Spoiler de The Shadow’s Embrace

(159/159) + 1

 

Promo

 

Gakku (Factory Set)

7F / 2C

-HR / 9G / 0PH

Shadowlands Nonhuman Goblin Scout Experienced Unique Devourer of Gods. Enters play paying 1 less Gold if you are a Spider Clan Player. After Gakku entres play: Lose 3 Honor. Battle: Melee 7 Attack. “I do not know what it is, only that I never knew fear before I heard its terrible scream.

 

Stronghold (3)

 

Bishamon’s Tower (Crab) 8PS / 4G / 3FH. Battle: Choose your performing Berserker or unbowed Personality and target an enemy card with lower Force and no attachments: Destroy it. “I will oversee the Colonies if you wish, brother, but I will require vassals of great strength and determination to do so.” –Kuni Renyu

 

The New Foundries (Phoenix) 6PS / 4G / 6FH. Limited: Put a Spell from your hand face-up underneath this card. Battle: Any numbers of times per a turn, discard a Spell from under this card: Either straighten one to three Shugenja at the current battlefield if the Spell is Air or Water, or Range 4 Attack if it is Earth or Fire, or draw a card if it is Void. “As in the Empire, so in the Colonies.” –Agasha Kurou

 

Twin Forks City (Crane) 6PS / 4G / 6FH. After an action resolves that created a duel your Personality won during a Combat Segment, once per Personality per battle: Negate his next bowing, movement, or destruction from other player’s cards’ effects. “It is an essential link between the coast and the Second City. We must protect it from the Mantis at all costs.” –Daidoji Sosuke

 

Crab (7)

 

Chiisai

7F / 2C

-HR / 8G / 0PH

Crab Clan • Nonhuman • Elephant. Will not attach Items. May not perform Iaijutsu or Political actions. Melee Attacks may not target Chiisai’s Followers. Fear Battle: Target an enemy Personality with 5 or lower Force: Chiisai charges them. Move him home. Once it was determined that the beasts were not Oni, the Crab again proved their ingenuity.

 

Hida Bakari

7F / 1C

-HR / 6G / 0PH

Crab Clan • Berserker. Bakari has -4F while he is unopposed. “I once heard a monk say, ‘If you do only one thing, and you excel at that one thing, then in all that you do, you will excel.’ Who am I to argue with such wisdom?”

 

Hiruma Nikaru

8F / 2C

-HR / 10G / 0 PH

Crab Clan • Berserker • Experienced • Unique. Nikaru uses his Force as his duel stat in duels from other player’s cards. Battle: Negate the effects of the next Battle action this battle that another player takes which target Nikaru. As the search for Fubatsu continued, many searchers began to lose their patience.

 

Hiruma Hikazu

4F / 3C

-HR / 7G / 1PH

Crab Clan • Samurai • Scout. Battle Resolution will not bow Personalities with unbowed Followers in Nikazu’s army. (Their Followers still bow). “Shadowlands or the Ivory Kingdoms. It matters not which jungle.”

 

Kaiu Fumiko

5F / 3C

4HR / 10G / 3PH

Crab Clan • Samurai • Siege • Tactician. Reaction: After your Ranged Attack is targeted: Give it +2 strength. Gain 1 Honor. Battle: Target an enemy card with Force lower than this battlefield’s province’s strength: Bow it. Give the current battlefield’s province +2 or -2 strength. “... these are conflicting orders...”

 

Kuni Renyu

4F / 4C

-HR / 8G / 3PH

Crab Clan • Daimyo • Earth • Jade • Shugenja • Witch Hunter • Loyal • Unique. After an action targets Renyu: Negate any Honor losses from its effects to 0. Battle: Target an enemy unit: Its controller may choose to bow it and destroy all Shadowlands cards in it. If he did not choose this, create a province with a base strength of 4 to the left of your leftmost province.

 

Yasuki Ikke

2F / 3C

-HR / 7G / 1PH

Crab Clan • Courtier • Merchant • Tax Collector. Reaction: After another player targets one of your Merchants, pay 2 Gold: Either negate its effects on him or make the player lose 2 Honor. Battle: Even if Ikke is not at the current battlefield, target your Merchant: Move him home.

 

Crane (7)

 

Asahina Keigo

2F / 4C

10HR / 7G / 3PH

Crane Clan Air Shugenja Experienced Unique. Limited: Bow your target Temple: Draw a card. “Really, the matter is simple. We cannot judge if Fudo’s writings are blasphemous without first understanding them, and for that we must study them deeply.”

 

Daidoji Sosuke

2F / 4C

6HR / 8G / 4PH

Crane Clan Courtier Merchant. Political Open: Discard the Imperial Favor and target a Personality: Sosuke raises tariffs. Bow a card without attachments in the target’s unit, or bow his unit if he is Mantis Clan. “This discussion is over. Until you have paid, you will not unload. I am not interested in your protests.”

 

Daidoji Tsunehiko

6F / 3C

0HR / 8G / 2PH

Crane Clan Samurai Iron Crane Scout. “The Mantis boast of their mastery of the sea, but who builds a house on top of a wave? It is control of land that matters. Let them come ashore and we will show them mastery.”

 

Kakita Tadanobu

2F / 5C

10HR / 9G / 4PH

Crane Clan Samurai Duelist Experienced Unique. Iaijutsu Battle/Limited: Target another player’s Personality: Tadanobu duels him. If it is your turn, the winner’s controller draws a card. Bow the duel’s loser. “My blade is at your service; lord Kakita. Name the man and I shall deal with him.”

 

Kakita Ichigiku

3F / 4C

5HR / 7G / 3PH

Crane Clan Samurai Duelist Magistrate. After Ichigiku challenges a dishonorable Personality during a Combat Segment: The challenge will not be refused; destroy that duel’s loser in addition to other consequences of losing. “Clearly you are guilty of something.”

 

Kakita Saki

1F / 3C

5HR / 5G / 2PH

Crane Clan Artisan. Limited: Target your Personality: Create a +2F Armor Item with the trait, “Melee and Ranged Attacks targeting this Personality have -3 strength” and attach it to him. “I could watch him work for hours. Metal shapes itself as meekly as paper under his hands.” –Kakita Ichigiku

 

Kazehime

2F / 3C

6HR / 5G / 3PH

Crane Clan Nonhuman Kodama Air Shugenja Spirit. Your maximum hand size is increased by one. “Her laughter drives away sorrow and fosters strength. Her presence is proof that the Heavens approve our path.” –Asahina Keigo

 

Dragon (6)

 

Kitsuki Yoyugi

3F / 4C

5HR / 7G / 3PH

Dragon Clan • Courtier • Duelist • Magistrate. Political Open: Target a Personality and bow Yoyugi unless the target is non-Unique or Unicorn Clan: The target’s base abilities may not be used. “Call all the testimony you desire. They are still at fault.”

 

Mirumoto Mitoshi

4F / 3C

0HR / 7G / 2PH

Dragon Clan • Samurai • Kensai. Battle: Target a Personality with lower Force: Bow or straighten him. “I know I shall prevail. Do you?”

 

Mirumoto Rokai

3F / 2C

0HR / 6G / 3PH

Dragon Clan • Samurai • Yojimbo. Reaction: After another player’s action targets your Personality at Rokai’s location, Destroy Rokai: Negate your Personality’s destruction from the action’s effects. “He is quiet and stolid, like the mountain we call home. He can be depended upon, regardless of the task.” –Mirumoto Shikei

 

Shugorei

5F / 2C

-HR / 7G / 2PH

Dragon Clan • Nonhuman • Golem • Earth • Shugenja • Protector • Spirit. Shugorei has -2F while it is not your turn. Limited: If you are a Dragon Clan player and none of your provinces have been destroyed since your last turn ended: Gain 2 Honor. “Compared to other kami of the earth, these are highly energetic.” –Tamori Shimura

 

Togashi Kasuru

3F / 3C

0HR / 7G / 1PH

Dragon Clan • Void • Monk • Tactician • Tattooed. Battle: If Kasuru is attacking, bow him or discard a card: Draw a card. It is never wise to lightly ask an ise zumi to accomplish a task regardless of consequences.

 

Togashi Korimi

6F / 4C

4HR / 10G / 2PH

Dragon Clan • Earth • Monk • Tattooed • Experienced • Unique. While Korimi is defending, negate her bowing from other player’s actions. Battle: Target an enemy card without unbowed attachments: Bow the target. You may discard a Kiho or Tattoo Strategy; if you did, destroy the target. “The lessons of earth are rarely subtle in nature.”

 

Lion (6)

 

Akodo Furu

3F / 3C

5HR / 7G / 2PH

Lion Clan • Samurai • Tactician. Battle:Target a personality with equal or lower Chi: Bow or Straighten him. A common strategy against the Lion is to strike directly at the army’s command, to deprive the army of its general. Scholars often argue about whether or not this strategy is wise or foolish.

 

Ikoma Shuji

4F / 3C

-HR / 7G / 1PH

Lion Clan • Samurai • Scout. Battle: Ranged 4 Attack, with +1 strength if it targeted a Spider Clan Personality. You may discard a Terrain from your hand or destroy a Terrain in play; if you did either, draw a card. “I do not trust them. The Spider are simply biding their time. And so, I bide mine.

 

Kitsu Kanae

1F / 3C

10HR / 4G / 4PH

Lion Clan • Water • Shugenja • Cavalry. “We speak not only with the spirits of the dead, but with the spirits of the living as well. Even this, however, is not quite challenging as simply listening.”

 

Kitsu Sorano

0F / 4C

6HR / 7G / 4PH

Lion Clan • Water • Shugenja • Experienced • Unique. Reaction: After Sorano enters play or overlays: Create two 2F/2C/3PH Lion Clan • Samurai • Ancestor • Spirit Personalities. “‘Just a lone woman,’ you say?”

 

Matsu Rika

2F / 3C

7HR / 5G / 3PH

Lion Clan • Samurai • Lion’s Pride • Paragon. After your Bushido Virtue action resolves, three times per turn: Give Rika +1F. In over a thousand years, the purpose of the Lion’s Pride remains the same: find the leader of the threat to the Lion and destroy it.

 

Zlkyt

3F / 2C

-HR / 6G / 1PH

Lion Clan • Nonhuman • Zokujin • Earth. Reaction: When paying a Gold cost, destroy your target Mine or Farm: Produce Gold equal to its base Gold Cost. By placing Zokujin bosses in charge of their Zokujin miners, the Lion hoped to avoid the riots that had plagued them in the past.

 

Mantis (6)

 

Kitsune Kichi

0F / 3C

3HR / 7G / 3PH

Mantis Clan • Nonhuman • Kitsune • Earth • Shugenja. Reaction: After Kichi enters play: Create a 3F/2C/3PH Mantis Clan • Nonhuman • Badger • Spirit Personality with the ability “Battle: Target an enemy Personality: Reduce his Force to 0.” “The Empire is outraged at the Naga’s violence. Many innocent creatures will suffer if they are not stopped.”

 

Moshi Rukia

3F / 3C

0HR / 6G / 2PH

Mantis Clan • Thunder • Shugenja • Naval. Battle: Target an opposed attachment: Put it into its owner’s hand. You may take an additional Battle action. “I stand in the face of the storm’s greatest fury without fear or hesitation, and I am supposed to suffer insult from a Crane? Never!”

 

Tsuruchi Kosoko

4F / 4C

0HR / 9G / 2PH

Mantis Clan • Samurai • Experienced • Unique. Battle: Ranged 6 Attack that may target a Personality with Followers. “If you think the Colonies are where I can benefit the clan, my lord, then of course I will go at your discretion. If conflict with the Crane is inevitable, then I shall teach them to regret antagonizing the sons and daughters of the Wasp.”

 

Yoritomo Ebumi

4F / 3C

-HR / 7G / 2PH

Mantis Clan • Samurai • Naval • Scout. Battle: One Ranged Attack from your next Ranged Attack action this battle may target a Personality with attached Followers. If you have Reconnaissance, you may take an additional battle action. “I have lived my life in the jungles. I know no other world. The city, to me, is misery incarnate.”

 

Yoritomo Kanahashi

4F / 2C

-HR / 8G / 1PH

Mantis Clan • Samurai • Magistrate • Naval. Other players Personalities and attachments (in play) have -2 Gold Cost. Battle: Target an enemy Personality: Move him home. If he is Crane Clan, bow him. “The other clans may think whatever they like. The Colonies are Mantis lands, and always will be.”

 

Yoritomo Tsang

4F / 4C

-HR / 7G / 2PH

Mantis Clan • Samurai • Kensai • Naval • Tactician. “I think I have suffered enough of your honeyed garbage,” the captain snarled. “I demand satisfaction!” The Crane smiled. “Do you have a champion?” Tsang stepped forward at once. “I will stand against the Crane, captain.”

 

Naga (1)

 

Quelsa

6F / 3C

-HR / 7G / 0PH

Nonhuman • Naga • Pearl • Shugenja • Jakla. Quelsa has +2F while he has a Spell. Quelsa attaches Spells paying 2 less Gold. Some remembered the last orders of their dark leader. Only death would stop them - theirs or their enemies.

 

Phoenix (7)

 

Agasha Kurou

5F / 4C

6HR / 10G / 3PH

Phoenix Clan Daimyo Earth Void Shugenja Alchemist Loyal Unique. Battle/Open: Target a non-Unique Spell in your discard pile, or under your Stronghold: Attach it to Kurou, paying all costs. You may take an additional action to use an ability on the Spell. Remove it from the game before the turn ends. “The earth loves punctuation.”

 

Asako Hayate

4F / 4C

4HR / 8G / 3PH

Phoenix Clan Water Monk Henshin. Open: Give Hayate Cavalry, Naval or Tactician. From piercing ice to summer storm, water can adapt itself to any circumstance. So too did the Phoenix adapt, changing to suit the needs of the efforts in the Colonies.

 

Asako Jirou

2F / 4C

8HR / 7G / 4PH

Phoenix Clan Air Shugenja Inquisitor Magistrate. Open: Target a Personality: If he is Kolat, Ninja or Shadowlands, his base abilities may not be used. Give him Kolat, Ninja or Shadowlands. “An accusation is a terrible thing to waste.”

 

Isawa Hinata

3F / 3C

2HR / 5G / 2PH

Phoenix Clan Fire Shugenja. “The exploration continues, my lord,” she reported. “We have discovered amazing secrets, but the dangers are significant. We have lost a great many men and brilliant minds. We must have assistance, if we are to continue.”


Natsumi

3F / 4C

5HR / 7G / 3PH

Phoenix Clan Nonhuman Ryu Water Shugenja. Will not attach followers or Items. Battle: Even if Natsumi is bowed: If it would be opposed, move it to the current battlefield. Straighten its unit if it moved. The very trees brightened with flowers as the spirit passed overhead.

 

Shiba Kudome

4F / 4C

6HR / 8G / 3PH

Phoenix Clan Fire Samurai Duelist Yojimbo Experienced Loyal Unique  Legion of Flame. Battle: Target an enemy Personality: Kudome duels him. Destroy the duel’s loser. Give Kudome a +1F Fire token if she won and you control a Shugenja. “There are always those who feel they must stand in the way of our wisdom. I would have it no other way.”

 

Shiba Shirou

3F / 4C

3HR / 8G / 3PH

Phoenix Clan Samurai Duelist Yojimbo. Shirou has +2F while you control a Shugenja. Battle: Melee 4 Attack. Shirou’s charge was always getting herself into the kind of difficulty that needed answering with a blade. That was part of her charm.

 

Scorpion (6)

 

Bayushi Misaki

2F / 3C

-HR / 7G / 1PH

Scorpion Clan • Nonhuman • Tamamo-no-Mae • Courtier. Open: If it is another player’s turn, target one of his Personalities: Before this phase ends, straighten him. Before this turn ends, if the Personality was not assigned to attack this turn, dishonor him and his controller loses Honor equal to his base Personal Honor. “She favors red.” –Soshi Yorimi

 

Bayushi Tarou

4F / 3C

0HR / 8G / 2PH

Scorpion Clan • Samurai • Paragon • Yojimbo • Loyal. Enters play paying 2 less Gold if you control a Courtier. “Next time, you talk less and I stab more,” he admonished the startled courtier.

 

Bayushi Waru

5F / 3C

-HR / 9G / 3PH

Scorpion Clan • Samurai • Paragon • Yojimbo • Experienced • Loyal • Unique. Battle: Target an enemy Personality: Bow him. If you control a Courtier, negate the effects of the next action the target performs (this turn). “It is no simple matter to cultivate such a glare, one that melts iron will like ice.”

 

Shosuro Keirei

5F / 3C

-HR / 9G / 0PH

Scorpion Clan • Ninja • Acrobat • Experienced Bayushi Keirei • Unique. Battle: Move Keirei from the current battlefield to a different battlefield. You may target and give a Personality at Keirei’s new or previous location two -1F/-1C Poison tokens. The man they call Shosuro’s Hand is as skilled as he is mysterious, as aged as he is deadly.

 

Shosuro Nobu

5F / 3C

-HR / 8G / 0PH

Scorpion Clan • Ninja. Battle: Target an enemy Personality: Move him home. “In point of fact,” he said, “that was my second-best technique. This is my strongest form.”

 

Shosuro Ryoken

3F / 2C

-HR / 6G / 0PH

Scorpion Clan • Samurai • Magistrate. Political Reaction: After Ryoken enters play, target a Personality: Dishonor him. Political Reaction: After a battle resolves, if Ryoken was at its battlefield during its resolution in which you destroyed a province or army: The enemy leader loses 2 Honor. “Fire is so pleasant. So cleansing.”

 

Spider (6)

 

Daigotsu Arakan

5F / 3C

-HR / 8G / 0PH

Spider Clan • Shadowlands • Samurai • Commander • Conqueror. After Arakan enters play: Lose 1 Honor. Battle: Target an enemy Personality or Follower. Give it -4F. Bow it if its Force is now 0 or it is Lion Clan. “The Lion consider themselves our superiors. They will learn that none can stand above the Spider. None.”

 

Daigotsu Rafu

4F / 3C

-HR / 7G / 0PH

Spider Clan • Shadowlands • Samurai • Paragon • Dark Dementia. After Rafu enters play: Lose 1 Honor. Battle: Melee 4 Attack. “I see...ravens...falling from the sky with red eyes. Red with fire. Burning land and stone death. Broken bones. Rivers running, full of death. The moon.”

 

Goju Bunoro

4F / 2C

-HR / 7G / 0PH

Spider Clan • Shadowlands • Ninja • Displacer. After Bunoro enters play: Lose 2 Honor. Battle: Target a non-Unique enemy Personality: Turn all cards in his controller’s provinces face-up. You may overlay a face-up Personality in one of the provinces on the target, refilling the province with the target. “The Scorpion control the shadows. We control the darkness.”

 

Kenta

5F / 2C

-HR / 7GC / 0PH

Spider Clan • Monk • Conqueror • Kensai • Order of the Spider. “We do not care if the land we conquer is claimed by the Empress. We can take the land at will. If she claims it and we decide it should belong to her any longer, then it will not.”

 

M’rika

1F / 3C

-HR / 4G / 3PH

Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Artisan • Loyal. You may ignore M’rika’s Loyal restriction if your Stronghold is The Forgotten Temple. After M’rika enters play: Gain 2 Honor. “At times, a matronly spokeswoman for the Otomo family. At others, the radiant beauty of her younger days. What a mercurial woman.” –Daigotsu Kanpeki

 

Yamazaki

5F / 3C

0HR / 9G / 1PH

Spider Clan • Monk • Kensai • Order of the Spider • Experienced • Unique. Once per phase, before you lose exactly 1 Honor: Negate the loss. Fear Battle: Target another Personality: Yamazaki threatens him. Straighten him. If Yamazaki has a weapon, you may target and bow an enemy card. “I am a monster killer. Most of them look like men.”

 

Unicorn (6)

 

Iuchi Haruma

3F / 3C

-HR / 8G / 2PH

Unicorn Clan • Water • Shugenja • Cavalry • Death Priest. Battle: Bow one of Haruma’s Spells: Give him +2F. Ranged 4 Attack. The kami speak to him with discordant tongues. Rather than shy away from the danger of corruption, he embraces the chance for power.

 

Longtooth

4F / 2C

-HR / 9G / 0PH

Unicorn Clan • Nonhuman • Dog • Cavalry • Experienced Unicorn War Dogs • Unique. Will not attach cards. Battle: Target an enemy Follower or Personality without Followers: Destroy it. “In a pack of devoted war dogs, he is without question the alpha. Loyal, fearsome, and powerful, he is what all our beasts should be.” –Moto Taha

 

Moto Morio

4F / 3C

0HR / 8G / 1PH

Unicorn Clan • Samurai • Cavalry • Commander. Battle: Choose your performing Follower: Melee Attack with strength equal to it’s Force. The strength of the Khol lies in their organized movements and deadly efficiency, more than raw strength.

 

Shinjo Jong-Ho

3F / 3C

4HR / 8G / 2PH

Unicorn Clan • Samurai • Cavalry • Tactician. Reaction: After a Tactical action Jong-Ho performed resolves, target a card opposing him with lower Force: Bow it. “Every battle is a puzzle to be solved before any blood is spilt.”

 

Shinjo Min-Hee

6F / 4C

0HR / 12G / 3PH

Unicorn Clan • Samurai • Cavalry • Commander • Tactician • Loyal • Unique • The Khan. Limited: Target a Follower in your discard pile: Put it in your hand. Tactical Battle: Target an enemy card without attachments: Destroy it. Remove it from the game if it is Dragon Clan. You may discard a Follower (from your hand); if you did, draw a card. “She leads the clan. I protect it.”

 

Utaku Sung-Ki

2F / 1C

10HR / 3G / 3PH

Unicorn Clan • Samurai • Battle Maiden • Cavalry • Paragon. “My wonderful Usa has been my steed and companion ever since my gemppuku. I do not know if I have the strength to face the perils of the battlefield without him.”

 

Unaligned/Shadowlands (4)

 

Atosa

2F / 3C

-HR / 6G / 0PH

Gaijin • Sensei. After Atosa enters play: Lose 2 Honor and discard all other Sensei Personalities you control. Your Gaijin Personalities in and out of play (including Atosa) have your Clan alignment. “These foreigners need to be reminded that they discovered nothing.”

 

Chuda Hitaka

4F / 3C

-HR / 7G / 0PH

Shadwlands Shugenja Corrupter Experienced Hitaka Unique. After Hitaka enters play: Loss 4 Honor. Limited: Target a non-Stronghold Jade card: Destroy it. Limited: Destroy Hitaka and target an Oni in your discard pile: Bring it into play, paying 9 less Gold. “Were you fools enough to think me dead?”

 

Niiro no Oni

6F / 3C

-HR / 6G / 0PH

Shadowlands Nonhuman Oni. After Niiro enters play: Lose 3 Honor. Will not attach cards. Battle: Melee 5 Attack. Give the target a -5F token (if he is still in play). “The Spider forget themselves. I will remind them.” –Chuda Niiro

 

Sanzoko

3F / 2C

-HR / 3G / 1PH

Ronin • Samurai • Cavalry. “I have been called thief. I have been called insolent. I have been called reckless and headstrong. Call me what you will, but I call myself a child of the sun.”

 

Holding (7)

 

Fortress of Lidless Eyes – Coste: 2G. Kolat • Unique. This card’s base ability will not be copied. All players have the ability, “Open: Pay 6 Gold: Destroy a card titled Fortress of Lidless Eyes.” Open: Once per game, target a Personality: Bow him. Negate his straightening while this card remains in play. It is better not to know.

 

Humble Farm – Coste: 2G. Farm. Bow this card: Produce 2 Gold. Battle/Open: Destroy this card and target your Personality: Create a 2F Ashigaru Follower and attach it to him. “Even farmers can be used in many ways.” –Akodo Dairuko

 

Platinum Mine – Coste: 6G. Mine. Bow this card: Produce 5 Gold, or 6 Gold if paying for an attachment. The metal shone out of the depths like a promise.

 

Sheltered Port – Coste: 4G. Port. Bow this card: Produce 2 Gold, plus 1 Gold for each other Holding you control that is a Market or Port. Blue skies, fair wind, and limitless wealth: the best weather of all.

 

Small-Time Bully – Coste:: 2G. Bow this card: Produce 2 Gold. After this card enters play, if you control a Courtier or Magistrate: You may dishonor a Personality (in play). “Just two more koku,” he said in a wheedling voice, “and the deed is done.”

 

Versatile Farm – Coste: 2G. Farm. Limited: Destroy this card. Search your Dynasty Deck for a non-Unique Farm Holding with another title, and put it into play, unbowed, paying 2 less Gold. When the samurai ordered her to plant a new variety of rice, the farmer kept her thoughts to herself.

 

Whispering Archive – Coste: 0G. Your Spells enter play paying 1 less Gold. If you listened closely, you could almost hear the scrolls murmuring to each other of past wars and future wonders.

 

Event (5)

 

Discovering the TempleUnique. Search your Fate deck or discard pile for a card titled Blood of the Preserver, show it, and put it into your hand. In the jungle depths, the Spider uncovered the Temple of Ruhmal. In the jungle depths, it was waiting for them.

 

Distant ExpansionUnique. Until your third turn from now ends, you have the trait, “In your Dynasty Phase, one time for each of your provinces destroyed this game, you may refill one of your provinces face-up.” As the colonies spread, events unfolding at the heart of the Empire seemed to matter less and less.

 

OnUnique. Until the game ends, at the end of each phase, lower each player’s Honor to what it was at the start of the phase plus 3 plus any Honor he gained from battle resolution that phase; this Honor loss will not be negated, substituted, or reduced. On is the face one presents to all others in Rokugan. To allow this to slip, to show emotions or otherwise act inappropriately is a great dishonor

 

Star-Crossed LoversPolitical Unique. Choose two Personalities controlled by the same player. Until the game ends, they may not be assigned, and will not move, to each other's battlefields. Flavor text omitido por cruciales cuestiones storyline.

 

Wartime PreparationsUnique. Until the game ends, before the second or later time each turn another player’s card’s effect bows any of your Personalities during the Action Phase, negate that effect, and before the second or later time each turn another player’s card’s effect prevent any of your Personalities from assigning, negate that effect. Even in times of peace, a samurai’s duty is to prepare for war.

 

Region (2)

 

Fallow Lands – This province has +2 strength. Reaction: After a Melee or Ranged attack is targeted: give it -2 strength. “The kami here are strong. I do not know what caused the devastation, but I believe the land can be renewed” –Agasha Kurou

 

Natural AviaryForest. Limited: Pay 2 Gold and target your Personality: Create a 1F Nonhuman • Falcon • Cavalry Follower and attach it to him. “Magnificent, are they not? I would not see their home despoiled by conflict.” –Kitsune Kichi

 

Celestial (2)

 

The Moon’s Imperative – Obsidian • Unique. Open: Target a non-Unique Holding: It produces 1 less Gold when it bows to produce Gold. Open: Remove this card from the game and target one to three face-up Personalities in provinces: Discard them, refilling the provinces face-up. “Weakness is to be overcome.” –The Voice of the Obsidian Moon

 

The Sun’s AspirationJade • Unique. Open: Target a non-Unique Holding: It produces 1 more Gold when it bows to produce Gold. Open: Remove this card from the game and target one to three cards in your discard piles: Shuffle them into their appropriate decks. “Virtue is to be nurtured.” –The Voice of the Jade Sun

 

Strategy (48)

 

Burning Fury – Coste: 0G; Focus: 2. Fire. Battle: Choose your performing unbowed Personality: Melee Attack with strength equal to 3 plus the number of Fire tokens on him and the number of Rings you control. “Some say the ise zumi excel at combat due to their martial disciplines. Others, that they understand the Tao. I think some of them were berserkers in their past lives.” –Kakita Takara

 

Captured Convict – Coste: 2G; Focus: 3. Battle: Choose your performing unbowed Magistrate and target an enemy Personality: Move him home. If he is dishonorable, Kolat, Ninja, or Shadowlands, choose a player who gains or loses 2 Honor. “Do not grant me the pleasure of a third time, you fool!”

 

Cowed and Defeated – Coste: 0G; Focus: 2. Political. Battle: Choose your performing unbowed Courtier or Magistrate and target a Personality: Dishonor him. His controller loses 1 Honor. After the next time (this turn) another player’s action resolves that targeted your performer or a battle resolves which destroyed him, the target’s controller loses 2 Honor. “In the next world, tell them... never cross a Scorpion.”

 

Crippled Sensei – Coste: 0G; Focus: 3. As a Focus Effect: After this duel ends, choose a player who loses 2 Honor. Reaction: After one of your Personality is destroyed: Create a Maimed • Retainer Holding with the ability “Battle/Open: Destroy this card and target a Personality: Straighten him. Rehonor him.” He sometimes wonders, did he cheat death, or did death cheat him?

 

Crowded Streets – Coste: 0G; Focus: 1. Terrain. After an action resolves that one or more of your Personalities at the current battlefield performed: You may move any of the performers home. Battle: If there is no Terrain in play at the current battlefield: Put this card into play there. If you are the Defender, you may take an additional Battle action.

 

Deep Roots – Coste: 0G; Focus: 2. Battle: Choose your performing Personality with 7 or more base Force: Negate all current and new Force penalties on him and effects which prevent him from contributing Force. He contributes Force even while bowed. “If you hit me one more time,” he said mildly, “I might lose my temper.”

 

Defensive Grill – Coste: 0G; Focus: 3. Battle: Even if you control no units at the current battlefield, target a Personality there: Move him to an unresolved battlefield where he would be opposed. Generals seek to confound, outflank, and stymie their foes. Victorious generals deny their opponents such opportunities.

 

Direct the Path – Coste: 0G; Focus: 2. Kiho. Battle: Choose your performing unbowed Henshin and target an enemy card without attachments: Put it on top of its owner’s deck. “You will be ready very soon, brother. Focus on the spirit, not the body.” –Asako Nobunori

 

Duel to First Blood – Coste: 0; Focus: 1. Iaijutsu. As a Focus Effect: Give +1 Focus Value to each of your focused cards. Battle/Limited: Choose your performing unbowed Personality and target another player’s Personality: Your Personality challenges the target. He may refuse; if he did, draw two cards. Bow the duel’s loser.

 

Easy PersuasionCoste: 0G; Focus: 1. Reaction: After a Personality enters play, if his controller paid less than his base Gold Cost for him, bow your performing Merchant: The Personality’s controller loses Honor equal to his base Personal Honor, or 3, whichever is lower. Battle: Pay Gold equal to a target unit’s total Gold Cost minus 5: Move it home. Its controller loses 2 Honor.

 

Fields of Victory – Coste: 0G; Focus: 2. Terrain. Before this battle’s resolution: If your army has more total Force than the enemy army, reduce the Force of each Personality and Follower in the enemy army to 0. Battle: If there is no Terrain in play at the current battlefield: Put this card into play there.

 

Forged Documents – Coste: 0G; Focus: 4. Open: Target a Personality: You deceive him with a forged order. His controller puts all cards in his provinces at the bottom of his Dynasty deck in any order, refilling them face-up. “Kitsuki-san, if you believe the Scorpion have been forging these documents, where is your family’s vaunted evidence?” The magistrate had no reply.

 

Forge Your Soul – Coste: 0G; Focus: 2. Open: Choose your performing Personality: Show the top four cards of your Fate Deck. You may attach one of them that is a Weapon to him, paying 4 less Gold. You may shuffle your deck. If you did not show a Weapon and he is a Kensai, draw a card. Weapons are not merely tools. They are extensions of the wielder, reflections of the soul.

 

Forthrightness – Coste: 0G; Focus: 2. Bushido Virtue • Honesty. Limited: Choose your performing Samurai and show a Strategy in your hand: After the next time you resolve an action from a card with the Strategy’s title this turn, if you have announced no other actions on Strategies between now and then, permanently give your Samurai the ability, “Limited: Gain 1 Honor.” “Send my rival a letter declaring my intentions.”

 

Grief – Coste: 0G; Focus: 3. You may only play one copy of Grief in reaction to any one resolution. Reaction: After an action resolves whose effects destroyed a player’s Personality, target a Personality controlled by the same player: He is overcome with grief. Dishonor him. His controller loses Honor equal to his base Personal Honor. “Why can I not forget?”

 

I Cast Two Shadows – Coste: 0G; Focus: 3. Ninja. Reaction: After an action resolves which moved your Personality in a Ninja unit home: Move him to a different battlefield than the one from which he was moved home. Even the roads are subject to the vagaries of shadows.

 

Kitsuki Methods – Coste: 0G; Focus: 4. Political. Limited: Choose your performing unbowed Courtier and target another player’s Personality: That player may choose to discard a card at random from his hand. If he did not choose this, either gain 2 Honor, or the target’s controller loses Honor equal to his base Personal Honor. “So very annoying.” –Bayushi Waru

 

Kuon’s LegacyCoste: 0G; Focus: 2. Battle/Open: Choose your performing Personality with 7 or more base Force: His eyes go dead. Straighten him. Give him +3F. He may not perform actions. You may target and bow a card at his location. “He will forever be honored. We shout his name as a battle cry, and even the berserkers hear it and redouble their efforts.” –Hiruma Nikaru

 

Lessons Never Forgotten – Coste: 0G; Focus: 3. Battle: Choose your Performing unbowed Yojimbo: Melee 4 Attack. If you own a dead Courtier or Shugenja, you may target and destroy and attachment. “The war taught many of our young samurai a great lesson: when you have smething to lose, you have something to gain. I suppose we should thank the Scorpion for that, at least.” –Shiba Tsukimi

 

Methodical Questioning – Coste: 0G / Focus: 3. Dark Virtue • Knowledge. Limited: Choose your performing unbowed Samurai and you may bow him: He interrogates a vines. Look at the top 3 cards of any Fate deck. Put them back in any order. If you bowed your Samurai, put this card into your hand from your discard pile before the turn ends. “Oh, yes! Now I remember!”

 

Never Afraid – Coste: 0G; Focus: 3. Battle: Target an attachment. Destroy it. “You believe I will lose heart only because I’m wounded and outnumbered? Think again!”

 

One Shout – Coste: 0G; Focus: 3. Battle: Choose your performing opposed Personality: Give him +2F, or +4F if he has an attachment. One shout. A thousand voices.

 

Overcome Adversity – Coste: 0G; Focus: 2. Battle: Choose your performing unbowed Paragon and target an enemy Personality: Reduce his Force by your Paragon’s Force. Draw a card. You may take an additional Battle action. Lose 5 Honor. “If you are not willing to do anything to win, then you do not deserve victory.” –Daigotsu Aya

 

Paralyzing Touch – Coste: 0G; Focus: 1. Atemi • Kiho. As a Focus Effect: After this duels ends, negate the effects of the next action performed by its winner. Battle: Choose your performing unbowed Monk and target an enemy Personality: Move him to a different battlefield. Bow him if he moved. The slightest touch can floor an enemy if it is powered by the monk’s chi.

 

Power of the Night – Coste: 0G; Focus: 2. Ninja. Battle: Choose your performing unbowed Ninja Personality, bow him if he is not Shadowlands, and target a Personality: Before this battle resolves, give him -3C. Despite their legitimacy, the Spider Clan remains as ruthless as ever.

 

Preserving Beauty – Coste: 0G; Focus: 2. Battle: If any enemy units are at the current battlefield: Before this turn ends, gain 3 Honor if that battlefield’s province has not been destroyed. “Defeating an enemy without destroying him is the most noble victory of all.” –Akodo’s Leadership

 

Regret – Coste: 0G; Focus: 1. As a Focus Effect: After this duel ends, its winner’s controller loses 1 Honor for each card he focused. Open: Target one or more Followers or Items in your discard pile: Attach them to any of your Personalities, paying all costs. A sword strike, once made, cannot be withdrawn.

 

Running Battle – Coste: 0G; Focus: 2. Battle: Choose your performing Scout Personality and target an enemy Personality: Give him -4F. If you have Reconnaissance, you may target one of his attachments and put it in his owners hand. You may move your Scout home. “It is always best to choose your battlefield. Sometimes I choose to make it move with me.” –Tsuruchi Tomaru

 

Scorn the Weak – Coste: 0G; Focus: 1. Battle: Target an enemy Personality: Give him -5F. If his Force is now 0, his controller loses 1 Honor and you may target and dishonor a Personality. Weak vassals reflect poorly upon their lord.

 

Serenity in Air – Coste: 0G; Focus: 3. Air • Kata. Limited: Put this card into play. Discard all your other Kata in play. Battle/Open: If this card is in play, target your Personality and, if this is the Action Phase, discard a card: Straighten him. “Do not allow the commotions of the mortal world to disrupt your meditation, or you will never find your center.”

 

Shinobi Assault – Coste: 4G; Focus: 1. Ninja. Limited: Choose your performing unbowed Ninja Personality and target another player’s Personality: Create a battlefield (not at any province). Assign your Personality to attack there. Assign the target to defend there, even if he is bowed. Fight a battle there, in which you have the first opportunity to take a Battle action or pass. Lose 5 Honor.

 

Social Grace – Coste: 0G; Focus: 3. Political. Reaction: After another player’s action targets your Courtier: Negate his dishonoring from the action’s effects. Open: Choose your performing courtier and target another player’s Personality: Give him a Force penalty equal to your Courtier’s Personal Honor. After each time he is assigned to attack this turn, gain 2 Honor.

 

Spiritual Manipulation – Coste: 0G; Focus: 3. Open: Choose your performing Spirit Personality and target a Personality controlled by the active player: His controller must declare a normal attack this turn and assign the target (if legal). The voices in his head convinced him of the certainty of his actions.

 

Steady Resolve – Coste: 0G; Focus: 2. Reaction: Before a battle resolves, choose your performing opposed Samurai Personality at the current battlefield: Give him +2F. Samurai do not rout easily. Even in grim circumstances, they seize upon opportunities to prevail.

 

Strong DefensesCoste: 0G; Focus: 1. Siege. Reaction: After a Ranged or Melee Attack is targeted: Give it -3 strength. Battle: Choose your performing defending Personality: Give him +5F. Straighten him before this battle resolves. To those on the Wall, nothing had changed. They fought and won, or fought and died, just as before.

 

Subtle Games – Coste: 0G; Focus: 1. Political. Limited: Bow your performing Courtier and target a Personality: Dishonor him. Draw a card. It is shameful to simply cause another to lose face. Courtiers hone their skills to cause others to dishonor themselves.

 

Sudden Movement – Coste: 0G; Focus: 4. As a Focus Effect: After this duel ends, give its winner +3F. Battle: Target two Personalities controlled by the same player at different locations: Switch their locations. If they moved, straighten their units. “I did not realize you were a grasshopper!”

 

Tactical Assault – Coste: 0G; Focus: 2. Tactical. Battle: Choose your performing unbowed Tactician and target an enemy card without attachments: Destroy it. They were not prepared for this new mode of assault. The unprepared usually do not get another chance to prepare.

 

The Game Has Changed – Coste: 0G; Focus: 2. Battle/Open: Choose your performing Commander and target one to three Personalities controlled by the same player: Straighten zero or more of their attachments, then transfer zero or more attachments among any of the targets. “I trust there will be no questions,” the Khan said dryly. There were no questions.

 

The Lesson of Earth – Coste: 0G; Focus: 2. Earth • Kiho. Battle: Choose your performing unbowed Monk and target another player’s Personality: Move him to the current battlefield. If your Monk is not Earth, straighten the target’s unit. “Earth abides. Earth endures. To understand earth, one must do the same.” –Agasha Kurou

 

Theological Indecision – Coste: 0G; Focus: 2. Limited: Target a Celestial: Discard it. Battle/Open: Target a Personality with 3 or higher Chi: Give him -2C. Faith seems indestructible until even the slightest doubt enters the mind.

 

Thuggish Techniques – Coste: 0G; Focus: 3. Limited: Bow your performing Personality or Follower and target a Personality without attachments and with lower Force, or target a Follower: Bow it. Ronin will resort to baser methods should they lose their patience.

 

Two-Fold Virtue – Coste: 3G; Focus: 3. Battle: Target your Paragon: Create a Personality with the same base Chi, Personal Honor and keywords as the target, and whose base Force equals that target’s Personal Honor. Remove the Personality from the game after the battle ends. “A samurai who embraces bushido will never be weak. When his body fails him, his spirit will rise up and strike.” –Kitsu Sorano

 

Unexpected – Coste: 0G; Focus: 1. Battle: Choose your performing unbowed Personality and target an enemy card without attachments: Bow it. You may bow your Personality; if you did, draw a card. If the first strike is the last strike, then the victor is not always the strongest.

 

Unfortunate Hesitation – Coste: 0G; Focus: 2. Battle/Open: Target a Personality: His controller may choose to bow him. If he did not choose this, he must pass at his next opportunity this phase to take a Battle, Limited, or Open action. “When steel comes out, you think of the fight. None of your sensei’s pretty words will save you if you are not ready to kill.” –Yamazaki

 

Unstable Ground – Coste: 0G; Focus: 2. Mountain • Terrain. Battle: If there is no Terrain in play at the current battlefield, bow your performing Scout and target an enemy card without attachments: Destroy it. Put this card into play there. “Swordsmen are taught to watch their opponent’s eyes. Around here, they should be watching the ground.” –Hiruma Hikazu

 

Void Tattoo – Coste: 0G; Focus: 3. Void • Tattoo. Battle: Choose your performing unbowed Tattooed Personality, target a Tattoo Strategy in your discard pile, discard a card unless your Personality is Void, and remove this card from the game: Put the Tattoo into your hand. You may take an additional Battle action. The world has five smiles and one face.

 

Watchers in the DarkCoste: 0G; Focus 1. Reaction: After engaging, choose your performing Scout at the current battlefield and target a card in a unit there: You have Reconnaissance there. Abilities on cards (now) in the target’s unit may not be used. “Good commanders can anticipate the enemy. Great commanders already know what the enemy is going to do.” –Akodo Furu.

 

Spell (12)

 

Beseech Sakkaku – Coste: 1G; Focus: 1. Earth. Limited: Bow this Shugenja, you may destroy this card if he is Earth, and target your Spirit Personality: If you destroyed this card, gain Honor equal to the Spirit’s Personal Honor; if you did not destroy it, gain 1 Honor. Some call it mischief, but the spirits are not to be questioned.

 

Channel the Moon – Coste: 2G; Focus: 2. Maho. While this Shugenja is Shadowlands, Your opposed Nonhumans have +1F. Open: Bow this card and choose your performing Nonhuman: Give him the ability, “Battle: Melee Attack with strength equal to this card’s Force.” Lose 3 Honor. The gaze of the moon never wavers.

 

Our Ancestor’s Call – Coste: 0G; Focus: 2. Water. Battle: If this Shugenja is opposed, destroy this card: Create a 2F/2C/3PH Samurai • Ancestor • Spirit Personality with your Clan alignment at the current battlefield. If this shugenja is Water and defending, create two such Personalities instead. When you respect your forebears, you never stand alone.

 

Purify the Soul – Coste: 2G; Focus: 4. Air. Attaches to an Air Shugenja paying 2 less Gold. Reaction: Before an action resolves, bow this card: Negate its effects which give Kolat, Ninja, or Shadowlands to Personalities you control. Purity is its own reward.

 

Set the Fields Aflame – Coste: 0G; Focus: 2. Air Fire. While this Shugenja is Air or Fire, he has +1F. Battle: Target a Terrain and destroy this card: Destroy the Terrain. Open: Target a Region and destroy this card: The Region’s abilities may not be used. Limited: Target a Holding and destroy this card: Bow the Holding.

 

The Earth’s Hunger – Coste: 1G; Focus: 3. Earth. Battle: Bow this Shugenja, or bow this card if he is Earth, and target an enemy card without attachments: Destroy it. This earth was not Rokugan, but the spirits answered the call just the same.

 

The Wave Persists – Coste: 2G; Focus: 1. Water. While this Shugenja is Water, he has +2F. Reaction: After engaging, if this Shugenja is not at the current battlefield, target your Personality there: Before this battle resolves, move the target home, and if he moved, move this Shugenja to the current battlefield. They make planning futile.

 

Touch the Emptiness – Coste: 0G; Focus: 3. Void. Battle: Bow this card and Target and enemy Personality or Follower: Give it -2F. If this Shugenja is Void, negate the effects of the next action the target performs. Some say that nothing is stronger than everything. They are wrong. Nothing is everything.

 

Thunder’s Stamina – Coste: 2G; Focus: 1.This Shugenja has +3F. While this Shugenja is Thunder, battle resolution will not bow cards in this unit. The Mantis see the chaos of the Second City, but they are accustomed to chaos.

 

Ward of Air – Coste: 0G; Focus: 4. Air. Reaction: After another player’s Battle action targets this Shugenja, or any Personality you control if this Shugenja is Air, destroy this card: Negate the target’s destruction from the action’s effects. Battle: Move this unit home. “Defeat me?” You cannot even touch me.”

 

Yari of Air – Coste: 0G; Focus: 3. Air • Experienced. After this card enters play, if this Shugenja is Air: Gain 1 Honor. Limited: Once per game: Create a +1F/+1C Air • Weapon Item with the ability, “Battle: Give each Personality and Follower in the enemy army -1F” and attach it to one of your Personalities.

 

Your Heart’s Enemy – Coste: 0G; Focus: 3. Air • Fear. Battle: Target an enemy Personality with lower chi than this Shugenja: give the target -4F. If this Shugenja is Air, actions the target performs may not target this Shugenja.  Strength of spirit is strength. Strength of will is strength. Strength of purity is strength.

 

Items (9)

 

Blood of the Preserver – Coste: 4; Focus: 4. +0F / +0C. Unique. Battle: Remove this card from the game: Each player chooses zero to two Personalities at the current battlefield. Remove them from the game; cards and tokens stay attached to them. After the next turn begins, each unit enters play in its owner’s home, ignoring costs, restrictions, and entering-play effects; then, give them each three +1F Blood tokens.

 

Celestial Sword of the Crab Clan – Coste: 8G; Focus: 4. +1F / +1C. Weapon • Experienced • Unique • Yuruginai. Will only attach to a Crab Clan Personality. This card has +1F for each Crab Clan Personality you control. After this card enters play: Gain 2 Honor. Battle/Open: Even if this card is bowed: Straighten this unit.

 

Celestial Sword of the Crane Clan – Coste: 8G; Focus: 4. +1F / +1C. Weapon Experienced Unique Megumi. Will only attach to a Crane Clan Personality. This card has +1F for each Crane Clan Personality you control. After this card enters play: Gain 2 Honor. Political Open: Target a Personality or Follower and you may discard the Imperial Favor: give the target -4F. If you discarded the Imperial Favor, gain 1 Honor.

 

Celestial Sword of the Phoenix Clan – Coste: 8G; Focus: 4. +1F / +1C. Weapon Experienced Unique Keitaku. Will only attach to a Phoenix Clan Personality  This card had +1F for each Phoenix Clan Personality you control. After this card enters play: Gain 2 Honor. Battle/Open: Target your honorably dead Phoenix Clan Personality: Bring him into play at this card’s location, ignoring costs. Remove him from the game before the turn ends.

 

Pure Strike Blade – Coste: 6G; Focus: 3. +5F / +1C. Weapon. “It is a wonderfully crafted weapon, devoid of any blessings or enchantments. Those who face it in battle swear otherwise.”

 

The String of the Colonies – Coste: 3G; Focus: 3. +0F / +0C. Weapon. Battle: Bow this card: Ranged 5 Attack. “I don’t understand. How can this strange bow be stronger then my dai-kyu?” –Tsuruchi Nobukatsu

 

The Victor – Coste: 6G; Focus: 2. +4F / +0C. Armor. This Personality has Conqueror. The armor is designed for fashion more than function, but the famous armorer Kaiu Janasu has crafted it for many generals.

 

Vanquisher’s Armor – Coste: 7; Focus: 3. +5F / +0C. Armor. Melee and Ranged Attacks targeting this Personality have -5 strength. The plates are heavy but sturdy. The armor is decorative, but designed to intimidate. It has become increasingly popular in the Colonies.

 

Vanquisher’s Blades – Coste: 7G; Focus: 4. +4F / +1C. Weapon. Reaction: After this card enters play: Create a +2F/+1C Weapon Item and attach it to this Personality (if legal). They are designed for only one purpose: death. They serve their purpose well.

 

Follower (8)

 

Clearing Crew

2F / 0C

1HR / 2G

Ashigaru. After this card enters play from your hand: Draw an additional card during your next End Phase. Hungry for land and resources, the Great Clans surged into unknown territories, and their rank and file suffered for such greed.

Focus: 2

 

Elephant Caravan

5F / 0C

0HR / 9G

Nonhuman • Elephant • Cavalry. Fear Battle: Target an enemy card with equal or lower force: If it is bowed or an attachment, destroy it. Bow it. “Do I worry about bandits? Are you joking? I worry more about flies giving the elephants some new sickness than I worry about bandits.” –Ide Aritsao

Focus: 1

 

Heavy Chargers

3F / 0C

1HR / 4G

Cavalry. Battle: If this card is opposed, discard a card: Give this card +3F. “The purpose of ashigaru is not necessarily to earn victory. To simply delay an enemy’s cavalry, and immobilize them for archers, can be a victory in itself.” –Akodo’s Leadership

Focus: 2

 

Lookout

3F / 0C

0HR / 4G

Ninja. Will only attach to a Ninja. Reaction: After you announce a Ranged Attack action, destroy this card: One Ranged Attack from that action may target a card in the Defender’s home. “That one,” she whispered.

Focus: 2

 

Native Guide

5F / 0C

0HR / 6G

“In twenty years, we have found a small number of survivors, most of whom seem to operate on their own. I suspect, however, that there exists some hidden city or settlement where they congregate. It is what we would do, in their place.” –The Journals of Kalani

Focus: 3

 

Nikutai

5F / 0C

2HR / 8G

Nikutai. Reaction: Even if this card is bowed, after a Follower in this unit bows: Straighten it. Battle: Melee 5 Attack. “The rank of nikutai shall be first among a gunso’s men, to lead when the gunso can not. It is a sacred trust.” –Akodo’s Leadership

Focus: 3

 

Shieldman

3F / 0C

1HR / 0G

This Personality may not be assigned to, and will not move into an attacking army. Melee and Ranged Attacks targeting cards in this unit have -3 strength. Reaction: After another player’s action resolves which destroyed another card in this unit: Gain 2 Honor.

Focus: 3

 

Wasteland Scout

3F / 0C

1HR / 4G

Cavalry • Scout. Recon Reaction: After engaging at this card’s battlefield: You have Reconnaissance there. Give your other Followers there +1F. “I have seen Lion hunting parties, my lord. I do not know what they seek, but their movements bespeak a great urgency.”

Focus: 2