another player gains Honor, bow Ohan: You gain the Honor instead. Use this only if the gain is less than Ohan’s Chi and is not a result of a battle or duel, and its player is above his Starting Family Honor.
Shosuro Osamito (C)
3F / 4C
-HR / 7G / 1PH
Scorpion Clan Samurai • Ninja. Battle: Once per battle, bow Osamito or discard a card: Ranged 3 Attack. Osamito has been asked the impossible, but he will not falter. The Great Bear will die.
Yogo Soto (C)
2F / 2C
-HR / 5G / 1PH
Scorpion Clan Shugenja • Soul of Yogo Shidachi. Battle: Target two Personalities you control. Switch their locations. “His fear that he will fail Maru may ultimately lead his curse to fulfil itself.” –Bayushi Tsimaru
Unicorn (16)
Iuchi Hira (C)
2F / 3C
-HR / 7G / 2PH
Unicorn Clan Air Shugenja • Cavalry • Baraunghar • Soul of Iuchi Katta. Limited: Target a Unicorn Clan Personality you control. Straighten him.
Iuchi Ryoi (U)
4F / 4C
-HR / 8G / 1PH
Unicorn Clan Shugenja • Cavalry • Bloodspeaker. Maho Limited: Target an Item. Put it in its owner’s hand. You may then remove an Item in your hand or discard pile from the game. If you do not, permanently give Ryoi –2C. “When Iuchiban told him to kill, the Lords of Death shattered his mind. He may still be of use to me.” –Moto Chagatai
Iuchi Tsung (C)
3F / 3C
2HR / 8G / 2PH
Unicorn Clan Air Shugenja • Cavalry • Baraunghar. Battle: Target and destroy a Spell you control in Tsung’s army: Attach to Tsung a Cavalry Follower token with a Force equal to the Spell’s Focus value. “The swiftness of air, the unpredictability of water, the power of fire, the solidity of earth. I bring you these things.”
Moto Chagatai (F)
8F / 5C
-HR / 13G / 2PH
Unicorn Clan Samurai • Clan Champion • Tactician • Cavalry • Baraunghar • Junghar • Khol • Experienced 3 • Unique • Loyal • The Khan. Action cards owned by other players may not move Unicorn Clan Personalities you control. Reaction: Once per game, after this army destroys a Province: Gain an additional Province to the right of your rightmost Province.
Moto Chen (R)
4F / 3C
0HR / 9G / 3PH
Unicorn Clan Junghar • Cavalry • Tactician • Unique. Chen cannot lobby. Chen can attach two Weapons. Being Dishonored does not affect Chen’s maximum Personal Honor. The Khan’s cousin and his strange new bride guard the borders of Shinomen.
Moto Latomu (U)
4F / 4C
-HR / 9G / 1PH
Unicorn Clan Samurai • Cavalry. Latomu costs 1 less Gold if you control the Right Hand of the Emperor. Reaction: After an action moves Latomu to a battlefield, you may bow him: Ranged 2 Attack, or Ranged 4 Attack if you bowed him. “I am not your friend, Meguro,” Latomu sneered.
Shinjo Fuyuko (F)
4F / 3C
-HR / 8G / 1PH
Unicorn Clan Samurai • Scout • Cavalry. Recon Open: If it is the Action Phase: Target a Province. During battles at that Province, you may take the action, “Battle: Any number of times per turn: Target a Personality you control. Attach an Item to him from your hand, reducing its Gold cost by 2 to a minimum of one and paying all remaining costs. If this attached an Item, draw a card.”
Shinjo Nakaga (R)
3F / 3C
4HR / 8G / 2PH
Unicorn Clan Samurai • Cavalry • Tactician • Junghar • Unique • Soul of Shinjo Yasamura Experienced. After Nakaga enters play, draw a card. “Only a fool believes an honest man has no secrets.”
Shinjo Shuilong (C)
3F / 3C
0HR / 8G / 2PH
Unicorn Clan Samurai • Cavalry • Magistrate • Junghar • Soul of Shinjo Tashima. Shuilong has +2F/+2C while opposing, or in a duel against, a Human Personality with a Personal Honor of 0. Limited: Bow Shuilong: Target a Bandit, Pirate, or Unaligned Samurai. Shuilong issues him an unrefusable challenge.
Shinjo Tianyi (U)
4F / 3C
0HR / 8G / 3PH
Unicorn Clan Samurai • Cavalry • Junghar. Tianyi has +2F while it is another player’s turn. Open: Bow Tianyi, or target and bow a Weapon you control: Target a Personality who attacked you since the end of your last turn. Bow him. “They’re only rats. If they stole from us, kill them.”
Shinjo Xushen (C)
3F / 3C
-HR / 8G / 1PH
Unicorn Clan Bushi • Cavalry • Baraunghar. While it is an Attack Phase and Xushen assigned during the attack’s Infantry Maneuvers Segment, Xushen has +1F and Ranged Attacks from actions he performs have +1 strength. Battle: Bow Xushen: Ranged 3 Attack. “Stand and fight! To run from me is hopeless.”
Utaku Keyo (C)
1F / 2C
5HR / 6G / 4PH
Unicorn Clan Samurai • Battle Maiden • Cavalry • Junghar. Keyo has +1F for each other Personality in her army with more than 2 Personal Honor. “For generations the Shiotome have waited to revisit our fury upon the Lion. The Khan will give us that chance.”
Utaku Suyin (C)
3F / 3C
3HR / 8G / 3PH
Unicorn Clan Samurai • Battle Maiden • Cavalry • Junghar. Reaction: After Suyin moves to the current battlefield: Target an opposing unit. Move it home. “The Khan is a bold man,” the Shinjo said, “but is he honourable?” Suyin cut the man down where he stood.
Utaku Tama (C)
3F / 3C
2HR / 8G / 3PH
Unicorn Clan Samurai • Battle Maiden • Cavalry • Soul of Otaku Tetsuko. Tama has +2F for each of your Provinces that has been destroyed this game. “Let the Lion prepare,” she said. “Our victory will have no meaning if it is easy.”
Utaku Tarako (F)
3F / 3C
4HR / 9G / 3PH
Unicorn Clan Samurai • Battle Maiden • Cavalry. Other Personalities gain +1F while in an army with Tarako at a battlefield with a Region. Battle: If Tarako is at the current battlefield, target and destroy a Region you control: Target an opposing Follower, Item, or Personality with no Followers or Items. Destroy it.
Utaku Yanmei (C)
3F / 2C
4HR / 7G / 3PH
Unicorn Clan Samurai • Battle Maiden • Cavalry • Junghar • Soul of Otaku Kamoko. Cannot attach Infantry Followers. Yanmei has +1F while attacking. “The Shiotome are the proudest warriors in all of Rokugan. Their numbers are few, but they are peerless on the battlefield.” –Shinjo Shono
Shadowlands (15)
Ashura (U)
5F / 5C
-HR / 10G / 0PH
Cavalry • Nonhuman • Shadowlands • Lose 5 Honor. After each time Ashura is destroyed while at a battlefield, target and destroy a Follower, or a Personality without Followers, at that battlefield. Battle: Fear 4. “Even those creatures cannot protect the city of the Lost from me.” –The Maw
Boshanai (C)
2F / 1C
-HR / 3G / 0PH
Goblin • Nonhuman • Shadowlands • Lose 4 Honor. After the End Phase begins, you may bring this card into play from your discard pile, ignoring costs, if it was destroyed this turn during a battle or duel. “Rise again,” growled Omoni, “there is yet blood to spill!”
Brukash (C)
4F / 2C
-HR / 6G / 0PH
Goblin Ravager • Nonhuman • Shadowlands • Lose 4 Honor. Battle: Target and destroy a Goblin you control in Brukash’s army: Brukash produces Fear with a strength equal to the Goblin’s Force. This Fear affects Personalities as if they were Followers. “FOR THE MAW!”
Chuda Mishime (C)
3F / 3C
-HR / 6G / 0PH
Shugenja • Bloodspeaker • Shadowlands • Lose 3 Honor. Maho Open: Target a Personality. Reduce his Chi to his printed Chi. Maho Limited: Bow Mishime, and target and remove from the game a dead Personality in any discard pile who was most recently destroyed due to having 0 Chi: Lose 2 Honor. Create a 2F/2C Undead Shadowlands Personality.
Daigotsu (F)
6F / 6C
-HR / 11G / 1PH
Shadowlands Dark Lord • Champion • Shugenja • Duelist • Experienced • Unique. Will only join a Shadowlands player. After each action resolves, give the Shadowlands trait to all Personalities who performed it. Open: Target and bow a Shadowlands card controlled by any player: Target a Shadowlands card. Bow or straighten it.
Daigotsu Koshiro (C)
4F / 4C
-HR / 4G / 0PH
Samurai • Shadowlands • Soul of Moto Tsume • Lose 4 Honor. Will not join a player with more than 0 Family Honor. After the beginning of a Battle Action Segment of a battle Koshiro is in, bow all other Personalities in Koshiro’s army with a Personal Honor greater than 0. “Kyoso. Maw. Fu Leng is most displeased.”
Goblin Wizard (C)
0F / 2C
-HR / 2G / 1PH
Goblin Shugenja • Nonhuman • Shadowlands. Lose 4 Honor. “Wicked kansen, look after this little one,” Omoni said, caressing the beast’s smooth scalp. “Give him the power of your magic.”
Moshangoru (C)
6F / 3C
-HR / 6G / 0PH
Ogre Bandit • Nonhuman • Shadowlands • Lose 2 Honor. If Moshangoru is destroyed during a battle, the enemy leader gains the ability, “Reaction: Once per game, when paying a Gold cost: Produce 5 Gold.” until his next turn ends.
Shadow Dragon (R)
7F / 4C
-HR / 15G / 0PH
Creature • Cavalry • Ninja • Experienced • Unique • Shadowlands. Shadow Dragon cannot bow. After your Straighten Phase ends, if Shadow Dragon is dead in your discard pile, you may bring it into play, paying all costs. Battle: Move Shadow Dragon home from the current battlefield: Target a non-Unique Personality. Gain control of him. Move him to your army (instead of to your home, if necessary). After the battle, give control of him to the player this took him from.
Shio no Oni (U)
5F / 4C
-HR / 8G / 0PH
Oni • Nonhuman • Shadowlands • Soul of Fushiki no Oni • Lose 4 Honor. Battle: If Shio no Oni is at the current battlefield: Target a Region attached to the current Province. Destroy it. Permanently give Shio no Oni +1F.
Shukumei (U)
4F / 4C
-HR / 7G / 0PH
Shugenja • Bloodspeaker • Shadowlands • Lose 5 Honor. After Shukumei enters play, target a Personality. (Shukumei must target himself if there are no other Personalities in play.) Permanently give the target –1F/–1C. This is a Maho effect.
Skub (C)
5F / 1C
-HR / 6G / 0PH
Goblin • Nonhuman • Shadowlands • Lose 4 Honor. “Kyoso would strike when we are weak. She has turned the Maw and many of the wilder beasts of the Shadowlands to her cause, but Omoni’s pets still recognize the true Dark Lord.” –Daigotsu Meguro
The Maw (R)
7F / 6C
-HR / 10G / 0PH
Oni • Nonhuman • Tactician • Unique • Shadowlands • Lose 8 Honor. The Maw cannot attach Items. Tactical Battle: Target an opposing unit. Move it home bowed. When Daizu saw the deep crack that split the skull atop Kyuden Hida, he knew dark days were approaching
Voitagi (R)
4F / 3C
-HR / 7G / 0PH
Undead Samurai • Experienced • Unique • Shadowlands • Lose 5 Honor. Voitagi has +2F/+2C while opposing a Samurai or in a duel against a Samurai. Battle: Fear 4.
Zeth (C)
1F / 1C
-HR / 2G / 0PH
Goblin • Nonhuman • Shadowlands • Lose 3 Honor. Reaction: After Zeth enters play, pay 2 Gold: Attach a 1F Shadowlands Nonhuman Goblin Follower token to him. Daigotsu Toru drew his blade and turned to face the mad goblin horde, but his eyes widened when he saw their leader.
Unaligned (7)
Air Dragon (R)
7F / 4C
10HR / 10G / 4PH
Unaligned Creature • Shugenja • Cavalry • Unique. Cannot attach Followers or Items. Air Dragon cannot be targeted by Ranged Attacks or by the effects of Spells or Kihos. A creature of dream and wonder, he hunts eternally for his fallen predecessor.
Earth Dragon (R)
7F / 4C
10HR / 10G / 4PH
Unaligned Creature • Shugenja • Cavalry • Unique. Cannot attach Followers or Items. Elemental Battle: Until the turn ends, Earth Dragon has +5F while defending. Obstinate and remote, she seldom stirs but shakes the heavens with her passing.
Fire Dragon (R)
7F / 4C
10HR / 12G / 4PH
Unaligned Creature • Shugenja • Cavalry • Unique. Cannot attach Followers or Items. Elemental Battle: Bow Fire Dragon: Two consecutive Ranged 5 Attacks. Elemental Battle: Bow Fire Dragon: Ranged 10 Attack. Fear the Fire Dragon, for in its path you will find only death.
Otomo Taneji (C)
0F / 2C
-HR / 3G / 2PH
Unaligned Courtier • Samurai. Gain 1 Honor. “He is a clever man, my lord, with friends in every court.” “I know enough clever men already,” Morito said. “Will he be wise enough to accept our offer?”
Thunder Dragon (R)
7F / 4C
10HR / 12G / 4PH
Unaligned Creature • Shugenja • Cavalry • Unique. Cannot attach Followers or Items. Battle: Once per battle: Target an opposing Personality. Bow him. A creature formed from courage itself. Who can fail with such an ally?
Void Dragon (R)
6F / 4C
10HR / 14G / 4PH
Unaligned Creature • Shugenja • Cavalry • Unique. Cannot attach Followers or Items. Once per turn, after an attacking army including Void Dragon destroys a Province during battle resolution, you may discard the Defender’s hand. “I am everything. I am nothing. I am watching you, Shadow Dragon.”
Water Dragon (R)
7F / 4C
10HR / 10G / 4PH
Unaligned Creature • Shugenja • Cavalry • Unique. Cannot attach Followers or Items. Elemental Reaction: During the Events Phase: Target a Shugenja and an ability on it. Water Dragon copies the ability until the turn ends. Enigmatic and changeable; who can truly know such a creature?
Holdings (45)
A Favor Returned (C) Coste: 3. After determining the starting player but before shuffling, if you are not the starting player, you may search your deck for this card and put it into play, bowed. If you do, this card may not straighten before your third Straighten Phase. Play only one copy this way per game. Bow this card: Produce 2 Gold, or produce 3 Gold if paying for a Holding.
Akodo’s Grave (C) Coste: 2. Bow this card: Produce 2 Gold. Battle: Bow and destroy this card: Target a Terrain. Destroy it. “My nephew is a brave man,” said Ikoma Sume. “Sometimes more than bravery is required, my friend,” Bayushi Kaukatsu replied.
Barley Farm (C) Coste: 2. Bow this card: Produce 1 Gold. Reaction: When paying a Gold cost: Produce 1 Gold. The samurai protect the Empire, but it is the tireless labor of simple farmers that gives the bushi the strength to wield their swords.
Copper Mine (F) Coste: 2. Bow this card: Produce 2 Gold. If you are a Lion Clan player, bow this card: Produce 3 Gold. “The Lion Clan’s lands do not boast great wealth, but the peasants are adept at making use of what they have.” –Kaneka
Corrupt Officials (U) Coste: 2. Retainer. Bow this card: Produce 2 Gold. Open: Bow this card, and destroy it if the target is Unique: Target a Holding. Its abilities cannot be used until the turn ends. “Daughter of a Thunder. A legend returned from death itself. Where do her loyalties truly lie?” Masote mused.
Court Chambers (R) Coste: 2. Unique. Bow this card: Produce 2 Gold. Political Reaction: Before a player gains Honor, bow this card and discard the Imperial Favor, or bow this card if you control the Underhand of the Emperor: Reduce the gain by 2 or increase it by 1.
Crystal Mine (F) Coste: 3. Singular. Bow this card and a Gold-producing Holding you control: Produce 6 Gold.
Geisha House (F) Coste: 2. Bow this card: Produce 2 Gold. If you are a Scorpion Clan player, bow this card: Produce 3 Gold. “Why, in every play, there is a Scorpion villain?” the Emperor asked. “Because it is a villain’s duty to make the story interesting,” replied Sunetra.
Gifts and Favors (C) Coste: 2. During your End Phase, only if this copy of this card is not in play and you played no Gold-producing Holdings this turn, you may bow your Stronghold as a cost to search your Dynasty deck, then face-down Provinces, for a card titled “Gifts and Favors” and put the first one you find into play, bowed. If you find none, lose the game. Bow this card: Produce 2 Gold.
Gold Mine (F) Coste: 2. Bow this card: Produce 2 Gold. If you are a Dragon Clan player, bow this card: Produce 3 Gold. “How ironic that such treasures lie buried in the land of the clan that values wealth the least.” –Doji Tanitsu
Honored Sensei (U) Coste: 2. Retainer. Bow this card: Produce 2 Gold. Bow this card: Produce 3 Gold and gain 1 Honor if paying for a Human or Naga Personality with neither the Shadowlands trait nor your Faction trait. “For the honor of my blades, my family, and my school, I challenge you.”
House of the Spring Chrysanthemum (F) Coste: 2. Bow this card: Produce 2 Gold. Reaction: Before an action targets a Ninja Personality you control, target and bow a Ninja you control: Redirect the action to a different Ninja Personality chosen by the action’s player.
Iron Mine (F) Coste: 2. Bow this card: Produce 2 Gold. If you are a Crab Clan player, bow this card: Produce 3 Gold. “Kuni magic binds the mischievous mujina and forces them to labor. What would happen, I wonder, if that magic failed?” –Shahai
Kabuki Theater Troupe (U) Coste: 3. Bow this card: Produce 2 Gold. Limited: Bow this card: Gain 1 Honor. “The play is my gift to you, sister,” Nagori said. “You will anger the Emperor and Shogun both with this,” she said. Nagori grinned.
Kobune Port (F) Coste: 2. Bow this card: Produce 2 Gold. If you are a Mantis Clan player, bow this card: Produce 3 Gold. “Jima and Oshio run a tight ship. Watch your step around here, ronin.”
Kyuden Tonbo (R) Coste: 2. Unique. Bow this card: Produce 2 Gold. Political Reaction: After a card leaves your hand for a reason other than playing it, bow this card and discard the Imperial Favor, or bow this card if you control the Voice of the Emperor: Draw a card.
Large Farm (C) Coste: 1. Small Farm. Bow this card: Produce 2 Gold. Akihiro stood guard at the edge of the rice field and watched the proud Shogun’s army ride past. “If one ronin can find such glory,” he whispered to himself, “why not another?”
Lesser Shrine (U) Coste: 2. Bow this card: Produce 2 Gold. Limited: If your Family Honor is less than 10, bow this card: Gain 2 Honor. “Only a single monk to guard the shrine?” the ronin chuckled. “A single monk,” said the smiling old man, “and eight million spirits.”
Marketplace (F) Coste: 2. Bow this card: Produce 2 Gold. If you are a Crane Clan player, bow this card: Produce 3 Gold. “The Crane are strongest when they stand with their allies. How strong will they be, I wonder, when they stand alone?” –Bayushi Paneki
Master’s Dojo (C) Coste: 3. Singular. Bow this card: Produce 2 Gold. Reaction: Before you draw a card during your End Phase, bow this card: Draw three cards instead of one. Pick one of them and either discard it or put it on top of your Fate deck. Pick another and either discard it or put it on top of your Fate deck.
Mura Sabishii Toshi (F – CraneFoil) Marketplace • Port. Bow this card: Produce 2 Gold, or produce 4 Gold if paying for a Crane Clan Personality with a printed Gold cost greater than 7. “Commerce, like all things, is a form of war.” –Daidoji Uji
Obsidian Mine (F) Coste: 3. Shadowlands • Lose 3 Honor. Bow this card: Lose 3 Honor. Produce 4 Gold. “Jade represents purity, but when exposed to corruption it crumbles. Obsidian gains potency from the power of darkness. That is true strength.” –Daigotsu
Personal Librarian (C) Coste: 2. Retainer. Bow this card: Produce 2 Gold. Open: If it is the Action Phase, bow and destroy this card, and discard your hand: Draw a number of cards equal to the number you discarded. Reaction: Before your End Phase ends: Put a Fate card in your hand on the bottom of your deck.
Puppet Theater Troupe (U) Coste: 2. Bow this card: Produce 2 Gold. Political Open: If it is the Action Phase, bow this card: The current player loses 1 Honor if he has more than 10 Family Honor. “If we cannot laugh at the world, we die.” –Doji Nagori
Quartermaster (C) Coste: 2. Bow this card: Produce 2 Gold. When paying for a Samurai or Bushi Personality, bow and destroy this card: Produce 2 Gold. Attach a +2F/+1C Weapon Item token to the Personality after he enters play. “I am no soldier,” the farmer whispered. The samurai handed him a spear. “Now you are.”
Rich Coffers (U) Coste: 2. This card straightens during each player’s Straighten Phase. Bow this card: Produce 2 Gold. “It is just to give tribute to the Son of Heaven, for all that you possess already belongs to him.” –Lady Doji
Secluded Village (C) Coste: 4. Bow this card: Produce 3 Gold. If you did not go first this game, bow this card: Produce 4 Gold. “A samurai is a killer at heart. If he cannot find an enemy, he will create one.” –Master Tiger
Secluded Waystation (C) Coste: 2. Bow this card: Produce Gold equal to 2 plus the number of Wealth tokens on this card. Put a Wealth token on this card. “If you pursue a secret, there is a Bayushi who knows it. If you desire an item, there is a Yasuki who can find it. All these things – for a price.” –Daidoji Uji
Shrine of Courage (R) Coste: 3. Singular. Bow this card: Produce 2 Gold. Battle: Bow and destroy this card: Target a Samurai or Bushi Personality you control and a Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Force or Chi.
Shrine of the Sun (U) Coste: 2. Bow this card: Produce 2 Gold. Limited: Bow and destroy this card: Target an Event card in play or in any discard pile. End all ongoing effects of the Event. Shuffle it into its owner’s deck. “When Lady Sun fell to her own blade, bold Yakamo rose in her place. Now Lord Sun’s eternal fires protects us.” –Togashi Nyima
Shrine to Bishamon (R) Coste: 2. Singular. Bow this card: Produce 2 Gold. Open: Target and bow a Personality you control, and bow this card: Target a Personality. Give him +3F. “The Master of air was once the weakest of the Council. Now he is a hero, favored by the Fortune of Strength.” –Shiba Yoma
Shrine to Fukurokujin (R) Coste: 2. Singular. Bow this card: Produce 2 Gold. Limited: Target a Personality you control, and bow this card: Draw a card. Show it. If its Focus value is greater than or equal to the Personality’s printed Chi, discard it. The Fortune of Wisdom grants his blessings to all with the wit to see him.
Shrine to Hotei (R) Coste: 2. Singular. Bow this card: Produce 2 Gold. Limited: If you have more than five cards in your hand, bow this card: Gain 1 Honor. “Contentment is the simplest, yet the most elusive of all blessings.” –Hida Kisada
Shrine to Jurojin (U) Coste: 2. Singular. Bow this card: Produce 2 Gold. Reaction: Before a Dishonored Personality is destroyed, bow this card: Target the Personality. Restore him to Honor. If you control him, gain 2 Honor. “May the Fortune of Longevity bless your children.” –Isawa Sezaru
Silk Works (C) Coste: 5. Bow this card: Produce 4 Gold. “The Mantis trade rich silks for rare treasures from beyond the seas. What other mysteries might lie in those distant lands?” –Kaneka
Silver Mine (F) Coste: 2. Bow this card: Produce 2 Gold. If you are a Phoenix Clan player, bow this card: Produce 3 Gold. “Strength, purity; these are one and the same.” –Isawa Ochiai
Stables (F) Coste: 2. Bow this card: Produce 2 Gold. If you are a Unicorn Clan player, bow this card: Produce 3 Gold. “Ride swiftly, ride hard, and let the earth tremble at the arrival of those who serve the Khan.” –Moto Chen
Supply Outpost (U) Coste: 3. Bow this card: Produce 2 Gold. If this pays for a Personality, you may attach a Follower, Item, or Spell to him from your hand after he enters play, reducing the attaching card’s Gold cost by 3, paying all remaining costs. “War always begins for noble reasons.” –Yoritomo Kumiko
Talented Apprentice (U) Coste: 2. Retainer. Bow this card: Produce 2 Gold. Reaction: After a Spell enters play from your hand: Permanently increase this card’s Gold production by 1. “End this war, Sachi,” Akiko commanded. “However you must do so.”
Temple to Shinsei (C) Coste: 3. Bow this card: Produce 2 Gold. Limited: Target and bow a Monk Personality or Shugenja Personality you control, and bow this card: Gain 2 Honor.
The Shogun’s Barracks (R) Coste: 2. Unique. Bow this card: Produce 2 Gold. Political Reaction: Before you fill a Province, bow this card and discard the Imperial Favor, or bow this card if you control the Right Hand of the Emperor: The Province fills face-up this one time.
Tower of the Ningyo (R) Coste: 2. Singular. Bow this card: Produce 2 Gold. Limited: Pay 3 Gold, or pay 1 Gold if you are a Dragon Clan player, and bow this card: Target a Personality. Straighten him. They dwell beneath the seas, awaiting the day their Naga allies return.
Treasure Hoard (F) Coste: 2. Bow this card: Produce 2 Gold. If you are a Ratling player, bow this card: Produce 3 Gold. “Ratlings don’t believe in theft. If you couldn’t protect what’s yours then you never owned it in the first place.” –Hida Reiha
Tsudao’s Chambers (R) Coste: 2. Unique. Bow this card: Produce 2 Gold. Political Battle: Bow this card and discard the Imperial Favor, or bow this card if you control the Left Hand of the Emperor: Target a Personality at the current battlefield. Straighten him. The Emperor maintains his sister’s quarters in her memory.
Tsuma Dojo (R) Coste: 2. Singular. Bow this card: Produce 2 Gold, or produce 3 Gold if paying for a Duelist Personality. Reaction: Before you focus, put a card in your focus pool on the bottom of your deck: Focus with a card in your Fate discard pile instead. Remove that card from the game when the duel ends.
Events (22)
A Champion’s Heart (F) Permanently gain the ability “Political Reaction: After another player pays a cost of discarding the Imperial Favor, target and bow a Personality you control with more than 0 Personal Honor: Gain the Imperial Favor.” “Yasuki Hachi serves two masters, and the Emperor as well. Few men could survive in his position, let alone thrive.” –Bayushi Sunetra
A New Wall (R) Search your Dynasty deck for a non-Unique Holding. If you find one, permanently raise its Gold cost by 1 and refill this Province with that card, face-up. “The Kaiu Wall protects the south. The Khol Wall protects the west. One day our labours shall encircle all of Rokugan.” –Kaiu Umasu
A Soul of Thunder (R) Target a Personality you control. If you control him when your next turn begins, gain 4 Honor. Until the game ends, other players may take the action, “Limited: Any number of times per turn, target a Personality you control: He issues an unrefusable challenge to this Event’s original target.”
An Empty Victory (F) Until your second turn from now begins, if a player has one of the two highest Family Honor totals (or is tied for the highest) when his normal Attack Phase would begin, he must declare an attack against another such player and assign at least one unit normally during the attack’s Maneuvers Segments.
Boastful Proclamation (U) This Event cannot resolve unless at least one other player controls a Personality. If the Province this Event resolved from is destroyed by an attacking army before the start of your next turn, then at the end of that battle’s resolution, every Personality attacking the Province permanently gains +1F/+1C and the Attacker may draw a card; otherwise, at the start of your next turn, this Province permanently gains +3 Strength and you gain 4 Honor.
Commanding Favor (R) This card enters play in your home. While this card is in play, you may discard it to pay a cost of discarding the Imperial Favor. “Each soul in Rokugan owes service to the Emperor. The Righteous Emperor, in turn, serves those who obey him.” –Toturi III
Enlistment (F) Until the game ends, after each time a Follower enters play from a player’s hand, the player may draw a card at the beginning of his next End Phase. He decides immediately whether he will gain this draw. “Your life is owed to the Emperor, peasant. Serve him, or I will collect that debt.”
Fortune’s Gift (R) You may search your Fate deck for a Unique Weapon or Unique Armor. If you find one, show it and put it in your hand face-up; then you may bow a Samurai you control as a cost. If you do not, increase the found card’s Gold cost by 2.
Honor and Glory (F) If you are not a Shadowlands player, then until the game ends, after each time a Personality in an army issues a challenge, his controller gains 2 Honor, and after each time a Personality not in an army issues a challenge, his controller loses 3 Honor.
Kachiko’s Kiss (R) If this is the first time a Kachiko’s Kiss resolved this game, lose 10 Honor, remove the Imperial Favor from the game, prevent Dark Lord’s Favor from being played until the game ends, and shuffle this card into your deck instead of discarding it; otherwise, return the Favor to the game uncontrolled, and end the restriction against playing Dark Lord’s Favor.
Naga Storm Mirumoto Mountain (U) The next time this game a player would have two or more of his Provinces destroyed during the same turn, negate the second destruction. “The battle cry of the Naga once shook the foundations of an Empire. Now they slumber…” –Mirumoto Rosanjin
Naming the True Evil (R) This Event cannot resolve if you control a Shadowlands card. Until the game ends, you may not play Shadowlands cards, Followers you control have +2F while opposing a Shadowlands card, and Personalities you control have +2F/+2C while opposing a Shadowlands card or while in a duel against a Shadowlands Personality.
Regions of Rokugan (U) Beginning with you and proceeding once in turn order, each player may search his Dynasty deck for a Region and attach it to one of his Provinces that does not have a Region, paying all costs. “Rokugan is a proud land. A land of heroes, where gods have died and been born again.” –Togashi Satsu
Severed From the Emperor (R) Discard the Imperial Favor if you have it. Until the game ends, you may not achieve an Honor Victory, you may not lobby, you may not control the Imperial Favor, and you gain the ability, “Reaction: Any number of times per turn, after an action that requires discarding the Favor as a cost targets a card you control: Lose 5 Honor. Negate the action’s effects.”
Test of the Emerald Champion (U) Target a Personality you control. Beginning with the player to your left and proceeding once in turn order, the Personality challenges each other player, who may accept with any Personality he controls. Each duel’s winner gains 3 Honor. After the last challenge and duel (if any), if you challenged all other players and lost no resulting duels, remove your Personality from the game and gain a Province to the left of your leftmost Province.
Test of the Jade Champion (F) Each player may target a Shugenja he controls. Beginning with the player to your left and proceeding once in turn order, each player who targeted a Shugenja may discard a card face-down. Reveal these cards. If one target has the highest total Chi plus discard Focus value, his controller gains 3 Honor, and he gains the Jade Champion trait and, once per turn, need not bow to cast a Kiho. These effects are permanent.
The Dark Daughter’s Caress (F) Until the beginning of your second turn from now, Shugenja have +1F/+1C while they have the Shadowlands trait, and after each time a Spell or Kiho cast by a Shugenja resolves, permanently give the caster the Shadowlands trait. “How strange to find such a beauty so shrouded in darkness.” –Kyoso no Oni
Traveling Merchants (F) This card enters play in your home. Put six Merchant tokens on it. While this card is in play, reduce the Gold cost of all Items in the game by the number of Merchant tokens on this card, to a minimum of 1. Remove one Merchant token after each time an Item enters play from a player’s hand. Discard this card from your home when it has no Merchant tokens.
Unexpected Confrontation (F) Beginning with you and proceeding once in turn order, each player discards the top card of his Fate deck, targets a card controlled by the player to his left that would be the legal target of a Ranged Attack if in an enemy army, and produces a Ranged Attack against it with strength equal to the discard’s Focus value.
Winter Warfare (R) Terrains cannot be played. Formations cannot be played. Actions cannot move units to or from battlefields. These effects last until the beginning of your second Events Phase from now. “A fool who marches when the roads are cloaked in snow digs his own grave.” –Moto Chagatai
Wisdom Gained (U) Each player may search his Fate deck and discard pile for a Ring, show it, and put it in his hand. It was the wisdom of a simple man that saved an Empire. The Keepers are sworn to uphold his legacy.
Wisdom of the Keepers (F) Each player who controls at least one Ring gains 5 Honor. “Shinsei was our teacher, but he is gone now. Now his students must accept the burden of the future.” –Kakita Tsuken
Regions (16)
Big Stink (R) Unique. Non-Goblin Personalities and non-Goblin Followers have -1F while at this battlefield. After each time a Goblin enters play from this Province, attach two 1F Shadowlands Goblin Nonhuman Follower tokens to him. “The goblin ruins are now Omoni’s domain. With the Swordsmith’s tutelage, his creations are more deadly than ever.” –Daigotsu Meguro
City of Gold (C) Singular. This Province has -1 Strength while this card is bowed. Reaction: After you bow a Holding to produce Gold, bow this card: Produce 1 Gold for the same payment. The Yobanjin messenger offered the note with a shaking hand. “Temoru is dead,” Rosanjin hissed, crumpling it in his fist.
Farmlands (C) Singular. Limited: Pay 2 Gold: Target a Personality you control. Attach a 1F Follower token to him. “Peasants cannot stand against samurai, Akihiro-sama,” the farmer said. “Not alone,” the ronin answered.
Kaiu Village (R) Unique. Reaction: After a Personality enters play from one of your Provinces, pay 2 Gold: Target him. Attach a +1F/+1C Weapon Item token to him. Reaction: After a Personality enters play from one of your Provinces, pay 2 Gold: Target him. Attach a +1F/+0C Armor Item token to him.
Plains of Amaterasu (U) Singular. Reaction: Before a non-Shadowlands Personality you control defending this Province is destroyed, destroy this card: Target the Personality. Negate his destruction. Move him to your home. “Even Doji Kurohito seems to wonder if his clan’s friendship with the Lion Clan perished with their former Champion.” –Daidoji Kikaze
Plains of Otosan Uchi (R) Imperial • Unique. This Province holds two Dynasty cards. You control the order in which they are revealed during the Events Phase. Discard one of those cards if this card is destroyed. Lose 10 Honor if this Province is destroyed while this card is attached. “Amazing that such beauty can be found so close to the fallen city.” –Ikoma Otemi
Ratling Village (C) Singular. Reaction: When paying for a Ratling Personality in this Province: Either reduce his Gold cost by 2, to a minimum of 1, or attach a Ratling Follower to him from your hand after he enters play, ignoring Gold cost. Limited: Pay 1 Gold: Target a Ratling Personality you control. Attach a 0F Ratling Pack Creature Follower token to him.
Refuge of the Three Sisters (C) Singular. Limited: Destroy this card, and target and remove from the game an unbowed Personality you control: Search your Fate deck for a card with a lower Focus value than the Personality’s Chi. Show it. Put it in your hand. “The Dark Prophet conspires to destroy the wisdom Rokugan has earned.”
Ruins of Otosan Uchi (R) Unique. This Province has +2 Strength. Limited: Bow your Stronghold and destroy this card: Target a Region. Destroy it. “Sachi believes that the shadows that cover Otosan Uchi might yet be pierced. I am not so certain, but can we afford not to take the risk?” –Isawa Nakamuro
Shinsei’s Last Hope (U) Unique. Reaction: Before announcing playing a Follower from your hand, bow this card: Reduce its Honor Requirement by 2, to a minimum of 1. Reaction: When paying for a Follower or for an ability that creates a Follower token, bow this card: Reduce the Gold cost by 2, to a minimum of 1.
Sorrow’s Path (U) Singular. Before the Resolution Segment of each battle at this Province, the Attacker targets one unit or three cards in the attacking army. Destroy the targets. “You are banished from the Empire,” Zhijuan hissed. “Dare to return this way and your bones will litter the road.”
The Shogun’s Armory (U) Singular. You may attach Items from your hand to Personalities you control as a Battle action. Limited: Target a non-Unique Item in your discard pile. Put it in your hand. “For the Empire.” –The Shogun’s war banner.
Three Man Alliance Plain (C) Singular. Reaction: After a Personality enters play from one of your Provinces, bow this card: Target the Personality. Attach a card to him from your hand, paying all costs. If you do so, draw a card. “The Fox and Wasp were allies once, Ryukan,” Nobumoto said. “Consider my lady’s offer.”
Toturi’s Grave (R) Unique. This card does not count against the number of Regions a Province can attach. Battle: Even during battles at other locations, bow this card and remove it from the game: Give each Follower you control +2F. “Father, I have not forgotten my promise.” –Isawa Sezaru
Traitor’s Grove (U) Singular. Limited: Target a Personality who has your Faction trait and does not have his controller’s Faction trait. Destroy him. “Rest well, Atsuki,” Sunetra purred, her fingertips caressing the gnarled tree.
Utaku Meadows (C) Singular. Limited: Pay 3 Gold: Target a Personality you control. Attach a 1F Cavalry Follower token to him. “The Utaku hunger for the chance to prove themselves in honourable combat,” the Khan said. “I shall give them all that they desire.”
Actions (118)
Aftershock (C) Coste: 0; Focus: 2. Reaction: After a Personality you control at the current battlefield is destroyed, bowed, or moved home by another player’s action: The enemy leader targets a card in his current army. If your Personality was destroyed or bowed, apply the same effect to the target; otherwise, move the target’s unit home.
Along the Coast at Midnight (U) Coste: *; Focus: 2. This card’s printed Gold cost equals the number of unbowed Personalities you control. Open: Give the Cavalry trait to all Personalities and Followers you control. “We did not begin this war, but we will end it.” –Yoritomo Kumiko
Ambush (R) Coste: 0; Focus: 2. Limited: Target a unit you control and a unit controlled by another player. Declare an attack against the player. This attack has one battlefield, not associated with any Province. Assign your unit to attack there. You assign the other unit to defend there, even if illegal. No units other than these may assign or move there. After the attack ends, lose 5 Honor and resume the previous phase.
Archer Squad (U) Coste: 0; Focus: 1. Reserve Formation. Formed by three Samurai or Bushi Personalities. Personalities you control have the ability, “Battle: Bow this Personality: Ranged 3 Attack.” while at the current battlefield. Personalities may combine these attacks even if they are in different units.
A Samurai’s Fury (R) Coste: 0; Focus: 1. Reaction: After resolving Delayed Terrains (if any), target a Samurai you control at the current battlefield with more than 2 Chi: Take an Open or Battle action. One samurai with bushido in his heart can defeat a legion of lesser men.
A Test of Courage (C) Coste: 0; Focus: 2. Reaction: Before an action moves a Personality you control from a battlefield: Target the Personality. Negate all the action’s remaining effects. You cannot target the Personality with actions or bow him to pay action costs until the turn ends.
A Vision of Truth (U) Coste: 0; Focus: 4. Reaction: After another player is able to put a Ring into play by its own text but does not: Search your Fate deck for a copy of that Ring. Show it. Put it in your hand. “Lord Hoshi has withdrawn fully to the Heavens. He guides no longer. Only Satsu can lead us to enlightenment.” –Hoshi Wayan
Battlefield of Shallow Graves (C) Coste: 0; Focus: 1. Immediate Terrain. Political Battle: If you are the Attacker or Defender: Until the battle ends double the enemy leader’s Honor gains; destroying this card does not end this effect. When Delayed Terrains normally resolve, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up.
Betrayal (U) Coste: 2; Focus: 3. Battle: Target a Dishonored Human Personality opposing a card you control. Lose 4 Honor. Discard the top card of your Fate deck. If its Focus value is greater than the target’s printed Personal Honor, gain control of the target and move him into your current army.
Brutal Confrontation (R) Coste: 0; Focus: 3. Battle: Until the battle ends, all players may take the following actions any number of times. You may take one immediately if your current army has at least two units. “Battle: Target and bow a Personality you control: He produces a Ranged 3 Attack.” “Battle: Target and bow a Personality you control: Target a Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Force or Chi.”
Call to Arms (C) Coste: 3; Focus: 3. Reaction: If you are the Defender, after the Declaration Segment begins: Straighten all bowed Personalities you control. After this attack ends, bow all the Personalities this card straightened. “A samurai need not prepare for war. He is always prepared.” –Heigai
Carrier Pigeon (C) Coste: 0; Focus: 1. Battle: If you are the Defender: Target a unit you control that has not been at the current battlefield at any time during this attack and was not prevented from assigning to it this attack by card or Stronghold effects. Straighten the unit. Move it to the current battlefield.
Charge of the Baraunghar (C) Coste: 3; Focus: 3. Battle: Target a unit you control. If it would be opposed, straighten it and move it to the current battlefield. “There is no swifter military unit in all of Rokugan. They are the Khan’s swift blade. We must find a way to match them.” –Ikoma Otemi
Come One at a Time (C) Coste: 0; Focus: 1. Immediate Terrain. Battle: While there is exactly one defending Personality, each player may take the action “Battle: Target an attacking unit you control. Move it home, bowed.” and the defending Personality may perform the action “Battle: Target an opposing Personality. Issue him an unrefusable challenge.” The second action may be taken immediately (if legal). These actions may be used any number of times.
Command of the Kami (U) Coste: 0; Focus: 3. Political Open: The player with the Imperial Favor discards it and loses 2 Honor, to a minimum of his starting Family Honor. “The past is laid bare before you, Mirabu,” the voices said. “Together we will prepare for the future.”
Contested Holding (R) Coste: 5; Focus: 2. Limited: Target and bow a Personality you control: Target a Holding controlled by another player who controls a Personality. Your Personality issues a challenge that may be accepted by any Personality that player controls. If the player does not accept, or if he accepts and loses, bow the Holding and gain control of it. Do not destroy the other player’s Personality if he loses.
Crush the Unworthy (U) Coste: 2; Focus: 1. Battle: Target one or two Personalities at the current battlefield who oppose a unit you control and who each have a printed Gold cost less than his controller’s Stronghold Gold Production plus 3. Bow their units. You gain no Honor for destroying cards in those units during this battle’s resolution.
Cunning of Daidoji (F – CraneFoil) Coste: 0; Focus: 3. Battle: Target a defending Personality you control and a Personality opposing him. Give the opposing Personality -2F. If you are a Crane Clan player and the opposing Personality has 0F, destroy him and gain 2 Honor.
Dark Bargains (U) Coste: 0; Focus: 2. Limited: Target and bow an Oni you control: Target a Human Personality whose Personal Honor is less than your Oni’s Chi and who either has the printed Shadowlands trait or has the Shadowlands trait from his controller’s card effects. Gain control of the Human.
Dark Lord’s Favor (R) Coste: 0; Focus: 1. Shadowlands • You can play only one Dark Lord’s Favor per turn. You cannot play this card if another player has less Family Honor than you. Open: Target a Personality. Dishonor him. Lose 7 Honor. Limited: Target a player. He discards a card. Lose 7 Honor. Battle: Target a card. Reduce its Force to 0. Lose 7 Honor. Reaction: Before a player gains Honor: Negate the gain. Lose 7 Honor.
Defeat the Reserves (C) Coste: 0; Focus: 4. Battle: Target a player. If he controls more units at the current battlefield than the highest Chi among all Personalities he controls there, he repeatedly targets and moves home one unit he controls there until that is no longer true or until he can no longer target or move units.
Defensive Screen (R) Coste: 0; Focus: 3. Battle: Target a unit you control at the current battlefield. Move all other units you control there home. Nothing strikes fear into an army like a Bitter Lies Swordsman charging the front lines alone.
Desperate Wager (R) Coste: 7; Focus: 1. You may only play one Desperate Wager per turn. Reaction: Before your Dynasty Phase begins: Straighten all Personalities you control. Declare an attack. After declaring the Defender, straighten all Personalities and Followers he controls, including those that cannot straighten. Lose the game when the turn ends.
Direct Assault (R) Coste: 0; Focus; 2. Center Formation. Formed by four Samurai or Bushi, each with a Follower or Item. Battle: Target and bow a unit you control at the current battlefield: Target either a unit opposing it or a Holding controlled by a player who controls a unit in the current enemy army. Destroy that target.
Disavowed (F – CraneFoil) Coste: 0; Focus: 2. Battle: Target and deshonor an unbowed Harrier Personality you control: He produces either a Ranged 6 Attack or two consecutive Ranged 3 Attacks. You may then move him home. “Sekawa demands change. There will be bloodshed. We must be ready.” –Daidoji Kikaze
Dishonorable Challenge (C) Coste: 0; Focus: 2. Battle: Target and dishonor an unbowed Human Personality you control: Target a unit opposing him with a total Gold cost less than his Gold cost plus printed Personal Honor. Destroy the unit. Your Human may not be restored to Honor or commit seppuku this game. Lose 2 Honor.
Encircled Terrain (C) Coste: 0; Focus: 1. Delayed Terrain. Battle: The Attacker and Defender, in the order of your choice, each targets a unit he controls at the current battlefield. Move all other units there home. “An enemy who stands alone, falls alone.” –Sun Tao
Endless Horde (U) Coste: 0; Focus: 2. Center Formation. Formed by a Personality with a Follower and a Samurai or Bushi Personality with a Follower. Battle: Target and bow a Follower you control: Target a Follower, an Item, or a Personality with no Followers or Items opposing it. Destroy the opposing target.
Excellence (R) Coste: 2; Focus: 3. When this card is revealed as a focus, target up to 2 cards in your Fate discard pile. Shuffle them into your deck. Remove this card from the game after the duel. Battle: Target and destroy an unbowed Samurai or Duelist you control at the current battlefield: Move home each Personality at the battlefield with a lower Gold cost than the target’s.
Explored Territory (C) Coste: 0; Focus: 1. Immediate Terrain. Battle: The next time a card you control at this battlefield, other than this card, would be destroyed by a card effect, negate the destruction and draw a card. (This does not affect destroying a card to pay a cost.)
Explosives (U) Coste: 6. Focus: 2. Limited: Target a Holding. Destroy it. “Your saboteurs have become a great deal more effective of late, Kikaze-san,” Kurohito said. “I had a feeling our skills might soon be in demand, my lord,” the Harrier replied.
Extortion (R) Coste: 3. Focus: 2. Kolat Limited: Target a Dishonored Personality. Until he becomes Honorable, he may not assign or move to attack your Provinces, and actions he performs may not target cards you control. “Do not strike a the man – strike at those he loves.” –Bayushi Kaukatsu
Face of Ninube (U) Coste: 0; Focus: 1. Open: If it is the Action Phase: Shuffle your hand into your Fate deck. Draw a number of cards equal to the number you shuffled in. “Never forget who you are, Sezaru.”
Field of Glorious Slaughter (U) Coste: 0; Focus: 1. Immediate Terrain. Political Battle: While this card is in play, you gain 2 Honor after each time a card at this battlefield that you do not control is destroyed. “In an age of madmen, Kwanchai has found a legion of willing students.” –Shosuro Aroru
First and Final Strike (C) Coste: 0; Focus: 3. Battle: Target a Personality you control: Target a Personality opposing him. Yours issues the other an unrefusable challenge. The winner’s controller gains 3 Honor if the winner had less Chi than the loser before the first opportunity to focus or strike.
Flanking Maneuver (U) Coste: 0; Focus: 2. Battle: If your current army has more units than the current enemy army, target and bow one or more units you control at the current battlefield: Target a Personality in the enemy army with a Chi less than or equal to your units’ combined total unit Force, plus the Chi of each Lion Clan Personality in them. Bow the enemy Personality’s unit.
Frenzy (C) Coste: 0; Focus: 1. Battle: Target a Personality you control: Dishonor him. Lose 2 Honor. Give him +3F if he is Crab Clan, or +2F otherwise. When the turn ends, destroy all Followers attached to him. “Draw steel, drink anger, spill blood for the glory of the Crab!” –Hida Kisada
From Every Side (U) Coste: 0; Focus: 2. Battle: Raise the current Province’s strength by twice the number of units in the defending army. Battle: Reduce the current Province’s strength by the number of units in the attacking army. “Daigotsu’s city lies in ruins,” Kyoso purred. “Now comes vengeance.”
Fury of the Dark Lord (R) Coste: 15; Focus: 4. Limited: Target and destroy each Human Personality with a printed Gold cost less than his controller’s Stronghold’s Gold Production plus 3. Remove all Personalities in discard piles from the game. “Kyoso!” the Dark Lord roared, clutching Shahai’s limp form in his arms.
Geisha Assassin (R) Coste: *; Focus: 4. Limited: Target a Personality controlled by another player. Create a Geisha Personality with a Chi equal to half the Gold spent on this card, rounded down. She issues an unrefusable challenge to the target. She cannot add cards to her focus pool or focus. Remove her from the game after the duel ends.
Guerrilla Tactics (C) Coste: 0; Focus: 1. Battle: Target, Dishonor, and permanently give the Shadowlands trait to an unbowed Personality you control at the current battlefield: He produces two consecutive Ranged Attacks with strengths equal to his Force and his Chi, in either order. If he is defending, bow him. Lose 3 Honor.
Heart of Rokugan (C) Coste: 0; Focus: 1. Delayed Terrain. Battle: Give each Human Personalitiy and Human Follower you control at the current battlefield +1F. Give each Nonhuman Personality and Nonhuman Follower at the current battlefield –1F. “I defeated an Oni Lord once before,” Isamu said. “Let the Maw come.”
Heavily Engaged (C) Coste: 0; Focus: 2. Battle: Even if you control no units at the current battlefield: Each player targets an unbowed Personality he controls at the current battlefield, if possible. Bow all targets. “We do not have to defeat them. We merely have to keep them busy.”
Hida’s Avalanche (C) Coste: 0; Focus: 1. You may include up to 10 copies of this card in your deck. Heroic Battle: Target a Personality you control: If he does not have the Yu trait, give him Yu 3. If he is opposed, give him +3F and the Hero trait; otherwise, give him +1F.
Hired Killer (U) Coste: *; Focus: 3. Limited: Pay Gold equal to the target’s total Gold cost plus 2: Target a unit. Lose 3 Honor. Destroy the unit.
Imperial Edicts (C) Coste: 0; Focus: 4. Political Open: If it is the Action Phase, discard the Imperial Favor: Give each of your Provinces +4 strength. Political Reaction: Before a Kiho or an action on a Spell or Shugenja resolves, discard the Imperial Favor: Negate the action’s effects.
Imperial Summons (C) Coste: 0; Focus: 1. Political Open: If it is the Action Phase, bow your Stronghold or discard the Imperial Favor: Target a Personality. Bow him. The Emperor speak, and the Lion act.
Impromptu Duel (C) Coste: 0; Focus: 3. Limited: Target a Samurai Personality you control: Target a Personality controlled by another player. Your Samurai challenges the other Personality. If he refuses, Dishonor him and gain 4 Honor. The winner gains 2 Honor. “Stand down,” Korihime said. “You need not die today.”
In Search of the Future (C) Coste: 0; Focus: 3. Battle: Even if you control no units at the current battlefield: Reduce all existing Force bonuses applying to cards at the current battlefield to +0F until the turn ends. This does not affect bonuses applied by a card to itself or to another card in the same unit.
Influenced from Afar (C) Coste: 0; Focus: 1. Political Reaction: When paying a cost of discarding the Imperial Favor, target and bow a Personality you control: This action pays that cost. Battle: Target a Personality you control at the current battlefield: Target a Terrain. Destroy it. “Have you heard?”
Iron Pillar (U) Coste: 0; Focus: 3. Center Formation. Formed by two Samurai or Bushi Personalities, each with a Follower or Armor. Reaction: Before a Personality in your current army is destroyed, target and bow a Follower you control at the current battlefield: Negate the destruction.
Kiss of the Scorpion (R) Coste: 0; Focus: 2. Reserve Formation. Formed by 2 Samurai Personalities and 1 Ninja Personality. You may use these actions two times, combined, per battle. Battle: Target and bow a Personality you control at the current battlefield: Target a Personality opposing him. Bow the opposing Personality. Battle: Target a Personality in the enemy army with no cards attached. Bow him.
Knife in the Darkness (U) Coste: 0; Focus: 3. Ninja Battle: Target a Ninja Personality at the current battlefield and a Personality opposing him. Move both home, bowed. Neither movement may be negated (even by effects that prevent movement). Destroy a village to conceal an assassination. Such is Scorpion dedication.
Kolat Insurgent (C) Coste: 2; Focus: 2. Kolat Reaction: After a Holding bows to pay for one of its own abilities or effects: Negate all that action’s or trait’s effects other than Gold production and Gold cost reduction. “The merchant is the first link in a chain that affects all Yasuki trading. Replace him immediately.” –Kakita Kyruko
Low Morale (C) Coste: 0; Focus: 1. Open: Target a unit. Bow all Followers in it. The villagers fled from the beast, until they saw the steel in Sugimoto’s eyes.
Motivation (R) Coste: 0; Focus: 2. Limited: Target a Personality you control. Straighten him. He may not straighten until after your next Straighten Phase ends. Bow him when the turn ends. The Soul of Shiba granted Mirabu the confidence and expertise to lead, without need for the Council’s approval.
Mountains of the Phoenix (C) Coste: 0; Focus: 1. Delayed Terrain. Battle: The Attacker and the Defender each targets a unit in their own armies. (The active player decides who targets first.) Destroy the targets. “Atsuki is no more, and we have Kaneka to thank. He is a Phoenix, and I stand with him.” –Isawa Sachi
No Hiding Place (C) Coste: 0; Focus: 3. Reaction: Before choosing the target for an uncombined Ranged Attack from a card you control in the attacking army: The Ranged Attack may target a card even if it is at the Defender’s home. The Ranged Attack has –1 strength. Shosuro diplomacy need not be subtle.
No Victory (U) Coste: 0; Focus: 4. You may play only one No Victory per duel. Iaijutsu Reaction: After a duel ends that you won against the most expensive Personality another player controls (including ties): Create a 5F/4C Samurai Duelist Personality with 3 Personal Honor in your home or at the current battlefield. Remove him from the game at the end of your next turn.
Officers’ Council (C) Coste: 0; Focus: 2. Limited: Target and bow a Personality you control; he must be a Tactician unless you control the Right Hand of the Emperor: Target a number of other Personalities you control up to the performing Personality’s Chi. Give them the ability, “Battle: Bow this card: Target an opposing card with no unbowed cards attached. Bow it.”
Ominous Portents (C) Coste: 0; Focus: 2. Open: Give all Shadowlands cards +1F. If played during a battle, give -1F to all non-Shadowlands cards at the current battlefield and -1C to all Shadowlands Personalities there that do not have the printed Shadowlands trait. “This, too, shall pass in time.” –Seppun Kiharu
Outer Walls (C) Coste: 0; Focus: 3. Battle: Even if you control no units at the current battlefield: Target a Province. Give it +3 strength. Reaction: After a Ranged Attack is produced: Reduce its strength by 2. “There have been more raids upon the Khol Wall of late, Zhijuan. Find out why.” –Moto Chagatai
Outmaneuvered by Force (U) Coste: 0; Focus: 3. Political Reaction: Before a Political action resolves that was taken by a player who has less total Force among all units in his home than you have among units in your home: Negate the action’s effects.
Outmaneuvered by Tactics (U) Coste: 3; Focus: 3. Tactical Battle: Target a Tactician you control at the current battlefield: Create two 2F/1C 2 Personal Honor Personalities aligned with your Faction at the current battlefield. “I may die today, but I will not de alone.”
Overwhelmed (U) Coste: 0; Focus: 2. Battle: Target and destroy an unbowed Personality you control at the current battlefield with the highest Force (including ties) of all Personalities you control there: The enemy leader may target and move home exactly 2 units in his current army. If he does not or cannot, he targets and destroys a Personality in that army with the highest Force (including ties) of all Personalities in his army.
Peasant Riots (C) Coste: 0; Focus: 4. Heroic Open: Until the turn ends, Action cards announced by other players that target Yu Personalities you control have an additional cost of “discard a card” to play. “The Dark Prophet deceives the weak, but the Empire grows stronger.” –Kaneka
Peasant Vengeance (C) Coste: 0; Focus: 1. Battle: Target and bow a Follower you control: Target a Personality opposing it who has no Followers or Items. Destroy him. “They attacked my messenger because they doubt my loyalty? Bring me their leaders, now.” –Kaneka
Rain of Death (F) Coste: 0; Focus: 4. Center Formation • Formed by two Personalities with the printed Tactician trait. Tactical Battle: Target a Tactician you control at the current battlefield: He produces two consecutive Ranged 3 Attacks. Tactical Battle: Bow and destroy a Tactician you control at the current battlefield: Target two cards opposing him that have no unbowed cards attached. Destroy them.
Rank Hath Privilege (R) Coste: 0; Focus: 4. Political Open: Target and bow a Magistrate Personality you control: Target a Human Personality with lower Personal Honor. Bow him. “Right this way, magistrate. I am certain my lord will be with you in just a moment.”
Ray of Hope (R) Coste: 0; Focus: 4. Reaction: After a Personality you control is destroyed: Target a card you control. Straighten it. Akihiro prayed at Tsudao’s tomb for three days. When he was finished, he knew what he must do.
Refugees (C) Coste: 0; Focus: 2. Battle: Even if you are the Defender and you control no units at the current battlefield: Target a Personality with no Followers at the current battlefield. Move him home bowed. His controller may pay 1 Gold as a cost to attach a 1F Ashigaru Follower token to him.
Reinforce the Gates (U) Coste: 0; Focus: 2. Reaction: After a player announces a Battle or Open action during a battle before the Defender’s first normal opportunity to act or pass: Negate the action’s effects. Battle: Even if you control no units at the current battlefield: Target an unopposed unit at the current battlefield and a battlefield where it would be opposed. Move the unit there.
Resumed Hostilities (C) Coste: 0; Focus: 2. Battle: Target a Personality opposing a Personality you control. Remove one of his abilities, if possible. Draw a card. If you removed an ability, you may take an additional Open or Battle action to play a legal card from your hand. “The Lion-Unicorn war could not be quelled for long.” –Miya Shoin
Retribution (C) Coste: 0; Focus: 4. Reaction: After the end of an Attack Phase in which you were the Defender: Declare an attack against the Attacker in that phase. Neither of you may invite allies. You cannot assign more than one unit normally during this attack. The Personality and each Follower in the unit you assign this way gains +1F after it assigns.
Return For Training (C) Coste: 0; Focus: 3. Political Battle: Target a Human Personality at the current battlefield with the lowest Personal Honor, or who is tied for lowest, among all Human Personalities there. Move him home. “This blade,” Jotaro whispered, “it haunts my thoughts. It is destroying me, but I cannot part with it.”
Scouring the Shadows (F – CraneFoil) Coste: 0; Focus: 3. Battle: Target and bow a Ninja, Harrier, or Scout Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to the highest Force among all Personalities opposing him.. “Vengeance favors the patient.” –Asahina Sekawa
Scour the Earth (F – CraneFoil) Coste: 0; Focus: 2. Recon Limited: Target a Ninja, Harrier, or Scout Personality you control: Target a Province. If you destroy that Province as the Attacker this turn, destroy all Regions. Reaction: Before a ranged attack from a Ninja, Harrier, or Scout with a Chi of at least 3 targets a card: The ranged attack may target a Personality even if he has Followers.
Scroll Cache (R) Coste: 0; Focus: 2. Limited: Attach one or more Spells from your hand to Personalities you control, reducing by 1 the Gold cost of each of these Spells that hasn’t had its Gold cost reduced by other effects, and paying all remaining costs. If you attached any Spells, you may draw up to two cards.
Scrutiny’s Sweet Sting (R) Coste: 6; Focus: 1. This card costs 4 less Gold for Scorpion Clan players. Political Open: Target and bow a Courtier Personality you control: Target a Personality. Choose Samurai, Shugenja, or Courtier. Permanently remove that trait from the Personality.
Search For Advantage (U) Coste: 0; Focus: 3. Limited: Target and bow a Personality you control: Target a Dishonored Personality. Restore him to Honor. Shuffle him and all his attached cards into their owners’ decks. “I believe I can help your friend with his unfortunate situation, Kakita-san. There is, of course, a price to be paid.”
Shattered Ranks (C) Coste: 0; Focus: 3. While focused in a duel, this card’s Focus value has a bonus equal to the number of Followers attached to the Personality who focused it. Reaction: Before a Samurai you control at a battlefield is destroyed by an action, target and destroy a card attached to him: Negate the destruction. Move the Samurai home, bowed.
Shell of Stone (C) Coste: 0; Focus: 3. Heroic Battle: Target a Personality at the current battlefield who was targeted by Hida’s Avalanche this battle. Raise his Force by his Yu. You may target and bow a unit opposing his with less total Force than his unit has. “The worse the odds, the fiercer the Hida.” –Iuchi Lixue
Shosuro Technique (C) Coste: 2; Focus: 1. This card costs 2 less Gold if the performer is Scorpion Clan or Ninja. Reaction: After a Personality you control enters a duel, target him: Raise his Chi to the Chi of the other Personality in the duel. Battle: Target a Personality you control: Target a Personality opposing him. Raise your target’s Force to the other’s Force.
Show Me Your Stance (C) Coste: 0; Focus: 1. Iaijutsu Battle: Target a Human Personality you control: Target a Human Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser and move him home bowed. The Kakita, though arguably the finest, are not the only duelists in the Empire.
Sneak Attack (R) Coste: 0; Focus: 3. Reaction: After a Battle Action Segment begins: The Attacker has the first opportunity to take an action or pass during this battle. Play proceeds in turn order from him after that. The Scorpion struck without warning in the dead of night. They asked only one question: “Where is Kisada?”
Soul’s Sacrifice (C) Coste: 0; Focus: 2. Battle: Target an unbowed Samurai you control with more than 2 Personal Honor: Target a unit opposing him. Permanently give your Samurai the Undead and Shadowlands traits. Move the unit home.
Sound Strategy (R) Coste: 0; Focus: 3. Reaction: After a battle ends: Take the last non-Terrain Action card that you played during the battle from the discard pile and put it in your hand. (This cannot retrieve a card played after the end or resolution of a battle.) “The beasts war with one another, Lord Kuon. They made no attempt to hinder our movement.”
Spearhead (C) Coste: 0; Focus: 3. Reaction: After a Resolution Segment ends: Target a unit you control that was at that battlefield during that battle’s resolution. Straighten the unit. “I cannot fight a foe I cannot find, Ningen,” said Mirabu. “There is no such enemy,” replied the Master of the Void.
Stance of the Wall (C) Coste: 0; Focus: 4. Heroic Battle: Target a Personality that has been targeted by a Shell of Stone this turn: Raise his army’s total Force by 5. You may target, bow, and destroy a Personality opposing him. “A Crab’s ancestors are his true armor.” –Hida Kuon
Stay Your Blade (C) Coste: 0; Focus: 3. Battle: Target, bow, and move home an opposed Samurai Personality you control at the current battlefield: Draw 3 cards. “My brothers are too blinded by hatred and ambition to see the ties that bind them. If they were stronger, the Empire would want for nothing.” –Isawa Sezaru
Strength In Numbers (C) Coste: 0. Focus: 2. Battle: Target and bow three units you control at the current battlefield: Target a unit opposing them. Destroy it. Battle: If you control at least three cards with the same element trait, target and bow a unit you control led by a Samurai Personality: Target a unit opposing the Samurai. Destroy it.
Superior Strategist (R) Coste: 0; Focus: 3. Tactical Battle: Target a Tactician you control: Search your Fate deck for an Action card with a Battle or Open action or for a Formation card. If you find a card, take a Battle or Open action to play it. “No enemy was ever overcome by repeating the same strategy. Innovation creates victory.” –Akodo’s Leadership
Supply Lines (U) Coste: 0; Focus: 2. Reserve Formation. Formed by 2 Samurai Personalities. Battle: Target a Personality you control at the current battlefield: Search your Fate deck for a non-Unique Item or non-Unique Follower. Attach it to the Personality, paying all costs. The Lion could not find the Unicorn caravans.
Ten Thousand As One (C) Coste: 0; Focus: 2. Battle: Target and bow a Samurai Personality you control at the current battlefield: Give each Samurai Follower in your current army +2F. Give each non-Samurai Follower in that army +1F. The Emerald Champion stands against all threats against the Emperor, from beyond the Empire or within.
Test of Honor (R) Coste: 6; Focus: 2. Political Limited: Target a Human Personality. Discard the top card of his controller’s Fate deck. If that card’s Focus value is greater than the target’s Personal Honor, Dishonor and destroy the target. There are few sins so great that they cannot be washed away with three simple cuts.
The Emperor’s Defense (F – CraneFoil) Coste: 0; Focus: 4. Political Limited: Target and bow a Courtier Personality you control: Raise the strength of each of your Provinces by the number of Courtiers you control until your next turn begins. Together, Sekawa and Hachi command the law of the land. Even the Shogun cannot match the Crane’s influence.
The Emperor’s Left Hand (C) Coste: 1; Focus: 1. Political Reaction: After the player with the highest Family Honor, or who is tied for highest, announces a Political action: Negate its effects. The Shogun’s allies are many, but the Crane retain control of the courts. For now.
The Final Breath (C) Coste: 0; Focus: 2. Reaction: After the end of a Resolution Segment during which a Personality you controlled was destroyed: Target a Personality who opposed yours at any time during that Segment and has less Chi than yours had when he was destroyed. Destroy the target.
The Legions Charge (U) Coste: 0; Focus: 3. Reaction: After a phase ends during which two or more Personalities you controlled were destroyed by actions taken by one other player: If it was an Attack Phase, create a 4F/4C Cavalry Samurai Personality with 4 Personal Honor. If it was not an Attack Phase, create two such cards.
The Path of Wisdom (R) Coste: 0; Focus: 3. Before your End Phase begins, if this card is in your discard pile, you may place it in your hand. “Find your focus, and you will have strength to resist the false paths.” Muhito shook his head at the monk. “I do not lack focus. I lack faith.”
Three-Stone River (C) Coste: 0; Focus: 1. Delayed Terrain. Battle: Reduce the Force of each Personality at this battlefield to the Force of his highest-Force Follower, or to 1 if he has no Followers. “Attack an undefended coastline and suddenly you face an army of fire. I despise the Phoenix.” –Yoritomo Naizen
Timely Arrival (U) Coste: 0; Focus: 3. Limited: Target one of your Provinces and a discarded Personality in your discard pile. Discard a card from the Province if necessary and fill it with the Personality. Open: Remove all Personalities in discard piles from the game. “Our troubles have become more complex.” –Bayushi Tsimaru
To Do What We Must (C) Coste: 0; Focus: 3. Battle: Target and destroy a unit you control led by an unbowed Personality: Target a unit opposing it with total Force less than or equal to your unit’s total Force, plus your Personality’s Personal Honor, plus 2 if your Personality is Crane Clan. Destroy the opposing unit.
Toturi Is Drugged (R) Coste: 0; Focus: 3. Ninja Open: If it is the Action Phase, discard one or more cards with total combined Focus value greater than the target’s Chi: Target a Personality. Lose 2 Honor. Bow the target. “A warning, to show that I am vulnerable. But who?”
Treachery and Deceit (U) Coste: 0; Focus: 4. Battle: Target a unit with more than 6 total Force. Move it home. “I know not why the Scorpion have made us their enemies. I only know that they shall regret it.” –Hiruma Todori
Tsuruchi Technique (C) Coste: 1; Focus: 2. This card costs 1 less Gold for Mantis Clan players. Battle: Ranged 3 Attack targeting a legal Ranged Attack target in the current enemy army. Reaction: After a unit you control produces a Ranged Attack: Raise its strength by 3. One arrow, one kill.
Unrequited Love (C) Coste: 0; Focus: 2. Political Open: If it is the Action Phase: Target an unbowed Human Personality controlled by the active player. That player decides whether this card bows the Personality and gives the player 1 Honor, or whether it Dishonors the Personality and makes the player lose Honor equal to the target’s printed Personal Honor.
Unwavering Assault (C) Coste: 2; Focus: 1. Battle: Target a Samurai Personality in your home. Straighten his unit. Move him to the current battlefield. “Endless waves of Matsu and Moto, crashing into one another in a symphony of death. I have never seen anything so beautiful.” –Matsu Masutaro
War Cry (C) Coste: 0; Focus: 2. During duels, you may focus this card from your discard pile instead of from your focus pool. If you do, remove it from the game after the duel ends. Battle: Target a Samurai you control. Raise his Force by the number of units you control in his army. “For the Khan!”
War On the Plains (R) Coste: 0; Focus: 4. Reaction: After you, as the Attacker, destroy a Province of a player who had more Provinces than you before the destruction, bow your Stronghold: Gain a Province to the right of your rightmost Province. Fill this Province face-up. You may not gain Provinces this game.
Wedge (R) Coste: 0; Focus: 2. Battle: Target a unit you control at the current battlefield. You cannot target cards in the unit with actions until after the battle ends. Destroy the unit when the battle ends. If the unit is still at the battlefield at the beginning of the Resolution Segment, double the Force of the Personality and each Follower in the unit.
Weigh the Cost (C) Coste: 0; Focus: 3. When this card is revealed as a focus in a duel, add 1 to its Focus value and to that of one other card you focused this duel. Battle: Target and move a Samurai Personality you control home from the current battlefield: You may target a Personality in the current enemy army. If you do, give him –3F. Regardless, either raise or lower the current Province’s strength by 2, then bow your Samurai.
Well-Laid Plans (R) Coste: 0; Focus: 3. Limited: Target and bow a Courtier Personality you control and discard 3 Political Action cards: Draw 3 cards. Limited: Target and bow a Samurai Personality you control and discard 3 Battle Action cards: Draw 3 cards. Limited: Target a Courtier Personality you control and a Samurai Personality you control, and discard 2 cards: Draw 3 cards.
Well Prepared (C) Coste: 0; Focus: 3. Battle: If you control a Terrain: Target a card at the current battlefield. Bow or straighten it. “I fear our work has been in vain, Setai. What shall we do?” “Hope for peace, Seishiro, but prepare for war.”
Where the Sun Walked (R) Coste: 0; Focus: 1. Immediate Terrain. Battle: Fear destroys cards instead of bowing them. The Crab are favored by the Fortune of Thunder, led by the Fortune of Persistence, and blessed by Lord Sun. There is a reason that only they can stand against the Darkness.
Whispered Rumors (U) Coste: 0; Focus: 1. Political Reaction: When paying a cost of discarding the Imperial Favor, target and bow a Personality you control: This action pays that cost. Reaction: Before an Event resolves: Negate its effects. “They say the festival may be cancelled.”
Wounded in Battle (C) Coste: 0; Focus: 2. Battle: Target a Personality at the current battlefield who has not been targeted with a Wounded in Battle this turn. Until the battle ends, he does not die from having 0 Chi while he is a Samurai. Give the Personality –2C. The Mantis arrows fell like rain, and Phoenix died by the score.
You Walk With Evil (R) Coste: 0; Focus: 3. Battle: Target a Samurai in an army that contains a Shadowlands card. Bow the Samurai. Dishonor him. Permanently give him the Shadowlands trait. “Do not allow Daigotsu’s twisted honor to distract you. All who worship darkness are our enemy.” –Toritaka Tatsune
Kihos (15)
Banish All Shadows (R) Coste: 0; Focus: 3. Kiho Limited: Target and bow a Shugenja or Monk you control: Look at the top four cards of your Fate deck. Put one in your hand. Shuffle the deck. “Conquer the weakness within, and know true strength.” –Togashi Mitsu
Blessing of the Dragon (C) Coste: 0; Focus: 2. Kiho Elemental Fire Open: Target and bow a Shugenja or Monk you control: Target a Personality. Give him +2F. If either target is a Fire or Dragon Clan card, you may draw a card. The monks of the Three Orders know secrets the wisest shugenja will never understand.
Drunken Mantis (C) Coste: 0; Focus: 2. Kiho Battle: Target an unbowed Monk you control: Target a Samurai you control and a Personality opposing him. Your Samurai issues the opposing Personality an unrefusable challenge. Penalties do not affect your Samurai’s Chi for purposes of resolving this duel. Bow the loser.
Feeding on Flesh (U) Coste: 0; Focus: 2. Kiho Maho Battle: Target and bow a Shugenja or Monk you control: Permanently give the caster the Shadowlands trait. The caster produces a Ranged Attack with a strength equal to the Chi of the Personality in the attack’s target’s unit. If this base strength exceeds the caster’s Chi, permanently give the caster –1C.
Fires of Jigoku (C) Coste: 0; Focus: 3. Kiho Battle: Target and bow a Shugenja or Monk you control: Target a Shadowlands card opposing him that does not have the printed Shadowlands trait. Destroy the Shadowlands card. “Now the shadow within you claws its way to the light.”
Freezing the Lifeblood (C) Coste: 0; Focus: 3. Kiho Open: Target and bow a Shugenja or Monk you control: Target a bowed Personality. Give him a Sleep token. The token has the trait, “Each time this Personality would straighten, remove one Sleep token from him instead of straightening him.” “A strong man cannot stand with a shattered soul.” –Hoshi Kaelung
Hitsu-do (U) Coste: 0; Focus: 4. Kiho Elemental Battle: Target, bow, and destroy a Monk or Shugenja you control: Target a Follower, or a Personality with no Followers, in a unit opposing the caster that is led by a Personality with lower or equal Chi. Destroy this target.
Master of the Rolling River (U) Coste: 0; Focus: 2. Kiho Battle: Target and bow a Shugenja or Monk you control: Target a unit you control at a battlefield and a battlefield it is not at. Move the unit there.
Palm Strike (R) Coste: 0; Focus: 3. Kiho Battle: Target an unbowed Monk you control who has no Weapons: Target a Personality opposing him who has no Weapons. Bow the opposing target. “Togashi Kaze developed the techniques that have laid low generations of arrogant samurai.” –Hoshi Wayan
Shifting Fortunes (R) Coste: 0; Focus: 3. Kiho Maho Battle: Target an unbowed Monk you control: Target a Personality at the current battlefield. Switch his Force and Chi. Kiho Maho Battle: Target an unbowed Monk you control: Target two Personalities at the current battlefield and in the same army as each other. Switch their Forces or switch their Chis.
Shinsei’s Smile (U) Coste: 0; Focus: 4. Kiho Open: If it is the Action Phase, target and bow a Shugenja or Monk you control: Target a Personality with Chi less than or equal to the caster’s. Until the turn ends, the Personality may assign even if bowed and cards in his unit contribute to its total Force as if he were unbowed.
The Future is Unwritten (U) Coste: 0; Focus: 3. Kiho Void Limited: Target and bow a Shugenja or Monk you control: Target another player. Draw four cards. Discard three cards. The player may name one of the discarded cards or may name The Future Is Unwritten. If he names a card, you may not play cards with that title until the game ends.
Turn of Fortune (R) Coste: 0; Focus: 1. Kiho Reaction: Before an action targets a Samurai you control, target an unbowed Shugenja or Monk you control: Redirect the action to the caster. Kiho Reaction: Before an action targets an unbowed Shugenja or Monk you control, target that Personality: Redirect the action to a Samurai you control.
Wisdom the Wind Brings (C) Coste: 0; Focus: 4. Kiho Open: Target and bow a Shugenja or Monk you control: Target a number of face-down cards equal to the caster’s Chi. (Cards in decks and hands are face-down.) Look at them. You may discard any number of these targets that are in your decks.
Written in Blood (R) Coste: 0; Focus: 2. Kiho Maho Open: Target and bow a Shugenja or Monk you control: Target a Personality. Lose 3 Honor. Give the Personality –1C, or –2C if he is in an army. “Has Sezaru truly destroyed Iuchiban and his minions forever? Or will their evil be born anew?” –Naka Tokei
Spells (13)
Cloak of Night (R) Coste: 4; Focus: 2. Limited: Bow this Shugenja and destroy this card: Target a Personality you control. Put a Spell, Follower, or Item in your hand under him, face-down and out of play. Permanently gain the ability “Open: Once per game: Turn that card face-up. If it is a legal attachment, attach it to that Personality, ignoring costs; otherwise, discard it.”
Companion Spirit (U) Coste: 4; Focus: 1. Limited: Bow this Shugenja, who must be Human, and destroy this card: Create an Unaligned Cavalry Samurai Personality. His printed Force, Chi, Gold cost, and Personal Honor equal the caster’s. “Those who have gone before ride beside us still.” –Otaku Shiko
Essence of Air (U) Coste: 5; Focus: 2. Elemental Air Limited: Bow this Shugenja, who may remain bowed: Turn all cards in your Provinces face-up. Your Provinces fill face-up, and cards filling them this way may not have their costs reduced. These effects last until this Shugenja is not bowed or in play, or a number of your Provinces equal to this Shugenja’s Chi fill in one turn.
Essence of Gaki-do (R) Coste: 8; Focus: 4. Ritual Battle: Target and bow any number of Shugenja you control, including this one: Create a number of 2F/2C Unaligned Spirit Personalities at the current battlefield equal to the number of participating Shugenja. After the battle ends, remove these Personalities from the game.
Fist of Osano-Wo (R) Coste: 5; Focus: 4. Limited: Bow this Shugenja and destroy this card: Target a Holding. Destroy it. “The Fortune of Fire and Thunder was a hero once, too, but he knows his place is not in this world.” –Bayushi Paneki
Hunger of the Earth (C) Coste: 1; Focus: 3. Elemental Earth Battle: Target and destroy a Samurai Personality you control at the current battlefield, and destroy this card: Target a unit, or a card with no attached cards, that opposes the Samurai and has a lower Gold cost than the Samurai’s unit’s Gold cost. Destroy the opposing target. Gain 2 Honor.
Kuro’s Fire (R) Coste: 5; Focus: 3. Elemental Fire Battle: Bow this Shugenja: Announce a number of Ranged Attacks up to the caster’s Chi, with a total base strength up to the caster’s Force plus Chi. Target and resolve these attacks consecutively in the order announced. “Keep the wisdom of void and the patience of earth – give me the power of fire.” –Isawa Ochiai
My Life For the Phoenix (C) Coste: 3; Focus: 4. Ritual Battle: Target and bow this Shugenja and 2 other Shugenja you control: Target up to two opposing units. Bow them. Move them home. Ritual Battle: Bow and destroy this Shugenja and this card, and target and bow four other Shugenja you control: Target up to three opposing units. Destroy them.
Ride Through the Night (C) Coste: 3; Focus: 3. Elemental Water Battle: Bow this Shugenja: Target a battlefield and a Samurai Personality you control. If he would be opposed, move him to the battlefield. If he moves and you are the Defender, gain 2 Honor.
Suitengu’s Surge (U) Coste: 3; Focus: 3. Reaction: After an action targets a unit you control, bow this Shugenja: Target the unit. Remove it from the game, preserving bowed status and all attachments, including tokens. Its owner returns it to the game in that state after the next turn begins, in his home under his control, without considering it to be entering play.
Summon Undead Champion (R) Coste: 3; Focus: 2. Maho Limited: Bow this Shugenja and destroy this card: Lose 4 Honor. Create a 5F/2C Shadowlands Undead Champion Personality. “Rise! Show the Maw that the defenders of this city will not be defeated by mere death!” –Daigotsu
The Fire from Within (C) Coste: 5; Focus: 3. Elemental Fire Battle: Bow this Shugenja: Produce two consecutive Ranged Attacks with strengths equal to the caster’s Chi. Elemental Fire Battle: Bow this Shugenja: Produce a Ranged Attack with strength equal to twice the caster’s Chi.
Walking the Way (U) Coste: 4; Focus: 3. Limited: Bow this Shugenja and destroy this card: Search your Fate deck for a card. Put it in your hand. “We are warriors, Nakamuro,” Sachi said. “We will never know peace, but we must never stop seeking it.”
Items (30)
Asatte (F) Coste: 5; Focus: 4. +4F / +0C Weapon • Unique. This Personality has a minimum Chi of 5. If he is ever not Ratling, destroy him. Once per turn, after this card enters your discad pile, you may put it in your hand. Battle: If this card is at the current battlefield: Take a number of consecutive Battle and/or Open actions up to the number of different Tribe traits in this army.
Bronze Lantern (U) Coste: 3; Focus: 3. +0F / +0F Nemuranai. Can only attach to a Shugenja. This card costs 2 less Gold if you are a Scorpion Clan player. Open: Destroy this card: Attach a Nonhuman Jinn Follower token whose Force equals this Shugenja’s Chi to this Shugenja. Remove the Jinn from the game when your next turn ends.
Ceremonial Armor (U) Coste: 7; Focus: 4. +3F / +0C Armor. This card costs 4 less Gold when attaching to a Personality with a Gold cost greater than 8. Ranged Attacks targeting cards in this unit have -2 strength. “Beautiful but unbreakable,” Hachi said with a smile. “A fitting gift for you, Miyako-chan.”
Daitan (F) Coste: 6; Focus: 4. +4F / +0C Weapon • Unique. This Personality has a minimum Chi of 5. If he is ever not Lion Clan, destroy him. Fear effects against cards in this army have –3 strength. Reaction: After this unit assigns, bow this card: Create a 2F/1C Lion Clan Personality with 2 Personal Honor at this card’s location.
Daruma (C) Coste: 4; Focus: 4. +3F / +0C Weapon. This card costs 2 less Gold when attaching to a Crab Clan Personality. Kisada’s strike came with such speed that the assassin had no chance to avoid it. “Who sent you?” the Great Bear roared.
Essence of Tengoku (C) Coste: 2; Focus: 3. +1F / +0C Reaction: Before this Personality bows due to another player’s card effect, bow this card: Negate this Personality’s bowing. Eight million spirits soar among the Heavens. The dragons are among the greatest.
Eyes of Ninube (C) Coste: 3; Focus: 3. +1F / +0C This Personality has the Shadowlands trait. Battle: If this card is opposed: Give this Personality +3F. Target a card opposing him with lower Force and with no attached cards, if possible. Bow the card. Give this Personality -3C. If his Chi equals his minimum Chi, destroy him. There is little the Wolf cannot see.
Fan of Command (C) Coste: 3; Focus: 2. +0F / +0C This Personality has the Tactician trait. “For half a century, the clans have warred against the Shadowlands, the Darkness, the spirits and one another. With the other threats diminished, there is no enemy save one another.” –Miya Shoin
Fireworks (R) Coste: 1; Focus: 3. +0F / +0C Reaction: After an Event resolves, destroy this card: Gain 2 Honor. Battle: Destroy this card: Ranged 3 Attack. Battle: Destroy this card: Fear 2. This Fear has +3 strength versus Creatures. “Very interesting.” –Daidoji Kikaze
Gleaming Wakizashi (R) Coste: 3; Focus: 4. +1F / +1C Weapon • Unique. Can only attach to a Samurai or Bushi. Reaction: After this Personality enters a duel, bow this card: Draw a card. The samurai’s hand closed around the hilt as he approached. “Come,” he beckoned. “I do not fear death.”
Hellbeast (R) Coste: 4; Focus: 2 +2F / +0C Shadowlands • Lose 4 Honor. This Personality has the Cavalry trait. Battle: Fear 2. “The first question any veteran Crab asks: ‘How do I kill it?’” –Hiruma Todori
Hero’s Banner (U) Coste: 4; Focus: 2. +1F / +0C Can only attach to a Samurai or Bushi. You may play this card as a Battle action. Personalities with Followers in this army have +1F. Opposing Personalities with no attached cards have –1F. Reaction: Before this card is destroyed while in an army: Put it in your hand. The next time this battle you play a Hero’s Banner, reduce its Gold cost to 0.
Jiyu (F) Coste: 6; Focus: 4. +4F / +0C Weapon • Unique. This Personality has a minimum Chi of 5. If he is ever not Unicorn Clan, destroy him. You choose the order in wich battles resolve. Battle: If there is a unit in the current enemy army, even if this card is bowed: Move this unit to the current battlefield. Straighten it.
Kettei (F) Coste: 6; Focus: 4. +4F / +0C Weapon • Unique. This Personality has a minimum Chi of 5. If he is ever not Crab Clan, destroy him. Other players’ card effects may not move this Personality home. Reaction: Once per game, even if this card is bowed, before a Province is destroyed by battle resolution: Negate the destruction.
Kyoryoku (F) Coste: 6; Focus: 4. +4F / +0C Weapon • Unique. This Personality has a minimum Chi of 5. If he is ever not Phoenix Clan, destroy him. Personaities in this army may perform Spells in your hand as if they were Kihos, ignoring Gold cost. Reaction: After a Spell enters play from your hand: Draw a card.
Menhari-gata (R) Coste: 4; Focus: 2. +1F / +0C This Personality has the Tactician trait. Tactical Battle: Discard a card: Target an opposing Personality. Reduce his Force by the discard’s Focus value. Kuon smiled as the scouts raced toward the Wall, the oni close behind them. “Fire at will.”
Miya’s Map (C) Coste: 3; Focus: 2. +2F / +0C Battle: Discard a Formation or Terrain: Target a Formation or Terrain at this unit’s battlefield. Destroy it. It was made in the Empire’s first days. Some say it remembers how the land once was, and reshapes it at its master’s command.
Nokemono (F) Coste: 6; Focus: 4. +5F / +0C Weapon • Unique Shadowlands. This Personality has a minimum Chi of 5. If he is ever not Shadowlands, destroy him. Fear produced by cards in this army also affects Personalities in the affected units. Battle: Fear 4.
Obi of Silence (C) Coste: 4; Focus: 3. +3F / +1C This Personality cannot issue challenges. Reaction: After this Personality is challenged, bow this card: Draw a card. Limited: If your Fate deck is empty, even if this card is in your discard pile: Shuffle your Fate discard pile into your deck.
Obsidian Mirror (R) Coste: 8; Focus: 3. +0F / +0C Limited: Bow this Personality: Target a player. Lose 1 Honor. Name a card. If that player has any copies of the named card in his hand, he discards one. “Do not look!” the Nezumi hissed. “It steal your name!” The Chuda laughed. “Why would it want your filthy name?”
Ruby of Iuchiban (R) Coste: 7; Focus: 4. +0F / +0C Experienced • Unique • Lose 4 Honor. You must target a bowed Personality, other than the one this card is attaching to, as an additional cost of playing or overlaying this card. Until this card is not in play, the target may not straighten. “Something hides within,” Fuyuko whispered. “Something pure.”
Shinjitsu (F) Coste: 6; Focus: 4. +4F / +0C Weapon • Unique. This Personality has a minimum Chi of 5. If he is ever not Scorpion Clan, destroy him. Ninja you control add their Force to their unit Force even while bowed. Battle: Bow his card: target a unit you control and a unit opposing it that has the same or fewer cards. Move both home.
Shinjo Horsebow (C) Coste: 2; Focus: 2. +0F / +0C Weapon. Battle: Bow this card: Ranged 2 Attack. Battle: If this Personality is Cavalry, bow him: Ranged 4 Attack. “To aim true from a speeding mount is truest test of skill.” –Utaku Yanmei
Shori (F) Coste: 6; Focus: 4. +4F / +0C Weapon • Unique. This Personality has a minimum Chi of 5. If he is ever not Mantis Clan, destroy him. You may pay 1 Gold instead of bowing a Human Personality to pay a cost of a Raid action or an action that produces a Ranged Attack.
The Trickster’s Mask (C) Coste: 4; Focus: 3. +0F / +0C You may bow this card instead of this Personality to pay a cost of an action this Personality is performing. If you do, he may not perform that action or bow to pay for that action until the turn ends. “It bears the mark of Sakkaku,” the Shosuro said. “Wear it at your peril.”
Tomodachi (F) Coste: 6; Focus: 4. +4F / +0C Weapon • Unique. This Personality has a minimum Chi of 5. If he is ever not Crane Clan, destroy him. Cards you focus go to the bottom of your deck, along with your Focus Pool, instead of to your discard pile. Reaction: After a duel ends that you won: Target a Personality. Straighten him.
Tsi Blade (C) Coste: 4; Focus: 3. +2F / +1C Weapon. Reaction: After this Personality assigns, bow this card: Draw a card. The Tsi revere the Fortune of Steel, who was once one of them. Look upon the quality of their blades and you will see he has not been forgotten.
Utaku Saddle Cutter (C) Coste: 4; Focus: 2. +4F / +0C Weapon. After this card enters play from your hand, Dishonor this Personality. The Unicorn do not forget what makes them Rokugani. Neither do they forget the traditions that preserved them in their journeys.
Yogen (F) Coste: 6; Focus: 4. +4F / +0C Weapon • Unique. This Personality has a minimum Chi of 5. If he is ever not Dragon Clan, destroy him. Before each turn ends, put all discarded Rings in your discard pile into your hand. Open: Target and discard a Ring you control: Target a Ring or Personality you control. Straighten it.
Yumi of Fire (R) Coste: 5; Focus: 3. +0F / +0C Weapon • Unique. This card costs 1 less Gold for Unicorn Clan players. You may play this card from your hand as a Battle action. If you do, you may immediately take the following action: Elemental Battle: Bow this Personality: This card produces two consecutive Ranged 3 Attacks.
Followers (37)
Ashigaru Archers (C)
0F / 0C
1HR / 2G
You may draw an additional Fate card during your next End Phase after bringing this card into play from your hand. Battle: Bow this card: Ranged 2 Attack. “What we do is art. What peasants do is merely adequate.” –Tsuruchi Nobumoto
Focus: 1
Ashigaru Spearmen (C)
1F / 0C
1HR / 2G
You may draw an additional Fate card during your next End Phase after bringing this card into play from your hand. Battle: Bow this card: Ranged 1 Attack. “The finest defense against cavalry is a legion of trained spearmen.” –Ikoma Otemi
Focus: 1
Berserkers (U)
2F / 0C
0HR / 4G
Battle: Once per battle: Give this card +2F. If the current battle resolves, destroy this card after the battle ends unless this card was never opposed during the battle or your current army had more than twice the total Force of the other army at resolution. “Show them the enemy and get out of the way.” –Kaiu Umasu
Focus: 1
Bloodsmith (C)
0F / 0C
0HR / 0G
Spell actions this Personality performs are also Maho actions (and produce Maho effects). This does not add the Maho trait to the Spell card. You may bow this card instead of this Personality as a cost of casting a Spell or Kiho. Each time you do, Dishonor this Personality.
Focus: 2
Bloodspeaker Students (C)
2F / 0C
0HR / 2G
Lose 1 Honor. After this card enters play, you may target a Spell controlled by any player. If you do, destroy it; otherwise, permanently give this Personality –2C. Maho Battle: Fear 2. “Welcome, children. Welcome to freedom.” Kinuye smiled.
Focus: 1
Brothers in Arms (C)
2F / 0C
1HR / 3G
Will only attach to a Samurai or Bushi. Reaction: After this card enters play from your hand: Search your Fate discard pile, then deck, for a Brothers in Arms. Show it. Put it in your hand. “Greetings, friend! What brings you to our village?”
Focus: 3
Cavalry Scouts (C)
2F / 0C
2HR / 4G
Cavalry • Scout. Reaction: Before a Ranged Attack destroys a card in this card’s army, bow this card: Negate the destruction. Battle: If this Personality is a Shugenja, bow this card: Give this Personality an element trait. You may take an additional Battle action.
Focus: 3
Corrupt Adjunct (U)
4F / 0C
0HR / 4G
After this card enters play, Dishonor this Personality and permanently give him the Shadowlands trait. “I wavered in my faith, my lord,” Mishime said, bowing his head. “Forgive me.” “Prove yourself,” Daigotsu replied.
Focus: 3
Crippled Bone Runner (C)
2F / 0C
0HR / 3G
Ratling • Creature • Scout. Costs 1 less Gold for Ratling players. Battle: If this card is at the current battlefield, bow and destroy it: Target a Terrain. Destroy it.
Focus: 2
Daidoji Gunso (F – CraneFoil)
1F / 0C
1HR / 3G
Harrier. Battle: Once per turn, target an opposing card. Give it -2F. If the card has 0F, destroy it. “Our honor for yours, my lord.”
Focus: 2
Disciplined Infantry (U)
2F / 0C
1HR / 2G
Can only attach to a Samurai or Bushi. This card has +1F while you control a Formation. “Sukoshi Zutsu is no longer yours, Lion. All who intrude upon the Kahn’s domain will be punished.”
Focus: 2
Emerald Magistrates (C)
4F / 0C
2HR / 8G
Cavalry. Battle: Target a player who controls a card opposing this card. He discards two cards. Reduce this card’s Force to 0. “Tensions between Kaneka’s legions and our magistrates increase, Hachi-sama,” Norachai said. “What are your orders?”
Focus: 3
Goblin Chuckers (U)
2F / 0C
0HR / 2G
Nonhuman • Shadowlands • Lose 2 Honor. Battle: Bow this card: Ranged 2 Attack. “The demons would make us their cattle,” the Ashura snarled. “Feast on their flesh! Bring me their bones!”
Focus: 2
Heavy Infantry (C)
5 F / 0C
0HR / 7G
The Emerald Magistrates continue to enforce the Emperor’s laws, but the Imperial Legions follow the Shogun’s orders.
Focus: 2
Kuruma Date (R)
2F / 0C
0HR / 7G
Undead • Creature • Siege • Shadowlands • Lose 4 Honor. Ranged Attacks cannot target cards in this unit. Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Destroy it.
Focus: 2
Lion’s Pride (U)
4F / 0C
2HR / 5G
Can only attach to a Tactician. Some Lion have difficulty accepting the reign of a Champion who is neither a Matsu nor Akodo, but no Lion will deny that Otemi is a hero.
Focus: 4
Master of the Bells (C)
2F / 0C
1HR / 3G
Shugenja. Limited: Bow and destroy this card: Target a Shadowlands card. Destroy it. This may not target a card controlled by a player who controls more than twice as many Shadowlands cards as you control Masters of the Bells.
Focus: 3
Ogre Warriors (U)
7F / 0C
0HR / 9G
Nonhuman • Shadowlands. May attach to Ogre Personalities regardless of restrictions on the Ogre. Ranged Attacks cannot target this card. “The Tsuno have withdrawn from this world, but you have not abandoned me. I will not forget your loyalty.” –Daigotsu
Focus: 3
Omoidasu (C)
2F / 0C
2HR / 4G
This card costs 1 less Gold when attaching to a Lion Clan Personality. Political Reaction: After a duel ends that this Personality won, or after this unit’s army destroys a Province and/or an opposing army, bow this card: Either gain 2 Honor or permanently give this Personality +1 Personal Honor.
Focus: 3
Political Adjunct (C)
+1F / +0C
1HR / 3G
Can only attach to a Samurai. Political Reaction: When paying a cost of discarding the Imperial Favor during the Attack Phase, bow and destroy this card: This card pays that cost. “A bold strategy, my lord, and one that will serve you well. If I may make a suggestion?”
Focus: 2
Ratling Archers (C)
1F / 0C
0HR / 3G
Ratling Pack • Creature. This card has +2F while attached to a Ratling. Battle: Ranged 2 Attack. The One Tribe has been reborn, and yet the Nezumi are no closer to their empire than before. What path will the creatures choose now?
Focus: 2
Saboteur (C)
2F / 0C
2HR / 3G
Harrier. Reaction: Before you announce playing an Action card, destroy this card: After the Action card resolves, gain 2 Honor if its effects destroyed a card that opposed this card. “My honor for the Crane.”
Focus: 3
Scouting Party (C)
2F / 0C
0HR / 3G
Scout. This card may perform Battle and Open abilities printed on any Follower in your discard pile as if they were on this card. The action has an additional cost of “Bow this card” if it does not have that cost already. “These reports of fighting among the Horde disturb me, Todori. I need to know what is happening.”
Focus: 3
Shireikan (C)
2F / 0C
1HR / 3G
Reaction: If this card is a Follower, before this Personality is destroyed: This card permanently becomes a 1F/1C Bushi Personality with 1 Personal Honor aligned with your Faction, and is no longer a Follower. It keeps its current location. Move all cards from the original Personality to this card that this card can legally attach.
Focus: 3
Shokushu no Oni (C)
0F / 0C
0HR / 3G
Oni • Nonhuman • Shadowlands. After this card enters play, permanently give this Personality the Shadowlands trait. When paying for a Spell attaching to this Personality, you must lose Honor equal to its printed Gold cost as an additional cost, and need not pay its Gold cost.
Focus: 1
Silent Warriors (F – CraneFoil)
1F / 0C
1HR / 3G
Harrier. Battle: If you are the Defender and this Personality is a Crane Clan, once per turn, target a location and another unit you control at this card’s location. Move these units to that location. You may destroy this card as a cost to gain 2 Honor, draw a card, and take an additional Battle action.
Focus: 3
Skeletal Troops (C)
2F / 0C
0HR / 2G
Undead • Nonhuman • Shadowlands. Lose 2 Honor. Battle: Fear 3. “Kyoso’s forces may be larger and more powerful,” Daigotsu said, “but mine will rise again.”
Focus: 1
Spearmen (C)
2F / 0C
1HR / 3G
Battle: Bow this card: Ranged 2 Attack. “Oppose him in court. Subvert his authority if you must. No harm must come to my brother. To do so would make a mockery of Tsudao’s sacrifice.”
Focus: 2
Strategist (C)
2F / 0C
2HR / 3G
Battle: If this Personality is a Tactician and opposed, bow this card and discard up to three Battle Action cards and/or Followers: Draw a number of cards equal to the number discarded.
Focus: 3
Tactical Advisors (C)
2F / 0C
0HR / 4G
Battle: Once per battle, if this unit is opposed, discard a card: The enemy leader discards a card at random. Raise this Personality’s Force by the Focus value of the enemy leader’s discard. “The enemy forces are ill-prepared for a flanking maneuver, my lord.”
Focus: 4
Tattooed Acolytes (C)
2F / 0C
2HR / 2G
Battle: If this Personality is a Monk and opposed, even if this card is bowed, destroy this card: Draw 2 cards. The rage of the Hitomi balances the calm of the Togashi.
Focus: 2
The Iron Legion (R)
4F / 0C
0HR / 7G
Will only attach to a Samurai, Bushi, or Crab Clan Personality. Ranged Attacks cannot target this card. After this card enters play from your hand, you may attach a +0F Weapon Item token, a +0F Armor Item token, or both to this Personality.
Focus: 3
The Legion of Two Thousand (R)
5F / 0C
1HR / 9G
Unique. After this card enters play, you may search your Fate deck for a Follower, show it, and put it in your hand. Created by Toturi, the Legion answers only to the Shogun.
Focus: 4
Traveling Ronin (R)
4F / 0C
1HR / 7G
You may play this card as an Open action. If you do, you may return it to your hand at the end of the turn if it is still in play.
Focus: 2
Tsuruchi’s Legion (C)
1F / 0C
1HR / 5G
Naval. Battle: Twice per battle: Ranged 2 Attack.
Focus: 2
Wayward Yojimbo (C)
4F / 0C
0HR / 6G
Reaction: After a Straighten Phase ends, or after another player targets this Personality during the Action Phase: Target another Personality you control. Move this card to him. A vassal who works only for pay can be useful, especially if he does not survive to collect.
Focus: 3
Weary Attendants (C)
2F / 0C
1HR / 3G
Cavalry. This card has the Shugenja trait while attached to a Samurai. This card has the Samurai trait while attached to a Shugenja. “Whatever you need, my lord.”
Focus: 2
Rings (5)
Ring of Air (U) Coste: 0; Focus: 4. You may play this card as a Reaction after resolving your third Spell or Kiho in one turn from cards with different titles. Elemental Open: Bow this card or discard it from your hand: Target a Personality. Straighten him.
Ring of Earth (U) Coste: 0; Focus: 4. You may play this card as a Reaction after your army destroys a Province or opposing army as the Attacker or Defender. Elemental Open: Bow this card or discard it from your hand: Target a Province. Raise its strength by 4. If you bowed this card, you may lower its strength by 3 instead.
Ring of Fire (U) Coste: 0; Focus: 4. You may play this card as a Reaction after you destroy at least 3 Personalities you do not control in one turn with battles, duels, and/or actions. Elemental Battle: Bow this card or discard it from your hand, and target and destroy a Personality you control: Target a Personality opposing yours with lower Gold cost and lower Chi. Destroy him.
Ring of the Void (U) Coste: 0; Focus: 4. You may play this card as a Reaction after resolving the fourth or later Action card from your hand in one phase. Elemental Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, draw a card. If you bowed this card, draw a card.
Ring of Water (U) Coste: 0; Focus: 4. You may play this card as a Reaction after resolving the fourth Battle action during one battle from cards with different titles. Elemental Battle: Bow this card or discard it from your hand: Target a unit you control and either your home or a battlefield in which it would be opposed. Move the unit to the location. If it moved, straighten it.
Sensei (10)
Masagaro Sensei (F) +0PS / +0G / +0SH. Crab Clan Sensei. Personalities you control have a maximum Force of 4 while they have no Followers. Battle: Twice per battle, even if this card is bowed, discard a Follower: Target an opposed Follower you control at the current battlefield. It performs a Battle ability on the discarded Follower, ignoring costs, as if the ability were on the opposed Follower.
Kedamono Sensei (F) +0PS / +0G / +0SH. Crane Clan Sensei. You may not gain Honor during a challenge or duel. Harriers you control have +2F while attacking a player who has more Family Honor than you. Battle: Target up to two defending Samurai Personalities you control at another battlefield. Move them to the current battlefield.
Mirumoto Sensei (F) -1PS / +0G / +0SH. Dragon Clan Sensei. After each time a Weapon attaches to a Dragon Clan Samurai you control with no Weapons, attach a +0F/+0C Wakizashi Weapon Item token to him, ignoring restrictions. Battle: Once per battle, target and bow two Weapons attached to a Samurai you control: Target a Personality opposing the Samurai. Your Samurai issues him an unrefusable challenge.
Gohei Sensei (F) +0PS / +0G / +0SH. Lion Clan Sensei. You cannot destroy the current Province as the Attacker unless there was a defending unit there at some point during the battle or the Defender controlled no units when the Resolution Segment began. Reaction: After Infantry Maneuvers, target an attacking Tactician you control: The Defender targets a unit he controls at another location. Straighten the unit. Assign it to the Tactician’s battlefield, even if illegal.
Orochi Sensei (F) +0PS / +0G / +0SH. Mantis Clan Sensei. Human Naval Personalities you own without the printed Storm Rider trait have –1F and the Storm Rider trait. Limited: Pay 3 Gold, and target and remove from the game a Storm Rider Personality in your discard pile: Target an Orochi. Attach a Naval Storm Rider Follower token to it with the same printed Force and printed abilities as the removed Personality.
Kanjiro Sensei (F) +0PS / +0G / +0SH. Phoenix Clan Sensei • Nonhuman Personalities you own cost 2 Gold more. Shugenja you control have the ability, “Battle: Bow this card: Give +2F to each Samurai in this army.” Reaction: Once per battle, before an action targets a Shugenja who has a Spell attached during a battle, target and bow a Samurai you control at the Shugenja’s location: Redirect the action to the Samurai.
Tomorrow Sensei (F) -2PS / +0G / -1SH. Ratling Sensei. Limited: Target and discard a Ratling Personality from one of your Provinces: Fill that Province face-up. Draw a card. Battle: Any number of times per turn, discard a card: Target a Ratling Personality you control that this has not targeted this battle. Move him home.
Tasu Sensei (F) +0PS / +0G / +0SH. Scorpion Clan Sensei. Non-Courtier Personalities you own cost 1 more Gold. Reaction: Before another player loses Honor: Negate the loss. Gain Honor equal to the amount negated. Reaction: After a Shadowlands Personality is destroyed by an action you took, by a duel with a Personality you control, or by battle resolution while opposing a Personality you control: Gain 2 Honor.
Tsusung Sensei (F) +0PS / +0G / +0SH. Unicorn Clan Sensei. Personalities you own who are neither Shugenja nor Baraunghar cost 1 more Gold. Battle: Target and bow a Spell you control: Target a Shugenja. Straighten him. Battle: Once per battle, target and bow a Spell you control: It produces Fear equal to its Gold cost. This Fear affects Personalities as if they were Followers.
Omoni Sensei (F) +0PS / +0G / +0SH. Shadowlands Sensei. Non-Goblin Personalities you own cost 2 more Gold. Reaction: After a Goblin Personality enters play from one of your Provinces: Fill the Province face-up. Use this twice per turn, and no more than once per turn per Province.
Winds (5)
Black Heart of the Empire (F) Lobbying is not Political for you. You lobby by bowing a Shadowlands Personality regardless of Personal Honor. For purposes of any player lobbying, your Family Honor is considered the total printed Force of all Personalities you control if that total is higher than each other player’s. Battle: Discard the Imperial Favor: Target a unit. Reduce the Force of each card in it to 0. Permanently give its Personality the Shadowlands trait.
Left Hand of the Emperor (F) Political Battle: Discard the Imperial Favor: Target an attacking unit at the current battlefield opposing a unit you control. Move the target home. Political Limited: Once per turn, target and bow a Courtier you control: Target a Dishonored Personality. Restore him to Honor.
Right Hand of the Emperor (F) Political Battle: If you control an opposed Personality at the current battlefield, discard the Imperial Favor: Target a unit you control. Move it to the current battlefield. Political Limited: Once per turn, target a Personality you control, and discard a card: Target any number of face-up non-Personality cards in your Provinces. Put them on the bottom of your deck and refill the Provinces face-up.
Underhand of the Emperor (F) Political Open: If it’s not your turn, discard the Imperial Favor: Target a Personality controlled by the active player. The player decides whether this Dishonors him. If it doesn’t, the player must declare an attack this turn, and you assign the target instead of his controller in each Maneuvers Segment that attack, after his controller assigns during that Segment. Political Reaction: Once per turn, after you bring a Personality into play by paying his printed cost, target and bow a Courtier you control: Gain 1 Honor.
Voice of the Emperor (F) Political Reaction: After a Personality bows to pay the cost of a Kiho or Spell, discard the Favor: Target the Personality. Straighten him. Draw a card. Political Limited: Once per turn, target and bow a Monk or Shugenja you control: Put a Ring into play from your hand; it does not count towards an Enlightenment Victory until it is not in play. If it is still in play when the turn ends, put it in your hand.