Spoiler de Web of Lies (156/156) +2
Todas las cartas, excepto los Strongholds y los Sensei son legales en Lotus
Promos (2)
The Price of Power (Cajas de Sobres) (Evento) This card remains in play
in your home. Limited: Discard this
card: Target a unit you control and a unit with equal or lower total Gold cost
controlled by another player. Destroy them. “The
Emperor will trust whom we tell him to trust.” –Doji Akiko
Rosoku’s Staff
(Pre-Release) (Item) Coste: 4; Focus: 4. +1F
/ +1C. Weapon • Unique. Elemental Reaction: After
playing a Ring from your hand via its own text, destroy this card: If you
control exactly one Ring, search your Fate deck and hand for a Ring. Play it.
Strongholds (3)
Aramasu’s Pride
(Mantis) (F) 8PS / 4G / 2SH Raid Limited: Once per turn, declare
an additional Attack Phase. This is a Raid attack. During it, battles are Raid
battles, and battle resolution does not destroy armies or Provinces and does
not bow Pirate cards. After it, target a number of Holdings up to the number of
battles you won (even against no units at resolution). Raise their Gold production
by 4.
City of Blood
(Fénix) (F) 6PS / 4G / 0SH Phoenix Clan
Shugenja you control have the Bloodspeaker
trait. Ignore Phoenix Clan Shugenja Honor Requirements. Maho Limited: Bow a Bloodspeaker Personality you control: Once per
turn, look at the top 4 cards of your Fate deck. You may show one Spell or Maho
card, then put it in your hand. You may shuffle your deck.
The Khol Wall (Unicornio) (F) 7PS / 5G / 4SH
Your Provinces may have two Regions attached. After each of your Events Phases,
turn face-up all Dynasty cards in all your Provinces that have a Region
attached. Battle: Bow a Region you
control: Target two unbowed Personalities with the same controller. Switch
their locations.
Personalidades
Crab (6)
Hida Atsumori (U)
5F / 3C
–HR / 9G / 1PH
Crab Clan Bushi • Cannot
attach Items. Battle: Destroy a
non-token Follower attached to Atsumori: Target a player who controls cards
opposing Atsumori. That player may discard a card. If he does not, destroy a
Fate card he controls of his choice opposing Atsumori, or reduce this
Province’s strength by 5.
Hida Rikyu (C)
5F / 1C
–HR / 7G / 1PH
Crab Clan Bushi • Berserker. Battle: Bow Rikyu: Once per battle, target an opposing unit with
total Force less than or equal to Rikyu’s unit total Force. Bow the target. Battle: Bow a Follower attached to
Rikyu: Once per battle, straighten Rikyu. “Be
still, Lion. Reason is wasted on me.”
Hida Shara (R)
4F / 3C
0HR / 8G / 2PH
Crab Clan
Samurai • Magistrate • Yu 4 • Experienced • Unique. Ranged attacks and Fear
effects affecting cards in this unit have –3 strength. Shara has +2C during
duels. You may attach Followers from your hand to Shara as a Battle
action. “Namika’s killer will not go
unpunished, Lord Hachi.”
Hiruma Oda (U)
4F / 3C
0HR / 8G / 2PH
Crab Clan Samurai. Oda’s unit counts twice towards satisfying Formation
“Formed By” requirements. Reaction:
After you attach a Follower to Oda from your hand: Once per turn, search your
Fate deck for a Formation with a “Formed By” requirement including Followers.
Show it. Put it in your hand. This ability may only search for each Formation
once per game by title.
Kaiu Kazu (C)
4F / 2C
–HR / 8G / 1PH
Crab Clan Samurai • Gozoku. Reaction: After you attach a Follower
to Kazu from your hand: Once per turn, show the top three cards of your Fate
deck. You may take one into your hand if it is a Follower. Shuffle the deck.
Reduce the Gold cost of the next Follower you play this turn by 3.
Kuni Kiyoshi (R)
3F / 4C
2HR / 8G / 2PH
Crab Clan Witch Hunter • Earth Shugenja • Experienced • Unique. Battle: Once per battle, destroy a
Follower you control in Kiyoshi’s army: Target a player. He discards a card.
Crane (6)
Asahina Sekawa (R)
2F / 4C
5HR / 9G / 4PH
Crane Clan Air
Shugenja • Jade Champion • Experienced 2 • Unique. Reaction: Before a Personality you control receives a Force or
Chi penalty from a card another player owns or is challenged to a duel of
Force, Chi, or Personal Honor: Once per turn, change the penalty or duel to Personal
Honor or to Chi. Open: Once per turn, even if Sekawa is bowed, target a Crane
Clan Personality. Straighten him.
Daidoji Setsuko (U)
3F / 3C
0HR / 7G / 3PH
Crane Clan
Samurai • Harrier. Cannot assign to an attacking army. Battle:
Destroy Setsuko: Target a Courtier you control. Target a unit opposing Setsuko
with a total Force less than or equal to Setsuko unit’s Force plus the
Courtier’s Personal Honor. Destroy the opposing unit.
Daidoji Takihiro (C)
3F / 4C
0HR / 8G / 3PH
Crane Clan Samurai • Duelist • Harrier. Cannot
assign to an attacking army. Reaction:
After a duel that Tokihiro won ends: Once per battle, target a Personality
opposing Takihiro. Reduce the target’s Force by Takihiro’s Chi. If the target’s
Force is 0, bow him. “Do not make the Daidoji
regret protecting you, Cornejo.”
Doji Saori (C)
2F / 3C
5HR / 8G / 4PH
Crane Clan Courtier • Samurai • Duelist. Open: Bow Saori: Target a Duelist you
control and a Personality another player controls. The Duelist issues the other
target an unrefuseable challenge. The loser bows and may not straighten until
his controller takes an Open action
to pay 4 Gold. “Before you would pass, I
would offer you a gift…”
Doji Takeji (C)
2F / 4C
5HR / 7G / 3PH
Crane Clan
Courtier • Gozoku. Costs 2 less Gold if you control a Crane Clan
Duelist or Crane Clan Courtier. Political Reaction: Before any player
gains Honor from an Action card: Once per turn, draw a card. “When the
Emperor favors another, your own light dims.” –Otomo Madoko
Kakita Benkei (R)
1F / 4C
5HR / 8G / 3PH
Crane Clan Samurai • Duelist • Kenshinzen • Dueling Academy Instructor •
Unique. Benkei has +1C while dueling a Unique Personality. Limited: Bow Benkei: Target a Unique
Personality. Benkei issues him an unrefusable challenge. Reaction: After you win a duel: If you are a Crane Clan player,
even if Benkei is bowed, search your Fate deck for a Ring of Fire. Show it. Put
it in your hand.
Dragon (6)
Hoshi Masote (U)
4F / 4C
2HR / 8G / 2PH
Dragon Clan Tattooed Monk • Duelist. Battle: Once per battle, target an
opposing Personality. Give him +2C. The target issues an unrefusable challenge
to an opposing Personality with less Chi. The challenged Personality may not
strike in this duel unless he has focused or cannot strike. Shinsei’s truth is found on the edge of a
blade.
Mirumoto Gukochi (C)
3F / 3C
2HR / 7G / 3PH
Dragon Clan Sentry • Samurai • Duelist. Reaction:
After Gukochi wins a duel while in the current battle: Once per battle, Gukochi
adds his Chi to his unit’s total Force while he is unbowed. The victorious warrior allows his enemy to
come to him.
Mirumoto Kenzo (R)
4F / 4C
4HR / 8G / 2PH
Dragon Clan
Redeemer • Samurai • Experienced • Unique. Battle:
Bow Kenzo: Target an opposing Personality. Kenzo issues him an unrefusable challenge
to a duel of Force. If Kenzo wins, bow the loser, give Kenzo +2F, and Kenzo
adds to his unit’s total Force even while bowed.
Mirumoto Takige (C)
3F / 3C
5HR / 7G / 3PH
Dragon Clan Samurai. Reaction:
Before an effect from a card another player owns destroys a Personality you
control, destroy Takige: Negate the destruction. Gain 3 Honor.
Tamori Watoshu (U)
3F / 3C
5HR / 7G / 3PH
Dragon Clan Fire
Shugenja • Gozoku. Reaction: After a Personality you control in
an army enters a duel created by an Action card you played, bow Watoshu: Target
the other Personality in the duel. His controller may let you put the Action
card in your hand. If he does not, destroy the target. “The time has come to
find the Lady Shaitung a husband, I think,” the Phoenix said.
Togashi Matsuo (R)
5F / 4C
4HR / 10G / 3PH
Dragon Clan Tattooed Man • Monk • Experienced • Unique. Battle: Once per battle, target an
opposing Personality. Matsuo issues him an unrefusable challenge. Bow the
loser. If Matsuo wins, straighten all Personalities you control.
Lion (6)
Akodo Kitaka (C)
4F / 3C
2HR / 7G / 2PH
Lion Clan Samurai
• Deathseeker. Battle: Once per battle, target an opposing
Personality with less Chi than the number of Lion Clan Personalities in
Kitaka’s army. Bow the target. “Another
sin, another Deathseeker. How difficult to be a Lion.” –Bayushi Tsimaru
Akodo Kuemon (C)
2F / 3C
0HR / 7G / 3PH
Lion Clan Samurai
• Tactician. Tactical Battle: If Kuemon is in the current
attacking army, target a unit in the Defender’s home. The Defender decides if
Kuemon reduces the current Province’s strength to 0. If not, move the target to
this battlefield and straighten it.
Akodo Rokku (U)
4F
/ 3C
6HR
/ 9G / 3PH
Lion Clan Zealot
• Samurai • Tactician. Reaction: After Rokku assigns to an attacking
army: Target a unit in the Defender’s home. Move it to Rokku’s battlefield.
Straighten it. Kaeru Toshi has stood at a
stalemate for months. Now, the war begins in earnest.
Ikoma Korin (R)
4F / 3C
3HR / 7G / 3PH
Lion Clan Samurai
• Ikoma Family Daimyo • Scout • Experienced • Unique. Battle:
Bow Korin: Produce a number of consecutive Ranged 2 Attacks up to the number of
Lion Clan Samurai in Korin’s army. These may be combined with each other. “I cannot lead as you did, Sume,” Korin said.
Matsu Mieko (C)
2F / 3C
3HR / 7G / 3PH
Lion Clan Samurai
• Gozoku. Costs 2 less Gold if you control a
Tactician. Battle: If Mieko is attacking in the current battle, target
any number of Personalities you control in your home that have not been in a
battle during its resolution this attack. Move them to this battlefield. Cards
you own may not target them until the battle ends.
Toturi Kurako (R)
5F / 3C
8HR / 10G / 4PH
Lion Clan Samurai
• Empress • Tactician • Experienced Akodo Kurako • Unique. Battle:
Once per turn, target a unit at the Defender’s home. Move it to Kurako’s
battlefield. Political Reaction: After another player’s action destroys
Kurako: That player loses 5 Honor. “Naseru has no taste for war, but he
married a warrior?”
Mantis (6)
Moshi Hinome (R)
3F / 4C
–HR / 9G / 1PH
Mantis Clan Snow
Maiden • Water Shugenja • Naval • Nonhuman • Experienced • Unique • Shadowlands. Raid Battle: Bow Hinome: If
this is a Raid battle and you control an attacking Pirate in Hinome’s army,
target a face-up Personality in the Defender’s discard pile or one of his
Provinces. Bring the target into play in your home, ignoring costs.
Tsuruchi Etsui (C)
4F / 3C
–HR / 8G / 1PH
Mantis Clan Bushi
• Pirate • Naval. Raid Battle: If
this is a Raid battle, once per battle, target an unopposed Personality not at
the current battlefield. Bow him. He may not straighten before the beginning of
your next turn.
Tsuruchi Iyaken (C)
3F / 3C
–HR / 7G / 1PH
Mantis Clan Bushi •
Pirate • Naval. Costs 2 less Gold
if you control a Pirate Personality. Battle: Bow Iyaken: Target an
unopposed Personality. Bow him. Raid Battle: If this is a Raid battle,
once per battle, produce a Ranged 4 Attack.
Tsuruchi Shiroko (F)
4F / 4C
–HR / 8G / 2PH
Mantis Clan Samurai
• Magistrate • Pirate Ally • Unique. Raid
Reaction: After you win a Raid battle, even against no units at
resolution, turn all cards in the current Province face-up. You may pay 6 Gold
as a cost to target one Personality in the Province and bring him into play in
your home, ignoring all other costs.
Yoritomo Tokaro
(C)
4F / 2C
–HR / 7G / 0PH
Mantis Clan Bushi
• Pirate • Naval. Raid Battle: Bow
Tokaro: If Tokaro is attacking during a Raid battle, target an unopposed
Personality and a Holding both controlled by the Defender. Lose 2 Honor. The
Defender may give you permanent control of the Holding. If he does, move the
target Personality home and bow him; otherwise destroy the Personality after
this attack ends.
Yoritomo Matsoru (U)
4F
/ 3C
–HR
/ 8G / 1PH
Mantis Clan Bushi • Pirate • Spy • Gozoku. Raid Battle: Bow Matsoru: If Matsoru is attacking the current Province
during a Raid battle, target one of the Defender’s Provinces. For the rest of
the game, cards in that Province may not be discarded or enter play, and the
Defender may pay 3 Gold as a Limited action to end this effect at the
end of that turn.
Phoenix (6)
Agasha Miyoshi (C)
2F / 3C
4HR / 7G / 2G
Phoenix Clan Fire Shugenja. Costs 2 less Gold if you control a
Dragon Creature Personality. Reaction:
After Miyoshi is turned face-up in one of your Provinces, discard her: Search
your Dynasty deck for a Dragon Creature Personality. Fill the Province with
that Dragon.
Asako Hirotsugu (C)
4F / 4C
–HR / 9G / 1PH
Phoenix Clan
Shugenja • Bloodspeaker. Lose 2 Honor. Maho
Reaction: After a Shugenja you control bows as a cost of a Maho or
Bloodspeaker action: Once per turn, target that Shugenja. Straighten him. “Kitao and the Master of Pain have defied
Iuchiban’s control,” Kinuye hissed. “Punish them Hirotsugu.”
Asako Kinuye (F)
6F / 4C
–HR / 11G / 0PH
Phoenix Clan Monk
• Bloodspeaker • Experienced • Unique • Shadowlands • Lose 3 Honor. Kinuye need not bow to cast Kihos.
Kinuye may cast Kihos as if she were a Shugenja. Maho Limited: Once per
turn, once per game per title, search your Fate discard pile for a card with
the Maho trait or a Maho action. Put it in your hand.
Isawa Sachi (U)
3F / 3C
6HR / 7G / 3PH
Phoenix Clan
Master of Earth • Shugenja • Gozoku. Reaction:
Before Sachi is destroyed, destroy a Spell attached to him: Even if Sachi is
bowed, negate this destruction. Reaction: After a Personality you control is
destroyed, bow Sachi: Target the Personality and one of your Provinces. Discard
a card from the Province, then fill it with the Personality.
Isawa Sezaru (R)
4F / 5C
–HR / 10G / 3PH
Phoenix Clan
Shugenja • Fire • Void • Unique. Sezaru’s
Gold cost may not be reduced. Sezaru may bow a Spell instead of himself as a
cost of casting that Spell. The top card of all Fate decks is face-up. Once per
turn, you may play the top card of your Fate deck as if it were in your hand. Elemental
Open: Once per turn, straighten all Shugenja you control.
Kanjiro (U)
4F / 3C
4HR / 9G / 3PH
Phoenix Clan Protector of Gisei Toshi • Shugenja • Dragon • Creature •
Cavalry. While Kanjiro is in play, reduce the Honor
Requirement of Dragon Creature Personalities you own by 4.
Ratling (6)
Chirtk (R)
2F / 3C
–HR / 6G / 1PH
Ratling •
Grasping Paw Tribe • Creature.
Limited: Remove from the game a card in one of your discard
piles: Once per turn, target a Ratling Personality. Give him all Tribe traits
Chirtk has. Limited: Discard two cards, and remove from the game three
cards in your discard piles. Once per turn, target a Battle Action card in your discard pile. Put it in your hand.
Ik’krt (R)
5F / 3C
–HR / 8G / 1PH
Ratling Scout • Grasping
Paw Tribe • Creature • Experienced 2 • Unique. Limited: Pay 3 Gold: Once per turn, target a Follower,
Item, or Spell in another player’s discard pile and a Ratling Personality you
control. Attach the card to the Personality, ignoring costs. “Why Tomorrow
Chieftain ally with Tsuno?”
Mak’irtch (C)
3F / 3C
–HR / 7G / 0PH
Ratling Shugenja
• Stained Paw Tribe • Creature. Limited: Once
per turn, target a number of Ratlings up to the number of different Tribe
traits on cards in play. Give each a 1F Ratling Creature Follower token.
Reaction: After Mak’irtch enters your discard pile: Target a Ratling
Personality you control. Give him a 1F Ratling Creature Follower token.
Permanently give him all Tribe traits Mak’irtch has.
Tch’wik (U)
3F / 3C
–HR / 6G / 1PH
Ratling Bushi •
Tattered Ear Tribe • Creature. Limited:
Remove from the game a Ratling Personality in your discard pile: Target a
Ratling Personality. Straighten him. Permanently give him a Tribe trait from
the removed Personality. “Tsuno move deeper into dark lands. Need
Crippled Bone scouts to follow.”
Tik’tek (C)
4F / 2C
–HR / 7G / 1PH
Ratling Bushi •
Creature. Limited: Once
per turn, discard all Dynasty cards in your Provinces and fill them face-up. Battle:
Discard the top 3 cards of your Fate deck: Once per turn, the enemy leader
discards the top 3 cards of his Fate deck.
Z’chkir (C)
2F / 3C
–HR / 6G / 2PH
Ratling Shugenja
• Third Whisker Tribe • Creature. Limited: Bow
two Ratling Personalities you control that each have a Tribe trait the other
does not: Once per turn, create two bowed 2F/2C Ratling Creature
Personality cards in your home. These Personalities have all Tribe traits
either of the bowed Ratlings has.
Scorpion (6)
Bayushi Paneki (R)
6F / 5C
–HR / 14G / 3PH
Scorpion Clan
Champion • Defender of the Empire • Samurai • Tactician • Experienced 2 •
Unique • Loyal. Other players’
hands are face-up while Paneki is in play. Once per turn, during an attack, you
may play a face-up card from another player’s hand. It discards to its owner’s
discard pile.
Bayushi Shusui (C)
3F / 3C
–HR / 8G / 1PH
Scorpion Clan
Student of Bitter Lies • Samurai • Ninja. After each time
you play an Action card, Shusui gains +1F/+1C. Battle: Pay 3 Gold: If
you are a Scorpion Clan player, once per turn, draw 3 cards. Destroy Shusui
when this Battle Action Segment ends. “Scream with such fury that Jigoku
knows no peace.”
Shosuro
Saemon (U)
2F
/ 3C
–HR
/ 7G / 1PH
Scorpion Clan
Samurai • Ninja. Reaction: After another player’s action
targets Saemon: Target a Personality you control. Give him a 1F Ninja
Follower token. Battle: Once per battle, target a Personality you
control. Give him 1F Ninja Follower token.
Shosuro Toki (U)
4F / 3C
–HR / 7G / 1PH
Scorpion Clan
Ninja. Reaction: After Toki enters a duel he was
challenged to: Lose 2 Honor. Give the other Personality in the duel -2C. “Better
to have a graveyard of dead enemies than a single living one.” –Tangen’s
Lies
Shosuro
Tsuyoshi (C)
2F / 4C
–HR / 7G / 1PH
Scorpion Clan
Courtier • Ninja • Gozoku. Reaction: After an action taken by another
player targets Tsuyoshi: Ranged 3 Attack that is compared against the target’s
Chi. “Consider my offer well, Chen-san. What the Khan has taken away, I can return.”
Yogo Rieko (R)
4F / 2C
–HR / 7G / 1PH
Scorpion Clan Air
Shugenja • Ninja • Kuroiban. Battle: Pay 2 Gold: Target a Personality.
Straighten him. “Something hunts the Kuroiban now… and it is neither
Daigotsu nor Iuchiban.”
Unicorn (6)
Moto Latomu (F)
6F / 3C
–HR / 10G / 2PH
Unicorn Clan Samurai • Cavalry • Experienced • Unique.
Unicorn Clan Personalities you control have the ability: “Reaction:
After moving to a battlefield: Produce a ranged attack with a strength equal to
the number of Regions in play.” “My sword for the Khan. My soul for the
Empire.”
Moto Ogedei (R)
6F / 1C
–HR / 8G / 2PH
Unicorn Clan Fist of the Khan • Bushi • Cavalry.
Ogedei’s Chi may not be reduced by effects from cards other players own. Destroy
Ogedei at the end of the Resolution Segment if there was an army opposing him
there when it began and the battle was at a Province with no Regions.
Shinjo Loruko (C)
2F / 3C
–HR / 8G / 2PH
Unicorn Clan Bushi • Scout • Cavalry. Loruko has +1F
for each Region in play. Reaction:
After Loruko moves into a battlefield: If that battlefield’s Province has no
Regions, create a blank Region card attached to it and controlled by the
Defender. Battle: If Loruko will be
opposed, once per turn, move her to the current battlefield.
Shinjo
Suboto (U)
4F
/ 2C
–HR
/ 8G / 1PH
Unicorn Clan Bushi • Cavalry. Battle: Pay Suboto’s Gold cost if you
are not the Defender: If Suboto is face-up in one of your Provinces and will be
opposed, bring him into play in the current battle. Battle: Once per turn, target a Region. Straighten it.
Shinjo Turong (C)
4F / 3C
–HR / 8G / 1PH
Unicorn Clan Samurai • Cavalry. Battle: Bow a Region attached to the
current Province, regardless of who controls it: Target a Personality. Move him
into the current battlefield if he would be opposed. Battle: Bow a Region attached to the current Province, regardless
of who controls it: Target an opposing unit in the current battle. Move it
home.
Utaku Tarako (C)
3F / 3C
4HR / 9G / 3PH
Unicorn Clan Samurai • Battle Maiden • Cavalry.
Other Personalities gain +1F while in an army with Tarako at a battlefield with
a Region. Battle: Destroy a Region
you control: Once per turn, target a Follower, and Item, or a Personality with
no Followers or Items. Destroy it.
Shadowlands (6)
Daigotsu (R)
5F / 6C
–HR / 11G /
1PH
Shadowlands Dark Lord • Champion • Shugenja • Duelist
• Unique • Lose 8 Honor.
Shadowlands Personalities you control have the ability: “Battle: Bow this
card : Target an opposing card. Set its Force to 0.” Battle: Once
per turn, target a Shugenja. Move him home. Open: Once per turn, bow a
Courtier controlled by any player: Target a Shadowlands card. Straighten it.
Morisue (U)
3F / 3C
–HR / 6G / 0PH
Shadowlands Shugenja • Bloodspeaker • Lose 4 Honor. Maho Battle: Remove a Blood token from
Morisue: Once per battle, give –1C to all opposing Personalities with more than
1C.
Muketsu (C)
6F / 4C
–HR / 8G / 0PH
Shadowlands • Monk • Bloodspeaker • Lose 5 Honor.
Kihos performed by Muketsu produce Maho effects. Maho Open: Remove a Blood token from Muketsu: Once per turn, target
a Personality. Lose 2 Honor. Straighten
the target. “The wounds he suffered at Oblivion’s Gate oponed during the Rain
of Blood... and will not close.” –Daigotsu
Natsumono (U)
3F
/ 3C
–HR
/ 6G / 0HR
Shadowlands Oni • Nonhuman • Lose 2 Honor. Limited:
Bow Natsumono: Lose 3 Honor. Create a 1F/1C Shadowlands Nonhuman Oni Personality
card in your home. “A foul spawn of the First Oni, sent by its cruel master
to wreak havoc upon the mortal realm.” –Omen
Ogre Mage (C)
3F / 4C
–HR / 6G / 0HR
Shugenja •
Shadowlands. Lose 5 Honor. “The
Dark Lord once turned his back on us. If we must aid him now, he will pay
dearly.”
Shahai (R)
5F / 5C
–HR / 8G / 0PH
Shadowlands Lady of Blood • Bloodspeaker • Shugenja • Experienced •
Unique • Lose 6 Honor. After Shahai enters play, give all
Personalities you control a Blood token. Maho
Limited: Destroy a Blood token on Shahai: Target a dead Personality. Shahai
gains a copy of one of his printed abilities until she uses this ability again.
She may use it once per turn. Remove the target from the game.
Holdings (12)
Distant Keep (U)
Coste: 2. Bow this card: Produce 2 Gold. Tactical Battle: Destroy this card:
Target a unit at the Defender’s home. The Defender may show you his hand. If he
does, you may discard one card from it; otherwise move the target to the
performing Tactician’s battlefield. The renewed
fighting at Kaeru Toshi has left many Lion way stations deserted.
House of the
Spring Chrysthanemum (U) Coste: 2. Bow this card: Produce 2 Gold. Reaction:
After an action targets a Ninja, bow a Scorpion Clan Samurai you control: Once
per turn, cancel the action. “In ages to come, poets will remember the time
when the Emperor stood aside for his Empire.” –Seppun Toshiaki
Jade Stores (U) Coste: 2. Bow
this card: Produce 2 Gold. Limited:
Destroy this card: If you are a Crab Clan player, target a Personality you
control with a non-token Follower. Until the end of the turn, other players may
not target him with actions while he is an army unless opposed by a Personality
with more attached cards. “Jade,” the
Hiruma whispered, unwilling to believe their find.
Kinuye’s Garden (U) Coste: 2. Lose 2 Honor.
Bow this card: Produce 2 Gold, or produce 4 Gold if you are a Phoenix Clan
player and paying for a Bloodspeaker Personality. “What a beautiful place, Kinuye-chan,” the Shiba said. “Follow me,”
Kinuye cooed. “I must show you the rest.”
Living Blade Dojo (R) Coste: 2. Singular. Bow this card: Produce 2
Gold. Open: Destroy this card:
Target a Duelist Personality you control. Search your discard pile for an
Action card. Play it for one of its Battle
or Open actions that issues a
challenge, performed by the target. Remove it from the game. Negate any Honor
gains you receive from winning.
Mura Sabishii Toshi (U) Coste: 2. Marketplace
• Port. Bow this card:
Produce 2 Gold, or produce 4 Gold if paying for a Crane Clan Personality with a
printed Gold cost greater than 7. “The seas may be yours, Mantis, but the ports
are ours. Now pay the fee or begone.”
Oni Lair (U) Coste: 2. Shadowlands • Lose 4 Honor. Bow this
card: Produce 2 Gold, or produce 4 Gold if paying for a Shadowlands
Personality. Limited: Bow this card:
Target a Personality. Give him a Blood token.
Roadside Shrine (U) Coste: 2. Bow this card:
Produce 2 Gold, or produce 3 Gold if paying for an Item or a Cavalry card. Reaction: After the last Maneuvers
Segment of any attack: Target a battlefield with both a Unicorn Clan
Personality and a Region. That battle may not be declared a naval invasion. If
you are the Attacker, you have the first opportunity to take an action or pass
during that battle.
Shiny Treasure (U) Coste: 2. Bow this card: Produce 2 Gold. Limited: Destroy this card and discard
any number of cards from your hand: If you are a Ratling player, target another
player’s Fate discard pile. Take from that discard pile a number of cards up to
the number you discarded and put them in your hand face-up.
Swordmaster Dojo (U) Coste: 2. Bow
this card: Produce 2 Gold. Reaction:
After a duel involving a Personality you control ends, bow this card: Draw a
card. Reaction: Before a Personality
you control enters a duel, destroy this card: If you are a Dragon Clan player,
give all Fate cards you own +1 Focus value until the duel ends.
Tsuma Dojo (R) Coste: 2. Singular. Bow this card: Produce 2 Gold, or produce 3 Gold if
paying for a Duelist Personality. Reaction:
Before you focus in a duel: Once per turn, target a card in your Fate discard
pile. Focus with it instead of a card from your hand. Remove it from the game
after the duel ends.
Tsuruchi’s Retreat (U) Coste: 2. Bow this
card: Produce 2 Gold. Battle: Bow this card and target a Pirate you control
at the current battlefield: If this is a Raid battle, target a Holding in the
Defender’s discard pile. Bring it into play unbowed in your home. “One who
lives a life of vengeance may yet find peace.” –Shosuku
Events (4)
Glory of the Shogun (R) For the rest of the game, attaching cards from
player’s hands to their Personalities is an Open action. Additionally, each player may draw a card once per
turn after attaching from his hand a card with a Gold cost greater than 4.
“Kaneka is the first Shogun. It falls to
him to define that title’s role and purpose. I pity any who would impede his
pursuit of that purpose.” –Kakita Munemori
I Am Ready (R) For the rest of the game, you may perform “Battle: Once per battle, target a
Personality you control with a card attached and a Personality opposing him
with no cards attached. Bow the opposing Personality.” Some among the Mantis will not rest until Aramasu is avenged.
Shattered Focus (R) This card remains in play in your
home. While this card is in play, Personalities must focus at least once per
duel if able. Reaction: After focus
cards are revealed in a duel, discard this card: Discard one card focus by each
Personality in the duel. “After all that
has happened, I still wonder which side the Scorpion take in this war,” Korin
said. “Is it not obvious?” Sume laughed. “Their own.”
The Last Prophecy (R) Name a card. Search your Fate deck for that card.
Show it. Put it in your hand. Discard a number of cards equal to its Focus
value or all of them if there are not enough. “What is it?” Ochiai whispered
as she studied the patterns. Hamanari’s final visions began to echo through her
mind.
Regions (2)
Fields of Pyrrhic Victory (R) Singular. Infantry Followers and Infantry Personalities have –1F
while at this Province. Reaction:
After a Limited or Open Action targets a Unique
Personality you control, bow this card: Cancel it. “The difference between villain and hero is three feet in either direction.”
–Shinsei
Kaeru Fields (R) Singular.
Open: Bow this card and either your Stronghold or a Holding you control,
or bow this card if you are a Unicorn Clan player: If it is the Action Phase,
target a Personality you control. Straighten him. “When will this war end?”
Shono asked. “When our Khan has won,” Tang answered.
Actions (32)
Anchor the Line (U)
Coste: 0; Focus 2. Flank Formation. Formed by 3 Unicorn Clan or
Tactician Personalities. Reaction: After a unit you do not control moves
to the current battlefield, bow a card you control in the current battle:
Target a card in the unit that moved that has no attached cards. Destroy it.
Circle of Steel (C) Coste: 0; Focus: 1. Immediate Terrain. Battle:
Personalities you control at this battlefield have +1F/+1C while they have a
card attached. When the battle ends, each Personality you control at this
battlefield becomes untargetable by other players’ actions until the end of
your next turn while he has a card attached and not in an army.
Cunning of
Daidoji (C) Coste: 0; Focus: 3. Battle: Target a defending
Personality you control and a Personality opposing him. Give the opposing
Personality -2F. If you are a Crane Clan player and the opposing Personality
has 0F, destroy him and gain 2 Honor.
False Trail (R) Coste: 2; Focus: 2. When this card is revealed as
a focus in a duel, put the top Battle Action card from your discard pile
into your hand. Battle: Target a Personality you do not control in an
army, and a battlefield he is not at. Move the Personality to the battlefield. Ik’krt
knew if he did not escape, the tribes would suffer.
Few Against Many (R)
Coste: 0; Focus: 2. Limited: Target a Follower in your hand and a
Personality you control. Reduce the Follower’s Gold cost by the Personality’s
printed Force. Attach the Follower to the Personality, paying all remaining
costs. Reaction: Before a Personality you control receives a Chi penalty
or is destroyed by a card another player owns, bow one of the Personality’s
Followers: Negate the effect.
Forward Sentries (C) Coste: 0; Focus: 2. Reserve Formation. Formed by 2 Personalities with the Cavalry, Scout, Harrier, or
printed Tactician traits. Battle: Twice per battle: Target a unit
and a battlefield. Move the unit to the battlefield. If you do not control the
unit, straighten it.
Fury of Hida (C) Coste: 10; Focus: 2. Limited:
Target up to three Personalities you control. Give each a 4F token Follower.
Remove the Followers from the game at the end of the turn if you are not a Crab
Clan player. “For the Great Bear!”
Fury of Steel (R) Coste: 0; Focus: 2. Limited: Target a Weapon you control. Permanently give it the
ability: “Battle: Bow this card:
Target an opposing Follower or an opposing Personality with no Followers. Bow
it.” Draw an additional card during your End Phase this turn. “For the Khan!”
Glory of Mirumoto (C) Coste: 0; Focus: 3. Battle: Target one or more Personalities you control who won
a duel during the current battle. Each target gains +2F, or +4F if he is Dragon
Clan. If you are a Dragon Clan player, gain 2 Honor. “Only he who does not expect victory needs celebrate it.” –Mirumoto
Rosanjin
Gozoku Influence (C)
Coste: 0; Focus: 2. Reaction: After the Resolution Segment begins,
target a Courtier Personality or a Gozoku Personality you control : Target
a unit at the current battlefield and another unit with the same controller.
Their controller may show you his hand. If he does, you may discard a card from
it; otherwise, switch the targets’ locations.
Gozoku Pawn (R) Coste: 4; Focus: 2. Political Limited: Bow a Courtier
Personality or Gozoku Personality you control: Target a Personality controlled
by another placer. Lose 2 Honor. That player targets a Personality you control
with lower Chi. His Personality issues yours an unrefusable challenge.
Hordes of the Nezumi (C) Coste: 6; Focus: 3. Before your turn ends, if
this card is in your discard pile and you discarded it to pay a cost this turn,
you may put it in your hand. Limited: Bow Ratling Personalities you
control with total Force greater than 10: If you are a Ratling player, gain a
Province to the left of your leftmost Province.
Invincible Legions (R) Coste: 0; Focus: 2. Center Formation. Formed by all Personalities you control, minimum
of 2, opposed by an army with greater total Force. Battle: Search your Fate deck for a card. Put it in your hand.
Legendary
Confrontation (R) Coste: 0; Focus: 3. Reaction: After a Duelist Personality you
control wins a duel, pay 3 Gold or bow a Duelist Personality you control: Gain
2 Honor. Draw 3 cards. Only one Legendary Confrontation can be played per duel.
Daigotsu came to reclaim his temple, but
did not expect to face the Bloodspeaker so soon. Even so, the Dark Lord was not
entirely unprepared.
Lessons of Pain (C) Coste: 2; Focus: 1. Open: Target an Oni
Personality you control: Target a Personality. After the next time this game he
assigns opposing a Shadowlands card you control or assigns to attack you,
permanently give him the Shadowlands trait. Open: Bow a
Personality you control with the printed Shadowlands trait: Target a
Shadowlands card. Destroy it.
Make Your Stand (C) Coste: 0; Focus: 1. Immediate Terrain. Battle: You may perform the
action: “Political Battle: Bow a Courtier you control: Target a Samurai
you control in the current battle and a Personality opposing him. The Samurai
issues the other target an unrefusable challenge.”
Misdirection (R) Coste: 0; Focus: 3. When this card is revealed as
a focus in a duel, you may shuffle up to 3 Personalities from your discard pile
into your Dynasty deck. Political Gozoku
Reaction: After targets are chosen for an action being taken by another
player during battle, target a Courtier Personality or Gozoku Personality you
control: Redirect any number of its targets.
No
Victory (U) Coste: 0; Focus: 4. Iaijutsu
Reaction: After you win a duel against the most expensive
Personality another player controls (including ties): Create a 6F/5C Duelist
Personality card with 3 Personal Honor in your home or in the current battle.
Remove it from the game at the end of your next turn. You may only play one No
Victory per duel.
Political Outcast (R) Coste: 4; Focus: 2. Political Gozoku Limited: Bow a Courtier Personality or Gozoku
Personality controlled by any player. If you have taken no actions this phase,
until the beginning of your next turn, Limited
and Open actions on cards have an
additional cost of “Bow a Gozoku Personality you control.”
Rage of Matsu (C) Coste:
0; Focus: 2. Battle: Target an opposed Personality you control: If you
are a Lion Clan player, give him Tactician. Draw a card. Tactical Battle:
Target a Personality in his controller’s home. Move him into the current
defending army. If he moved, straighten his unit.
Rain of Death (C)
Coste: 0; Focus: 4. Center Formation • Formed by 2 Personalities with
the printed Tactician trait. Tactical Battle: Produce two
consecutive Ranged 3 Attacks. Tactical Battle: Bow and destroy the
performing Tactician: Target two cards opposing him that have no unbowed cards
attached. Destroy them.
Savagery of Moto (C) Coste: 0; Focus: 3. Battle: If you are a Unicorn Clan player, target a
Personality you do not control in the current battle and a Personality with the
same controller at a different location. Switch their locations. Battle: Target a Region you control and
a Region attached to the current Province. Move them to each others’ Provinces
until the battle ends.
Secured Ground (R) Coste: 0; Focus: 1. Reserve Formation. Formed by
3 Samurai Personalities. After this card enters play, draw a card, then target
a Personality in the current battle. While this card’s “Formed by” condition is
met, that Personality has Yu 10 and
cannot be destroyed except to pay costs.
Shadow of Shosuro (C)
Coste: 1; Focus: 1. Battle: Target two opposed unbowed Scorpion Clan
Personalities in your current army with a combined Force greater than or equal
to that of the effect’s target: Target a Personality in the current battle. Bow
or straighten that unit.
Soul of the Clan (R) Coste: 0; Focus: 3. Reserve Formation •
Formed by 2 bowed Personalities at your home. You may play this card without
Presence. Battle: Target a bowed Personality at your home that has not
been in an army this attack, and a bowed Personality at the enemy leader’s
home. Straighten both targets, even if they cannot straighten. Move your
Personality, and the other player’s (if he wishes), to the current battlefield.
Storm of Isawa (C) Coste: 0; Focus: 3. Limited: Destroy a Phoenix Clan Personality you control: Target a
dead Dragon Creature in your discard pile. Bring it into play, ignoring costs. Battle: Discard a Spell or Kiho from
your hand and target a Shugenja you control in the current battle: Ranged 4
Attack.
The Fortunes
Smile (R) Coste: 0; Focus: 3. When
this card is revealed as a focus in a duel, gain 2 Honor and draw a card. Battle: Target a Personality you
control and an opposing Personality. Give your Personality a Force bonus equal
to his or the other target’s Personal Honor, whichever is greater. Give the
other Personality a Force penalty of the same amount.
Victory or Death (R) Coste: 0; Focus: 3. Iaijutsu Open: Target a Duelist
you control and another Personality, who must oppose him if this is an attack.
The Duelist issues the other Personality an unrefusable challenge. Bow the loser. If you win and the
loser was the most expensive Personality his controller controlled (including
ties), you may search your Fate deck for the card “No Victory”, show it, and
put it in your hand.
Way of Sincerity (U)
Coste: 0; Focus: 2. Political Formation. Formed by a Courtier
Personality at your home and 2 Samurai Personalities. After each time another
player takes an action, he targets a card he controls in the current battle
with more than 2F. Give it -3F.
Weigh the Cost (C) Coste: 0; Focus: 3. When this card is revealed as a
focus in a duel, add 1 to its Focus value and to that of one other card you
focused this duel, then draw a card. Battle: Move a Samurai Personality
you control home from the current battlefield: You may target a Personality
opposing him. Give the target -3F, and raise or lower the current province’s
strength by 2. Bow the Samurai.
Well-Laid Plains (R) Coste: 0; Focus: 3. Limited: Bow a Courtier Personality you control and discard 3
Political Action cards: Draw 4 cards. Limited:
Bow a Samurai Personality you control and discard 3 Battle Action cards: Draw 4 cards. Limited: Target a Courtier Personality you control and a Samurai Personality
you control, and discard 2 cards: Draw 4 cards.
Wrath of the Storm (C) Coste: 0; Focus: 3. Limited: Target a unit
another player controls that could have assigned during a Raid attack this
turn, but did not. Bow it.
Kihos (3)
Brand of Fire and Thunder (C) Coste: 0; Focus: 2. Kiho Limited:
Bow a Monk you control: Draw a card. Kiho Reaction: After a Political
action targets a Personality you control, bow a Monk you control: Redirect the
action. Kiho Reaction: Before an Event resolves, bow a Monk you control:
Negate that Event’s effects. Its player may draw a card.
Defining the Essence (C) Coste: 0; Focus: 1. Kiho Battle: Bow a
Shugenja you control: If you control a Samurai in the current battle, target a
Terrain. Destroy it. Kiho Limited: Target an unbowed Shugenja you
control: Draw a card at the end of the turn. Kiho Reaction: Before an
Event resolves, bow a Shugenja you control: Negate that Event’s effects. For
the rest of the game, no copies of that Event may resolve.
Tears of Blood (R) Coste:
0; Focus: 2. Maho Kiho Battle: Bow a Shadowlands Shugenja or Shadowlands
Monk you control: Target an opposing Personality with Chi less than or equal to
the number of Bloodspeaker Personalities in the current battle. Destroy him.
Spells (4)
Bishamon’s Fury (U) Coste: 10; Focus:
3. You may bring this card into play from your hand as a Battle
action. If you do, you may gain an additional Battle action to use the
following ability. Ritual Battle: Bow and destroy a number of Shugenja
Personalities you control, including this one, equal to the number of targets:
Target any number of opposing units. Destroy them.
Sapphire Strike (R) Coste: 7; Focus: 4. Ritual Limited: Bow this
Shugenja and one other Shugenja Personality you control, and destroy this card:
Target a bowed Personality. Destroy him.
Stranglehold (U) Coste: 7; Focus: 3. Ritual Limited: Bow a number
of Shugenja Personalities you control, including this one, equal to the number
of units the target controls: Target a player. Bow all units he controls. “Remember
your true masters, Munemori.”
Suitengu's Surge (C) Coste: 3; Focus: 3. Reaction: Before an
action targets a unit you control, bow this Shugenja: Remove the unit from the
game. Return it to the game, with all attached cards and tokens, before the
beginning of the next turn. “The Master of Earth will endure after all
others have fallen.” -the last prophecy of Agasha Hamanari
Items (18)
Baraunghar
Amulet (U) Coste: 3;
Focus: 3. +1F / +0C. Reaction: After another Unicorn Clan Personality
you control moves to this Personality’s battlefield, destroy this card: Search
your discard pile for an Action card. Put it in your hand. “Lixue is the calmest and most patient of the Khan’s generals. That
makes her the deadliest of all.” –Sume
Blade
of the Master (R) Coste: 2; Focus: 3. +0F / +1C. Weapon.
Battle: Destroy this card: Target an opposing Personality. The
Personality’s controller targets a Personality in this army with lower Chi. The
first Personality issues the second an unrefusable challenge. Noritoshi will
know no peace until Megumi’s soul has been laid to rest.
Blood Pearl (U) Coste: 3;
Focus: 2. +2F / +0C. Shadowlands • Lose 3 Honor. Put a Blood
token on this Personality. Maho Open:
Bow this card: If you are a Shadowlands player, target a Personality. Give him
either a +1F Blood token or a –1F Blood token. “Yajinden has shattered the Dragon Pearl and crafted something new from
the remains.” –Omoni
Gong
of the Righteous Emperor (U) Coste: 3; Focus: 3. +2F / +0C. Battle: Bow this card: If you have at least 3 Berserkers in this
army, target a card with no unbowed attached cards in an opposing unit. Bow the
card. “If at sunrise the gong does not
ring, flee, Irie-san… and do not return without Sezaru.”
Gunsen-gata (U) Coste: 3; Focus: 3. +2F / +0C. If you are a Lion Clan placer,
this card counts as a Follower, a Weapon, and an Armor (as well as an Item) for
satisfying Formation “Formed By” requirements. An Akodo is always ready.
Henshin’s Amulet (U) Coste:
2; Focus: 3 +1F / +0C. Reaction: When paying for a Spell, bow
this card: Produce 3 Gold. Open: If
you are a Phoenix Clan player and you played a Spell from your hand this turn,
bow this card: Draw a card. “Aikune has
moved the Hidden City deep into the mountains. He meditates upon the Last
Wish.” –Isawa Nakamuro
J’uma
Jirushi
(R) Coste: 7; Focus: 4. +2F / +0C. Banner • Unique. Will only attach to a Samurai. Limited: Destroy
this card: During your next Attack Phase this turn, units you control cannot
move into battlefields and do not become bowed from battle resolution.
Passion (R) Coste:
7; Focus: 4. +*F / +1C. Weapon • Bloodsword
• Unique. Passion’s printed Force equals the number of Blood tokens on
cards you control. Limited: Bow this
card: Target a Dishonored Personality. This Personality issues the target an
unrefusable challenge.
Poetry (U) Coste: 2; Focus: 3. +0F / +0C. This Personality has +1 Personal Honor. Political
Reaction: Before you gain Honor from an action on a card you own: Once per
turn, increase the gain by 1. “It takes a complex soul to craft such a
simple thing.” –Kakita Nanami
Rememberer’s Stick (U) Coste: 2;
Focus: 3. +1F / +0C. After each time
an action is taken by another player while this card is in the current battle,
give this card +1F until the battle ends. Reaction: Before this
Personality is destroyed, bow this card: Target another Ratling Personality you
control. Move this card to him.
Sword
of Gales (C) Coste: 5; Focus: 3. +3F / +1C. Weapon. This Personality has a minimum Chi equal to his printed
Chi. “The power of a magic blade reflects
not only the soul within the sword, but the soul of the one who wields it.”
–Isawa Sachi
Swordmaster’s Wakizashi (U) Coste: 3;
Focus: 3. +2F / +0C. Has
the printed Weapon trait if you are
not a Dragon Clan player. Will not attach to a Personality with a Swordmaster’s
Wakizashi. Reaction: After this
Personality focuses in a duel, discard a card: Give this Personality +1C until
the duel ends.
Tejina’s Blessings (U) Coste: 3; Focus: 3. +1F /
+0C. Open: Bow this card: If you are a Scorpion Clan player, give
this Personality the Samurai, Bushi, Courtier, Ninja,
or Magistrate trait, or one Faction trait. (Shadowlands is not
a faction trait). “Sunetra has escaped,” Atsuki snarled. “Find her.”
Kamnan only nodded, knowing his master asked the impossible.
Tsuruchi’s
Armband (U) Coste: 4;
Focus: 3. +2F / +0C. If
this is a Mantis Clan Personality, you may bow this card instead of him as a
cost of an action during a Raid battle.
Weapon
Rack (C) Coste: 4; Focus: 1. +2F / +1C. Will only attach to a Samurai or
Bushi. After this card enters play, you may give a +1F/+1C Weapon Item token card to another Personality you control.
Writ of Commendation (C) Coste: 2; Focus: 3. +0F / +0C. Will only attach to a Courtier. Political Reaction:
After you gain Honor from an action this Personality performed or from a duel
or battle he was in at resolution, destroy this card: If this unit is in an
army, draw cards equal to this Personality's Personal Honor. Koto bowed
deeply, overwhelmed by the Emperor’s praise.
Writ of Obligation (C) Coste: 6; Focus: 3. +0F / +0C. Costs 3 less Gold when attaching to a Crane Clan
Personality. Will only attach to a Courtier. Political Reaction: After
the last Maneuvers Segment of an attack, bow this Personality: Target a unit
and a battlefield. Move the unit to the battlefield if it will be opposed.
Writ of Requisition (R) Coste: 2; Focus: 3. +0F / +0C. Will only attach
to a Courtier or Magistrate. Will not attach to a Personality with an Honor
Requirement of “-”. Limited: Bow this card: Show the top card of your
Fate Deck. If it is a Spell, Follower, or Item, you may bring it into play,
paying all costs, then repeat this effect; otherwise, you may discard a card to
draw it. All that a samurai owns belongs to the Emperor.
Followers (15)
Cavalry
Reserves (U)
3F /
0C
1HR /
4G
Open: Once per turn, straighten this
card. Battle: If this unit has not
been in a battle during its resolution this Attack Phase and this is a Unicorn
Clan Personality, once per turn, target a battlefield at a Province with a
Region. Move this unit into it.
Focus:
3
Kinuye’s Blood (U)
2F /
0C
0HR /
2G
Battle: Remove a Blood token from a card
in the current battle, regardless of who controls it: Once per battle, target a
Personality in the current battle. Give him –1C. Battle: Move one or more Blood tokens from other cards you control
to this card: Once per battle, this card gains a Force bonus equal to twice the
number of tokens moved.
Focus:
2
Kitsuki
Yojimbo (U)
2F /
0C
2HR /
3G
After
a Dragon Clan Personality you control is targeted by a Kiho, you may attach
this card to him from your hand as a Reaction,
paying all costs. Before a Dragon Personality you control focuses in a duel,
you may attach this card to him from your hand as a Reaction, paying all costs, instead of focusing, then add this
card’s Focus value to that Personality’s Chi (or other stat used in the duel)
until the duel ends.
Focus: 3
Kobune Scout (C)
2F / 0C
0HR /
3G
Cavalry
• Naval. Will only attach
to a Samurai or Bushi. While Kobune Scout is in the current battle, other
players must discard two cards after each time they play a Terrain. “You
call it theft. I call it salvage.” –Yoritomo Katoa
Focus:
3
Peasant Defenders (R)
2F /
0C
0HR /
3G
Battle: Bow
this card: If you control a Formation and do not meet its Formed By
requirements, target that Formation. Waive its “Formed By” requirements until
this card is not in the current battle. Battle: Bow this card: Target an
opposing Follower controlled by a player who does not control a Formation. Bow
it.
Focus:
2
Ronin
Swordsman (R)
2F /
0C
2HR /
3G
After
you bring a Personality into play without gaining Honor, you may attach this
card to him from your hand as a Reaction, paying all costs. Reaction:
Before focusing for this Personality in a duel, take this card into your hand:
Focus with this card. Gain 2 Honor as an additional result if you win.
Focus:
4
Shore Commander (U)
3F /
0C
1HR /
5G
Naval
• Pirate. Costs 2 less Gold
when attaching to a Pirate or to a Personality with a Raid ability. Reaction:
After this unit assigns: If this is a Raid attack, once per turn, draw a card.
Focus:
1
Shadow
Harrier (R)
1F /
0C
1HR /
3G
This
card has +3F while defending. After you bring a Personality into play without
gaining Honor, you may attach this card to him from your hand as a Reaction,
paying all costs. Reaction: After a card in this unit performs an action
during a battle: Once per battle, move this unit home.
Focus: 3
Shosuro Infiltrator (U)
2F / 0C
0HR /
4G
You
may attach this card from your hand to a Scorpion Clan Personality you control
as a Battle action. Battle: Discard this card: If this card is
attached to a Scorpion Clan Personality, create a 3F/1C Scorpion Clan
Samurai Personality in this army. After the battle ends, remove the created
Personality from the game, then return this card to play attached to its original
Personality.
Focus:
2
Siege
Engine (U)
2F /
0C
1HR /
4G
Battle: Bow this card: If this card is in
the current battle, reduce the strength of the Province by twice the number of
Siege cards in this army. Reaction:
Before this Personality is destroyed during a battle, destroy this card and
another Follower you control: If this Personality is Crab Clan, negate his
destruction.
Focus:
1
Silent
Warriors (U)
1F /
0C
1HR /
3G
Harrier. Battle:
If you are the Defender and this Personality is Crane Clan, once per turn,
target a location and another unit you control at this card’s location. Move
these units to that location. You may destroy this card as a cost to gain 2
Honor, draw a card, and take an additional Battle action.
Focus: 3
Tengoku
Acolyte (U)
3F / 0C
3HR /
4G
Cavalry. Will only attach to a Dragon
Creature. May attach to a Personality regardless of restrictions on that
Personality. Reaction: After a
Dragon Creature enters play: Once per turn, gain 2 Honor. You may search your Fate deck for a
Tengoku Acolyte, show it, and put it in your hand.
Focus:
3
The Tribeless (U)
2F /
0C
0HR /
2G
Ratling
• Creature. Battle: If
this Personality is Ratling and opposed, target another Ratling Personality you
control who shares a Tribe trait with this Personality. Move the target to this
battlefield. “A sad thing, to have no pack.” –Te’tik’kir
Focus:
1
Wardens (C)
1F /
0C
2HR /
3G
Scout • Ranged attacks affecting cards in this unit have -3 strength. After you
bring a Personality into play without gaining Honor, you may attach this card
to him from your hand as a Reaction, paying all costs, then gain 2 Honor. Battle:
Once per battle, target an opposing Personality. Reduce his Force by this
Personality’s Chi.
Focus: 3
Warrior Pilgrim (U)
2F /
0C
2HR /
3G
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card:
This Personality may perform an additional different Tactical action this
battle. “I seek a woman named Utagawa. I
understand she came this way.”
Focus: 3
Sensei (3)
Tangen
Sensei (R) +0PS / +0G / +0SH Scorpion
Clan Sensei. You may take only one Political Action per turn. Reaction:
After an action targets a card you control during an Attack Phase: Once per
battle, redirect the action.
Umasu Sensei (R) +0PS / +0G / +0SH Crab Clan Sensei. Personalities
you control may not receive Force bonuses from cards or Strongholds while they
have no Followers attached. You may assign Personalities even if they are
bowed. Battle: Bow a Follower you
control: Once per battle, straighten its Personality if his Force is less than
or equal to twice the Follower’s.
Uso Sensei (R) +0PS / +0G / +0SH. Dragon
Clan Sensei. Personalities you control may not issue challenges
during your Action Phase. Challenges issued during a battle by Personalities
you control destroy the loser as an additional result of the duel.