Spoiler de The Heaven’s Will

(166/166) + 2

 

Promo (2)

 

Guardian’s Blade (Item) (Pre-release tournaments) Coste: 4; Focus: 4. +1F / +0C Weapon • Unique. This card has +3F while you control a Temple. The tradition of the temple guardians knows no clan, but is found throughout the Empire. They each would give their life to protect the temples they hold dear.

 

The Heart Speaks (Event) (Box-Topper) Until the end of the game, lobbying is an Open action for you. “The spirit of Rokugan is more than steel. It is in the respect between two old friends, or even that between two old enemies. Politics and sincerity are its lifeblood, and war is only its visceral unpleasantness.” –Otomo Taneji

 

Strongholds (3)

 

Broken Reef Keep (F) (Mantis) 7PS / 4G / 2SH. Your Personalities do not gain Force bonus from Tactical Actions. Your non-Naval Personalities have Tactician while in an army with a Naval Personality. “Should any attempt to invade our islands, they will find themselves broken before they even arrive.” –Yoritomo Naizen

 

Great Falls Castle (F) (Dragon) 7PS / 4G / 5SH. Equipping Weapons is a Battle/Open ability for you. Reaction: After you attach a Weapon from your hand: Draw a card. “It is a center of learning and the arts, as well as one of our greatest weapon storehouses.” –Mirumoto Kei

 

Venerable Plains of the Ikoma (F) (Lion) 7PS / 3G / 7SH. Battle: Discard a card and target your unbowed Personality: Bow the Unit of a target enemy Personality with lower Personal Honor. Gain 2 Honor if you discarded a Bushido Virtue. “The tale of a hero can cripple the unworthy.” –Akodo’s Leadership 2007 Gift of the Anou • Aaron Barto

 

Personalities

 

Crab (7)

 

Hida Kaoru (R)

5F / 2C

0HR / 7G / 2PH

Crab Clan • Samurai • Hero • Experienced • Unique. Heroic Battle: If Kaoru is dead and there are enemy units at the current battlefield: Bring Kaoru in to play there. “It does not matter what you do, you cannot stop me. You cannot.”

 

Hida Ubogin (R)

7F / 3C

-HR / 10G / 0PH

Crab Clan • Samurai • Berserker • Commander • Brute. Fear Battle: Move your target Personality to Ubogin’s battlefield. This movement cannot be negated. With the Phoenix interlopers driven away, the Crab returned their attention to the true matter at hand: the Crane.

 

Hiruma Moshiro (C)

4F / 2C

-HR / 7G / 1PH

Crab Clan • Samurai • Scout. Battle: Even if Moshiro is bowed, if a Recon action targeted the current battlefield’s province this turn: Move him there. If he moved, straighten his unit. “We must watch the Shadowlands even through these petty wars.”

 

Hiruma Tabarou (U)

3F/1C

-HR 5G 1PH

Crab Clan • Berserker • Gunso. Reaction: After another player’s action destroys Tabarou during a Combat Segment: Destroy a target enemy Follower, or Personality without Followers at the current battlefield. “This war is not difficult at all. A Crane dies much faster than an Oni.”

 

Kaiu Seison (R)

3F / 2C

3HR / 4G / 2PH

Crab Clan • Samurai • Siege. Reaction: After Seison assigns: Increase his battlefield’s province’s strength by 3 until its battle’s Combat Segment ends. (The increase ends before battle resolution.) “Some say we are taking on too many roles and jeopardize our purpose. Nonsense, I say. The Kaiu stand ready.”

 

Kuni Tanin (C)

4F / 3C

2HR / 7G / 2PH

Crab Clan • Jade • Shugenja • Witch-Hunter. Battle: Give a target enemy Personality -3F. Destroy him if he is Shadowlands. “There are rumors, very troubling rumors, of a bargain made with the Shadowlands. Tell me, my friend Yasuki... do you know anything of this?”

 

Yasuki Takai (U)

3F / 3C

0HR / 7G / 1PH

Crab Clan • Courtier. Takai has +1F while attacking a Crane Clan player. Limited: If any player controls the Imperial Favor: Discard it. “Do not think you can dare besmirch our name, idiot! Not while I am here!” 2007 Bounty Hunter Invitational Josh Kolb

 

Crane (7)

 

Daidoji Awao (U)

3F / 3C

3HR / 7G / 3PH

Crane Clan • Samurai • Scout. Recon Open: Target a province. Awao has Tactician while he is at that province’s battlefield. “An explosion in the Dragon provinces? Dare we hope that they blew up one of their own castles this time?”

 

Daidoji Barashi (R)

4F / 4C

4HR / 8G / 2PH

Crane Clan • Samurai • Commander. Reaction: After an Attack Phase ends in which another player destroyed any of your provinces: Declare an additional Attack Phase against him, in which you can only assign Scout Personalities, and only one battlefield at one of his target provinces is created.

 

Doji Hiromi (U)

1F / 3C

4HR / 6G / 3PH

Crane Clan • Courtier. Political Limited: Bow or straighten a target Personality with 4 or higher Personal Honor. “It is so tragic, the troubles that have befallen your Clan.” “Do not be troubled for us, Kurumi-san,” Hiromi said. “Our honor is our strength.” To Melanie Telford, best wishes from AEG

 

Kakita Hideo (R)

2F / 4C

6 HR / 6G / 3PH

Crane Clan • Samurai • Duelist • Experienced • Unique. After Hideo wins a duel: Gain 1 Honor. Reaction: Before Focus Effects resolve in a duel involving Hideo: Discard a card from each player’s focused cards.

 

Kakita Hideshi (C)

2F / 3C

3HR / 7G / 2PH

Crane Clan • Samurai • Duelist. Battle/Open: Give Hideshi +2F/+1C and Shadowlands. “You seem very confident.” “I have great strength in me, Beniha-sama--I know I shall do great things for our clan.”

 

Kakita Idzuki (R)

4F / 4C

5HR / 9G / 4PH

Crane Clan • Samurai • Duelist • Commander • Magistrate • Sapphire Legion. Battle: Bow a target dishonorable enemy Personality. Gain 2 Honor. The target’s controller loses 2 Honor. “The convenience of a samurai is far more important than the life of a peasant.” Argentina Kotei 2007 • Ariel Alvarez

 

Kakita Toma (C)

2F / 3C

6HR / 7G / 3PH

Crane Clan • Artisan. Open: Discard the top card of your Fate deck: You may target a Personality with lower Chi than its Focus Value. Straighten him. “Keitaro’s works are quite lovely. He seems driven to make up for the losses his family have suffered.”

 

Dragon (7)

 

Kitsuki Rai (F)

4F / 5C

3HR / 10G / 2PH

Dragon Clan • Samurai • Kensai • Magistrate • Unique. Battle: Target a card opposing Rai without attachments, or target any card opposing him if Rai has a Weapon. Bow the target. “I have known one Champion in my lifetime. I had not thought that would change.”

 

Kitsuki Taji (C)

3F / 4C

5HR / 7G / 2PH

Dragon Clan • Samurai • Magistrate. Limited: Bow a target Personality with 0 Personal Honour.  The target cannot straighten this turn. “Uncertainty and instability are not things I am accustomed to. How do other clans cope?”

 

Mirumoto Akio (R)

3F / 3C

2HR / 7G / 3PH

Dragon Clan • Samurai • Kensai. Can attach two Weapons. Battle: Bow two Weapons attached to Akio: Destroy a target enemy Personality who has lower Force than Akio and no Weapons or Armor.

 

Tamori Akeno (U)

2F / 3C

4HR / 7G / 3PH

Dragon Clan • Earth • Shugenja. Battle: Target your unbowed Mountaineer: Destroy a target enemy Personality or Follower with lower Force than your Mountaineer. “Satsu knows that the Dragon are not one man. We will endure even this, as we endured when his father and grandfather left us.”

 

Togashi Chiko (U)

5F / 4C

-HR / 9G / 1PH

Dragon Clan • Monk • Tattooed. Battle: Even if Chiko is bowed, if any enemy units are at the current battlefield: Straighten him and move him there. “A tournament sponsored by the Heavens, you say? Intriguing news indeed!”

 

Togashi Dai (C)

4F / 3C

2HR / 8G / 2PH

Dragon Clan • Monk • Tattooed. Before you pay a cost by bowing a Ring: You may pay the cost by bowing Dai. Battle: Give Dai a Force bonus equal to the number of Rings you control. “We all have a path to tread, even the greatest among us.”

 

Togashi Miyoko (R)

3F / 3C

5HR / 6G / 4PH

Dragon Clan • Monk • Tattooed • Experienced • Unique • Defender of the Temples. Reaction: Even if Miyoko is bowed, after a Temple bows: Straighten Miyoko’s unit and give Miyoko +2F. “I was given a duty. I will continue until I see it done, or am I given another in its place.”

 

Lion (7)

 

Akodo Hijikata (R)

4F / 3C

0HR / 9G / 2PH

Lion Clan • Samurai • Tactician. After a Tactical action resolves that was performed by one or more Personalities who are now in Hijikata’s army: Give them +2F. Tactical Battle: Bow a target card opposing Hijikata with no unbowed attachments.

 

Akodo Shinichi (F)

4F / 3C

7HR / 8G / 3PH

Lion Clan • Samurai • Tactician • Experienced • Unique. Reaction: After one of your Personalities moves to the current battlefield: Straighten him. He proved his worth on the march to Shiro Moto. Now, his superiors watch him with expectant eyes, wondering if he will shape up to be another Motso or Ijiasu.

 

Akodo Tadatoshi (U)

4F / 3C

7HR / 7G / 4PH

Lion Clan • Samurai • Magistrate • Paragon. Battle: Discard a card: Battle resolution does not bow Tadatoshi this turn. If you discarded a Bushido Virtue card and Tadatoshi is attacking, gain 2 Honor. “The Heavens will reward the worthy with Imperial duty. Who is as deserving as the Lion?”

 

Ikoma Okita (C)

3F / 3C

7HR / 6G / 3PH

Lion Clan • Samurai • Kensai. After a Weapon attaches from your hand to Okita: Create a 2F Shiryo Follower and attach it to him. “Okita has mastered the kata passed down from our ancestors and has begun to develop his own.” –Akodo Jin

 

Kitsu Yutaro (U)

2F / 3C

7HR / 6G / 3PH

Lion Clan • Shugenja. Reaction: After a Bushido Virtue action that was performed by your target Personality successfully resolves: Create a 2F Shiryo Follower and attach it to him. “The Heavens may be displeased,” he whispered, “but our ancestors stand with us always.”

 

Matsu Hatsuyo (R)

4F / 3C

7HR / 7G / 3PH

Lion Clan • Samurai • Commander. Battle: Bow one or more attachments in Hatsuyo’s army: For each different card type (such as Follower, Item, Spell) among the attachments you bowed, you may target one enemy card without attachments. Bow all targets.

 

Matsu Mikura (C)

3F / 2C

7HR / 5G / 3PH

Lion Clan • Samurai • Hero. “Yoshino-sama died young but burned bright while he leads us. His fervor and dedication will inspire me under Shigetoshi-sama’s direction.”

 

Mantis (7)

 

Kitsune Hisano (R)

3F / 3C

2HR / 6G / 3PH

Mantis Clan • Earth • Shugenja • Naval • Scout. Battle: Target your Scout Personality at any location. Move Hisano to the Scout’s location or the Scout to Hisano’s location. “The techniques the Moshi taught us have helped tremendously in healing the forest.”

 

Moshi Amarante (U)

3F / 3C

-HR / 7G / 1PH

Mantis Clan • Shugenja • Naval. After Amarante enters play: You may permanently give her both Shadowlands and +1F/-1C. Battle: Even if Amarante is bowed: Bow or straighten a target Shadowlands card. “Who said that?” she demanded of an empty room. “Who dares call himself my ‘Grandfather?’”

 

Moshi Mareo (C)

4F / 2C

-HR / 8G / 1PH

Mantis Clan • Naval • Braggart. Open: Remove Naval from Mareo. Mareo has +2F this turn while he is opposed and non-Naval. “Dragon, Lion, Spider... I care about none of them. When they have stood in the heart of a hurricane and laughed as I have, then I will worry. Until then, they are nothing.”

 

Tsuruchi Shisuken (C)

4F / 2C

-HR / 7G / 2PH

Mantis Clan • Samurai • Naval • Commander. Battle: Bow Shisuken: Ranged 4 Attack. Shouts rang out through the courtyard. “Lady Amika!” the sentries shouted. Shisuken scanned the wall and saw a shadow moving against the stars. He fired, but the assassin shrugged it off and disappeared.

 

Yoritomo Joben (U)

5F / 3C

0HR / 8G / 2PH

Mantis Clan • Samurai • Magistrate. Reaction: Even if Joben is bowed, after an action resolves that he performed: Straighten him. Magistrates across the Empire began to receive reports of assassinations in the ranks of all the Great Clans. Daimyo, generals, ambassadors... deaths that would bring chaos.

 

Yoritomo Saburo (R)

4F / 2C

-HR / 6G / 1PH

Mantis Clan • Samurai • Naval • Scout • Experienced • Unique. Reation: After an action resolves that moved one of your Naval Personalities: Target another of your Personalities. Straighten his unit and move him to the Naval Personality’s location.

 

Yoritomo Tadame (F)

6F / 3C

0HR / 9G / 2PH

Mantis Clan • Samurai • Naval • Hero • Experienced • Unique • Order of Heroes. Battle: Bow a target unit with lower total Force than Tadame’s unit. Cards in the target unit can not straighten this turn. “The Empire needs heroes. We shall see if I am worthy to bear such a name.”

 

Phoenix (7)

 

Agasha Iwarou (U)

4F / 3C

4HR / 8G / 3PH

Phoenix Clan Earth Shugenja. Reaction: When an action would target one of your Samurai at Iwarou’s battlefield: The action targets Iwarou instead, if legal. “Yes, the Shiba stand ready to defend the Phoenix. But the Shiba do not stand alone.”

 

Asako Juro (R)

3F / 4C

6HR / 8G / 4PH

Phoenix Clan • Void • Monk • Shugenja • Experienced • Unique • Head Inquisitor. Reaction: After you succesfully resolve an action on a Spell or Kiho during a Combat Segment: Gain 2 Honor. Battle: Destroy a target card opposing Juro controlled by a player who has taken a Maho action this game.

 

Isawa Chishaki (R)

1F / 3C

6HR / 7G / 3PH

Phoenix Clan Fire Shugenja. Battle: Destroy Chishaki: Destroy a target enemy Personality or Follower without attachments and with higher Force than Chisaki. “Master Ochiai knows the calm, elegant face of fire. I honor her for it - but I also know fire’s limitless cruelty.”

 

Isawa Naki (C)

2F / 3C

9HR / 6G / 4PH

Phoenix Clan Void Shugenja Scribe. Open: Give Naki an element keyword. “With the ascension of a new sun and moon, the Heavens have returned to balance. Soon all will be righted in the mortal realm as well.”

 

Isawa Ochiai (R)

4F / 6C

6HR / 10G / 4PH

Phoenix Clan • Fire • Shugenja • Duelist • Elemental Master • Experienced 2 • Unique • Loyal. Reaction: After Ochiai wins a duel: You may target and bow a Personality. Gain 3 Honor. The duel’s loser bows. All other effects of losing the duel are negated. Battle: Move your target Yojimbo Personality to Ochiai’s battlefield.

 

Isawa Uhiko (U)

0F / 1C

11HR / 3G / 3PH

Phoenix Clan • Air • Shugenja • Prodigy. Open: Even if Uhiko is bowed, if it is not your turn: Straighten him. “Why are you so surprised? The kami are gracious to those they consider friends.”

 

Shiba Morihiko (C)

2F / 2C

0HR / 4G / 2PH

Phoenix Clan • Samurai • Yojimbo. Battle: Bow Morihiko: Ranged Attack with strength equal to Morihiko’s Force. “What does it matter who the Emperor is? We shall be here, upholding Shiba’s oath, regardless of who sits on the Throne.”

 

Scorpion (7)

 

Bayushi Gaho (C)

4F / 4C

-HR / 7G / 1PH

Scorpion Clan • Samurai • Bitter Lies • Kensai. After a Personality becomes dishonorable: Gaho gains +2F, or +3F if Gaho has a Weapon. “I do not know what has become of my sensei, but I will fight to make certain his School is feared throughout the Empire.”

 

Bayushi Irishi (U)

3F / 2C

2HR / 7G / 1PH

Scorpion Clan • Courtier • Samurai. Political Battle: Target a Personality at any location. His controller may straighten him and move him to Irishi’s battlefield. If he chooses not to, he loses Honor equal to the target’s Personal Honor, then the target is dishonoured.

 

Bayushi Kasata (C)

3F / 3C

-HR / 7G / 1PH

Scorpion Clan • Ninja. Battle: Even if Kasata is bowed: Bow or straighten a target Scorpion Clan or Dragon Clan Personality. “Of course I think highly of the Dragon. They are quite useful to have around, after all.”

 

Bayushi Kurumi (R)

0F / 4C

0HR / 6G / 2PH

Scorpion Clan • Courtier • Experienced • Loyal • Unique. Political Limited: Bow Kurumi: Target a Personality. His controller may dishonor him. If he is now honorable, give two -1F/-1C Seduction tokens.

 

Shosuro Hihiko (R)

3F / 4C

-HR / 8G / 1PH

Scorpion Clan • Ninja • Samurai. Battle: Discard a card from the current battlefield’s province. If the card was a Personality, give Hihiko +2F. “The Scorpion have many tools for killing – an idle laugh, a well-placed sneer, an open window...”

 

Shosuro Kiemon (U)

3F / 3C

0HR / 7G / 2PH

Scorpion Clan • Shugenja • Kuroiban. Battle: Give a target enemy Personality -3F, or -6F if he is Shadowlands. If his Force is now 0, dishonor him. “Now that these ‘Spider’ have finally tipped their hand, we can turn our full attention on them publicly.”

 

Yogo Koji (R)

3F / 4C

-HR / 7G / 2PH

Scorpion Clan • Daimyo • Air • Ninja • Shugenja • Kuroiban • Experienced • Loyal • Unique. Battle: If there are any enemy units at the current battlefield: Move Koji there or to your home.

 

Spider (7)

 

Chuda Mishime (R)

4F / 5C

-HR / 8G / 1PH

Spider Clan • Shadowlands • Daimyo • Shugenja • Experienced • Loyal • Unique. Maho Limited: Bow Mishime: Create a 2F/2C Shadowlands, Ghul, Undead Personality. “They think themselves safe from us. We will show them that no one is beyond the Spider’s reach.”

 

Chuda Shikyo (U)

3F / 4C

-HR / 7G / 1PH

Spider • Shadowlands • Shugenja. After Shikyo enters play: Lose 4 Honor. Maho Battle/Open: Attach a target Follower in your discard pile to your target Personality. The Follower permanently gains Shadowlands and Undead.

 

Daigotsu Kurai (C)

5F / 3C

-HR / 7G / 0PH

Spider Clan • Shadowlands • Samurai • Paragon • Obsidian Claw. After Kurai enters play: Lose 3 Honor. Daigotsu orchestrated the greatest chain of assassinations that Rokugan had ever seen. No clan was left untouched.

 

Daigotsu Meguro (R)

4F / 3C

-HR / 7G / 0PH

Spider Clan • Shadowlands • Samurai • Experienced • Unique. After Meguro enters play: Lose 5 Honor. Battle: Bow Meguro: Give a target enemy Personality a -3F token. You may make a Ranged 3 Attack targeting a legal card in the Personality’s unit. Move Meguro home.

 

Daigotsu Sendo (R)

5F / 3C

-HR / 8G / 0PH

Spider Clan • Shadowlands • Samurai. After Sendo enters play: Lose 4 Honor. Fear Battle: Destroy a target bowed Personality with the lowest base Force of all Personalities at this battlefield (even if tied). “The weak have no place in the new order.”

 

Daigotsu Shiraki (U)

4F / 3C

-HR / 7G / OPH

Spider Clan • Samurai • Gunso • Paragon • Dark Resolve. Fear Battle: Show a Dark Virtue card in your hand: Ranged Attack with strength equal to the card’s Focus Value plus one. “We stand ready to march on the heart of an Empire.”

 

Masu (C)

4F / 3C

-HR / 7G / 0PH

Spider Clan • Shadowlands • Monk. After Masu enters play: Lose 4 Honor. Battle: Even if Masu is bowed: Straighten him. “My plan has succeeded,” Daigotsu said with a chuckle, “They have clutched us to their breast, and now we shall usher in chaos such as they have never seen.”

 

Unicorn (7)

 

Iuchi Konyo (U)

2F / 4C

3HR / 7G / 3PH

Unicorn Clan • Shugenja • Cavalry • Commander. Battle: Even if Konyo is bowed: Straighten all cards in a target Shugenja Personality’s unit. Each ability on a Spell in that unit can be used an additional time this turn.

 

Moto Soonshin (R)

4F / 2C

0HR / 9G / 1PH

Unicorn Clan • Samurai • Cavalry. Soonshin has +2F while opposing any units controlled by a player with higher Family Honor than yours. Battle: Destroy a target non-Unique enemy Tactician.

 

Shinjo Aniji (C)

3F / 2C

2HR / 6G / 2PH

Unicorn Clan • Samurai • Cavalry • Scout. “Shono died a warrior’s death. He may have proved the Shinjo’s worth to the Lion, but it is up to us now to prove it to the rest of the Empire.”

 

Shinjo Joyung (R)

4F / 3C

0HR / 8G / 2PH

Unicorn Clan • Samurai • Cavalry • Scout. Battle: Destroy a target Terrain, or a target Region attached to this battlefield’s province. If you destroyed a Terrain, you may take an additional Battle action to play a Terrain from your hand.

 

Shinjo Kirita (U)

4F / 3C

4HR / 8G / 2PH

Unicorn Clan • Samurai • Cavalry • Gunso. Open: Even if Kirita is bowed: Straighten him. “It is time to rebuild and rest. Our castles have burned, and thousands of us have died in the war. We must be ready for anything that might threaten these lands. If we are too slow, we are doomed.”

 

Utaku Jisao (C)

3F / 3C

4HR / 8G / 3PH

Unicorn Clan • Samurai • Cavalry • Battle Maiden. Battle: Bow Jisao: Ranged Attack with strength equal to her Personal Honor. Gain 2 Honor. “She is wild and mischievous and furious on the battlefield. I fear she may never grow up.” –Utaku Yu-Pan

 

Utaku Kohana (R)

3F / 2C

10HR / 5G / 4PH

Unicorn Clan • Samurai • Cavalry • Battle Maiden • Paragon • Experienced • Unique. After an action resolves which gave a Force penalty to any enemy cards at the current battlefield, if Kohana is there: Gain 1 Honor. Battle: Bow Kohana: Bow a target enemy Personality with lower Personal Honor.

 

Shadowlands (3)

 

Fubiri no Oni (U)

5F / 4C

-HR / 8G / 0PH

Shadowlands • Nonhuman • Oni. After Fubiri enters play: Lose 6 Honor. Limited: Destroy one of your Holdings: Create a Shadowlands, Nonhuman, Oni Personality with Force and Chi each equal to the Holding’s base Gold Cost stat. Lose 4 Honor.

 

Glukku (C)

2F / 2C

-HR / 3G / 0PH

Shadowlands • Nonhuman • Goblin • Scout. After Glukku enters play: Lose 4 Honor. The Yasuki licked his lips nervously. “Tell your master that I know where... where what he wants is located. I can tell him everything he wants to know, if the price is right.”

 

Shikibu no Oni (R)

8F / 4C

-HR / 9G / 0PH

Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique. After Shikibu enters play: Lose 8 Honor. Before an action would destroy Shikibu: Negate his destruction. If he is in play after the action resolves, your target Personality at his location is consumed by Jigoku and removed from the game.

 

Unaligned (5)

 

Kimogen (U)

3F / 4C

4HR / 6G / 3PH

Monk • Hero • Order of Heroes. Reaction: After you destroy one or more provinces or units by winning a battle, bow Kimogen: Give a target Personality in your army a +3F Valor token and gain 2 Honor. “Our order seeks out those with potential and helps them unlock the greatness within their spirit.”

 

Kuri (C)

2F / 2C

-HR / 5G / 1PH

Naval • Pirate • Smuggler. Equipping is an Open action for you. Limited: Discard an Item from your hand: Straighten a target Holding. “You want me to face an unknown enemy and certain death, with no promise of glory? Well... what are you paying?”

 

Kuronada (U)

4F / 5C

-HR / 7G / 2PH

Ronin • Samurai • Duelist • Tactician • Hero • Kensai. “Tell me, my friend,” the warrior called Tamago said, “are you satisfied to remain in the shadows? To be less than you could, simply because of the circumstances of your birth?”

 

Seiko (C)

3F / 4C

-HR / 5G / 0PH

Ronin • Ninja. After Seiko enters play: Loose 2 Honor. Reaction: When an action would target Seiko: It instead targets another copy of Seiko or Yoshe that you control, if legal. “I have heard rumors of a pair of warriors, bitter enemies, whose skills are incomparable.” –Utagawa

 

Yoshe (C)

4F / 3C

-HR / 6G / 0PH

Ronin • Samurai. After Yoshe enters play: Loose 2 Honor. Reaction: Before another Player’s action resolves that targeted Yoshe, bow all unbowed cards in Yoshe’s unit: Negate the action’s effects. “If they could turn their enmity aside, they would be a tremendous asset to our case.” –Utagawa

 

Holdings (4)

 

Bronze Memorial (R) Coste: 2. Bow this card and discard a face-up Personality from your provinces: Produce 3 Gold. Limited: Bow this card and discard a face-up Personality from your provinces: Draw a Card.

 

Estate Halls (U) Coste: 2. Bow this card: Produce 2 Gold, plus 1 Gold for each Wealth token on it. If this paid for a Farm card, put a Wealth token on this card. “In the time of the Empty Throne, lands all over the Empire were devastated by war. But the voices of the Jade Sun and Obsidian Moon called forth the Worthy One.”

 

Small Estate (C) Coste: 2. Farm. Bow this card: Produce 2 Gold. If this paid for a Farm card entering play from one of your provinces, refill the province face-up. “And so the Throne was claimed, and peace and prosperity was restored.” –Chronicle of the New Heaven, Miya Toshimi

 

Sword Saint Shrine (C) Coste: 3. Temple. Bow this card: Produce 2 Gold. If this paid for a Kensai Personality, after he enters play, you may attach a Weapon to him from your hand, paying 4 less Gold. “There may be a hundred stances and sword positions, but you win with just one.” –Mirumoto’s Niten

 

Events (5)

 

Claiming the Throne (U) Before a player’s turn ends this game, if the player, during that turn, destroyed a province in battle resolution, put two or more Rings into play by their own text, and gained 7 or more Honor, he may discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game. Who shall be worthy?

 

Decree of Peace (U) Until the start of your next turn, after a player destroys a province as the Attacker, the Emperor exacts retribution for defying his reign; destroy that player’s leftmost province. “An Imperial command is as a command from the Celestial Heavens. Defy it at your risk.” –Shosuro Maru

 

Fall of Greatness (R) Target one unit with the highest force total in play (even if tied). Remove it from the game. Until the start of your next turn, reduce the strength of all your provinces by the base Force of the unit’s Personality. “Lord Kuon, I have highly disturbing news for you.” –Kuni Umibe

 

Fortune’s Favor (U) Discard the top four cards of your Fate deck. If all four of the discarded cards have different Focus Values, put them in your hand. “The Unicorn sent their representatives, as Omen and Maru requested, but they did not otherwise interrupt their rebuilding.” –The Celestial Tournament, vol. 1

 

Offered Gift (R) Starting with you, each player may choose to gain 2 Honor; if he does not choose this, he looks at the top five cards of his Fate deck, may show one of them that is an attachment and put it in his hand, then puts the remaining cards on the bottom of the deck in any order. “This is a time of great opportunity for us, Yoritomo-san.” –Shiba Yoma

 

Regions (3)

 

Blighted Region (R) Singular. Battle: If you are the Defender, bow this card: Move your target Personality to the current battlefield. If he moved and is now opposed, gain 2 Honor. “Sometimes the earth remembers, and sometimes there are wounds that cannot be healed.” –Isawa Emori

 

Fortified Fields (C) (This card is not Singular) At this province’s battlefields, the Attacker may not take Battle actions before the Defender’s first opportunity to take a Battle action or pass. The commander grimaced as he surveyed the field. “If we get through that,” he said, “we deserve the prize on the other side.”

 

Holy Site (R) Temple • Unique. This province does not hold Dynasty cards. Reaction: Before this province is destroyed, destroy this card: Negate the province’s destruction. “There are some sites so sacred, so revered, that not even the most bloodthirsty warlord would dare march upon them.” –Asako Bairei

 

Actions (56)

 

Aggressive Landing (C) Coste: 0; Focus: 1. Battle: Target your Naval Personality: Give him +1F. You may take an additional Battle action. Hundreds of rafts appeared without warning as the Mantis fleet made its move. Kurei eagerly leapt out of the first boat and hundres more followed onto the beach.

 

Assassin’s Strike (C) Coste: 0; Focus: 2. Dark Virtue Battle: Target your unbowed Samurai: Destroy a target bowed card in an enemy unit. Harushi wrapped his hands around Amika’s neck. “Die,” he whispered. “But die knowing that you are only the first of many.”

 

Beloved of the Clan (R) Coste: 0; Focus: 3. Political Limited: Until your next turn begins, reduce Honor gains from Reaction, Limited and Open actions by one (minimum zero). Battle: If there are any enemy units at the current battlefield: move your target Personality there. Straighten him if he moved.

 

Decisive Strike (U) Coste: 10; Focus: 4. Reaction: After a Dynasty Phase ends, if you have 30 or more Honor, lose 10 Honor: Draw one card per player in the game. You may straighten one or more of your units up to the number of cards you drew. “Swift can defeat strength as often as not.”

 

Defensive Tactics (U) Coste: 0; Focus: 4. Tactical Battle: Target your Tactician: Set the Force of each Personality at the current battlefield to the Personality’s own Chi. “We need three legions on the northern face,” Zishou said. “A triple row of trenches should face the east, filled with spearmen.”

 

Deftly Wielded (U) Coste: 0; Focus: 3. Battle: Attach a Weapon from your hand to your target Kensai Personality, paying 3 less Gold. If this attached a Weapon, you may target and bow another player’s Weapon or Personality without Weapons. “My blade and I are one!”

 

Desperate Plea (R) Coste: 6; Focus: 1. Unique. Political Limited: Gain 5 Honor. Permanently reduce the strength of each of your provinces by 5. After your next Event Phase begins, lose 5 Honor; effects do not negate or reduce this loss.

 

Discretionary Valor (U) Coste: 0; Focus: 3. Focus Effect: Bow the Personality facing yours in this duel. Battle: Move your target opposed Personality home: Gain 1 Honor. Draw a card. “My grandfather’s spirit has rejoined his brothers and sisters in Heavens. I am but a man.”

 

Entangling Terrain (C) Coste: 0; Focus: 1. Terrain Battle: Before this battle’s resolution, straighten each bowed Personality and Follower at this battlefield. After this battle’s resolution, destroy each card this straightened. “This cannot be natural!” the samurai cursed.

 

Flame of Truth (C) Coste: 0; Focus: 2. Fire Kiho Battle: Bow your target Shugenja: Ranged 4 Attack. Gain 2 Honor. Without Satsu’s visions, the Dragon were forced to seek an inner strength, just as their Champion had always asked of them.

 

Flanked by Nightmares (R) Coste: 0; Focus: 1. Battle: If your current army has more units than the current enemy army, bow your target Shadowlands Personality: The enemy leader targets and destroys a Personality in his current army. “Such an unpleasant way to die.” –Shahai

 

Gentle Blade of Winter (U) Coste: 0; Focus: 3. Kata Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, “Reaction: After a Battle action resolves, if it was performed by one of your Personalities who now has a Weapon: Give a target enemy Personality or Follower -3 F.”

 

Hand of Osano-Wo (R) Coste: 0; Focus: 2. Kiho Battle: Target your unbowed Monk and bow him if he is not Tattooed: Destroy a target enemy attachment. If its Personality now has no Followers, you may make a Ranged 3 Attack targeting him. Dragon temples are the most well-guarded.

 

Hateful Curse (R) Coste: 3; Focus: 2. Kiho Maho Limited: Dishonor your target unbowed Shugenja: Bow a target Personality. Lose 2 Honor. “You will suffer as I have,” he snarled. The Crane screamed in pain as his hand shattered.

 

Hold (R) Coste: 0; Focus: 1. Reaction: Before another player’s action moves or bows one of your Personalities at the current battlefield, target your unbowed Commander at that battlefield: Negate that bowing or negate that movement. “Wait until they cannot escape us!”

 

Ideal Grounds (U) Coste: 0; Focus: 2. Recon Open: Target your unbowed Scout, and bow him if he is not Crab Clan: Target a province. Your Personalities and Followers at the target province’s battlefield have +1F. All other Personalities and Followers there have -1F.

 

Keeping Enemies Close (U) Coste: 0; Focus: 1. Recon Open: Target your unbowed Scout and bow him if he is not Mantis Clan: Target a province. Your Personalities have Naval while at that province’s battlefield. “I want to know more about the Mantis,” Naoharu said, “I want to know... everything.”

 

Laborious Effort (U) Coste: 0; Focus: 1. Battle: Target your Samurai Personality, and bow your target Artisan at any location: Look at the top 5 cards of your Fate deck. If one of them is a Weapon, you may attach it to the Samurai. You may take an additional Battle action.

 

Let Them Run (C) Coste: 0; Focus: 1. Reaction: After a Combat Segment ends: Move home all bowed Personalities at the current battlefield. “They’ve lost. Why should I care if they stay or go?” –Hida Sozen

 

Might of Paragons (R) Coste: 0; Focus: 1. Open: Before each time another player’s action resolves, if it targeted one or more of your Paragon Personalities, you gain 1 Honor, and each of those targeted Paragons gains +1F. Strength and certainty come in many forms.

 

Musha Shugyo (R) Coste: 0; Focus: 4. Unique. Limited: Target your Samurai Personality: Until the end of the game, he may not refuse challenges, you must declare a normal attack every turn and assign him (if legal), and you gain 2 Honor after each time he wins a duel or his army wins a battle against an enemy army.

 

My Ally’s Strength (C) Coste: 0; Focus: 3. Reaction: After one of your Personalities is destroyed: Give a target Personality with a different Clan alignment a Force bonus equal to the destroyed Personality’s base Force. “It is a great task- but together, could we not accomplish it?” –Kakita Hideo

 

My Enemy’s Mercy (R) Coste: 0; Focus: 3. Bushido Virtue Battle: Target your unbowed Samurai Personality: Target an enemy Personality with equal or lower Personal Honor. The enemy leader chooses to either bow him or move him home. Gain 2 Honor. “Their brutality will not foster the same in us.”

 

No Escape (U) Coste: 0; Focus: 2. Battle: Target your unbowed Magistrate, and bow him if he is not Scorpion Clan: Reduce a target enemy Personality’s Force to his own Personal Honor. If he is dishonorable, destroy his attachments. “The Kuroiban will be no more.” –Chuda Mishime

 

Old Rivalries (R) Coste: 0; Focus: 1. Unique. Battle: Target two of your unbowed Personalities: Each gains +1F, and during this battle’s resolution, each contributes his own Force to his unit’s Force even if bowed. “Our clans are at peace. Will our children remember that?” –Akodo Shigetoshi

 

Only the Well-Trained Listen (R) Coste: 0; Focus: 2. Battle: Target your Commander or Tactician and bow one or more of your target Followers: Target an enemy unit with lower total Force than the total Force of the Followers you targeted. If this action bowed them, destroy that unit. “Hold to your orders, and the day will be ours!”

 

Pack Tactics (C) Coste: 0; Focus: 1. Battle: Bow two of your target Personalities: Bow a target enemy unit. “A goblin is no match for a samurai. But goblins do not attack alone. Never drop your guard, and assume everything is a threat.” –Hiruma Todori

 

Peaceful Interlude (C) Coste: 0; Focus: 3. Limited: After each battle resolution in which you destroyed one or more Provinces or units as the winner, you may target a Personality; if you do, dishonor him, and his controller loses 2 Honor. Sometimes, public opinion can turn on victorious warriors.

 

Political Influence (R) Coste: 0; Focus: 3. Political Battle: Bow your target Courtier: Target one to three enemy Personalities. Reduce each one’s Force by your Coutier’s Personal Honor or Chi (you choose). Gain 1 Honor. “If we lose ourselves, we lose everything.”

 

Powerful Blow (R) Coste: 0; Focus: 1. Battle: Bow your target Commander: Destroy a target enemy unit with fewer Followers than your Commander’s unit. The unit of Crab made their way into the heart of the enemy army. They struck with devastating effect.

 

Ramifications (U) Coste: 0; Focus: 2. Political Battle: Move home a target Personality with 0 Personal Honor. If he moved, his controller loses 2 Honor. “Have you considered what your actions might mean in the courts?” Jimen asked. Naizen did not reply.

 

Regroup and Redeploy (C) Coste: 0; Focus: 1. Battle: If you control any opposed Personalities at the current battlefield: Move a target Personality there. Straighten him if he moved. “The Empire is greater than any one man, even an Emperor. Rokugan will exist so long as man exists.” –Omen

 

Reprimand (C) Coste: 0; Focus: 2. Political Open: Target another player’s Personality with one or more unbowed attachments. His controller may choose to bow all attachments in that Personality’s unit. If he does not choose this, gain 3 Honor. “Do not give me excuses! We will not fail now!” –Bayushi Nomen

 

Resurgence (R) Coste: 0; Focus: 3. Battle: Destroy your target opposed Samurai Personality: Move one to three target Personalities in your home to the current battlefield. Straighten all Personalities this moved. “The time for subtlety has passed.” –Michio

 

Roaring to Shake Heaven (C) Coste: 0; Focus: 3. Fear Battle: Target your Samurai Personality: Give all Personalities and Followers in the current enemy army –1F. “We are the Lion! Let all of Rokugan know that we stand ready to serve the Emperor and Empire!” –Akodo Shigatoshi

 

Sacrificial Lands (U) Coste: 10; Focus: 4. Limited: Destroy your rightmost province: Draw one card for each player in the game. You may straighten one or more of your units up to the number of cards you drew. “The Spider will not prosper in Crab Lands,” Kaiketsu said. “Burn it.”

 

Shelter for Refugees (U) Coste: 0; Focus: 4. Reaction: After you destroy a province as the Attacker: Bring a target non-Unique Holding in your discard pile into play, bowed. “More than warriors pay the price of war. The effects reach far and cost much.” –Asahina Hira

 

Silent Rot (R) Coste: 0; Focus: 1. Ninja Battle: Target your unbowed Ninja: Target a card opposing him. Bow the card if it has no attachments. Destroy the card if it has any Poison tokens. “The Kuroiban... something needs to be done about the Kuroiban.” –Daigotsu

 

Stalemate (R) Coste: 0; Focus: 3. Battle: Target an enemy Personality. You may take an additional Battle action after this one. Bow him after the next time this turn an action resolves that he performed. “Please. Spare me the effort cleaning you off of my blade.” –Kakita Hideshi

 

Stolen Blade (U) Coste: 0; Focus: 4. Battle/Open: Dishonor your target unbowed Personality: Target an Item in your hand: Attach it to the Personality, reducing the Gold cost to attach it by the Personality’s Chi. “It cuts as well as my own.”

 

Strength in Simplicity (C) Coste: 0; Focus: 4. Battle: Target your opposed Personality: Give the current battlefield’s province +3 strength of -3 strength. “Sometimes the best tactic is to not overthink the battle. Have faith in the strength of your men. Let them show you to be a genius.” –Hida Sozen

 

Strength of my Father (C) Coste: 0; Focus: 1. Battle: Give your target opposed Personality a Force bonus equal to his Personal Honor. “If man can not be sure of the blessing of the Celestial Heavens, can he be sure of anything?” –Tanari

 

Sublime Peacock Stance (C) Coste: 0; Focus: 2. Battle: Bow a Weapon attached to your target opposed Personality: Gain 3 Honor. “Our lord’s divinity is lost. The Empire stands upon a precipice, and the Heavens judge the actions of all men. The time for introspection must pass!” –Mirumoto Mareshi

 

Subtle Reminder (U) Coste: 0; Focus: 3. Battle: Target your unbowed Magistrate, and bow him if he is not Mantis Clan: Bow a target enemy Personality with lower Personal Honor than your Magistrate’s Chi. The enemy leader discards a card from his hand. “Remember your place. You are the informant, I am the magistrate.”

 

Swift Darkness (U) Coste: 0; Focus: 1. Ninja Battle: Move your target opposed Ninja Personality home: Move one or more other target Ninja Personalities in your home to the current battlefield. “When one threat departs, the guards think they have chased it off. Amusing, yes?” –Bayushi Kasata

 

The Slow Death (R) Coste: 0; Focus: 4. Focus Effect: This duel’s winner gains +3F. Battle: Straighten a target opposed unit. “It is a small cut, a simple cut. One that will kill you, unless you tell me what I need to know.” –Kakita Noritoshi

 

Threat of Execution (U) Coste: 0; Focus: 4. Battle: Target your unbowed Magistrate, and bow him if he is not Crane Clan: Bow a target Personality with lower Personal Honor than your Magistrate’s Chi. You may target and bow a dishonorable Personality. It is reserved for only the most unforgivable acts.

 

Tiger Climbing Mountain (C) Coste: 0; Focus: 2. Kiho Battle: Target your unbowed Monk: Move a target enemy Personality home. Give your Monk +2F. Lose 3 Honor. “I sense some greater motive behind Chosai’s attacks, but I cannot divine his purpose. We must learn more.” –Tamori Shaitung

 

Undermining Command (U) Coste: 0; Focus: 3. Political Open: Target your unbowed Courtier: Reduce a target Personality’s Force by the Force of one of his target Followers or Items. If this targeted another player’s Item, put it in its owner’s hand. “I would never question your lord, of course, but...”

 

Underhanded Attack (U) Coste: 0; Focus: 4. Recon Open: Target an unbowed Scout, and bow him if he is not Crane Clan: Target a province. After engaging in a battle at its battlefield, all your Scout Personalities have the ability, “Battle: Move to an adjacent battlefield” while they remain there.

 

Undignified Death (R) Coste: 0; Focus: 1. Battle: Target your unbowed Personality: Destroy a target enemy Personality without attachments and with lower base Gold Cost. The destroyed Personality contributes Force to this battle’s enemy army even while he is dead (only if the army has one or more units).

 

Unpleasant Discovery (U) Coste: 0; Focus: 3. Battle: Target your unbowed opposed Magistrate, and bow him if he is not Dragon Clan: Look at the top five cards of your deck. You may put two of them in your hand. Put the rest on top of the deck in any order. “This monk is Tainted.” Agito growled.

 

Victory March (C) Coste: 0; Focus: 1. Terrain Battle: Before this battle’s resolution, if there are any enemy units at the current battlefield, your units do not bow from this battle’s resolution. “Tell your children stories of your victory and all it entails, that they may take pride in the, and learn from them.” –Ikoma Otemi

 

Viper Tattoo (U) Coste: 0; Focus: 3. Tattoo Battle: Target your opposed unbowed Tattooed Personality: His tattoo comes alive. Bow a target card opposing him without attachments and with equal or lower Force. Give the Tattooed Personality +2F. The blood of gods can react strangely.

 

Wary Peace (C) Coste: 0; Focus: 4. Political Open: Destroy one of your attachments: Choose another player who may destroy one of his attachments. If he did not destroy an attachment gain Honor equal to the Focus Value of your destroyed attachment. “Put down your blade after your enemy does.” –Akodo’s Leadership

 

Yakamo’s End (U) Coste: 0; Focus: 1. Terrain Battle: While this card is in play, negate the straightening of any cards at its battlefield. Lord Sun lay on the broken and destroyed ground. With a heaving breath he spoke his last words.

 

Spells (6)

 

Consecration (R) Coste: 2; Focus: 3. Earth Open: Bow this Spell: Target one or two of your provinces. After the first time this turn a unit assigns or moves to an attacking army at one of the target provinces’ battlefields, gain 2 Honor. “There are prices to pay for our sins, even if our cause is just.” –Tamori Nakamuro

 

Dance of the Kami (U) Coste: 2; Focus: 3. Kami Battle: Bow this card: Name an element keyword. Straighten all cards in this army with that keyword. All Personalities in this army with that keyword gain +1F. “So magical, so wondrous. I pity those who cannot witness it.” –Asahina Beniha

 

Seeking the Path (R) Coste: 0; Focus: 4. Focus Effect: You may increase the Focus Value of one of your focused cards that is a Ring by 1. Open: Destroy this Spell: Put a target Ring in your discard pile into your hand. “Rosoku and Sekawa, both gone,” Tsuken whispered. “What can we do? What must we do?”

 

The Earth’s Wrath (U) Coste: 3; Focus: 2. If this Personality is Earth or Fire, he has +2F. Earth Fire Battle: Bow this Spell: Ranged 3 Attack. “Lady Ochiai’s path is true, but there are times when other methods must be employed. This is my path.” –Isawa Chisaki

 

Transcendence of Flesh (R) Coste: 2; Focus: 2. Maho Limited: Destroy this Spell: Give this Shugenja a +4F/-1C token. Permanently give him Shadowlands and Undead. Lose 3 Honor. “You have no need for this weak form. Cast it aside, and embrace true power. Join us.” –Chuda Mishime

 

Wrack the Soul (C) Coste: 3; Focus: 2. Maho Open: Bow this Shugenja: A target Personality has a minimum Chi of 1 (until the end of the turn). Reduce his Chi to 1. Lose 4 Honor. “Your will is broken. Your flesh serves only me. To war, slave.” –Chuda Hiroe

 

Items (9)

 

Armor of Light (R) Coste: 6; Focus: 2. +4F / +0C. Armor • Unique. Can only attach to a Samurai. Reaction: Before another player’s action starts to resolve, if a Follower or Item bowed to pay the action’s cost: Negate the action’s effects on this Personality.

 

Blessed Tessen (C) Coste: 2; Focus: 3. +0F / +0C. Attaches to a Courtier or Artisan paying 2 less Gold. Reaction: After another player’s action targets this Personality, bow this card: Gain 2 Honor after the action resolves. “Michihiro’s new masterpiece has drawn praise from the entire Imperial Court.” –Doji Nagori

 

Eku (C) Coste: 2; Focus: 2. +1F / +0C. Weapon. Battle: If this Personality is Naval: Give him +2F. “The Mantis army can only attack the coast for their first assault, yet that is no limitation at all. They land with lightning speed exactly where you do not expect them. It is better to confront them on the mainland than attempt to stop their arrival.” –Akodo Hijikata

 

Footman’s Pike (R) Coste: 2; Focus: 2. +2F / +0C. Weapon • Unique. Attacking enemy Personalities can not assign to this Personality’s battlefield during Cavalry Manoeuvres. Battle: Bow this card: Destroy a target Cavalry card.

 

Katana of Twilight (R) Coste: 4; Focus: 4. +3F / +1C. Weapon • Unique. Focus Effect: After this duel ends, if your Personality won it, draw a card. Reaction: After this Personality wins a duel: Draw a card.

 

Keen Blade (U) Coste: 2; Focus: 2. +2F / +0C. Weapon. Battle: Destroy a target Armor. “Some cut through corpses to see the strength of a newly forged blade. I prefer to test my blades on a tougher substance.” –Hida Fubatsu

 

Ornate Armor (C) Coste: 2; Focus: 2. +2F / +0C. Armor. Battle: Discard a card: Gain 1 Honor. Armor forged for the courts places emphasis on appearance and style over practicality. It may forge new alliances and draw attention to one’s wealth, yet even the vainest samurai will wear another suit on the battlefield.

 

Skin of the Naga (R) Coste: 4; Focus: 1. +1F / +0C. Unique. This Personality has Nonhuman and Naga. Negate all penalties to his Force or Chi. “What is it?” Chen asked. “It is a wonder,” Akasha responded. “A genuine marvel.”

 

Ward of the Kami (C) Coste: 2; Focus: 2. +2F / +0C. Armor • Kami. After this Item attaches: It permanently becomes a Spell as well as an Item. “Why settle for protection from the physical when you can be armored for all things?”

 

Followers (9)

 

Adepts of Mighty Pokku (C)

2F / 0C

0HR / 4G

Shadowlands • Nonhuman • Goblin. After this card enters play: Lose 4 Honor. Battle: Target an enemy attachment. Transfer it to this Personality or destroy it. “Bakemono always treated like jokes, like throw-away troops! No more!” –Pokku

 

Chagatai’s Legion (R)

2F / 0C

1HR / 3G

Cavalry. Battle: Bow this card: Destroy a target Terrain. They took the title to honor their deceased leader, but their actions spoke even louder than their name.

Focus: 1

 

Dojo Applicants (R)

2F / 0C

1HR / 4G

Limited: If this Personality is a Kensai: Look at the top four cards of your deck. If one is a Weapon, you may bow this card; if you do, you may attach the Weapon to this Kensai, paying 3 less Gold. “Trust in steel. All else will fail you.”

Focus: 3

 

Imperial City Guards (C)

5F / 0C

2HR / 6G

Imperial. This card has –3F while this Personality is dishonorable. When the Phoenix sought to return to Toshi Ranbo, they were refused admittance by those who feared they desired control of the city.

Focus: 2

 

Seppun Miharu (R)

5F / 0C

2HR / 8G

Imperial • Unique. Ranged Attacks targeting cards in this unit have -3 strength. Reaction: Before a unit moves to or from this card’s location: Negate the movement.

Focus: 4

 

Traveling Smugglers (C)

1F / 0C

0HR / 1G

Battle: If this Personality is opposed, bow this card: Give him +3F. “No clan would admit to doing business with them, but war leads many to ask few questions.” –Yoritomo Utemaro

Focus: 2

 

Veteran Advisor (R)

4F / 0C

1HR / 7G

Battle: Draw a card. “When even Lord Sun falls from the sky, how can mere men be sure of anything? There are no certainties any more. We must prostrate ourselves before the Heavens and beg for guidance and forgiveness.”

Focus: 2

 

Wakened Dead (U)

2F / 0C

0HR / 3G

Shadowlands • Nonhuman • Undead. After this card enters play: Lose 4 Honor. After each time a Fear or Maho effect bows one or more enemy cards at this battlefield: Give this card +1F for each card that effect bowed. Fear Battle: Bow a target enemy Follower.

Focus: 3

 

Wandering Ronin (R)

2F / 0C

0HR / 3G

Ronin. Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities. “Not every ronin seeks a master.” –Hisao

Focus: 2