The Mad
Ronin
(Prologue)
by
The peasants of Rokugan sometimes whisper of a strange
samurai, a bizarre individual that
they know only as the Mad Ronin.
He wanders alone, eyes tormented by the things he has seen, walking in a daze and mumbling
tales of men long dead, of places long forgotten. He seems to have little
connection to the present, except
when the innocent are threatened. When the
need arises for a hero, the Mad Ronin’s vision becomes focused, his sword arm
strong and swift. Those who owe their lives
to the Mad
Ronin honor him above all others,
but also pity him, for
his madness inevitably returns.
The faction played by the winner of this tournament shall discover the truth
behind this strange hero’s madness, and help restore his sanity. They will
discover the Mad Ronin’s clan of origin (the highest placing player using the
Mad Ronin in their deck). He will return to that clan and be numbered among
that clan’s greatest heroes.
Note: If
the highest placing player using the Mad
Ronin is a Nezumi player, he will instead be revealed to have
been an ally
of the Nezumi.